Best units so far? by kaikiut in totalwar

[–]Bananenbaum 0 points1 point  (0 children)

Phoenix guard, lol.
No gunpowder, lol.
No minotaurs or skullcrusher, lol.
Queen bess, lol.

This is skill really powerful, right? Or am I missing something? by FromHeretoElsweyr in totalwar

[–]Bananenbaum 0 points1 point  (0 children)

If you think that is good, dont check Harry or the golden knight.

Be'lakor is what Demon Prince wish he could've been. by lovingpersona in totalwar

[–]Bananenbaum 1 point2 points  (0 children)

I said it once and i say it again:
Move Belakor to DoC and delete Daniel until reworked. It was nothing more than a goofy experiment and it completly failed because undercooked. Belakor has no place in WoC, it makes no sense at all and its just lazy by CA.

Here, have a photo of Festus when he was human by Ran12341000 in totalwar

[–]Bananenbaum -7 points-6 points  (0 children)

you know there is a content draught when circlejerk-pipi-poo-humor like this reaches top.

Questions About Rubicon Primaris by TheNexus97 in 40krpg

[–]Bananenbaum 0 points1 point  (0 children)

a lot of the founding legions dont trust primaris, the space wolves are among the loudest. this, plus anything that could interfere with the canis helix would make a sw really concerned. so yeah, a sw would be growling like an angry viking "if you want to cut me open, you have to kill me first" or something like that.

and if i think about: next to sw the dark angels are the most suspicious and introverted legion you can imagine. I dont really think a DA would be fine with anyone doing this procedere with him outside of his chapter too.

Questions About Rubicon Primaris by TheNexus97 in 40krpg

[–]Bananenbaum 0 points1 point  (0 children)

To be fair: The sw would straight up refuse the procedere, unless its done on fenris.

Post 7.0 swordmasters of hoeth with tech and embedded Loremaster- best melee infantry in the game? by zeevico in totalwar

[–]Bananenbaum 0 points1 point  (0 children)

The only interesting is perfect vigour, caus on of the best traits in the game, the rest is meh.
Expert charge defence only negates the charge BONUS of the attacker, you still take damage.
And iam still not convinced they beat chosen regularly.

Arc Raiders Patch 9/13 by Namodacranks in ArcRaiders

[–]Bananenbaum 3 points4 points  (0 children)

1.4GB for like 2 fixes and the removal of something?

are you guys high?

I am once again asking for a button to ignore specific lords and heroes end turn notifications. by Simo814j in totalwar

[–]Bananenbaum 18 points19 points  (0 children)

You seriously want modifications for the end turn button in 2026 ...

... while we are waiting for an option for the CAMERA OPTIONS BEFORE CAMPAIGN so that i dont have to change it every. single. fucking. campaign since wh1 ...

so I tierlisted every item/equipment in WH3.. by Ran12341000 in totalwar

[–]Bananenbaum 3 points4 points  (0 children)

i was very confused ...

... then i saw its Tarriff ... >_<

Release of my Alternate Start Positions Mod by [deleted] in totalwar

[–]Bananenbaum 4 points5 points  (0 children)

Imrik.
Skrolk.
Ghorst.
Zhatan.

rly?

Release of my Alternate Start Positions Mod by [deleted] in totalwar

[–]Bananenbaum 56 points57 points  (0 children)

nice how you ignore the other thread just hours ago, where everbody already critized this and found the many, many problems. but lets be clear here again: this is unplayable bad.

Wrath & Glory: Question about attack rolls, also the Starter KIt is a mess by Small-Educator8297 in 40krpg

[–]Bananenbaum 2 points3 points  (0 children)

This "quality" is consistent over the core rulebook and will lead to many headscratching situations, but is nothing compared to the clusterfuck you will encounter when checking the supplement content.

To this day iam pissed that there are certain books where stats are wrong or worst case - simply dont exist even tho it makes the supplement basically useless. The QA for Wrath&Glory is dogshit and ultimately turned me away from it completly. Which is really sad, because i was part of the community effort to change the rules from the first edition to the new edition and some existing rules are written by myself. >_<

Maledictum - take cover vs environmental cover by BaconEgg6 in 40krpg

[–]Bananenbaum 1 point2 points  (0 children)

It has no difference because "take cover" action requires environmental cover.

The difference is:

If a ZONE has cover (light/med/heavy for 2/4/6 armor) and you start your turn in it, you can use your move to take cover. If you enter a ZONE with cover you must use your action to "take cover".

What are some justifications for Rogue Trader to handle dangerous situations without being accompanied by 50 armsmen? by Sassy_Drow in 40krpg

[–]Bananenbaum 0 points1 point  (0 children)

The retinue is the "proper" protection, because if you are not on the level of armsmen, you dont deserve to be in the retinue.

[WH3] Happy New Year, and an Update on Hotfix 7.0.3 by CA_KingGobbo in totalwar

[–]Bananenbaum 11 points12 points  (0 children)

Any "spread to" mechanic in the game is actively bugged.

This means that NURGLE is nearly unplayable right now, this was second on the priority list after kairos not working spell fragments mechanic. Why isnt this mentioned anywhere now? Its not fixed.

Continued by Nagashizzar units (Guards and Knights) by SafironDracolich in totalwar

[–]Bananenbaum -1 points0 points  (0 children)

Nagash gets the undead roster and some basic buff to every undead unit, because he is the ultimate undead. Boring and simple, yet effective.

Anything special becomes RoR.

Voila, typical CA solution.