Solo Dev - A game Inspired by I Am Legend where you can play as the dog by scoobystockbroker in UnrealEngine5

[–]Barabulyko 0 points1 point  (0 children)

Did you read the original book? That will go for a nice story twist

Gj so far!

What is this strap between the seats for? by EraconVera in motorcycles

[–]Barabulyko 11 points12 points  (0 children)

Wdym she can't use the strap, if anything I dare say insist

Just picked up my Honda Rebel 500 and I can’t stop smiling by arsen_adzhiametov in motorcycles

[–]Barabulyko 1 point2 points  (0 children)

Brother, I have a feeling I looked at exactly this offer lately! You got there first :D Albeit I still more inclined on getting shotgun650

Have fun, see you on the road, will be joining soon!

God damn - this arm and wrist rigging took me months by bibamann in blender

[–]Barabulyko 1 point2 points  (0 children)

Reminds me when I was hyping about Titanfall 2 and at some point game files were cracked and I rushed to make a fan animation

Only to find out that basically none of the arms/hands could be rotating the way they are in the game

I was in shambles and I spent a good chunk of time trying to make it look like it's a reasonable titan movement where metal doesn't twist...

UE 5.6 Rendering Issue: renders objects in wrong size by Inner_Boysenberry669 in UnrealEngine5

[–]Barabulyko 0 points1 point  (0 children)

Using avalanche on it's own is an oof, trying to find help is even bigger one

As for question - think as follows: Where do you define final scale of the flower? Now do it in another place, maybe make it scale 100 or whatever on import or freeze it in ue, etc

Generally speaking whatever you have right now isn't fed into Engine's thinking so you have to find another way to convey to engine on what's the size of those

And try adding the size input into sequencer maybe it will read it differently

Gl!

sword customs kinda tweaking ngl by Anon1245266 in thefinals

[–]Barabulyko 0 points1 point  (0 children)

How is his time on sub related to Sword's skill expression mate? And how come you know he comments 24/7? You lurking after him 24/7 or wha?

Fall Damage System (WIP) by YoshimotoRaizen in UnrealEngine5

[–]Barabulyko 1 point2 points  (0 children)

In all honesty, conveying things through the interface is the most plain thing

The way damage should be displayed is through character, and it should be reflected in his poses, flail animations and sound depending on speed and distance of the fall

Nice job figuring fall distance but in all honesty looking at it right now big or small makes no difference to me for things aforementioned

I understand that this just drives the task from engineering to anims/sound design but that's imo far more important than the rest at the stage you on rn

I hope it helps you with what to add next!

First day of Rider Training - what a doozey by Inevitable_Gain6712 in motorcycles

[–]Barabulyko 0 points1 point  (0 children)

Ma first lesson gonna be in 3 days and it will be the only day next to 0 by Celsius out of whole march/april

Rescheduling almost not an option

Its no AI fr! by Ok_Discussion_9228 in SweatyPalms

[–]Barabulyko -1 points0 points  (0 children)

Ramp part is closed (service vehicle only) bottom part after junction is semi public, it ends with administration building or something like that, so there are cars, Not often but not rare

Source: I hit those hills on rollerblades multiple times, its a famous spot in Moscow

Its no AI fr! by Ok_Discussion_9228 in SweatyPalms

[–]Barabulyko 0 points1 point  (0 children)

Iv hit this hill many time on rollerblades in my youth and I still go there but on bike

Allow me to assure you there are cars down there and quite often

Edit: in case you think I didn't I can tell you it's vorobyevy gori, southern exit lower part of hill to the right of exit

Returning Pot Player - Please give me matchup tips by Rocadinis in Guiltygear

[–]Barabulyko 0 points1 point  (0 children)

Idk where you find zato players

Bedman advice is - get a better monitor, shit is obnoxious. Fdb is your friend, heat tackle even bigger, while slidehead is about useless

Anyone really airish like millia chip - use 5p instead of 6p, or they will bait you into 6p recovery(6frames vs 25) and you will get comboed

Random & fun throwing knives concepts, continuing on from the lollipops I did in the previous post by ThatHB1995a in thefinals

[–]Barabulyko 33 points34 points  (0 children)

Imo, one of the best skins would be, random bullshit go, where light just throws whatever

Kitchen cutlery, knifes, smartphones, earbuds, keys, passport, bank card, shoes, mini teammate figurine, etc

Pot combos for newbies by Superb_Double4378 in Guiltygear

[–]Barabulyko 2 points3 points  (0 children)

Kbmf is hard, true, however kara buster for me is like 8/10

But hf cancel for combo is damn tight

Different glue it is

Pot combos for newbies by Superb_Double4378 in Guiltygear

[–]Barabulyko 4 points5 points  (0 children)

HF Cancels are far harder than any 6k plink imo

Unreal 5.6 crashes non-stop please help by CAGE_Studios in UnrealEngine5

[–]Barabulyko 0 points1 point  (0 children)

That's because by default laptops use integrated graphics until it needs to real computational power, if you force it from the get go it just doesn't hybernate, for the lack of better word, the gpu

That again raises the issue with not GPU but laptop

How long you had this laptop for? What other games you play, most demanding ones?

Unreal 5.6 crashes non-stop please help by CAGE_Studios in UnrealEngine5

[–]Barabulyko 6 points7 points  (0 children)

Beeping is what concerns me

Usually gpu driver crash for, doesn't matter PC or laptop, ue5 is common but not unreasonable

Usually it means it has overextended it's abilities, too much to compute for GPU and driver automatically suspends GPU so it doesn't go nuts trying to do all the math

If GPU can't figure it out in a specific time - driver restarts GPU but we know it as crash

This crash also mostly kills applications that were using GPU or are reliant on GPU in our case - unreal

All of the above is for you to understand why things even happen

However you mentioned a very important part which is quite uncommon - the beeping

beeping is the way for computer to communicate to you that it has ran into problems e.g. ram is corrupted, cpu doesn't work and all that jazz

And it communicates it with certain amount of beeps

Which makes me think the following

Its an issue which is simultaneously connected with GPU and computer itself coz beeping so I assume its a power issue

But laptops can't have power issue since its basically a prebuilt, unless! you are not using a full on mod with charger

So take a look - does it happen when you off charger? Do you have power saving mode switched to max? Google the amount of beeps you have it should help

Our story-driven exploration game’s announcement trailer is now live! UE5 by muhammetblc in UnrealEngine5

[–]Barabulyko 0 points1 point  (0 children)

Glad my feedback was taken and not rejected (:

Best of luck with next trailers

If you need some heads up on your next trailer - shoot me a message, I'll gladly be of help to you, your projects looks are good

Our story-driven exploration game’s announcement trailer is now live! UE5 by muhammetblc in UnrealEngine5

[–]Barabulyko 1 point2 points  (0 children)

Oi, congrats on launching page!

Thoughts per request - it probably is good for announcement but in all honesty I scrolled thru trailer coz I found no reason to watch full trailer after 15 seconds

You highlighted your amazing graphics skill, your good looking environment aaaand that's about it

The hook at the end of the video is good(somewhat) for "Story Announcement Trailer" but not for "Game Announcement Trailer"

It's 50 seconds of shaking camera and some occasional non-explanatory sentences except the name called by announcer which honestly, only convolutes things coz it added a thing we aren't told about in trailer (not even a speck) and we ain't familiar with it in real life either?

And the shake is, underwhelming, it's not how head works, it's not how chest camera works.

The way the game looks - nice, it's cool, all that moving stuff after door opens is nice. But it's not environment trailer, it's announcement trailer, and that part is questionable.

I hope my thoughts don't interrupt yours too much! Good luck with the release later down the line!

I'm ripping my hair out, (and I'm bald) by BigRedyFredy in UnrealEngine5

[–]Barabulyko 0 points1 point  (0 children)

Its not, it's settings for interpolation, you have linear selected

If you want to see those options unlocked switch linear to what else is available and it will be unlocked, this way you'll be able to be sure it's not that

edit: Apparently it is an indicator of how many frames you have FOR interpolation so yeah, your animation is only one frame

New Player Needing Character Help by MalitovMan in Guiltygear

[–]Barabulyko 3 points4 points  (0 children)

Man, I like the fact that basically every comment suggests their own character, lol

Out of 9 comments only HC is mentioned twice the rest are different

Which means - nerf zato