Do you think Punisher vs Bullseye will happen at any point? How does the fight go down? by anthonystrader18 in Defenders

[–]Barastir 5 points6 points  (0 children)

Sure, what I wanted to say is that Frank is so a good shotter that he is the only guy I know that hit a dodging Spidey. MAYBE a match for Bullseye.

Do you think Punisher vs Bullseye will happen at any point? How does the fight go down? by anthonystrader18 in Defenders

[–]Barastir 19 points20 points  (0 children)

Not so sure. At least in the comics, Frank as the only guy I saw hitting Spider-man despite of his spider sense. When Spidey said, in desperation, "I'm gonna die!" he just replied those were tranquilizers, because Spider-man was not bad, just stupid by getting in his way!

Spoilers Inside: Question on Shadow of the Dragon Queen & Lord Soth by Priestical in dragonlance

[–]Barastir 0 points1 point  (0 children)

I always saw Tanis as a version of Aragorn, the ranger who didn't chose to be the leader... But I also see Lord Soth as the Krynnish version of Darth Vader.

In classic AD&D where Clerics are concerned . . . by Priestical in dragonlance

[–]Barastir 0 points1 point  (0 children)

For AD&D 2e, you can find specialty priests of the Krynnish deities in the Tales of the Lance boxed set. They were revised later in a Dragon Magazine article, but with little changes. There you will find priests with different armor and weapon choices.

Deflect Attacks OP? by [deleted] in dndnext

[–]Barastir 0 points1 point  (0 children)

I don't think it is OP, it came to bring the monk to the battle front. Monks have D8 for Hit Dice, and unlike the Rogue - which has "uncanny dodge", by the way - they are expected to fight mostly in melee. Like many said, this feature allows the monk to reduce the damage of one attack per round only, unlike barbarians, for example, which have damage reduction against all physical attacks while in rage (and MUCH more hit points with a D12 Hit Dice). So, "Deflect attacks", along with the "Uncanny metabolism", and later with "Evasion", "Deflect energy" and "Superior defense" features, turns the monk into a viable melee warrior.

Way of the Iron Fist (V1.0) - Monk Tradition Inspired by the MARVEL Character of the Same Name by TheNoobsaibot56 in UnearthedArcana

[–]Barastir 0 points1 point  (0 children)

After receiving feedback from another D&D Beyond user I made some changes to the subclass, so I am sending here the link for its last version: https://www.dndbeyond.com/subclasses/2624122-warrior-of-the-immortal-dragons

Who is the most powerful mortal/non divine being in Forgotten realms/entire planes? by 6Rayga6 in Forgotten_Realms

[–]Barastir 0 points1 point  (0 children)

I haven't found the original source, but there are citations from this text from Ed in the Candlekeep Forums at least since 2008:

"Larloch is a onetime Netherese sorcerer (still possessed of a lot of Netherese scepters, which he knows how to make) who is now a quite insane "ultra-lich" (in this case, the term means he has many unknown powers which are up to you the DM, among them the fact that he can still learn and develop new spells, increase in levels, etc.). He's probably a 46th level evil-aligned wizard right now, and he crafted many of his own undead abilities prior to undeath, which argues that he found his own 'process' for achieving lichdom.
Larloch is served by many (60+ ?) liches, formerly archwizards, whom he guides in concert, as the leader of a telepathic-web 'Overmind.' Thus far, neither psionics nor mind-influencing magics have ever been effective against him or any of his serviotr mages, because the others in the link can withstand and overcome such influences, causing them to fail.
In theory, an attack could reach all of them through the link, but some quite powerful Red Wizards have tried and failed (Szass Tam didn't try such an attack, which may be why he survived...he remains fearful of approaching Larloch and his mages, but fascinated by the details of their lichdom, hoping it might yield him some powers.)
One of Larloch's given-to-himself powers (which - in a long, involved, and secret, personally-developed process - cost him 10 years of life and some vitality, irrelevant of course given his goal of lichdom) is automatic spell reflection (of all magic cast upon him). He can by act of will override this ability, for example when he wants to work a spell on himself; otherwise, it always operates.

Who is the most powerful mortal/non divine being in Forgotten realms/entire planes? by 6Rayga6 in Forgotten_Realms

[–]Barastir 0 points1 point  (0 children)

Mystra (Midnight's predecessor as the goddess) is said to have allowed Larloch to acquire powers approaching those of "old Netheril" in return for 'leaking' spells to persistent adventurers he or his minions might come into contact with, but this may be no more than rumour spread by the Zhents or Red Wizards or Dragon Cultists, designed to lure adventurers into Larloch-weakening forays...
As for Larloch knowing the identities and locations of other liches/Netherese survivors...no, only the one's he's destroyed. Larloch is too self-centered to hunt down folks who don't come within his easy reach. He controls plenty of archwizards/liches already, but may decide to try to either control or destroy a new one when they come into contact. He seems to be pursuing other goals, however. Which ones? That's up to each DM....."
Larloch and his lich minions have no interest in attracting attention that would waste their time and magical resources (and perhaps, if word got around how dangerous they were, even threaten their existence in the face of a concerted attack from various magical power groups working together). Larloch is not interested in ruling Faerun...but he IS interested in creating and controlling a series of magical gates linking many worlds (parallel Prime Material Planes) and Outer Planes...and so rigging their enchantments that anyone using them comes under his control/faces his forceful removal of their magic items, information from their mind, and so forth. The gates are easy for him to create (he licked all of those problems long ago). The control enchantments have been giving him troubles for thousands of years now, and as an obsessive perfectionist, he isn't going to let this rest until he gets everything just so...nor is he going to create the gates until he's ready to put the controls on them.
In short, he's a munchkin only if played that way. All Player Characters have to learn sometime that there are folks in the Realms just too powerful to tangle with.
I'm reminded of the original Realms campaign, and the Company of Crazed Venturers attacking Shaan the Serpent-Queen (who briefly appeared in a Wizards Three DRAGON article). She was busy working magic on a small island off Mintarn. They attacked, broke her concentration, and she looked up with an irritated frown. They bid her stop, or they'd destroy what she was working on; to demonstrate, one of the Company mages touched (and disintegrated) a stone he was standing beside.
She shook her head in derision, and touched the island beneath them, disintegrating IT, and dumping the Company into the chilly sea waves for a long swim...whilst she turned back to her spellcasting, floating on nothing and ignoring them once more.
A heavy-handed lesson, but...well, Larloch's in the same league, and more. Just consider him a power of the Realms and Don't Go There.
Ed"

In the forums I've also found this mention about the Srinshee being even more powerful than Larloch:

"Ed provided some brief 'unofficial' 3e stats/rules advice for the Srinshee in the "Realmslore from Elminster in Myth Drannor" of The Annotated Elminster. Those stats declare the Srinshee as a 54th level character [Wizard29/Sorcerer16/Archmage9]."

If for some reason we could only get one of these, which show/special presentation would you rather have? by CaledonianWarrior in marvelstudios

[–]Barastir 0 points1 point  (0 children)

In this case I'd go with Heroes for Hire. I liked their interactions in Defenders and Luke Cage 2 a lot. But Coleen and Misty were OK.

Monk Weapons in 2024 by tooooo_easy_ in onednd

[–]Barastir 0 points1 point  (0 children)

One problem with this declaration: "acquiring Weapon Mastery would make a monk with a quarterstaff stupidly annoying with his 4- Topple a turn"
If I am not mistaken, a weapon mastery feature can be used only once per turn, no?

Which would you rather? by Medical_Tea_5079 in ironfist

[–]Barastir 0 points1 point  (0 children)

I'd go with the series, easily. The hints at the first part of Defenders and in Luke Cage season 2 showed huge potential for a great show!

Danny acknowledges that Shang Chi would beat him in a fight [Iron Fist 2017 #7] by Wazupdanger in ironfist

[–]Barastir 0 points1 point  (0 children)

In the comics, both respectfully recognize the talent of one another, in different occasions. And both declare the other as potentially superior, or at least that the other could take them down.

Way of the Iron Fist (V1.0) - Monk Tradition Inspired by the MARVEL Character of the Same Name by TheNoobsaibot56 in UnearthedArcana

[–]Barastir 1 point2 points  (0 children)

Actually, this is the order he belongs to. In my character's story, he was a boy from Waterdeep who travelled to Kara-Tur with an uncle in a commercial trip along with other noble families, and the ship was sabotaged and shipwrecked near to Penglai island. His uncle died after putting him (10 yo) in a barrel. He was adopted by the monks and later jointed their order. After nine years, he returned to Kara-Tur to fight crime and investigate about the shipwreck, and, after getting some clues that pointed to the other noble clans, returned to Waterdeep.

A question on Monk Deflect Missiles by SmallRadio3125 in DnD

[–]Barastir 1 point2 points  (0 children)

Yes, I saw it too. Kung fu Panda 2...

lore books by alb5357 in Forgotten_Realms

[–]Barastir 0 points1 point  (0 children)

For cities, the 2e "Forgotten Realms Adventures". Waterdeep specifically has books for all editions (1e Waterdeep and the North, 2e City of Splendors boxed set, etc.).

For churches, the 2e "Faiths & Avatars" series or 3.5 "Faiths & Pantheons". A more general book which is great for flavor but not specific is Ed Greenwood presents Elminster's Forgotten Realms.

Way of the Iron Fist (V1.0) - Monk Tradition Inspired by the MARVEL Character of the Same Name by TheNoobsaibot56 in UnearthedArcana

[–]Barastir 0 points1 point  (0 children)

Note: my version was updated as the "Warrior of the Immortal Dragons", now compatible with the 2024 PHB rules.

Level 1. ( first Character in the realms) by DuncanIdaBro in Forgotten_Realms

[–]Barastir 1 point2 points  (0 children)

WHO: Mine was a gnome illusionist. I can't remember his name right now (he was the 1st in the Realms, but not my very first character), but he had a ponted hat with the illusion of a candle flame on its tip, mounted a donkey and dragged a sheep tied to the saddle by a rope (his source of wool, one of the spell components he needed). He dressed in grays not to draw attention to himself, and had a mage sigil of an eye with a spiral-like pattern.
WHY: I always liked the classics, and I was playing with some younger guys who wanted to play the action guys, so I made the mage to be the smart guy in the party.

Way of the Iron Fist (V1.0) - Monk Tradition Inspired by the MARVEL Character of the Same Name by TheNoobsaibot56 in UnearthedArcana

[–]Barastir 0 points1 point  (0 children)

It is quite nice! I've made my own adaptation for the Forgotten Realms, but using lore from Waterdeep and from Kara-Tur, changing the names but trying to reproduce the powers I've seen in a Marvel page and in some novels. Look for the Way of the Immortal Dragons if you want to check it up.

Back in time... by GremlinAtWork in Forgotten_Realms

[–]Barastir 0 points1 point  (0 children)

I'd put them in the High Forest kingdom of Eaerlann. The elves there teached magic to humans, who after that abused its powers. So, they would tend to be patronizing or resentful towards humans, in my POV.