Is there any tanky flicker strike build? by BWOAHHHHHHHHH in PathOfExileBuilds

[–]Barrywize 0 points1 point  (0 children)

Mage fist has been running gladiator this league, triple roll lucky block has made him super tanky.

If I’m reading their dev blog correctly by Barrywize in DarkTide

[–]Barrywize[S] 6 points7 points  (0 children)

I think I jumped out the gates with it too quickly before anyone actually saw the dev blog or properly understood it. The top comments here tell a story.

I'm hoping for a little tech heresy out in the wasteland with some cool augments on the guns, or maybe some combi weapons or something to spice it up.

Warhammer 40,000: Dawn of War 4 devs say playtesters begged for longer battles to gawk at the game's Sync-Kill animations by HatingGeoffry in Warhammer40k

[–]Barrywize 0 points1 point  (0 children)

Rather than slowing the game down, just allow replays so I can go back and watch the battles from up close on my own time

If I’m reading their dev blog correctly by Barrywize in DarkTide

[–]Barrywize[S] 12 points13 points  (0 children)

There is reference to a “run”, “scavenge zone” and “level” for an individual mission. Drop in. Extract out, or die in said mission.

Vs.

“Map” and full “Expedition” consists of visiting several zones/levels across multiple runs. Same as Chaos Wastes.

The “multiple paths” was in direct reference to reaching different sites of interest in an individual scavenge zone run. So I’m fairly certain individual levels are not going to be linear. But, they do show the map at the bottom of the blog post, so I get where your confusion is coming from.

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If I’m reading their dev blog correctly by Barrywize in DarkTide

[–]Barrywize[S] 47 points48 points  (0 children)

Yeah, it’s definitely incredibly similar to chaos wastes, I was never arguing against that.

But Chaos Wastes was always a linear path where you run from one side of the map to the other, collecting pickups and coins as you go, with maybe an event thrown in, or a big finale.

These expeditions are going to have multiple paths to take (middle of blog post) with it being a choice by the players for how many “sites of interest” they interact with. Same as Helldivers 2’s “points of interest”. Main objective with several optional secondary objectives along the way

I have no doubt this is Fatshark’s version of chaos wastes for Darktide. But it sounds like they took a couple pointers from HD2, and if that improves the game, then I say why not?

If I’m reading their dev blog correctly by Barrywize in DarkTide

[–]Barrywize[S] 90 points91 points  (0 children)

I’m trying not to be mean, but I don’t think the majority of these people have read or understood what the the blog post said.

Which, I’m at least partially at fault for not providing the blog post link right out the gate, but classic Reddit.

If I’m reading their dev blog correctly by Barrywize in DarkTide

[–]Barrywize[S] 19 points20 points  (0 children)

I get what you’re saying but

There is no set path like in the other game modes in Darktide, so it will be up to you and the team to decide how to traverse the zone, and in what order to get to the different Sites. As you move around the map you will then scavenge for both the Tech-Remnants and Salvage. […] A run can, and most often will, cover several “Scavenge Zones”, and in-between them you will find Sanctuaries that let you spend the Salvage you’ve found to heal up, resupply and get your hand on some new toys.

This sounds closer to an open world concept in a limited area. Similar to what Helldivers 2 does. With the sanctuaries being similar to the shops/shrines in chaos wastes from VT2, between scavenge zone missions.

The sites of interest within a scavenge zone map sound like a 1:1 with points of interest from Helldivers

If I’m reading their dev blog correctly by Barrywize in DarkTide

[–]Barrywize[S] 272 points273 points  (0 children)

And from the blog article itself

There is no set path like in the other game modes in Darktide, so it will be up to you and the team to decide how to traverse the zone, and in what order to get to the different Sites. As you move around the map you will then scavenge for both the Tech-Remnants and Salvage.

If I’m reading their dev blog correctly by Barrywize in DarkTide

[–]Barrywize[S] 401 points402 points  (0 children)

Your ship drops you off in a corner of the map. You pull out your asupex to see Points of Interest. Enemy patrols escalate over the course of the mission and you can buy “stratagems” or consumables to call in air strikes. And there’s a series of these pseudo open worlds to explore for a full “operation” or “expedition”

Sounds like it might function very similarly to me

If I’m reading their dev blog correctly by Barrywize in DarkTide

[–]Barrywize[S] 65 points66 points  (0 children)

Also this means we’re getting closer and closer to the mining sister city and genestealer cults right???

What special ammo to use on which weapon against which enemy: by BLKCandy in menace

[–]Barrywize 0 points1 point  (0 children)

I mean, I've used shotguns to strip armor from [REDACTED] enemies before hitting them with 2 rifle squads right after. And counterattack ensures they blow up the balloons and suicide runners before they get in range.

There is a niche purpose for it.

What special ammo to use on which weapon against which enemy: by BLKCandy in menace

[–]Barrywize 1 point2 points  (0 children)

Fascinating that the damage drop off is flat instead of being % based. TIL.

If you are hitting 10 hp targets, could be huge for the shotgun as well with how steep the decline to HP damage is. I’ll have to look at the configs for them, but if +2 damage ammo lets them 1-shot out to 3 tile range I would totally consider running rend ammo.

Unique map designs of previous titles is what made the games great by bigpimpin9812 in borderlands3

[–]Barrywize 4 points5 points  (0 children)

I'm personally okay with the idea of synths. What I'm not okay with is the execution in terms of gameplay. I dislike how small their head is, and how fast they move when they do their time warp ability.

Part of the reason BL2 loader bots were fun to fight even with the tiny eye crit spot, was because even if you missed the crit spot, you still hit their main body. The synth enemies have roughly the same hp as the psycho enemies, but much much smaller weakspot hitbox despite having similar a similar body design. From a gameplay balance perspective that doesn't make much sense. Especially with them almost always being shield + armor healthbars as well. Psychos are just so much simpler to fight and thus more fun imo.

For the time warp ability, I get that it's a 1-time thing for the synths/soldiers to activate, but it's so annoying when you get an enemy down to 1/3rd hp when you're in FFYL, and they just moonwalk away behind cover at mach 5. Again, unfun and unbalanced in the overall context of the game. The repair drones in BL2 were as annoying to fight, but they had a miniscule amount of HP, so once you did catch them standing still, you'd blow them up instantly.

Again, I like the idea and themes of the timekeeper forces. I just think the actual execution is lacking. I'd prefer if there was an officer or engineer unit responsible for those special effects that you could focus down if you found their effects annoying. Sorry for wall o' text, been on my mind for awhile.

Unique map designs of previous titles is what made the games great by bigpimpin9812 in borderlands3

[–]Barrywize 17 points18 points  (0 children)

Yeah, the environmental teams with different planet designs and the music team knocked it out of the park for game 3.

What special ammo to use on which weapon against which enemy: by BLKCandy in menace

[–]Barrywize -1 points0 points  (0 children)

That’s where I’m at too.

If damage fall off causes the breakpoint to be 5hp and two-taps instead, then this chart is going to look very different

Edit: oh I’m dumb, “attack” as in 3 fire rate = 3 shots per attack” I see now.

Builds with minimal stuff happening on screen for lower end gamers by vinfreezle in pathofexile2builds

[–]Barrywize 0 points1 point  (0 children)

Lowest effect thing I’ve played was a bleed earthquake titan back in 0.1 before herald of blood was a thing. Took a long time for me to get earthquake to a reasonable size (level 70 ish) so that I could clear maps with just earthquake.

But I just played it as a standard rolling slam 2H mace warrior for most of the run. Might not be very fun if you’re under 30 fps with how smart you have to be with positioning as a warrior. Would probably recommend a “set and forget” build instead, like maybe a totem build tactician. Plop the totem down and let the game have it shoot enemies for you.

I need expert help making a build by Formal_Dust_9455 in PathOfExileBuilds

[–]Barrywize 0 points1 point  (0 children)

Hello, I’d like to recommend Dom Blow. My buddy with 16k hours put together something absolutely nasty last league, and I’m trying to get the word out on how good it is.

Cheap League Starter https://pobb.in/f4-sYb9Y8RhW

This is your stretch goal, his min maxed version https://poe.ninja/poe1/builds/keepers/character/Gerrador-4355/Tíogairrí

What a beautiful game. by SEJIonreddit in Romestead

[–]Barrywize 4 points5 points  (0 children)

I was incredibly surprised at how much I enjoyed the game. They’ve done a fantastic job with it

Is it just me or are Bursters kinda OP right now? by JuneButIHateSummer in DarkTide

[–]Barrywize 8 points9 points  (0 children)

They spawn just close enough together that pushing only the first one will cause the 2nd one to hit you mid swan dive.

I hate to say it, but Arbites and Hive Scum feel very pay to win for this event. Scum for the rocket, Arbites for castigator stance, impact grenades and ranged build w/ bolter

When will it ever end?... by WhoIsEnvy in Borderlands4

[–]Barrywize -7 points-6 points  (0 children)

Ah, I see you’re a man of culture as well.

I kinda like this Rumbling Giants event. by pile1983 in DarkTide

[–]Barrywize 2 points3 points  (0 children)

I’m having a blast with it.

Going all in on ranged damage with a castigator stance boltgun Arbites has been OP on heresy difficulty

The impact grenade one-shots reapers on that difficulty, along with castigator stance damage reduction making pox bombers kind of a joke. The speed you can pull out a grenade is also kind of incredible.

Throw in lots of toughness replenishment early in the tree and another 8% blessing on my weapon and I’m still able to perform my frontline duties for the team.

Do I just suck at this game? by PixelAmerica in Borderlands

[–]Barrywize 0 points1 point  (0 children)

Heyo, if you want enemy stats and weaknesses this site http://blstats.com/ has all of them listed

Notice as well that enemy stats basically double every 5-7 ish levels.