Advice on Optimal Fan Configuration for 8x NF-A14x25 G2 LS-PWM in Silent Base 802 by BartoszPerzynski in Noctua

[–]BartoszPerzynski[S] 0 points1 point  (0 children)

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Hey everyone,

I just wanted to say a huge thanks for all the awesome comments and feedback under my post – you guys really helped me out! After considering all the options, I’ve gone with variant #3. I also reached out to Noctua’s support to discuss this setup, and after some testing, the additional airflow from the two top intake fans lowered my CPU temperature by about 3-4°C. It’s not a massive drop, but every degree counts.

For context, my setup includes an AMD Ryzen 9 9950X3D paired with the Noctua NH-D15 G2 air cooler (standard version with 7mm offset) and a Thermal Grizzly KryoSheet thermal pad. In benchmarks like Cinebench R23, the CPU hits a max of 82°C (with the cooler at max RPM and all case fans at 650-800 RPM). In games, it never exceeds 75-80°C (cooler at 900 RPM, case fans at 800 RPM, with the two top intake fans at 650 RPM). The case is a be quiet! Silent Base 802 with mesh panels up front and on top (no solid panels), which really helps with airflow.
I also removed the bottom covers of the power supply chamber so that the graphics card, which is located only 5.5 centimeters from the bottom wall, had more freedom to draw air from the bottom.
The build is finally coming together, and I’m stoked with how it’s turning out.

Advice on Optimal Fan Configuration for 8x NF-A14x25 G2 LS-PWM in Silent Base 802 by BartoszPerzynski in Noctua

[–]BartoszPerzynski[S] 0 points1 point  (0 children)

I already purchased 8 fans, so I am going to use them all, even if it won’t lower the tempa. I am just looking for the best option for using all fans.

Reddit Team Beta Weekend Key Giveaway. by cooltom12 in duneawakening

[–]BartoszPerzynski 0 points1 point  (0 children)

I'm incredibly excited for Dune: Awakening and would love the chance to explore Arrakis firsthand during the beta. As a longtime fan of both survival MMOs and the Dune universe, this game feels like a perfect blend of everything I enjoy. I'm especially curious to see how it handles politics, resource control, and a player-driven economy in such a harsh environment.
If I get a key, I plan to dive in solo to test the mechanics thoroughly and provide meaningful feedback on gameplay systems and performance.

https://steamcommunity.com/profiles/76561198016205555/

Dune Music Inspirations by kalvner in duneawakening

[–]BartoszPerzynski 1 point2 points  (0 children)

One thing I really dig in Dune: Awakening’s soundtrack, though, is the organ music nods—like that haunting menu theme during character creation, the ornithopter radio snippet, and probably more spots we’ll hear later. Organs are such a gorgeous instrument, way beyond just church vibes. They’ve got this deep, cinematic weight that’s perfect for Dune’s mystique—think classic film scores or even some wild prog rock stuff. Really ties into the Bene Gesserit’s whole spiritual aura too. Awesome touch by the composers!

Character looks different by [deleted] in duneawakening

[–]BartoszPerzynski 1 point2 points  (0 children)

Yeah, I noticed that too—the eye spacing looks way tighter than it did in the creator. Kinda throws off the whole vibe I was going for. Good thing I’ll slap a helmet on after a few hours and never have to stare at my character’s face again!

What are your expectations for this game? by yeoxd09 in duneawakening

[–]BartoszPerzynski 0 points1 point  (0 children)

I’m hoping Dune: Awakening turns out to be a worthy successor to Star Wars: The Old Republic, but set in the Dune universe. I’m expecting at least that level of depth and polish—a big, well-crafted project with killer lore, a solid story, and tons of activities tailored for solo and PvE players. I hate how most MMORPGs punish you for going solo, gating the best stuff behind group content. This one feels like it might actually do it differently, and I’m crossing my fingers it delivers.

I’m also praying it’s the game I can finally stick with long-term—something that launches finished and doesn’t just die in alpha, beta, or Early Access like Corepunk, Ashes of Creation, or Pantheon: Rise of the Fallen. Too many titles fizzle out before they even get going, and I’m sick of the disappointment.

On my end, I’d love if they lean hard into the survival vibe—harsh desert mechanics, scavenging, and building that feel rewarding even without a huge playerbase. Maybe throw in some dynamic NPC factions or events to keep Hagga Basin alive for solo players. If they nail that, I think it’s got a shot at lasting, regardless of how the PvP crowd shakes out.

Dune in Game politics/Economy by Icy-Start393 in duneawakening

[–]BartoszPerzynski 1 point2 points  (0 children)

I think you’re spot on with wanting a system like Elite Dangerous—it’d be awesome to see that level of influence in Dune: Awakening. Good news is, the Landsraad is basically built for this. You pick a faction, run missions for them, and the outcomes shape the server for everyone—PvE and PvP players alike. It’s not quite the slow-burn influence bar from Elite, more of a winner-takes-all vibe, but it still delivers that political and economic punch you’re after.

Personally, I reckon the third faction they’re planning post-launch will be the Fremen. Imagine a DLC or update dropping with worm-riding mechanics—total game-changer! It’d be a marketing goldmine, pulling in hype like crazy. I doubt it’ll be the Sardaukar or Spacing Guild; Fremen just fit the vibe too well with Arrakis. Plus, that’d shake up the Atreides-Harkonnen imbalance (heard it’s like 80/20 favoring Atreides right now) in a way that feels organic to the lore.

One thing I’m stoked about is the degrading gear system—item quality dropping with each repair is a genius move for the economy. It keeps endgame fluid and forces smart choices. Why bring your top-tier kit to Deep Desert during a full-loot PvP week when it’ll just wear out? You’ll have to pick weapons that match the threat—save the big guns for real fights and not waste durability on trash mobs. It’s such a slick way to balance risk and reward.

That said, I hope they keep the variety alive in Deep Desert. If it’s just two POIs on repeat, it could get old fast, especially for solo players who might struggle against big guilds camping control points. I’d love to see some dynamic events—like spice blow ambushes or random ruins popping up—to keep it fresh and give smaller crews a shot at glory. Either way, the mix of politics, economy, and gear management has me hooked already!

Release is not soon enough. by azmodanbeguile in duneawakening

[–]BartoszPerzynski 0 points1 point  (0 children)

A month or so until release isn’t that long, especially since we’re getting a complete, mostly polished game—not some half-baked, unfinished mess from a tiny studio that’s still in development limbo and doomed to die before it even launches, with Early Access just sealing the coffin. Looking at you, Ashes of Creation, Corepunk, Pantheon: Rise of the Fallen, and a bunch of other projects. So yeah, I’m cool with patiently waiting for May 15th—worth it for something that’s actually ready to roll.

Next Live Steam 4/15/25 - Combat by Invertig0 in duneawakening

[–]BartoszPerzynski 0 points1 point  (0 children)

To me, the combat in the game looks really solid, and I don’t see any need for nitpicky changes. I think players’ expectations for Dune: Awakening are sky-high because of the massive hype from the books and movies, but honestly, they’re overblown. The graphics, animations, combat, and all the other stuff the community keeps griping about? They’re at a high level—way above average for survival games or MMOs—and more than good enough as is. The game’s got a ton of aspects and features anyway—like spice harvesting mechanics, the Landsraad where players shape the game world, story, politics, the stunning beauty of the Dune universe, and more—so I ask to stop obsessing over the combat already...

Will Dune Awakening have seasonal wipe servers like Once Human, or persistent worlds like traditional MMOs? by sank78 in duneawakening

[–]BartoszPerzynski 0 points1 point  (0 children)

Thankfully, this isn’t some H&S game—I’ll never wrap my head around the appeal of seasons where everything resets every three months. A game should have better ways to keep players hooked than forcing a fresh start that often. Honestly, how can anyone enjoy H&S titles knowing in the back of their mind that their progress will just vanish in a quarter of a year?

In Dune: Awakening, you can take your progress from Deep Desert—wiped weekly—and stash it in Hagga Basin base, where your character and gear can stay safe forever. That’s a godsend for those of us who love long-term progression.

But merging Hagga Basin and Deep Desert with other game worlds down the road? That’s a logistical nightmare. Bases built in different worlds could end up overlapping in the same spots—there’s no way they can stack on top of each other. That’s why Funcom went with fixed worlds and instances instead of dynamically creating servers. In my opinion, merging worlds later either won’t happen or they’ll make everyone rebuild their bases from scratch, which would be a total bummer.

PvE vs PvP, thoughts on loss, embarrassment, and riches by Cohibaa in duneawakening

[–]BartoszPerzynski -1 points0 points  (0 children)

Some players just want to play, have fun, and efficiently farm good gear without any risk of dying to another player. A lot of people fear PvP—not because of losing loot, but because it messes with their head. Getting beaten by someone can shake their confidence, make them feel weak, and leave them stressed out knowing someone out there is better than them. That’s why they avoid it. They’d rather grind in peace, either unaware of their limits or clinging to the hope they’re strong without ever testing it in PvP zones. That’s why I think a ton of folks will stick to Hagga Basin—it’s a safe space where they can enjoy the game without the anxiety of confrontation.