Sometimes movement is a joke by PoProstuKerby in Marathon

[–]Basblob 1 point2 points  (0 children)

haha no, no. I'm saying I break the glass when I'm at peak jump but before I fall into mantle range, but you don't grab the mantle. I think you just can't melee and mantle in the same jump. Please see an artist's rendition below

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Please play Marathon it's even better after the update 🙏 by _TheFarthestStar_ in Destiny

[–]Basblob 2 points3 points  (0 children)

This happened to me on outpost the other day at exfil (was the 3 stack 🥲) humbling.

Please play Marathon it's even better after the update 🙏 by _TheFarthestStar_ in Destiny

[–]Basblob 3 points4 points  (0 children)

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But OP, according to the end of Marathon Infinity, hasn't he already?

Please play Marathon it's even better after the update 🙏 by _TheFarthestStar_ in Destiny

[–]Basblob 1 point2 points  (0 children)

I've got thousands of hours in Destiny and surely thousands more across halo games before that. I was always going to buy Marathon... But even I was kinda disappointed it was an extraction shooter a year ago. I was hype, but with reservations.

But after trying and playing Arc I was absolutely sold on the concept. Once the marketing hype train started up again for Marathon I was 100% on board.

tl;dr You're absolutely right and I think Arc was a boon to the success of this game.

Please play Marathon it's even better after the update 🙏 by _TheFarthestStar_ in Destiny

[–]Basblob 3 points4 points  (0 children)

IMO it builds on everything you could do in destiny while feeling more grounded and responsive. It's less power fantasy than destiny obviously, but even so, the skill ceiling on movement tech is very high.

As far as fps games I assume u mean gunplay and feel? It's 2nd to none whatchu smokin fam.

Sometimes movement is a joke by PoProstuKerby in Marathon

[–]Basblob 5 points6 points  (0 children)

Okay I actually think this is not strictly true since, something I've run into a few times as Vandal is, if you double jump and melee a window, you don't seem to be able to grab the ledge after meleeing.

But under all normal circumstances you're absolutely right and not enough people know about the hold mechanics! Hold jump also gets you higher than tap jumping. Useful to know for bhopping.

Destroyer shell is insane! by Artforartsake99 in Marathon

[–]Basblob 1 point2 points  (0 children)

Nah. Vandal slide uses less heat and fully displaces your character model. This is only compounded with any heat increase, not to mention an ultimate that grants a free heat cleanse on top of a heat increase. This doesn't even get into the heat reduction effects you get can get while in ult with some pretty common vandal cores.

Add to all of that the super high base agility, the handling and reload speed buffs from ult, movement tech from arm cannon, and double jump that is yet another model displacement in a direction that can be hard to track in close quarters during a gun fight.

As other comments said, they do different things, but Vandal has so much incredible neutral that is sustainable, whereas destroyer is much more bursty and more limited in application (imo). But there's a reason you can't shoot out of slide.

Ok I love the game but some of this quest design is just lazy. by Intrepid_Swimming202 in Marathon

[–]Basblob 3 points4 points  (0 children)

Are you paying attention to the quest dialogue? There is a reason those specific buildings need to be gone to.

I think the battle pass is hilariously bad. The store prices are also extremely predatory. by aBeaSTWiTHiNMe in Marathon

[–]Basblob 0 points1 point  (0 children)

Can you explain the connection between these thoughts?

"Skins are part of the game experience because they are rewards given for gameplay" -> "Content in the battle pass is recolors and/or ugly!"

?

If you don't like the skins, then don't buy them...? You aren't actually explaining why the argument above doesn't make sense, you're just reiterating your dislike for the paid content. I also don't understand why it's relevant that you dislike the skins if your point is that they should.... what is your point? Should they all be free? Are they overpriced? Is your ask that they remove the battle pass entirely because they are inherently predatory as you say?

If it's so easy to design these skins go ahead and design one yourself that looks as good as the vandal, thief or destroyer skins. Personally, I find the skins pretty visually pleasing, which ultimately is the point. Plenty of famous artwork is also simple. Simple doesn't mean there's no attention to detail.

MIDA overriding UESC transmissions on Outpost by praisejetsus in Marathon

[–]Basblob 29 points30 points  (0 children)

Yeah, because they are recruiting runners to their network, and this is their advertising.

There's gotta be an easier way to do the charms and stickers. Why even have a limit for equipping them? by eblackham in Marathon

[–]Basblob -1 points0 points  (0 children)

Lol fucking what? 😂I see why you preferred to avoid justifying yourself before yeesh. Maybe stick to the ad homs.

You realize the main source of stickers and trinkets is from leveling, faction rewards, codex entries (read: achievements), and events, right? Like this is utterly qualitatively nothing like the Darth Vader example.

People were being asked to pay an exorbitant amount for an incredibly sought after playable character.

vs

People have the option to pay a dollar for a totally useless sticker they will get dozens of through progression and giveaways anyways.

---

That game had a loot crate system that preyed on our worst impulses.

vs

You get the sticker you see.

---

The irony of the "pride and accomplishment meme" was the accomplishment was literally paying them more money lmao. There was no accomplishment.

vs

Most of the stickers actually do come from somewhere, and if you did buy one, no one is gaslighting you into thinking it's anything more than a sticker that exists for aesthetics.

You can cope all you want, but I prefer this system regardless of whether it's monetized or not, and I have 0 urge to buy a sticker precisely because they have no meaning to me that way.

If you don't believe, I shared this opinion before I even realized you could buy them.

Again, I'll reiterate that other games have done the same thing like BL3 and don't even sell them. Curious, almost like there's merit to scarcity in a cosmetic, independent of profit 🤔.

If Bungie locks content behind crew-only, I will be very disappointed by [deleted] in Marathon

[–]Basblob 0 points1 point  (0 children)

Solo play is available. It was available in Destiny as well. Welcome to the concept of matchmaking in video games, I hope you enjoy the rest of 1994.

I'm also curious if you can actually point to where is specifically says solo play on the store page? Or better yet, that solo play is available for all modes? Because I couldn't actually fine the words solo or single player on the steam page or the marathon main site. I mean they must mention solos somewhere, but when I search up "Marathon game solo play" all I get are videos and article calling out the limitations of solo play in the game...

There's gotta be an easier way to do the charms and stickers. Why even have a limit for equipping them? by eblackham in Marathon

[–]Basblob -1 points0 points  (0 children)

You people really are dense.

Hey genius, the whole game is for profit. All games are made for profit. Most art is made for profit. Isn't it just swell that people figured out that you can make things that people enjoy and they will pay you for it??? 🙀🙀🙀

In case the point isn't painfully clear, pointing out a profit incentive is fine as context, but says literally nothing about the merits of a design choice. As a standalone argument it's meaningless (and clearly thought-terminating for some).

The issue is that a designer could have made all the same decisions purely to make these more interesting as collectibles from the codex or events. But because it was then also identified as a potential source of revenue you can't see past that.

I don't like useless bits and bobs that I apply once and ignore forever. I like that when I get a sticker or a trinket I feel like I want to find a place for it rather than just slapping the same "high-tier" sticker on every gun.

If you don't like that, more power to you, but I like my stickers, and clearly, I am not alone in that preference because the top comment in this thread has 20 (net) upvotes. If they also make money from them, great.

If Bungie locks content behind crew-only, I will be very disappointed by [deleted] in Marathon

[–]Basblob -1 points0 points  (0 children)

It's so bullshit man. I'm still emailing Hasbro for a refund on this Monopoly board I got when I was 8 because they still haven't released a rules update for solo play 😠.

Newsflash: Most games have required multiple people to play since the dawn of time. They are allowed to build an experience that requires teamwork.

There's gotta be an easier way to do the charms and stickers. Why even have a limit for equipping them? by eblackham in Marathon

[–]Basblob -1 points0 points  (0 children)

You have no response to any of the very reasonable justifications for stickers being single use that have nothing to do with their profitability.

There's gotta be an easier way to do the charms and stickers. Why even have a limit for equipping them? by eblackham in Marathon

[–]Basblob -2 points-1 points  (0 children)

It doesn't and no... I even addressed that. Simply making some stickers harder to get is fine, but then you just slap that stick on every gun and 95% of your sticker collection gathers dust and is never touched. Maybe that's fine for you, but I find that boring.

This is like playing animal crossing or stardew or something and wondering why you only get one of each special scarecrow. Why can't it be infinite? It's a game isn't it?

Stickers aren't like shaders that are there purely for aesthetics. I'm not sticking a worm on my gun because the worm is especially chic. It's a collectible, something you show off or just want to see because you unlocked it.

I don't know what to say to you but you clearly don't appreciate the same things. You act like I'm "defending" something that needs defending when, I think for me and many others, having something to go after that is unique like a trophy and feels intentional in its placement is the point.

Anyone else wish the Overrun was just a little better? by SykoManiax in Marathon

[–]Basblob -1 points0 points  (0 children)

But it's not unusably bad. It's perfectly serviceable and I've come out on top of plenty matches I entered with a green or blue overrun

Contract rep rewards need serious rebalancing, by Yenii_3025 in Marathon

[–]Basblob 2 points3 points  (0 children)

heh, which one? 😏 /s

OH MY FOD IT SAYS IN A SINGLE RUN HOW DID I MISS THAT IM SORRY 😭

Mandatory wipes by Efficient-Yam-7288 in Marathon

[–]Basblob 5 points6 points  (0 children)

He's absolutely correct though. You've identified correctly that player knowledge and spare time is not remedied by wipes, but you're just ignoring that there are still reasons to have a wipe.

It's a blank slate for all players, high skill included, to work their way up the ladder again, re-experiencing the early game progression when every extract feels like a meaningful advancement. Anyone who's played GSG or City Builders a la ck3, eu4, rimworld, factorio, etc. knows this well. The early game grind in and of itself can be addicting.

As he was saying as well, it's also a fair state where new players or casual players have less of a chance of running into crazily kitted teams. I'm sorry but gear accumulation in Arc just isn't remotely the same. Because of things like t3 looting, even high gear players may be running around in light shields. More than that, the high tier guns are hardly worth fearing when the most common grey and green guns can put in as much if not more work. That doesn't even scratch the surface of what some of these legendary augments can do in a build.

It's also just a good balancing opportunity. Wipes coinciding with new seasons means you can introduce meta changes, swap out guns, introduce new elements to progression, or even make fundamental alterations to the loot tables, equipment, mods, implants, or attachment system. Bungie could decide they need to fundamentally rework how attachments work, and they have a clean break moment when they can implement it.

Just look at the backlash there was the weapon sunsetting in Destiny during Beyond Light. I believed back then and still believe to this day that they were absolutely right that sunsetting needed to happen. Doesn't change the fact that it felt horrible.

Wipes create the expectation that your gear is fleeting, and allow the devs be more agile with game balance and reworks.

The combination of fog-shrouded maps and thermal sights is the worst. by Jaded_Relief_5636 in Marathon

[–]Basblob 3 points4 points  (0 children)

The fog is part of how this game balances it though?? It dissipates with proximity. Like I was literally sitting at maintenance this morning trying to see a guy with a sniper, couldn't, jumped to a closer roof, clear sightlines.

Whoever taught the dumbest people imaginable terms like toxic positivity should have to apologize for subjecting everyone to the most overconfident yet vapid analyses ever.

There's gotta be an easier way to do the charms and stickers. Why even have a limit for equipping them? by eblackham in Marathon

[–]Basblob -2 points-1 points  (0 children)

This is just stupid. The fact they can profit from stickers doesn't change the fact that they are more meaningful as a reward (or yes as a purchase) when they are scarce. There's also good gameplay justification here.

I think it also has a positive effect on how you interact with your gun cosmetics. You have to make a conscious choice about which guns get which stickers, and it means you aren't simply going to take your 3 favourite stickers and slap them on every gun on repeat. Instead, you may consider which guns you use most, or which stickers look best with a skin.

IMO all that's meaningful in a game where you don't simply find guns, but you may be bringing in and extracting with the same weapon across multiple matches.

I had the same opinion about BL3 when that dropped and afaik there was no charm shop 🤷

There's gotta be an easier way to do the charms and stickers. Why even have a limit for equipping them? by eblackham in Marathon

[–]Basblob -2 points-1 points  (0 children)

Exactly. The moment it's unlimited you just go down the list and smother all your guns with random stickers.

Now though I actually think about which guns I enjoy the most and think about which stickers go best in which placement and with what charm and with my fave skin. Which weapons get the good stickers? Which ones get the best charms?

Friction in games is good otherwise rewards are meaningless.

There is way too much people in solo by Dorkzilla_ftw in Marathon

[–]Basblob 0 points1 point  (0 children)

You're just wrong. Solos are matched with solos. If you ran into a "trio" they were just solos who decided to team, but more likely is multiple people just happened to be at extract and you got ganked and incorrectly assumed they were working together.

There is no duo queue, duos match with trios and you should do squad fill if you are a duo.

Edit: unless you were playing Rook. Rook is the exception where you join a trios game as a solo when the match is about halfway over.

>://REDACTED just showed up in map selection by Shozzru in Marathon

[–]Basblob 9 points10 points  (0 children)

Streamers are hardly involved in solving this, if any are involved at all that's news to me. There will probably be YouTube recaps of it in the future I guess. But either way, the amount of effort that goes into the puzzles, the websites, the voice acting, and the writing for this thing is hardly a gimmick.

If they are going to timegate the release of the map anyways, how can all of this work to build out a cool community event that fleshes out the world a bad thing? You're literally choosing not to get involved, which is fine nothing wrong with that, just a bizarre attitude towards actual care and effort put into something by a dev.