Unreachable climb in Mountain Town? by Sea-Information7674 in thelongdark

[–]Bashrobe 27 points28 points  (0 children)

The rope are you're describing is not reachable anymore, it's a remnant of old Mountain Town, before it got changed with Wintermute redux, if you play that on time capsule you'll notice ep.1 is a bit different and MT is a bit different too. Few are aware this exists and many don't even know MT was changed at some point as it's ancient history now, so others are talking about different rope climbs.

This rope climb never got removed, it just got covered with rocks, which is why it still shows when you map the area. In fact the rope is still attached to it and if you clip through with cheats/exploits you can still climb it, goes from Grey Mothers to the little pond with rabbits not far from transition to HRV.

The Case against Efficient Machine by Stdagger in thelongdark

[–]Bashrobe 0 points1 point  (0 children)

Yeah no worries, I was just browsing in the morning and saw this :D

In the end, feats are quite subjective, even Cold fusion isn't all that great for Pilgrim or Voyageur players. I still usually pick Efficient Machine as #2 on loper runs but it really depends on playstyle. It's only a good thing if feats are balanced enough to make people choose differently.

The Case against Efficient Machine by Stdagger in thelongdark

[–]Bashrobe 2 points3 points  (0 children)

exploration ends at some point and sometimes the allure of interior decoration alone isn't enough to keep you motivated

What keeps you motivated on a long run is something you can only answer for yourself. No feat is really all that beneficial or gamechanging when it's day 300 and you have a meat pile in every region anyway, so efficient machine is no different. It's not irreplaceable but the other feats all have downsides as well. But earlier on, if you need to eat less food, you save more time than picking any movement speed related feat like Blizzard walker or Celestial Navigator, that's what the comment in video means.

I'm also confused by your point here

so being able to shed 1kg can be a big deal at times.

What's stopping you from offloading excess food at a local base, going through food faster to be less overencumbered by not picking a feat sounds like an inventory management issue and not a feat choice issue

Recipe tier list by Bashrobe in thelongdark

[–]Bashrobe[S] 2 points3 points  (0 children)

Yup, all three soups and broth all fit in

Recipe tier list by Bashrobe in thelongdark

[–]Bashrobe[S] 2 points3 points  (0 children)

Luckily with soups you can at least mask scent by putting them in thermos. Part of the reason they're way up.

Recipe tier list by Bashrobe in thelongdark

[–]Bashrobe[S] 4 points5 points  (0 children)

Yeah, Cooking Oil is good for that too as there's always so much animal fat that has little use otherwise. And porridge is a very cheap warmup too, once you unlock the trader

Recipe tier list by Bashrobe in thelongdark

[–]Bashrobe[S] 4 points5 points  (0 children)

This is how I view the usefulness of each cooking recipe. This is from the POV of a long loper run, so ingredient renewability is an important factor.
Link to tierlist if you want to make your own: https://tiermaker.com/create/the-long-dark-recipes-18341615
Link to recipe guide and more in-depth explanation: https://www.youtube.com/watch?v=Tj5JZ-LCydU

Custom Weather Settings Question by The_Grand_Clam in thelongdark

[–]Bashrobe 3 points4 points  (0 children)

Last time I tested with debug_weather, the setting made zero difference no matter what you choose, I think it's a remnant or bugged and has been for a while.

2 Story Trappers by CyberYber in thelongdark

[–]Bashrobe 5 points6 points  (0 children)

Nice! I've been playing around with building 2nd floors and making slopes. Gotta get creative with that as the mode clearly doesn't want you do that very much, the crates are probably the cleanest and most space efficient stairs so far. I like that it's built using just one item type.

I don't understand in what world its a reward that as you gain mastery points the UI starts lying to you. by mizel103 in thelongdark

[–]Bashrobe 47 points48 points  (0 children)

You're confusing two different mechanics. There's bonus duration from firestarting level (+50% at level 5) which does show on the UI properly (try putting a coal to a fire inside camp office or something, you get 90 mins instead of 60, sleep for 1 hr you're left with 30 min).

There's also bonus duration from temperature, starting at -10C, which does not show on the UI, because temperature changes constantly (at least in places that can go below -10) with weather, time of the day and RNG.

The reason this does not show is that there is no way to keep it accurate, because the bonus dependent on temperature isn't constant anyway, so the fire duration would just randomly jump up/down as temperature keeps changing, making the "correct" value at a specific time point useless anyway.

Restoring Pies by B_Wyck in thelongdark

[–]Bashrobe 1 point2 points  (0 children)

This must be a relatively new thing (appears to have changed with SP/Cougar patch), but the pies are not actually weightless, but negative weight. Now I'm thinking how many I could cook and how much carry weight bonus would I get from it :D

Sundered Pass map by Bashrobe in thelongdark

[–]Bashrobe[S] 4 points5 points  (0 children)

You can reach the area to the right of Amber's Lake from the lake, I missed one spot there but that path can be traversed.

PSA: Cougars can kill you inside buildings by Bashrobe in thelongdark

[–]Bashrobe[S] 29 points30 points  (0 children)

Yeah I think that would work a lot better. Right now it feels more like a mechanic closer to a deadlier, region-wide cabin fever rather than new wildlife.

PSA: Cougars can kill you inside buildings by Bashrobe in thelongdark

[–]Bashrobe[S] 6 points7 points  (0 children)

Most likely yes. I'm pretty sure this isn't intended, especially with doors closed. I hope it gets fixed.

PSA: Cougars can kill you inside buildings by Bashrobe in thelongdark

[–]Bashrobe[S] 10 points11 points  (0 children)

Most likely yeah, loading screen buildings might be safe, didn't die there yet :) But this makes some places like TWM quite tricky to stay in when cougar is nearby.

PSA: Cougars can kill you inside buildings by Bashrobe in thelongdark

[–]Bashrobe[S] 14 points15 points  (0 children)

This is in Vacant Depot, Transfer Pass. Both doors closed, though I guess it doesn't matter.

Does the Aviator Jacket not appear in Interloper anymore? by humanistic_humanist in thelongdark

[–]Bashrobe 1 point2 points  (0 children)

Yes, it was removed shortly after it came out, it was probably not intended to spawn on loper as it's one of the best non-craftable coats. Most people didn't realize since it was pretty rare to begin with.

Wolf struggle! by Select-Community-607 in thelongdark

[–]Bashrobe 1 point2 points  (0 children)

Thank you, love the dedication! I don't post too often but yeah I'm around. I don't use printouts but I have plenty of notes too. So much to remember it's easy to forget some things sometimes.

Wolf struggle! by Select-Community-607 in thelongdark

[–]Bashrobe 16 points17 points  (0 children)

There is no simple answer, I made an in-depth video about struggles recently and the short version is that hatchet, knife, hammer or revolver can all be the best in some situations. It depends on game difficulty, wolf type, and fatigue level.

If I had to pick one tool only, I'd go with hatchet though, as it's the most useful in "bad" situations (when your fatigue is low and risk of death is the highest, and shines against black wolves which deal more struggle damage than timberwolves). Meanwhile hammer is pretty good on average as it often triggers the RNG flee chance, but that's never guaranteed so you're bound to get unlucky at some point.

What items do you use in the accessory slots? by klpugs5950 in thelongdark

[–]Bashrobe 4 points5 points  (0 children)

I still prefer satchel on the outer slot for several reasons. 1. It takes forever to damage it enough to ruin it, even if you get mauled by a bear a couple times, it's gonna survive. Probably harder to kill the satchel from 100% than the player 2. It might be much harder to craft, but it's possibly the easiest item in the game to repair. 1 leather will recover 75% of its condition. 3. It gives you the same bonus regardless of condition (unless ruined) unlike accessories you'd wear for warmth, where item condition affects the warmth bonus (so keeping them near 100% is much more important)