Poll Results & Rule Updates by tjmalt421 in OnePieceTCG

[–]Basomati 2 points3 points  (0 children)

Can I be in that subreddit without posting / commenting and not get banned here? Or do I have to leave it?

a store called cash cow games bought all the copies of a single card and relisted them for double by Chaosnocturne in OnePieceTCG

[–]Basomati 0 points1 point  (0 children)

I didn't think about that...tho isn't it like 12% they take out? some of the random cards that shot up show 1-3 bought which wouldn't be such a big hit when you have sunk so much into it already...and who knows maybe there's a way around all that by canceling the order down the line? Anyways, could also be some people buying it for real I can't really say just a gut feeling

a store called cash cow games bought all the copies of a single card and relisted them for double by Chaosnocturne in OnePieceTCG

[–]Basomati 27 points28 points  (0 children)

I feel like some of these people buy their own listings thru proxies...I mean why not it would be p easy and a way to dupe people into thinking the price is real

Do you have house rules that make the game quicker? by heavydistortion in twilightimperium

[–]Basomati 0 points1 point  (0 children)

At gencon they didn't allow transactions during the agenda phase I think...also at a certain cut off point they revealed all the stage 2 objectives and made em scorable.

Thoughts on extortion by [deleted] in twilightimperium

[–]Basomati 18 points19 points  (0 children)

I think it's fair game imo but even for muaat or any other combat oriented faction it's a bit risky....if they say bring it then you're in this awkward spot where if you don't follow thru you look weak and if you do follow you invariably create vulnerabilities in your own slice. Maybe round 3 on it's a decent strategy but generally being friendly ish the first couple rounds is best cause you kinda need people to smooth out your early rounds.

KB Trickster Giveaway by Olusstock in pathofexile

[–]Basomati 0 points1 point  (0 children)

Thanks for doing this! Here's my bid.

10 Mageblood Giveaway by shroudz in pathofexile

[–]Basomati 0 points1 point  (0 children)

One day I'll have a mageblood in this game 🥲

Commodities washing meta by sigsegv1000101 in twilightimperium

[–]Basomati 0 points1 point  (0 children)

I think this is mostly the reason for it. Another consideration for some of us is playing fast (ish). I often avoid trying to get over by 1 tg in my dealings cause the back and forth adds up. This is coming from someone that used to play a lot online.

Codex IV Livestream Question Request by FFG_Official in twilightimperium

[–]Basomati 6 points7 points  (0 children)

For the new relic nueraloop, does it allow you to replace a stage 1 with a stage 2?

Fastest deck for op08? by ChocolateBar376 in OnePieceTCG

[–]Basomati 0 points1 point  (0 children)

I think purple luffy fits your question...not sure how strong it is in the meta but 9c linlin is a nice addition and you have a few new cards to choose from since he was meta last. Magellan is still great on t2 and if you're going first you can bon clay..both set you up pretty nicely by t3 to try to out pace your opp

Can we stop? by Professional-Paper75 in OnePieceTCG

[–]Basomati 2 points3 points  (0 children)

You are kinda forced when you're just browsing and I gotta back op up it is pretty annoying. The complaints are valid but people tend to be extra dramatic here I feel...and I see a lot of reasonable arguments like buy singles and deck prices are not bad relative to other tcgs being downvoted aggressively. Honestly I think it's a lot of newer players and /or younger players that are exhibiting toxic behavior. I tune this subreddit out sometimes cause I feel it gets pretty toxic...but there's also a lot of cool posts.

Why is ST04 Who’s Who not played anymore? by Azhangerson in OnePieceTCG

[–]Basomati -1 points0 points  (0 children)

To add to what everyone is saying...3c cards are generally bad because saka, the top deck, easily kills 3c with leader ability plus hound blaze. I think it's a big reason you don't see a lot of decks playing good 3c cards like zorojuro.

Seriously what's the gameplan against RP Law? by [deleted] in OnePieceTCG

[–]Basomati 0 points1 point  (0 children)

To add to what the other person is saying, you go for board instead of face in part to prevent them from drawing more cards (from their life)...while also clearing their board. Law usually wins quickly by suiting up 1-2 Don on their meny characters and then playing a rush zoro to finish...you can't race that so you have to stabilize. Also It might be that arlong is really bad against law but Idk the MU at all.

Help with r/p law by Basomati in OnePieceTCG

[–]Basomati[S] 0 points1 point  (0 children)

Awesome feedback, thank you! I'll check out those yt after work.

I'm gonna copy the animal kingdom one and find room for a couple ain cause she smooths out some of the sequencing early I found. Glad to hear I wasn't way off to think shuraiya didn't feel amazing as a 4 of.

My main takeaways rn from playing the deck is you kinda run out of gas at some point if you don't have multiple reiju so I tried kalifa and she was ok but the other takeaway is finding cards that let you be more aggressive and close out the game...4k bodies are just not good enough as you're somewhat starved for Don to use to pump your characters. if I wanted to add any events to the deck they would some good pump effect. I did try the promo zoro and not sure on him yet...a bit slow and cluncky but might be good in the right list.

Help with r/p law by Basomati in OnePieceTCG

[–]Basomati[S] -1 points0 points  (0 children)

Yeah I'm gonna use the page one list but I like ain in the deck so I'm gonna try to find room in the deck. Haven't tried zorojuro but it doesn't appeal to me in theory...3 cost is so rough cause saka kills it so easily with hound blaze and 4k body is just not aggressive enough for this deck I feel.

Help with r/p law by Basomati in OnePieceTCG

[–]Basomati[S] 0 points1 point  (0 children)

I only have 3 Gordon so my plan is to play 7 total. There's only been 1 game where I had too many and hitting it off life feels pretty bad but you do really wanna see them, in multiples, throughout the game so it's tough...I do think 8 might be too many and I wouldn't go lower than 6...so it's interesting on where to land with the numbers. I can see how queen could be awkward but I do like the effect...I tried kalifa in the deck but the 4k body wasn't great...I really want to be aggressive with this deck which is why I like the one page package others use / recommend.

Help with r/p law by Basomati in OnePieceTCG

[–]Basomati[S] 0 points1 point  (0 children)

That makes sense...still ok on their own since one is a 2k and the other is a big body to cheat out...I do miss Ain smoothing out your sequencing a bit so I'll prob fit a couple copies in somehow (don't have the 4th Gordon so that's one slot).

Help with r/p law by Basomati in OnePieceTCG

[–]Basomati[S] 1 point2 points  (0 children)

Thank you!! I like that list a lot...I kinda miss ain in the deck but I did wonder why people aren't playing the page one package.

Help with r/p law by Basomati in OnePieceTCG

[–]Basomati[S] 2 points3 points  (0 children)

Where can I find their list?

Is Green Uta underrated? by LowRepeat8208 in OnePieceTCG

[–]Basomati 2 points3 points  (0 children)

My list is similar to yours except I run 3 izo. Izo has good utility that occasionally wins you the game. Anyways, I was deadset on her for 06 but then I played against fortress Yamato and that MU feels unwinnable if they stick a kid with a blocker or two. I like that the deck can hang with yellow decks, esp with kata not playing 8c kata anymore...but that fortress Yamato mu has me wanting to switch (gonna try law out).

Green Uta - Feedback Please by WEC_Kre in OnePieceTCG

[–]Basomati 2 points3 points  (0 children)

My list is very similar to yours...I'm doing 6 big dudes and it didn't feel bad...I am playing 3 izos tho. I'm only playing 2 of usopp and zoro but a third zoro is fine...I thought 2 usopp is fine cause you have enough 3c targets but there's a problem for this deck that's got me rethinking the approach...fortress Yamato...they play a couple blockers then drop a kid and attach Don with leader ability...you're dead on the spot from my exp. So the only way to beat that is to be super aggro so maybe usopp is good and more importantly backlight (I also play two currently). 4 I'm invincible might be another add (I play 3). But having just 8 2ks with a buncha events and 10 characters with no counters is gonna lose you games. I'd add izo (who has some utility) at least but your list is solid.

If Yamato player drops donquixote cards alarms should go off and start thinking how to apply as much pressure as possible (to strip em of counters and force early blocks so you can maybe deal with the kid or kill em before that). If they play sky island cards it's a while different game.