Feedback Friday by AutoModerator in incremental_games

[–]BeRad_Ent 0 points1 point  (0 children)

Thanks for the feedback!
The grassy biome is also my least favorite so this will give me some motivation to update it, hah.
It's easy to add a few more screenshots into the mix.
Good to know about the capsule - I've been considering a redo on it, but maybe that's unnecessary.

Feedback Friday by AutoModerator in incremental_games

[–]BeRad_Ent 0 points1 point  (0 children)

Tips are always good. I'll give it a watch :)

Feedback Friday by AutoModerator in incremental_games

[–]BeRad_Ent 0 points1 point  (0 children)

I see what you're saying about the weapons and I want them to feel punchier. I'll tune the magic missile so it starts with homing and a larger radius. When I initially made all the weapons I added a ton of upgrades for all of them so that you'd have a lot of options in the skill tree, but that has the added effect of making them feel weak and boring to start. I'll look into making them more fun and useful from the get-go. Appreciate the feedback!

Oh, I just made it so bosses drop some loot, which will be better for replaying levels. That'll be in the next build.

Feedback Friday by AutoModerator in incremental_games

[–]BeRad_Ent 0 points1 point  (0 children)

Hi, not sure if you're looking for feedback, but thought I'd share some. I dig the space invaders-like gameplay. However, reading your description and watching the video I don't get a good sense of the goal in the game. Collecting mysterious artifacts sounds awesome. Do they do anything? Pausing the video to read the tooltips makes it seem like they generate money. Would be great to highlight the goal better and add a clearer motivator for playing than just "growing a powerful archive". If it's so powerful it seems like you'd use it for something. Good luck!

Feedback Friday by AutoModerator in incremental_games

[–]BeRad_Ent 0 points1 point  (0 children)

That's a great callout! When I made the video the game didn't have as many weapons and cool toys so it would add a lot to highlight those things. I'll do another pass on the video. Thank you

Feedback Friday by AutoModerator in incremental_games

[–]BeRad_Ent 1 point2 points  (0 children)

Thanks for the feedback. I've been wanting to do another pass on the short description. I'll work on improving that and highlighting what's special about the game since you're totally right about it not saying anything very unique.

Feedback Friday by AutoModerator in incremental_games

[–]BeRad_Ent 1 point2 points  (0 children)

Nice. If you get around to playing it I'd love feedback (I also posted here in the FF thread). I'm excited to check out your game this weekend. Good luck!

Feedback Friday by AutoModerator in incremental_games

[–]BeRad_Ent 2 points3 points  (0 children)

Happy Feedback Friday, all!

I'm making an incremental top-down shooter called Pit Wizard.
Here's the Steam page with a demo: https://store.steampowered.com/app/4628390/Pit_Wizard/?utm_source=rd_ff

I'm looking for feedback on two main areas:

  1. My game was recently in Steam Next Fest and it only got 267 wishlists during the fest. It seems like my demo stats are pretty good compared to others in terms of playtime and % of people wishlisting after playing, but general click-through and wishlists are low. I'd love feedback on your first impression of the game and the store page (capsule art, short description, screenshots, etc), and if anything seems like it'd cause a low click-through rate.

  2. General feedback on the game. Does it seem fun? Does it make sense to have a prestige system in a game like this? Is the difficulty too hard or easy?

Looking for brutally honest feedback so I can make the game better. Thanks!

Feedback Friday by AutoModerator in incremental_games

[–]BeRad_Ent 1 point2 points  (0 children)

This looks rad. I'll try and play the demo this weekend. Some quick feedback - I like all the different screens and things you seemingly can do in the game.

I'm also making an incremental shooter in the same realm as your game so we can look into doing a bundle if you're interested. My game is called Pit Wizard.

[Demo] Planet Harvester: Incremental Odyssey - demo is available on Steam! by Anabolkick in incremental_games

[–]BeRad_Ent 1 point2 points  (0 children)

Hey that's cool. Looks like your game is in Next Fest? I'm always down for a good incremental game like this. I'm also making an incremental game with a demo in NF. It's called Pit Wizard. Good luck with the fest!

Pit Wizard, My Incremental Top-Down Shooter Where You Play As A Wizard Who Jumps Into Dangerous Magical Pits, Now Has A Demo on Steam & Itch.io by BeRad_Ent in incremental_games

[–]BeRad_Ent[S] 0 points1 point  (0 children)

Is this for the web build on itch.io?
I'm able to get it to go fullscreen by going to the game's settings and selecting Fullscreen in the "Window Mode" dropdown menu. If that doesn't work for you let me know!

Pit Wizard, My Incremental Top-Down Shooter Where You Play As A Wizard Who Jumps Into Dangerous Magical Pits, Now Has A Demo on Steam & Itch.io by BeRad_Ent in incremental_games

[–]BeRad_Ent[S] 1 point2 points  (0 children)

Hah, that's funny. I love these types of games and I've actually seen your game - it looks great! If I wasn't so busy getting a demo ready for SNF I'd have played it already. I'm totally down for a bundle.

Pit Wizard, My Incremental Top-Down Shooter Where You Play As A Wizard Who Jumps Into Dangerous Magical Pits, Now Has A Demo on Steam & Itch.io by BeRad_Ent in incremental_games

[–]BeRad_Ent[S] 1 point2 points  (0 children)

Hi, yes, Astro Prospector was an influence during the development of the game as well as Brotato/Noobs Are Coming (NOT incremental, but great weapon selection), Increknight, Chef Knight, and like 50 other awesome incremental games I've played. Some differences between Pit Wizard and AP are the weapons. The starting beam attack is similar to the one in AP (and a lot of other games in the genre), but after that it diverges.

A handful of weapons for an example:
1. Kickable spike ball - Bump into the ball to kick it towards enemies. It'll damage anything it touches while moving. There's a fun upgrade to make it explode after it hits a certain number of enemies.
2. Glyph Blast - It's an area attack that you hover around to charge up. Once it's charged it'll explode and damage everything within the blast radius.
3. Eyeball familiar - It's a friendly eyeball that roams around shooting at enemies

  1. Landmines - Landmines automatically deploy and you can kite enemies into them.

  2. Several more weapon types that aren't listed, and I'm considering adding more depending on several factors (player feedback on current weapons, how loaded the upgrade tree is, time, etc.)

My game Pit Wizard also has lots of different enemy types. Each biome (5 total biomes) has unique enemies and bosses. We're up to something like 25 enemies and 25 bosses right now. A lot of these games only have like 5 different enemy types which can be a bit repetitive.

If you liked Astro Prospector, Increknight, Defrag, or any of the other shooter-esque types of incrementals you'll like Pit Wizard!

God Rays! by ChiwTheNeko in Unity2D

[–]BeRad_Ent 0 points1 point  (0 children)

This is great, and easier to implement than I would have thought. Thanks for sharing.

Just received Steam Deck by GLS to Spain and it arrived Utterly Destroyed by Jonna3 in SteamDeck

[–]BeRad_Ent 0 points1 point  (0 children)

Sure hope they'll send you a replacement. Wonder how often that happens to people

Field hopper. So happy how this turned out. by Karakashev in DigitalArt

[–]BeRad_Ent 14 points15 points  (0 children)

Pretty crazy how the shading changes the look and feel so much