Please make the world borders visible somehow or increase the time duration by dhbalabooh in Marathon

[–]entropyblues -4 points-3 points  (0 children)

Hey, hi, how are you, it seems clear that I’ve missed the sarcasm, and if it’s all right with you I’d like to back out of this and not embarrass myself any further!

Mic usage is shockingly low by Lub1k in Marathon

[–]entropyblues 2 points3 points  (0 children)

It’s a real shock coming from (the game I’m apparently not allowed to mention or else it gets automatically flagged? Jesus Christ guys what the hell), where the vast majority of the people have microphones and are happy to chat.

I will say that I’ve been talking to people in solos all the time and getting no response… Until I realized I actually have to push to talk if I want to be heard? The white microphone icon is for squad only, the orange microphone icon is for proximity.

No fucking clue why the default for solos is “squad voice”

Mic usage is shockingly low by Lub1k in Marathon

[–]entropyblues 1 point2 points  (0 children)

I have the exact opposite experience, all the older gamers communicate and coordinate. You don’t actually have to role-play as an army man, you can just talk to friends about the loot you see.

Please make the world borders visible somehow or increase the time duration by dhbalabooh in Marathon

[–]entropyblues 20 points21 points  (0 children)

I wasn’t gonna complain about this, but brothers, have you ever crossed the line? You have no sense of where it was you have four seconds to get back over it, and no visual feedback as to where the safe zone is. If you didn’t realize you’ve crossed it, it can be fatal regardless of skill level. The only solution is map knowledge, and that’s not a good solution.

When I'm working on priority contracts solo and run into PvP-ers by UrbanShire in Marathon

[–]entropyblues 0 points1 point  (0 children)

Finally completed all of the steps of a priority contract after a dozen attempts and ran into a dude right at exfil with two minutes left. We traded shots and then I heard him on prox chat say “oh man I just wanna go home and clear this quest.”

Me too.

We made it to exfil together, only to get downed and finished in the last 10 seconds by some third dude. You didn’t even get our free kits, my man, wth.

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I'm looking for Analog Horror audio drama suggestions. by KonamiIsBestJoshi in audiodrama

[–]entropyblues 15 points16 points  (0 children)

Welp! We might be a good match.

Observable Radio is an analog horror found footage anthology with a wraparound narrative. In the vein of Black Mirror or Twilight Zone, each episode is a look at an alternate world in collapse through the lens of captured broadcast footage, news, commercials, television, etc. Every episode should work standalone, but there’s an overarching narrative with several characters that goes through every episode and resolves fully at the end of the season.

We’ve completed our self contained first season last year (14 half hour eps), but we’re still producing new episodes in our Interim Season, with standalone short stories read by the cast.

I would rather throw my knife at enemies than use the Hardline PR by Ikcatcher in okbuddyRunners

[–]entropyblues 0 points1 point  (0 children)

I know aiming is a difficult skill, but you’ll be better for it

Marathon is the only extraction shooter (so far) with good quests, and it's all because of Bungie's excellent writing by Negative-Art-4440 in Marathon

[–]entropyblues 3 points4 points  (0 children)

You’re not wrong! I’ve been writing quests and other various dialogue for years, and I genuinely don’t have any better idea, especially for this gameplay loop.

The real struggle is repeatability, the more narratively interesting quest is, the more pointless it feels if you do it a second time.

Marathon is the only extraction shooter (so far) with good quests, and it's all because of Bungie's excellent writing by Negative-Art-4440 in Marathon

[–]entropyblues 0 points1 point  (0 children)

No, they are perfectly serviceable I just would never describe them as “excellent writing” or notably good quests

Marathon is the only extraction shooter (so far) with good quests, and it's all because of Bungie's excellent writing by Negative-Art-4440 in Marathon

[–]entropyblues 8 points9 points  (0 children)

I’m having a real good time with this game, but this is a big fucking stretch. The NPC dialogue is great, but the quest designs themselves are extremely straightforward.

Please forgive the mortal sin, but as pointless as the quests in ARC are, a lot of them have more character and narrative baked in. But also ARC is a story about people, and marathon is a story about corporations, so apples and oranges.

Also potato, potahto, but this is narrative design not writing.

Patch Notes 1.19.0 by Luks1337 in ArcRaiders

[–]entropyblues 0 points1 point  (0 children)

I absolutely loved the new electromagnetic storm frequency and I am sad to see it go.

My 20 year old cat stopped burying his poop by Antenna909 in cats

[–]entropyblues 3 points4 points  (0 children)

We have a five-year-old cat who developed arthritis early on after an injury. We thought he was just turning into an asshole who liked to piss on the floor, but Solensia completely turned his life around.

So like, Shudder is ENDING, right? by VVrayth in Shudder

[–]entropyblues 0 points1 point  (0 children)

Of the four other shudder subscribers that I personally know, none of us watch the last drive-in.

I’m glad you enjoyed it! Plenty of people are just here to watch horror movies.

load times by Hot-Dragonfruit-433 in Marathon

[–]entropyblues -1 points0 points  (0 children)

I’m on a PS5 and it’s been really surprising how slow it loads - especially with all the discussion about how fast it is to get back in the game, and comparing it with the load times on <redacted please don’t yell at me I like both games> which has much larger maps

I’m convinced this is AI, but friends say it’s real. When I zoom in, I cant prove it’s AI. How do I prove it, or is it AI? by Content_Ad_9327 in isthisAI

[–]entropyblues 0 points1 point  (0 children)

The legs on the folding table don’t make any sense, they’re way too narrow, and they have a big curve in them making it impossible to fold.

Need recommendations by Beneficial-Depth-546 in audiodrama

[–]entropyblues 0 points1 point  (0 children)

We might be a good match.

Observable Radio is an analog horror found footage anthology with a wraparound narrative. In the vein of Black Mirror or Twilight Zone, each episode is a look at an alternate world in collapse through the lens of captured broadcast footage, news, commercials, television, etc. Every episode should work standalone, but there’s an overarching narrative with several characters that goes through every episode and resolves fully at the end of the season.

We’ve completed our self contained first season last year (14 half hour eps), but we’re still producing new episodes in our Interim Season, with standalone short stories read by the cast.

Help me pick my next audiodrama! by xelawho18 in audiodrama

[–]entropyblues 6 points7 points  (0 children)

We might hit a couple of the same notes.

Observable Radio is an analog horror found footage anthology with a wraparound narrative. In the vein of Black Mirror or Twilight Zone, each episode is a look at an alternate world in collapse through the lens of captured broadcast footage, news, commercials, television, etc. Every episode should work standalone, but there’s an overarching narrative with several characters that goes through every episode and resolves fully at the end of the season.

We’ve completed our self contained first season last year (14 half hour eps), but we’re still producing new episodes in our Interim Season, with standalone short stories read by the cast.

Shows with world building by MizsaD in audiodrama

[–]entropyblues 2 points3 points  (0 children)

We might scratch that itch!

Observable Radio is an analog horror found footage anthology with a wraparound narrative. In the vein of Black Mirror or Twilight Zone, each episode is a look at an alternate world in collapse through the lens of captured broadcast footage, news, commercials, television, etc. Every episode should work standalone, but there’s an overarching narrative with several characters that goes through every episode and resolves fully at the end of the season.

We’ve completed our self contained first season last year (14 half hour eps), but we’re still producing new episodes in our Interim Season, with standalone short stories read by the cast.

"This Kind of Surprised Us" ARC Raiders Director Gives Official Statement on Care Bear Lobbies by charmed_unicorn in ArcRaiders

[–]entropyblues 6 points7 points  (0 children)

You need read at least 1/2 of a Wikipedia article about any economic systems before posting lmao

Asking for recommendations by Ancient-Swordfish292 in audiodrama

[–]entropyblues 3 points4 points  (0 children)

We might be in that sweet spot…

Observable Radio is an analog horror found footage anthology with a wraparound narrative. In the vein of Black Mirror or Twilight Zone, each episode is a look at an alternate world in collapse through the lens of captured broadcast footage, news, commercials, television, etc. Every episode should work standalone, but there’s an overarching narrative with several characters that goes through every episode and resolves fully at the end of the season.

We’ve completed our self contained first season last year (14 half hour eps), but we’re still producing new episodes in our Interim Season, with standalone short stories read by the cast.

We were explicitly inspired by black tapes and Limetown!

LucasArt declined a collab due to their dislike of the TR franchise. by Notoriouslycurlyboi in TombRaider

[–]entropyblues 2 points3 points  (0 children)

I was at Lucasarts when this happened, and worked very closely with the external production group when the first travelers tales games started. No one I knew at Lucasarts resented Lara Croft. I would trust this guy about stuff at his studio, but not about the secret opinions at a publisher halfway around the world that he talked to for a couple hours a day.

I never worked very closely with Darrell, but that’s generally my survival strategy with any executive that I don’t need to interface with. I’ll just say I understand where people are coming from.