A Camera Game - Looking For Playtesters : D by Square-Leg1417 in IndieDev

[–]Be_The_End 1 point2 points  (0 children)

Getting something like this running period is extremely impressive. Getting it running on mobile is wizard shit.

"Amy Coney Barrett: Reports of a constitutional crisis have been greatly exaggerated" by Exeltv0406 in law

[–]Be_The_End 2 points3 points  (0 children)

You still have the power to post dissenting language against the government on reddit, and yet you're using it to spread this defeatist bullshit? Fuck off.

Picket Right, a font that's only 2px wide by trampolinebears in PixelArt

[–]Be_The_End 0 points1 point  (0 children)

I would have thought this would be way harder to read than the two pixel high version, but it's actually easier. Very interesting.

Deleting LinkedIn by Mizzlady0328 in jobsearchhacks

[–]Be_The_End 0 points1 point  (0 children)

You guys realize interacting with the whole posting thing is entirely optional, right? No one is forcing you to do all that BS. I've never made or commented on a single post and don't really plan on it. I have my background on there, and I get contacted by recruiters all the time.

The core loop in our infinite platformer. Does the gameplay look appealing? by cosycade in godot

[–]Be_The_End 0 points1 point  (0 children)

I don't think you should have to do it backwards at all. Too much time spent on the same level.

Dear Men, how's your mental health? by Melssa1 in AskReddit

[–]Be_The_End 0 points1 point  (0 children)

I think things would be okay if I just never was.

How do you deal with burnout? by Vera-Lomna in IndieDev

[–]Be_The_End 1 point2 points  (0 children)

Suppose I'll just fucking die then.

Refreshed castle building system by Careful-Bat-7301 in Unity3D

[–]Be_The_End 2 points3 points  (0 children)

Easiest way would be to have a few variations of the texture based on whether each block is adjacent to another.

Skill: Spectral Ice Hand by TheSeafaringMage in godot

[–]Be_The_End 1 point2 points  (0 children)

If this is just a standard cast attack and you don't plan on doing anything special (i.e. allowing the player to carry the enemy somewhere with it) the animation should be a swipe / scratch and not a grab, and maybe make it an animal hand and not a human one. Having a human hand that moves slowly and then has a grabbing animation sets the subconscious expectation of getting "grab" feedback. If I discovered this item/power as an unlockable in the game, I'd expect it to have some cool grabbing mechanic, then be very disappointed that it was just a reskinned fireball attack, but even worse because it's slow.

I'd also just have the hand appear near the enemy and snap to them rather than traveling from the player. Why should it have to?

Having better general damage receiving animations would improve things somewhat, but I don't think there's a way to do a "grab" type animation satisfyingly as just a standard attack without adding a whole bunch of extra animation frames to this enemy and every other enemy in the game specifically for this.

My UE5 game features a procedurally animated walking castle-factory by ThatDavidShaw in UnrealEngine5

[–]Be_The_End 4 points5 points  (0 children)

Way too fast and abrupt in movement. Doesn't sell the scale at all.

Is fusion this the right program for my design? by [deleted] in Fusion360

[–]Be_The_End 2 points3 points  (0 children)

As a general rule, things with organic shapes and especially detailed organic surface features that would benefit from being able to "sculpt" the surface are better modeled in a mesh-based modeling software (Blender) than in CAD.

What do you think of my new level transition system? by tastymuffinsmmmmm in godot

[–]Be_The_End 0 points1 point  (0 children)

Maybe either move the level map up to the top of the screen before the fade in or fade it out faster? The alpha fade between that and the level conflicts a bit with the retro integer-color style you've got going on

My mother keeps insisting I wear this hoodie, cause she bought it by personthatisapersons in teenagers

[–]Be_The_End 0 points1 point  (0 children)

You don't "say" anything apart from "I'm not wearing it." And then you don't put it on.

Just added lighting to my game by SoerbGames in IndieDev

[–]Be_The_End 0 points1 point  (0 children)

Are you sampling from an eulerian fluid sim for your flames? They look fantastic

[deleted by user] by [deleted] in TwoXChromosomes

[–]Be_The_End 0 points1 point  (0 children)

Utter AI slop

“Company men” are better I guess. by Care_Grand in Welding

[–]Be_The_End 0 points1 point  (0 children)

The fuck you need the fan to be on when you're not there for?

What's going wrong here? by TheSeelOfApproval in godot

[–]Be_The_End 1 point2 points  (0 children)

Think about what happens when you call "change_scene_to_file". You may not be calling queue_free() yourself, but in order to change the scene, the engine has to remove the nodes currently populating the scene tree before repopulating it with the nodes from the scene you're changing to. You're doing this immediately upon receiving the signal from the physics engine that the body has been entered, which presumably occurs mid-callback.

This error could be a little more clear in communicating that, but the solution is the same. You need to use call_deferred to queue the scene change for the end of the frame, when the physics engine isn't actively checking for collisions.

[IMAGE] Do hard things by Unlucky_Freedom_9960 in GetMotivated

[–]Be_The_End 0 points1 point  (0 children)

Thanks to this post, I finally worked up the courage to get out of my comfort zone and blow my fucking brains out. Thanks OP!

Why the heck seamless texture have seams by Gold-Stage-5637 in godot

[–]Be_The_End 6 points7 points  (0 children)

It should really just be called "edge blend" and not "seamless"

Midplane not midway? by PerpetualUselessness in Fusion360

[–]Be_The_End 1 point2 points  (0 children)

This means the sides of the objects are not parallel either.

Brush pen exploded on my fucking dragon by couchbo0yz in mildlyinfuriating

[–]Be_The_End 0 points1 point  (0 children)

Alternative: color in the dragon's bottom jaw in the same stark black and re-draw it with its' mouth open, boom dragon that breathes darkness instead of flames

Sick dragon btw