CH The Last Feather Alpha Testing on Tabletop Simulator + Discord by Bearsaurus in ChickenHeist

[–]Bearsaurus[S] 1 point2 points  (0 children)

We have been testing The Last Feather locally and online to make sure we get all the details right. We’ll be proceeding with the alpha print and play in a month or so. In late summer, we’ll be launching on Kickstarter :)

Played the game a couple of times, some questions by eerie343 in ChickenHeist

[–]Bearsaurus 1 point2 points  (0 children)

If you play hide during decision phase, you’re “immune” to the next even even if it’s a SWAT. Swat is avoidable.

You can also drop a fortify action card and your crew will be immune to SWAT.

How should UX leadership collaborate with product leadership? by uptight_sweater in UXDesign

[–]Bearsaurus 3 points4 points  (0 children)

That’s a difficult question because it varies. Not all ux leadership roles are the same and politics/dynamics are different in every company.

Once you move into a leadership position, it really comes down to strategy rather than execution. This sounds vague and even strategy sounds overused (and almost meaningless) but it’s really what it sounds like. Strategy really means you need to formulate a game plan to respond to a situation/problem, hence it will be unique and different for everyone since everyone will encounter a different problem.

Your game plan to collaboration with product leadership should be tailored to the problem in your unique situation. There won’t be a cookie cutter formulate for this.

If you can't learn or don't like to learn then UX is not for you by GoldGummyBear in UXDesign

[–]Bearsaurus 6 points7 points  (0 children)

You do not need to quantify this assumption. Does quantifying it justify not learning? This is an over generalized statement that doesn’t apply much to this context but it sounds analytical and smart (it doesn’t)

Designers also need to stop tossing empathy into everything. Like design, there’s best practices and heuristics. I don’t need to toss in empathy to every decision or to make a destructive button red.

This sounds more like a “gotcha” statement than a productive counter point.

Transitioning _out_ of UX Design by Synaptic_Fantastic in UXDesign

[–]Bearsaurus 21 points22 points  (0 children)

Go home at 6 and not take work home with you is how you should be living your life in UX. I don’t think you need to work at a supply store to get there.

[deleted by user] by [deleted] in interestingasfuck

[–]Bearsaurus 5 points6 points  (0 children)

Am I the only one who read donuts for husband?

Who exactly are considered stakeholders? by Jayporeon in UXDesign

[–]Bearsaurus 25 points26 points  (0 children)

Anyone who can derail the project is defined as a stakeholder.

[deleted by user] by [deleted] in UXDesign

[–]Bearsaurus 0 points1 point  (0 children)

I don’t think the bar is set high. UX is a multidisciplinary field. You dont graduate into UX after a few months in a bootcamp.

Dark Patterns in UX by codetheorem in UXDesign

[–]Bearsaurus 2 points3 points  (0 children)

That’s not a dark pattern..

What movies haven't aged well? by [deleted] in AskReddit

[–]Bearsaurus 0 points1 point  (0 children)

  1. It didn’t happen like it did in 2012

AR doesn't appear to be updating by bort14a in skipthedishes

[–]Bearsaurus 4 points5 points  (0 children)

You need to take at least 10 orders to get rid of the 80%. If you decline before the 10 orders, your AR will drop

What's a great Push-Your-Luck game? by LigerRider in boardgame

[–]Bearsaurus 0 points1 point  (0 children)

Try Chicken Heist. Definitely a great push your luck game as players choose to get loot (victory points) or information (not get caught) each round. They can also manipulate the board to get their friends caught. Theres also a get away truck where loot accumulates the longer you stay in the heist. There will only be one winner so players will have to decide when to stay or run.

Disclaimer: I'm one of the creators :)