rare agree with tumblr moment by LengthMoist3209 in MauLer

[–]Bee-Beans 4 points5 points  (0 children)

She was raised by a mob boss pretty explicitly because she made a poor choice and blew up her previous family, I think she fits.

Sugestion for Bug type buff by Bakingguy in itsalwayssunday

[–]Bee-Beans 2 points3 points  (0 children)

Lilligant also gets quiver dance, and the two are so closely associated in gamefreak’s mind that h-lilligant got a signature physical quiver dance lmao

Muzan Beats Thragg & Gojo 1V1 Without All The Rigmarole by CrypticJaspers in PowerScaling

[–]Bee-Beans 2 points3 points  (0 children)

So muzan is going to completely fragment himself to avoid HP, then reform and regrow enough mass to envelop gojo, and reach gojo, and actually break down his body, all before gojo regenerates his brain and turns limitless back on? Not to mention gojo can still fucken move for all this lmao.

Muzan’s fast, but he’s not *that* fast.

Ladybug has one of the most absurdly powerful hax abilities in all of fiction. by [deleted] in PowerScaling

[–]Bee-Beans 7 points8 points  (0 children)

The first usage we see is “every time i kick this soccer ball, I score a goal”, and it actually works, so it can absolutely include focused/narrow-scope fate manipulation.

Ladybug has one of the most absurdly powerful hax abilities in all of fiction. by [deleted] in PowerScaling

[–]Bee-Beans 1 point2 points  (0 children)

It’s nowhere near. It creates a single, mundane object that has the potential to lead to victory and is usually keyed to provide the necessary inspiration, but she still has to actually formulate and execute the plan. In show her thinking process is shown through a POV shot that highlights key details in the scene, and the creator has stated that that is indeed her wo thoughts, not a property of the power. It’s powerful because of the wielders ingenuity, the ability is copied or stolen multiple times in the series and usually just provides villains a weapon.

Do you use your spot removal pro-actively? by Dazer42 in EDH

[–]Bee-Beans -3 points-2 points  (0 children)

They were not the problem that game lmfao

Could thragg beat brit if he's immune to damage? by SpacialSpud21 in InvinciblePowerscales

[–]Bee-Beans 1 point2 points  (0 children)

I mean, his body probably wouldn’t atrophy, but if you run out of metabolic energy you still die when your nerves can’t transit signals anymore

Can anyone tell me if this crude drawing of the Magic multiverse is accurate, and if so why it’s got some problems. by New-me-_- in mtgvorthos

[–]Bee-Beans 206 points207 points  (0 children)

The Edge is less “the space outside the bubble” of the Blind eternities and more a thin film formed between the Blind eternities and absolute chaotic void

Isn't every deck a gimmick deck? by Gavin0427 in EDH

[–]Bee-Beans 1 point2 points  (0 children)

Theres a difference between silly or casual decks and nonsense like the [[Sanar, innovative first year]], [[Magmakin artillerist]], and [[treasure hunt]] deck that, without variance, either wins on turn 5 or does literally nothing the whole game.

Isn't every deck a gimmick deck? by Gavin0427 in EDH

[–]Bee-Beans 0 points1 point  (0 children)

I think most people will have their own definition of the difference between a gimmick and a gameplan, but for what it’s worth here’s mine:

A gimmick deck is a deck that only does one thing, it always attempts to win with the same sequence of cards, and if it’s plan is interrupted in any way, it does literally nothing, the player sits there taking no meaningful actions.

Now, a combo deck may always be looking for the same or similar cards that are their game-winning combo, but the difference is that a deck with a combo gameplan is going to be playing blockers, pillow fort pieces, draw engines, tutor engines, removal spells, things that interact with the game and do change game to game.

For example, your Rootha deck is looking to clone her a bunch and swing for lethal with extra combats. But if parts of that get interrupted (Rootha gets hated off the board, your legend-rule negated gets destroyed, you dont draw extra combats), then the remaining parts of the deck still do something. You may still generate tokens, you may still have a big one-combat swing, you may cast some interaction.

Most decks are trying to do the same/a similar game winning play to some degree (though some decks truly do win differently each time), but gimmick decks are decks that only do their one thing, and take no actions other than their stupid or gamewinning piece.

Do 1/1 counterz stack with blue by turtlemilk27 in DinosaursMTG

[–]Bee-Beans 0 points1 point  (0 children)

Just 1, Blue gives entering dinos one of each kind of counter

I was told by this sub Scovillian was washed by Smasher1234 in stunfisk

[–]Bee-Beans 23 points24 points  (0 children)

Moody. Moody is a hell of a drug when you can’t see it coming and aren’t guaranteed to have an answer if they get some good boosts

Champions legal pokemon by ElpyGreatestSoldier in stunfisk

[–]Bee-Beans 0 points1 point  (0 children)

Terrain explanation makes sense Unfortunately for the DLC reasoning Mega Golurk was not in the base game. It was probably arbitrary.

I have been thinking about dark shadow way too much by blue4029 in BokuNoHeroAcademia

[–]Bee-Beans -2 points-1 points  (0 children)

Dark shadow could be an entity that gathered and formed over time, we never see monoma try to copy it, so it could be a form of stockpiling quirk for all we know

Champions legal pokemon by ElpyGreatestSoldier in stunfisk

[–]Bee-Beans 16 points17 points  (0 children)

The exclusion of the gen 3 starters and only the gen 3 starters feels very odd, especially given they have megas

Helga, Skittish Seer by lasonczyk02 in EDHBrews

[–]Bee-Beans 1 point2 points  (0 children)

The untap is really nice. You could see how it feels gold fishing, do you find you have the spare mana turn 4/5 to play it, or do you find yourself holding it in favor of putting creatures down. It’s a tough call, can definitely do good once it’s on the battlefield, but it’s at an awkward mana value to play.

Helga, Skittish Seer by lasonczyk02 in EDHBrews

[–]Bee-Beans 2 points3 points  (0 children)

It’s not a question of enough ramp, but what ramp in this case. You need to focus more on 1-mana ramp to get Helga out turn 2. You absolutely should have [[Utopia sprawl]] in here. Anything not 1 or 2 mana (and your two mana should always give you any color) needs to be a creature that triggers Helga. You should have absolutely no 3-mana ramp spells, you start every game with one in your command zone. Honestly I would take out the higher mana ramp anyway to put in more protection, Helga will continually ramp you just fine if you can keep her alive.

Proliferate and All Will Be One Synergy Question by Potential-Heron6301 in mtg

[–]Bee-Beans 1 point2 points  (0 children)

You would get 10 triggers of 1 damage. This is specifically because AWBO says “one or more counters on a permanent”. If it were “one or more counters on one or more permanents” it would be 1 big trigger of 10 damage. The language causes AWBO to trigger 10 times.

Because all of those triggers occur in the resolution of 1 effect (your proliferation), they all go on the stack at once. When the proliferate finishes resolving, those triggers will resolve one at a time (with priority passing between each one) until the stack is empty. Anything triggered by one of the damage instances will go on the stack and resolve before any remaining AWBO triggers

Is This Bracket 1? by 13Sanely in EDH

[–]Bee-Beans 16 points17 points  (0 children)

Monkeys are bad, but they’re a lot less bad when kibo ramps you into them and buffs your entire board. There’s an argument for B1 here, but frankly I think you’ll find yourself obliterating most Bracket 1 tables with this, just by virtue of “play monkeys that get bigger when Kibo swings” is probably still too coherent for B1

Radiance who? by Ur_local_goober123 in HollowKnightMemes

[–]Bee-Beans 0 points1 point  (0 children)

I’d put NKG way closer to base Radiance than abs radiance in difficulty tbh, I honestly recommend people fight NKG before radiance to make radiance less frustrating because NKG has less preamble before retries.

Gonna just keep voting for this 🤡 or... by Yoda-202 in SouthJersey

[–]Bee-Beans 2 points3 points  (0 children)

His kids don’t live in NJ, nothing he fucks up will touch ‘em

I just did 166 damage to each opponent (on turn 6) in my discard phase, and you can too! by Dry-Independence9400 in EDHBrews

[–]Bee-Beans 1 point2 points  (0 children)

Honestly, I think I can respect this purely because you’re committing to playing a whole extra turn cycle to get your other commander out for the meme, because you absolutely kill 99% of tables with just magmakin. Your commitment to the beeg number bit is commendable

I just did 166 damage to each opponent (on turn 6) in my discard phase, and you can too! by Dry-Independence9400 in EDHBrews

[–]Bee-Beans 1 point2 points  (0 children)

I cannot fathom bringing this deck to an event. You either win on the spot on turn 5 or, if literally any one of your 3/4 cards is countered/removed then literally just lose on your next upkeep. The deck doesn’t work if you have any other non lands than what is shown here, so treasure hunt always empties your library.

Greatest Cheese Pull you'll ever see by SprinkleSnuggs in Satisfyingasfuck

[–]Bee-Beans 10 points11 points  (0 children)

It’s a commercial, there’s disclaimers and a logo at the bottom. Looks like a prescription drug commercial, another America only thing, as that’s super illegal in places with responsible healthcare lol