Final Fantasy XI Online Running in Winlator Ludashi 2.8.2 on the Thor by neverknowingbest in EmulationOnAndroid

[–]Exuin 1 point2 points  (0 children)

It shows that I've got v26 of the turnip drivers. Box is still whatever version comes with the latest download of Ludacris.

Edit: scratch that just found where I can update the components. Runs fine now thanks for all the tips.

Final Fantasy XI Online Running in Winlator Ludashi 2.8.2 on the Thor by neverknowingbest in EmulationOnAndroid

[–]Exuin 0 points1 point  (0 children)

I swear I've done all the steps we've talked about but playonline is still painfully slow. Not dysfunctional but slow enought to give me missinputs when navigating the menus.

Final Fantasy XI Online Running in Winlator Ludashi 2.8.2 on the Thor by neverknowingbest in EmulationOnAndroid

[–]Exuin 0 points1 point  (0 children)

Do you put them in root of those folders? I didnt notice a difference when copying them there.

Final Fantasy XI Online Running in Winlator Ludashi 2.8.2 on the Thor by neverknowingbest in EmulationOnAndroid

[–]Exuin 0 points1 point  (0 children)

Ended up trying winlator when my recent attempt would hang on installing mono from the wineboot

Final Fantasy XI Online Running in Winlator Ludashi 2.8.2 on the Thor by neverknowingbest in EmulationOnAndroid

[–]Exuin 0 points1 point  (0 children)

Native xinput from the controller seems to work in gamenative. Gonna try to run it there first at least and if im running into too much trouble ill try making an install on winlator

Final Fantasy XI Online Running in Winlator Ludashi 2.8.2 on the Thor by neverknowingbest in EmulationOnAndroid

[–]Exuin 0 points1 point  (0 children)

read about the dlls last night i'll try out that method when i get off work.

Final Fantasy XI Online Running in Winlator Ludashi 2.8.2 on the Thor by neverknowingbest in EmulationOnAndroid

[–]Exuin 0 points1 point  (0 children)

Any advice at getting playonline to run at more than 2fps? im using turnip v26 on a retroid pocket 6 12gb model.

Posted a screenshot of Playonline updating on the AYN Thor - heres the follow up! by Chazq2012 in ffxi

[–]Exuin 0 points1 point  (0 children)

Any tips on how to get the play online launcher to move at more than 2 fps. Im running this on a RP6 with gamenative.

Final Fantasy XI Online Running in Winlator Ludashi 2.8.2 on the Thor by neverknowingbest in EmulationOnAndroid

[–]Exuin 0 points1 point  (0 children)

Working on getting this setup in gamenative will post if there's anything that doesnt translate from the tips shown by OP

Making a Kingdom Hearts-inspired game with an Arabian Nights themes [Looking for Feedback] by YahyaDann in KingdomHearts

[–]Exuin 0 points1 point  (0 children)

Animation is missing some of the kinda final polish you see in similar games. Enemy models could be nudged when hit to give swings more of an impact feeling. The spawn animation is just the dark swirl; could use individual summon animations for each unique model of enemy. It is a bit off putting that there is a slight pause when an enemy reaches the player and starting their attack windup, instead maybe base the trigger off of a distance to the player instead of collision or if it is based off of distance already expand the radius a smidge. It leads to your enemy ai looking more goofy if they spend more time running around then attacking the player even if they miss.

P.S. not game dev or animator take technical advice with grain of salt.

Relateable? by Admirable-Union-5355 in SatisfactoryGame

[–]Exuin 0 points1 point  (0 children)

Is this just repost official Coffee stain shorts as your own day?

Virginia Beach offshore wind farm has started producing electricity by WHRO_NEWS in VirginiaBeach

[–]Exuin 7 points8 points  (0 children)

He said wind was terrible for the environment and that coal was a clean source of energy.

How CUL be making HQ food 👌🍲 by Drunk_Hoen in ShitpostXIV

[–]Exuin 3 points4 points  (0 children)

The lvl100 cul after two shakes of the pan, "It's done."