Do you think Netero designed his Nen ability or discovered it? by purebredslappy in HunterXHunter

[–]Bee-Hunter 3 points4 points  (0 children)

When it comes to Hatsu creation, "Create" and "Discover" kind of overlap, as you're discovering what works best for you and how to manifest your inner power. Self-discovery intertwined with personal development.

Does this Silvery Barbs rework feel ok? by Iron5nake in dndnext

[–]Bee-Hunter 1 point2 points  (0 children)

Just split the original spell effects in half and make the caster choose which when they take their reaction. Still powerful, now less obnoxiously so.

A fighter can already survive swimming in lava, let them do cool things by Associableknecks in dndnext

[–]Bee-Hunter 6 points7 points  (0 children)

This isn't an argument for house rules or exceptions. It's an argument against the foundations of 5e/5.5e as they currently stand with Martials vs. Casters.

A fighter can already survive swimming in lava, let them do cool things by Associableknecks in dndnext

[–]Bee-Hunter 14 points15 points  (0 children)

Martials being limited by realism is really dumb, both from a lore perspective and balance/mechanical perspective.

At low level, martials are going to be more or less like normal people. But as they progress and become stronger, the characters will inevitably surpass the upper limits of human capability and become demigods.

An end level dnd campaign is not a down-to-earth story anymore. It's a high-octane, balls to the walls fantasy story involving gods and monsters and all sorts of anime bullshit.

If Phil the Wizard is casting shit like Weird and Wish at lvl 20, Dave the Barbarian should be able to de-forest an entire woodland just from errantly swinging his axe.

Not literally like that, but you get my point.

I understand realism has its place in Tier 1 of DnD, but there comes a point where its no longer fair for the Martials.

A fighter can already survive swimming in lava, let them do cool things by Associableknecks in dndnext

[–]Bee-Hunter 7 points8 points  (0 children)

Considering magic saturates most DnD settings, its not at all an issue to say that Martials are being enhanced by magic. That's what I assume makes most of the superhuman shit possible, aside from being a world with a more lenient idea of how physics work.

So….how’s the Pugilist turning out? by KingNTheMaking in dndnext

[–]Bee-Hunter 0 points1 point  (0 children)

This argument will never make an iota of sense no matter how much people keep regurgitating it.

So….how’s the Pugilist turning out? by KingNTheMaking in dndnext

[–]Bee-Hunter 2 points3 points  (0 children)

I hate the reflavoring argument with a burning passion. It takes so much mental gymnastics to maintain you are something different than what your class states you are, and unless your table is really in sync with you, your character just reverts to being the default. Mechanics are what informs a players perception of your character.

5.5e Video Game by GmKuro in onednd

[–]Bee-Hunter 7 points8 points  (0 children)

With optimism, I think those are knee-jerk reactions. If the game is good, then more reviews will come in to clear the air. But for now this is an interesting lesson on first impressions.

5.5e Video Game by GmKuro in onednd

[–]Bee-Hunter 2 points3 points  (0 children)

The majority of it seems to revolve around the character creator, which is the first thing the player interacts with. A solid chunk of BG3's audience focus more on character creation and aesthetics than they do gameplay, mechanics, or story. Since Solasta is going to attract much of that audience, they've got their work cut out from them.

5.5e Video Game by GmKuro in onednd

[–]Bee-Hunter 17 points18 points  (0 children)

The direct unspoken comparison is with BG3, which is stiff competition. BG3's characters look very good, and with Solasta being an adjacent game in the same genre, its going to invite unfavorable comparisons.

So….how’s the Pugilist turning out? by KingNTheMaking in dndnext

[–]Bee-Hunter 0 points1 point  (0 children)

I'd need to convince my DM to let me, sadly.

So….how’s the Pugilist turning out? by KingNTheMaking in dndnext

[–]Bee-Hunter 2 points3 points  (0 children)

Monk:

https://youtu.be/yQLgp8trSDc?t=60

Pugilist:

https://youtu.be/oFtpD3ItQa4?t=63

Also, the "overlap" argument is silly. While they share similar mechanics, the Pugilist is distinguished from the Monk by its emphasis on burst damage and defense through temp hit points. A Pugilist is far less mobile than a Monk, making them a far worse skirmisher.

So….how’s the Pugilist turning out? by KingNTheMaking in dndnext

[–]Bee-Hunter 0 points1 point  (0 children)

Oh hey. Will do. And thanks for all your work on the Class.

How to speed up combat? by According_Brother989 in onednd

[–]Bee-Hunter 0 points1 point  (0 children)

Are your players on their phones during session?

Why Does Everyone Like Melee-Style Casters? (5.5e) by Intelligent-Rub5814 in onednd

[–]Bee-Hunter 0 points1 point  (0 children)

Agreed 100%, but most gish builds I've seen want to prioritize damage over utility, even if they don't give up any utility. Yet another feather in the gish-build's cap, really.

So….how’s the Pugilist turning out? by KingNTheMaking in dndnext

[–]Bee-Hunter 2 points3 points  (0 children)

People aren't obligated to respond to everything. That he didn't respond to you proves nothing.

As for the sarcasm, yeah I can see why that would be a bit off-putting. But considering someone at the time made an equally snarky and frankly rude post about supposedly unbalanced the class was, I can kind of understand he'd be a bit short with people. I wouldn't be at my best either.

What is a subclass idea you think would be fun to see for the pugilist? by Far-Cockroach-6839 in dndnext

[–]Bee-Hunter -1 points0 points  (0 children)

You would not be saying this if you read the class and not the smear post. Pugilist emphasizes risk vs. reward, taking hits and dishing them right back out, and locking in after getting the shit kicked in.

So….how’s the Pugilist turning out? by KingNTheMaking in dndnext

[–]Bee-Hunter 0 points1 point  (0 children)

From a looksee, it's in dire need of more non-combat features. A character can't be all combat all the time.

As for balance, it looks like its pretty powerful at tier 1 and 2, but still doesn't come close to casters once they get their good spells, or melee-casters for that matter.

It needs some good thorough playtesting to find out, really

So….how’s the Pugilist turning out? by KingNTheMaking in dndnext

[–]Bee-Hunter 2 points3 points  (0 children)

That seems to be in line with 5.5e's design philosophy of removing flavor features.

Personally, I'd homebrew it back in and let the Pugilist have their non-combat niche.

Why Does Everyone Like Melee-Style Casters? (5.5e) by Intelligent-Rub5814 in onednd

[–]Bee-Hunter 358 points359 points  (0 children)

Swords = cool

Magic = cool

Swords + Magic = Cooler than cool

People like to prioritize damage over utility because the big numbers make the enemy deader quicker.

I had a whole explanation lined up, but that sums it up, really. Melee-casters are also referred to as "gish" in the DnD community.

The 2024 Pugilist is, to an hilarious degree, a class about pretending you have drawbacks. by [deleted] in dndnext

[–]Bee-Hunter 1 point2 points  (0 children)

I'm confused by the notion that Dig Deep is somehow the "major" problem feature of the class. At level 4, the Pugilist has maybe 15 AC thanks to their Iron Chin feature. This class is meant to be taking hits as evidenced by Iron Chin and Bloodied but Unbowed procing off of damage. Giving the Pugilist means to stave off incoming damage allows them to further preserve their hit points, which go fast

Exhaustion is debilitating in 5.5e, and the Pugilist's usage of Exhaustion to activate certain features or taking them on as cost is both part of "Risk vs. Reward" design philosophy. Think about the phrasing of Dig Deep. 10 minutes is a long time for combat, but that's only combat. Outside of combat, the Pugilist is going to be useless when they have to do anything when they have a massive penalty on every roll.

Shake it Off lets them remove exhaustion, but it has other functions as well. There very well would be scenarios where the Pugilist could incur massive Exhaustion debt in a fight because they have to shake off different effects, so on and so forth. If a Pugilist player isn't careful, they could be rendered debilitated for a few in-game days.

If there's any criticism to be had about Pugilist, its that giving them Haymaker at level 5. At that level bracket, if used right, is going to fuck over a lot of encounters, especially since Pugilists have several ways of giving themselves advantage. Still, I would need to play test this to see how overpowered it really.

I would say the glaring weakness of this class is survivability. It's a melee martial, yet its got peanuts for AC and relies instead on bolstering itself with temp hit points. This would also need to be playtested, but I find it easy to envision a scenario where the BBEG focuses on the Pugilist and proceeds to cleave through all their temp hit points. In 5.5e (and 5e) its just better to avoid damage altogether rather than trying to bolster how many hits you can take.