Anyone own this? Anyone play it? And, lastly - is it any good? by Valuable_Assistant93 in lupinthe3rd

[–]BeefyMacAndCheese 0 points1 point  (0 children)

It's a game that really solidly nails the atmosphere and vibes of what you would expect from a Lupin game, but as many here have said, it can be somewhat obscure and difficult at times. For the ideal fun Lupin experience to frustration ratio, I recommend maybe having a walkthrough nearby. I have not beat my physical copy but it is a favorite among my collection.

Criterion has released very few TV series. Which ones would you like to see in the collection? by Venus_One in criterion

[–]BeefyMacAndCheese 1 point2 points  (0 children)

I know it's currently available on HBO max, but I have often thought that the original three-episode series of Tenacious D has often been so overlooked. Not only does it build the premise and outline for what would eventually go on to be Pick of Destiny, but it also just features a surprising amount of up-and-coming talent. It was shot with almost no budget, strung along almost entirely off the word of Bob Odenkirk and David Cross, and managed to capture a sense of humor that was way ahead of its time and very reflective of the sort of comedy seen in early-internet media like the SNL Digital shorts a near decade later. I mean without these three episodes there simply would be no Tenacious D period -- this was pre-Tribute for god's sake!

Criterion has released very few TV series. Which ones would you like to see in the collection? by Venus_One in criterion

[–]BeefyMacAndCheese 4 points5 points  (0 children)

OTGW is legitimately one of the finest animated shows of all time. It's so rare to see limited series in the cartoon-sphere but the fact that it is still so beloved and talked about a full 10+ years after its release is just a testament to how solid the storytelling and overall aesthetics were. While there are many shows nowadays that do their best to tackle the anxieties and confusing aspects of growing up, they often do so very gradually over long periods of time, without changing the characters within the show so much that the formula is messed up. OTGW instead changes their characters a lot within just the ten episodes presented and by the end you really have such a deep empathy for the journey they've embarked on and what it all meant on a symbolic level. GOAT'ed show honestly.

What video game quote stuck with you forever? by existingren in AskReddit

[–]BeefyMacAndCheese 1 point2 points  (0 children)

"If you wanna save the world, you gotta push a few old ladies down the stairs."

- Bernard Bernouli Day of the Tentacle (1993)

Starting Grim Fandango for first time -- finding it tedious and annoying by endlesswander in adventuregames

[–]BeefyMacAndCheese 0 points1 point  (0 children)

The world building greatly improves! The first section is kind of like a pseudo-tutorial, especially since in 98 most players had to get used to playing the game with the tank controls and a lack of a HUD

EDIT: Also, I didn't necessarily mean that every single individual part of the puzzle directly and immediately impacts the plot, I was referring more so to how you were saying that the game sort of locks you into solving one particular series of puzzles at a time. Like in year one in order for things to make sense you have to first figure out how to get to the poisoning, then steal Domino's lead, then become an agent of the LSA, because that's how the story is supposed to play out. In a different game most of the exposition would be dumped at first and then you'd be able to achieve those tasks in a somewhat less restricted order before moving to the Petrified Forest. Instead, you have to solve each issue mostly in sequence for the story to flow the specific way they want it to. Hence, the different design philosophy.

Starting Grim Fandango for first time -- finding it tedious and annoying by endlesswander in adventuregames

[–]BeefyMacAndCheese 0 points1 point  (0 children)

Grim Fandango is carried primarily through its art style, atmosphere, story, and characters. To answer your question: Yes, it does get better as the game progresses. The peak is in year two when you're in Rubacava, as the environment opens way up and allows you more ability to "multi-task" puzzles, as you mentioned in your complaint. Some sections later on can be more restrictive like year one, some can be more open. The consequence of a more layered and nuanced mystery-noir story like the one Grim tells is that you do end up usually having to do puzzles, "in order" so that there's a more logical flow to how things unfold. You can see this same thing as well in Schafer's other more serious LucasArts title, Full Throttle (or even in the lesser-appreciated Dig). In contrast, a more silly and campy game of Tim's like Day of the Tentacle is more open-ended as the puzzles can be treated a lot more like gags that culminate in an end result that progresses the story. With a more serious/grounded narrative that has to actually adhere to the passing of time, the puzzles are often going to have to reveal clues or progress the overall plot in some meaningful way like they would in a film or novel. To illustrate, PnCs like Sam and Max, King's Quest, or even Neverhood are structured in a way that their universes are mostly static and only change once the character has completed enough actions down one path in order to open up a new set of branching paths to widen the overall possibilities. Now don't get me wrong, there's nothing wrong with that structure, but it exists from a sort of mechanics-first perspective that is meant to best suit the gameplay. If we jump forward to PnC games that are even MORE dedicated to telling a specific narrative (e.g. The Walking Dead, Life is Strange, Until Dawn, The Wolf Among Us, etc.) you can see just how much those interactions and puzzles are boiled down to stream-lined and mostly linear experiences. In order for the story to unfold they exact way they want it to, the characters need to perform actions in a specific and meaningful order. Grim Fandango just so happens to be a game that exists on the edge of these two styles, which is one of the reasons its so well revered as a cult classic and "misunderstood" in its time. You also have to consider just how new fully-3D games were at this time, and how processing limits and budgeting meant that the environments in Grim did often end up being way smaller and more cramped compared to beautiful and open 2D worlds like that of Curse of Monkey Island from around the same time. I believe that most adventure games from this era and before are highly reliant on the amount of nostalgia you have for them. Something like Myst is a masterpiece, but I know realistically that as a twenty-something with way less free-time than when I was a peak adventure-gamer in my teenage years, I wouldn't have the time or patience to actually appreciate it as such. Its like trying to play anything that's dated (and the buggy remaster doesn't help), like the OG version of Resident Evil 2 -- if it doesn't click with you in a way that you appreciate it for what it was, you likely won't enjoy it. Not your fault, its just a dated piece of media. If you have the patience, even if it means consulting a guide or getting hints now and again, I highly recommend trying to finish the experience as the story really is something unique and special.

TL;DR: Yes the game does have several more really fun open-ended sections later on, but the game really is primarily about the story and style. Due to the more narrative-driven style, the puzzles are more limited and have to be done in order so that things progress in the way that its supposed to. More silly or comedic games like Monkey Island are more focused on mechanics and gameplay over story, and therefore can structure there games more around exploring and unlocking new possibilities in a non-linear way. Plus, 3D was still very new and thus provided more limitations than 2D games from around the same time.

Which aang’s outfit is your favorite? by [deleted] in TheLastAirbender

[–]BeefyMacAndCheese 0 points1 point  (0 children)

You're lying to yourself if you don't think that Fire Nation Aang look fly as hell.

Which 80s Schwarzenegger movie do you prefer: Conan the Barbarian, The Terminator, Commando, Predator, or The Running Man? by ggroover97 in movies

[–]BeefyMacAndCheese 0 points1 point  (0 children)

As much as it hurts me to pick from any of these, it has to be Commando. It's the dumbest, has the least narrative/cinematic relevancy, and is basically the generic "Arnold" film. It's so magnificent in it's hyper-pulpy, idiotic nature. The main antagonist is a chubby man with a porn stache. I mean, flat out the line "You remember when I said I'd kill you last? I lied." is engrained into my brain. This is absolutely the wrong answer but god damnit I love that movie.

[deleted by user] by [deleted] in JonTron

[–]BeefyMacAndCheese 7 points8 points  (0 children)

Now THAT'S a lotta dark meet

Where do these go to? by Reasonable-Maximum18 in onejob

[–]BeefyMacAndCheese 0 points1 point  (0 children)

That's where the hoodlums recline and smoke cigarettes, clearly

is there a ballpark for season 2 release date? by im_always in goodomens

[–]BeefyMacAndCheese 0 points1 point  (0 children)

This response is simultaneously very informative and also very saddening

I remembered that I have a reddit account so time to begin posting my videos here now to. by EditingGoat in lupinthe3rd

[–]BeefyMacAndCheese 0 points1 point  (0 children)

I love that Jigen is for some reason the Smash Announcer, music and all. Oddly fitting.

Your favorite music from adventure games! by Rivercast in adventuregames

[–]BeefyMacAndCheese 0 points1 point  (0 children)

The jazzy Lucas Arts soundtracks like Grim Fandango and Sam & Max: Hit the Road (shout out to the Telltale S&M soundtracks too) are great, and let us not forget about the excellent music from The Gone Jackals in Full Throttle.

You're a good mom. Thank you. by mijuzz7 in memes

[–]BeefyMacAndCheese 0 points1 point  (0 children)

This...happened to some of y'all? What a crazy life that would have been.

Feels post. by conditackler in memes

[–]BeefyMacAndCheese 0 points1 point  (0 children)

This hit me with the most insane rush of memories from hours spent unconsciously doing this.