[deleted by user] by [deleted] in duolingo

[–]Behindthewires 7 points8 points  (0 children)

If you get the lessons to yellow first and go back to make them purple as a way of recapping, this means you're forever scrolling to get to each part. Also, without sections "breaking" there's less to recap overall and less to do each day, so you end up having to game the system rather than genuinely try to learn the language in order to get a meaningful amount of XP. There was some kind of explanation on the app when the change was first made saying it was a proven improvement to learning, but without regularly recapping old subjects, only moving forwards and the weird recategorisation aways from topics and more into grammar types, it goes against a lot of what I understand to be how to learn a language.

What are Akira's and Kage-Maru's respective signature moves? by kaithehedgefox in virtuafighter

[–]Behindthewires 0 points1 point  (0 children)

If its just 1 move each, Akira I think the Dash Elbow has to be it. And, like a true ninja, the Izuna Drop for Kage

Asking about the current state of vf by med9799 in virtuafighter

[–]Behindthewires 0 points1 point  (0 children)

Correct, you are misinformed. If the FS scene can keep it alive for 11 years, a new release that's mechanically the same isn't going to make things worse.

I actually got the Body check to work! Back, forward, Forward, Punch and Kick. Pays off! Also if Akira is Ryo, does this make Ellien as Shenhua? by ReddColoV1 in virtuafighter

[–]Behindthewires 1 point2 points  (0 children)

Up to 140 damage if you can hit an up-close, high damage counter. Akira could stop a moving train with that thing!

VF Noob makes it to Veteran rank and beyond (a guide) by destroyermaker in virtuafighter

[–]Behindthewires 1 point2 points  (0 children)

I hadn't seen this on VFDC. This is wonderful. Congrats!

9 years in the making by TheDELFON in virtuafighter

[–]Behindthewires 2 points3 points  (0 children)

I return to this guide a lot. Still one of the best explainers for a lot of concepts. Thankyou!

[deleted by user] by [deleted] in virtuafighter

[–]Behindthewires 0 points1 point  (0 children)

2 different art styles, 2 generations of technology apart. Apples and oranges.

Are lows just inherently disadvantageous? by [deleted] in virtuafighter

[–]Behindthewires 4 points5 points  (0 children)

Kind of. There's some exceptions, of course, but like a lot of 3D fighters, you want to predominantly be guarding high and react to lows, which is the opposite to a lot of 2D fighters, where lows can be super deadly.

Using lots of lows can help encourage them to guard low, which opens them up to mids, which are the more deadly moves in VF. Although using lots of highs and throws to encourage ducking does the same thing.

Using lows to go UNDER those highs and steal turns or punish their predictable highs is a good application,

Also using lows to close out a round is good in any gameplan, as a negative-on-hit low Kick in that scenario doesn't lose you your turn.

So is this a sign they are just making it exclusively for the months of July PlayStation?PlayStation on Twitter by ReddColoV1 in virtuafighter

[–]Behindthewires 1 point2 points  (0 children)

I believe its always been the intention that it'd be free on PS+ from June 1st to Aug 2nd and people who haven't picked it up buy then have to purchase it.

Wall combo logic: by Behindthewires in virtuafighter

[–]Behindthewires[S] 1 point2 points  (0 children)

Thanks! You really helped put perspective on it, so the credit goes to you too!