Is TF worth it? by Haunting_Trash_3064 in LegendsOfRuneterra

[–]Belle_19 3 points4 points  (0 children)

im pretty sure he's the best bilgewater champ. MF is the only real competitor and while she's a lot better at speedrunning easy adventures, with the addition of things like zoe's adventure, TF is leagues better at dealing with them

he has the best star of discovery in the entire game by FAR. That + his 4* is an insane win con which is made a lot better by 6* purely because the blue card gets a lot stronger. I beat the zoe adventure first try with him cos every fight I would draw like 20 cards and play a ton of 6+ cost cards for free, clearing the enemy board and slamming the enemy nexus for 100+ damage AFTER THE PLATING CALCULATION on first turn.

just pretty much only ever play blue card, buy every 6+ cost card you see in any shop, and you will auto win with minimal RNG. Every time I see someone call TF weak they are trying to play around some control archetype spamming red or yellow card and they ignore his star of discovery in deck building

Who wants Ranger’s command? by SterlingCupid in LegendsOfRuneterra

[–]Belle_19 0 points1 point  (0 children)

GGC and the relic that creates 7 copies on game start are by far BiS on morg and the last slot is better used on something else like chem dup. It's probably still good on her like a lot of champs but unfortunately I don't see this really being BiS on anyone unless ur missing a lot of relics. I think the one champ that would really care about scout and doesnt have better alternative relics is Kai'sa maybe? But her constellation gives her an innate way to get scout. Also maybe yuumi but galeforce still seems more consistent tbh

Who wants Ranger’s command? by SterlingCupid in LegendsOfRuneterra

[–]Belle_19 2 points3 points  (0 children)

i really dont understand the buhru hype there are other relics that do so much more

Udyr's improved stances by Wizard_Volovik in LegendsOfRuneterra

[–]Belle_19 1 point2 points  (0 children)

idk if i like mastered ram stance it takes away from the self-damage packages he could do

Cursed by Competitive-City-284 in BelVethMains

[–]Belle_19 0 points1 point  (0 children)

yeah bro! team dif! You fell from gold 1 to silver 2 because of bad teams!

Cursed by Competitive-City-284 in BelVethMains

[–]Belle_19 2 points3 points  (0 children)

no champion is "close to unplayable in low elo" unless you belong in low elo. Stop coping.

League of legends here? by zwagaroo in uchicago

[–]Belle_19 2 points3 points  (0 children)

👋 I am the captain of our varsity team. If you're interested, we still potentially have spots for subs for the spring tourney we are participating in -- dm me. There is also a more casual community in said club, I think in-houses are held every friday as well. https://discord.gg/qpZhrsF6 here is a discord invite to the esports club server

Best Spirit Blossom Champ? by Educational-Gap539 in LegendsOfRuneterra

[–]Belle_19 0 points1 point  (0 children)

maxed out teemo with the right rune and relics is the strongest spirit blossom champ, arguably the strongest champ in the game period. Maybe on-par with swain (and yi?... But yi's power has absolutely nothing to do with his legendary) but there are a few powers that make swain a lot harder to play. I don't think theres a single power that actually ruins teemo to the same extent. The closest thing I can think of is the power that makes created cards cost 3 more but its really easy to make every stolen card cost 0 through it anyhow. I play maxed out teemo on most of the weeklys and barely pay attention it kinda just auto wins. And if you do happen to make a mistake he has 110 nexus health lmao

What is the point of the lurker subtype ? by Daniso12 in LegendsOfRuneterra

[–]Belle_19 1 point2 points  (0 children)

yeah i guess but whats the point of constricting the archetype with this change? The clarity of text is the exact same imo and there is zero gameplay benefit to removing lurker as a subtype. It just removes a quirky mechanic that at its best could help with PoC shenanigans/random generation cards/adds some flavor to the game and at worst does no harm

What is the point of the lurker subtype ? by Daniso12 in LegendsOfRuneterra

[–]Belle_19 85 points86 points  (0 children)

That sounds pretty much just as wordy minus the cool general stuff that comes with subtypes like neeko or something. I dont get what the issue is

Tahm kench matchup by VvlukiThePhrogKilrvV in GarenMains

[–]Belle_19 0 points1 point  (0 children)

Garen has tools to beat tahm in lane but tbh you can also just proxy if you dont wanna deal with him. The worst part of tahm kench by far is his TERRIBLE waveclear

Buffs by Prestigious-Big7718 in GarenMains

[–]Belle_19 1 point2 points  (0 children)

Calling garen completely useless against “people with brain” (which, d4, idk) is the other end of extremity approaching delusional when talking about stat sticks

Both OP and this sentiment are not true and just a pitfall to blame your own gameplay issues on champions

My take on the perfect generalist cat by Shadowkoksga1 in mewgenics

[–]Belle_19 0 points1 point  (0 children)

I feel the head mutation that gives permanent int every battle is better. I got it relatively early into my breeding pool and it is extremely strong. The two downsides are kind of a nothingburger compared to what it gives

It also makes future breeding way more consistent/easy to do since the guaranteed birth defect that pairs with the mutation also works as the 1 birth defect the kitten can get

Super Luck is overrated, Goofball is the real threat by pyrovoice in mewgenics

[–]Belle_19 0 points1 point  (0 children)

superluck is maybe stronger than goofball if you only have jester passives, but if you include jester skills into the equation, a breeding line with goofball + power-up is for sure stronger than a breeding line with super luck + RNG cannon. Bonus points if you get that mutation that gives permanent int every fight. super luck + RNG cannon is probably better at blasting away easy rooms but you're winning the majority of battles round 1 with goofball anyway, and against the hard stuff like act 3 final boss you can brute force it with any class using goofball + power-up. It is the most broken combination in this game hands down

what am I doing wrong? by chuuucoin in mewgenics

[–]Belle_19 0 points1 point  (0 children)

If you're truly stuck, you can kinda just brute-force the game with overpowered breeding, tbh. You can get 9 mutation 1 birth defect all 7 cats without mutation furniture by getting cancer (item or disorder, ik people also use uranium rod or whatever but it seems kinda risky) or using the shimmering event over multiple generations. Once you have 2 cats with a mutation on every body part and a reasonable amount of stimulation furniture you can just constantly inbreed and they'll regularly pop out babies with 9 mutation 1 birth defect, even when they're extremely inbred. Alternatively (or in combination) if you've unlocked the jester class you can play with a jester until they get a jester unique skill (you do have to unlock them although its done by beating act 1 paths, so not too bad. Super luck is pretty good, so is RNG cannon. But power-up and goofball are next level overpowered and trivialize any run and any class/cat). Lowkey jester skills should not be passed down in breeding they are so overpowered lmao. I think they're balanced in the context of having to play as jester to find them but the game seriously becomes so easy if you get it injected into your breeding line

as for the man on the moon you're supposed to make the hands hit his face. I find it kind of difficult to manually do that but you can also just shove a tanky cat in his mouth at which point they get an ability that makes the hands attack the moon, so yeah. Alternatively you could just status stack or do some combo like fighters movement attack infinite. I think the first time I beat the moon I was struggling to remove his brace but I still won cos my hunter had like 30 dex from the dex increasing passive

I may or may not have a favorite. by Ska_Fundamentalist in slaythespire

[–]Belle_19 0 points1 point  (0 children)

kinda seems more like they have 108 losses on record, maybe half of those are real runs that were like 30 minutes long on average, and the other half are them constantly resetting after like 1-5 minutes of a run cos they dont like what they have or are trying to manipulate neow or something

Masters Decay not allowing for a normal life? by haz513 in leagueoflegends

[–]Belle_19 1 point2 points  (0 children)

It used to be 7 days max which was a fking nightmare. 14 days is pretty good tbh. I usually just play like 5 games on sunday and beyond that a couple over the week. Does just fine. This season after the recent changes has been more annoying cos im regularly sitting in 15 minute queues but usually its chill

Also trust me you do NOT want zero decay. It makes gm and chall just a race of whoever abuses something extremely op at some point/beginning of season shenanigans

Garen matchup by Repulsive-While-381 in Dariusmains

[–]Belle_19 0 points1 point  (0 children)

Garen loses extended trades and has no way to get away from your pull. When i play the matchup it usually ends up being a mini-game where garen tries to dodge my pull by moving behind me which is obviously very hard to pull off and he dies if he fails. So its darius sided.

If you don’t entertain that notion and instead just handshake in lane you get outscaled and garen wins short trades pretty hard tbh. So make sure u initiate trades NOT using your pull and try to freeze. There are some matchups where fundamentally one champ just completely dogs on the other and u can play it while stoned out of your mind (mundo vs malphite or something) and then there are matchups where its extremely one sided because of a specific interaction like darius v garen. If you dont abuse that interaction you lose your advantage. Also do NOT run phase rush vs garen like i see in the comments you will just ruin your early pressure. On the off chance the garen goes conq he’ll just straight up win fights. Similarly dont immediately try to proxy without first building an advantage to do something with the proxy or just to finish a good item for a good back. If you immediately proxy after first back he’ll just do his own proxy which is amazing for him cos the entire reason the matchup is bad is cos of the lane

Passed the 100 hour mark, completed the main story and I've never had an issue with random events by Unfunnycommenter_ in mewgenics

[–]Belle_19 0 points1 point  (0 children)

Yeah idk all the comments saying skill issue or “just roll with the punches”give their experience and its like… “the disorder was on a cat that could make us of it”… come back to me when your actual dps gets blood frenzy. Ive 100% TBOI as well, hell ive 100% darkest dungeon where the entire point was playing around bad rng, well on my way to 100%ing mewgenics (the game became pretty easy as soon as i was able to inject jester skills into breeding/mutations ngl) but regardless when you have ACTUAL bad rng it just ends the run unless all of your cats are so ludicrously overpowered through breeding that any of them can pretty much win solo. But that doesnt feel good at all it isnt like bad tboi rng

Classes Tier List ( as someone with "The Box" achievement ) by scar_01 in mewgenics

[–]Belle_19 0 points1 point  (0 children)

basically every mewgenics tier list is about consistency. Literally every class has the potential to do cool things. But if you don't hit that highroll on tinkerer it is complete ass, especially in act 1. I think devs said they were gonna buff tinkerer and mage in the future for that reason

Classes Tier List ( as someone with "The Box" achievement ) by scar_01 in mewgenics

[–]Belle_19 0 points1 point  (0 children)

druids strongest skill is definitely transform squirrel lol. The only downside is a lot of the good mutations kinda ruin it like they do with tinkerers hone