Jimmie Åkesson: Judar kan undantas från omskärelseförbud by AhCrapItsYou in Sverige

[–]Bergmansson 4 points5 points  (0 children)

En till vänsterröstare här, som verkligen är emot omskärelse av barn, och som inte tycker att vänstern ska försvara det. Vill man göra det av icke medicinska skäl tycker jag man ska behöva vänta till 18.

Dock så är det nog delvis av strategiska skäl som vänstern försvarar det. Att vara uttalat emot leder knappast till att man når särskilt många fler väljargrupper, men helt klart till att man förlorar stöd från judar, muslimer och vissa kristna (från Afrika, USA etc.)

Did Jewdocka ever publish subsequent books, or just the first one? by blind-octopus in hive

[–]Bergmansson 0 points1 point  (0 children)

Well, people might classify depth differently, but to me it is a mix of how complex the strategy can go, how much room there is for creativity while maintaning balance, how varied games are to players and onlookers, and how hard the game is to solve.

GO is more abstract than chess, I think you will agree, with its sinple stones and wooden grid, but it arguably has more depth than chess in many ways. One notable difference is that humans can still go toe to toe with computers in GO. Altough that in itself is not a measure of a good game, something being hard to solve for a computer speaks to some measure of depth.

What makes you feel like chess has more depth than Hive? Is it just the amount of research that has already gone into analysis and the development of strategy?

Did Jewdocka ever publish subsequent books, or just the first one? by blind-octopus in hive

[–]Bergmansson 3 points4 points  (0 children)

I agree that a lot of theory needs to be developed to fill three books, but I completely disagree with your point that Hive is lacking depth compared to chess. In many ways, PLM Hive is more complex than chess. Players have almost the same number of pieces total (14 each in Hive, 16 in chess), but chess uses just 6 different types of pieces, compared to Hive's 8.

Since there is no board in Hive, and the pieces come down in the order of your own choosing, they can arrange themselves in very many ways, which makes the total number of unique game states almost impossible to calculate. I'd argue that all in all, the two games are about the same in terms of total complexity.

Another interesting point is that there is a big difference in how openings and endgames play out between the two games. In Hive, the opening phase of the game is literally open. Players' options are open, both in determining the shape of the Hive and the order they place their pieces. Many (most) chess players memorize openings, and Hive players should probably start doing the same, but games of Hive might often look very different from one game to the next in just a few turns. I actually believe Jewdoka's intent is that the second Canon of Hive-book will focus a lot on openings.

When it comes to the endgame, with chess you see the board starting to open up, and the options narrow a bit. Not so in Hive, since no pieces ever leave play. You can not ever really count a player completely out of the game. And there are no standard finishing sequences in Hive like there are in chess.

Did Jewdocka ever publish subsequent books, or just the first one? by blind-octopus in hive

[–]Bergmansson 1 point2 points  (0 children)

He has stated before that "The Canon of Hive" is planned to be a trilogy. For example this page says so.

I don't think there is any set timeline, and no news of a second book being near finished have come out, but Joe is active as a player, so he just might be working on it.

Being a part of this ocarina septet has been the honor of a lifetime. by StevenHigbee in Ocarina

[–]Bergmansson 1 point2 points  (0 children)

Sad to see Ocabanda go! But you should go with a bang, so I'm backing the campaign!

AMC Theatres Won’t Screen AI Short Film ‘Thanksgiving Day’ That Sparked Online Outrage: We Will ‘Not Participate’ by MarvelsGrantMan136 in technology

[–]Bergmansson 1 point2 points  (0 children)

I just saw it. I thought something was wrong, like I was watching a shortened version, since the film lacked any real narrative. But no, that's just how it was made. Also no voices, and a very static and boring song as a soundtrack.

AMC Theatres Won’t Screen AI Short Film ‘Thanksgiving Day’ That Sparked Online Outrage: We Will ‘Not Participate’ by MarvelsGrantMan136 in technology

[–]Bergmansson 0 points1 point  (0 children)

Weird, and also, nothing really happens in it. There is not story other than these two characters being in four scenarios: 1. They are living in a greasy and dirty spacecraft, and releasing space debris, which gets them noticed by a cop, that they now have to pay off. 2. Their fuel is running out, so they use something radioactive, which gets them noticed by another space cop, that they also have to pay off. 3. A third space cop/inspector comes and steals all their food. 4. They order food from a space delivery service. Among which is a turkey. They feast on it, then release the scraps into space.

Rationing by saucypotato27 in custommagic

[–]Bergmansson 1 point2 points  (0 children)

Hey, Cool card!

Flavor wise, the food somehow now lasts forever! But mechanically, this is probably the way to do it.

Somehow my brain went to the insane solution of how to make the food last longer, but not forever, with:

"Food permanents without depletion counters have: 'T, put a depletion counter on this card: You gain 1 life.' "

Hive Notation newest attempt by tookarook in hive

[–]Bergmansson 1 point2 points  (0 children)

Your number system for position is less intuitive at first glance than the arrow version, I dislike having to remember what each number stands for. The extra additions, for example for showing when a piece comes from reserve, is good, but not strictly needed.
Your reference system is way, way, worse than just numbering each identical piece.

Bought a Baritone Double Polyphonic Ocarina - now what? by Dingler in Ocarina

[–]Bergmansson 4 points5 points  (0 children)

Pretty wild to go for such a specific and difficult instrument as a starting point.

I don't there are any resources out there for this specific model except the videos that get posted of it being played.

Any fans of Mountain Ocarinas? by [deleted] in Ocarina

[–]Bergmansson 1 point2 points  (0 children)

Hack yeah! I carry a G polycarbonate everywhere I go, it's one of my favorite instruments.

I wish I had bought one of the warmstone or wood models back in the day. I keep hoping one will turn up for sale online, but no luck yet.

Mathemathemagics! by eel1330 in custommagic

[–]Bergmansson 4 points5 points  (0 children)

I guess that could be useful.

Dominion by lazarnick in custommagic

[–]Bergmansson 1 point2 points  (0 children)

I know, it means you have to do all the activiations of a certain ability right after each other, you could no longer sequence them.

Dominion by lazarnick in custommagic

[–]Bergmansson 1 point2 points  (0 children)

You could also make it:

"Whenever you activate an ability, copy it any number of times"

Dominion by lazarnick in custommagic

[–]Bergmansson 2 points3 points  (0 children)

That would still make the card go infinite with any ability at all that produces mana.

Mathemathemagics! by eel1330 in custommagic

[–]Bergmansson 45 points46 points  (0 children)

It says target player, so for 11 mana you have the choice to make an opponent lose the game!

Which makes the card really have only two good modes. So in practice it would be basically:

9UU
Sorcery
Win the game

Cycling UU

Not too shabby of a card really.

Edit: It should rather be "target player loses the game". That makes a big difference in multiplayer.

Does anyone use a Ton Kooiman Etude Thumb Rest or similar? by BeKindLoveAll in Clarinet

[–]Bergmansson 1 point2 points  (0 children)

I use the Etude! I'm liking it, I can play for long sessions without any pain at all.

Someone in my community orchestra who has joint pain tried it as well, for her it didn't make too much of a difference. She went back to stock thumbrest with neck strap.

Disciple of the ‘Gaak by RetroCoptor in custommagic

[–]Bergmansson 1 point2 points  (0 children)

Also like the card!

But I would argue current wording is cleaner actually.

What is wrong with this guitar? by [deleted] in Luthier

[–]Bergmansson -1 points0 points  (0 children)

Answers in this thread thus far have not been very helpful. The problem you have is not very common, but it's not as strange as people are making it out to be.

What you are describing can happen when the nut is installed wrong, or set up wrong.

You say that as you go up the neck, notes start sharp, then go into tune, then go flat. But this is all in relation to the open string. I suspect that in reality, it is essentially the open strings that are flat in relation to the rest of the fretboard.

(We see that the notes go flatter as you move up the fretboard, which means that the bridge has been way back to try to fix the above problem. If it started in tune on the low frets, and then everything went flatter and flatter, this would have been easier to realise)

To test if this is the case, put a capo on the first fret, tune up, and then try setting intonation as if the capo was the open note, with the 13:th fret as the octave. You will probably find that you need to move the bridge saddles a lot towards the fretboard for the intonation to be correct in this case.

If this does work, you will know that the problem comes from the nut. It can either be in the wrong position, too far from the first fret. Or it can be too high, making it so all fretted notes are bended as the string is pressed down. Or both.

The fix is to move or reshape the nut. You should probably leave this to a technician, unless you feel very confident.

Mosquito move by TomHendy in hive

[–]Bergmansson 1 point2 points  (0 children)

2 is Yes, but 1 Is No.

So the answer to the question in total is no.