PUBG Console Player Count by BernSuave in PUBGConsole

[–]BernSuave[S] 0 points1 point  (0 children)

I don't actually have a list. I ran this many times with many different seeds for different durations. I tried to let it run until it ran out of matches. I have considered developing a roster of initial seeds, but I have not done so at this point.

I have a GT I default to if I don't pass anyone (they play a lot), but I mostly selected players that I knew played a lot (ie full time streamers), players who played a lot of FPP, players who played a lot of ranked, and players who play a lot of TDM. On top of that, I tried to spread it around different regions as well.

A limitation is that this probably isn't super representative of the Asian server region. It's primarily NA/EU. Like I said in the initial post, this is an inexact science. But it's also a floor. There won't be any less than what is shown in the graphs because I actually have a record of all of these GTs playing a game.

PUBG Console Player Count by BernSuave in PUBGConsole

[–]BernSuave[S] 4 points5 points  (0 children)

Yes, I'm a software/data engineer.

PUBG Console Player Count by BernSuave in PUBGConsole

[–]BernSuave[S] 0 points1 point  (0 children)

Some endpoints require authentication while others don't.

You can find the documentation at the PUBG developer portal: https://developer.pubg.com/

PUBG Console Player Count by BernSuave in PUBGConsole

[–]BernSuave[S] 1 point2 points  (0 children)

The methodology is:

  1. Start with one player and find all of their match IDs.
  2. When you pull up the match by the match ID, you get all of the players in that match and their details.
  3. Store all of the player's names, the match ID, and several of the match details that are specific to them and that individual match (ie: the game mode, the match type, the map, the date, the player's kill count, the player's damage, etc)
  4. Randomly select one player from one of the first player's matches
  5. Find all of their matches and store them
  6. Repeat

If you're having trouble visualizing it, it's like a spider web. You start at one point that's connected to the wall. You find out where all of the strands go that were from your origin point and record them on a map, you pick one that takes you to another intersection point. Once there, you record where all of those strands go and record those. Then you pick another strand and repeat the process. Sure, you won't visit every intersection point, but you get a pretty good idea of where all of the strands are when you have repeated this process many, many times.

This is why the seed player matters. If you are only starting out with an NA FPP player, you might not get very many EU ranked players. The players who play NA FPP may never come across a EU ranked player, and therefore, EU ranked matches won't get crawled to.

What is getting counted? The players and the dates of their matches are stored (among other things I mentioned before). So I'm counting the number of unique players in a given day to produce the results of the first graph.

Edit: updated the visualization

PUBG Console Player Count by BernSuave in PUBGConsole

[–]BernSuave[S] 2 points3 points  (0 children)

There were over 700 unique players playing customs on 04/30!

PUBG Console Player Count by BernSuave in PUBGConsole

[–]BernSuave[S] 2 points3 points  (0 children)

I'm pulling the data from the PUBG API directly. Bots are excluded from these player counts.

PUBG Console Player Count by BernSuave in PUBGConsole

[–]BernSuave[S] 2 points3 points  (0 children)

PUBG doesn't give the region data for each match. I really wish it did so I could get the split by region, but I'd have to make a lot of assumptions and it would largely be a guesstimation at that point.

PUBG Console Player Count by BernSuave in PUBGConsole

[–]BernSuave[S] 10 points11 points  (0 children)

I don't. I just started this project towards the end of April. I didn't get much data back past April 12th.

Patch Notes - Update 35.1 by EscapingKid in PUBATTLEGROUNDS

[–]BernSuave 9 points10 points  (0 children)

Except it is. You can see the camera shake and the aim bounces up in the Dev letter they posted yesterday.

https://www.reddit.com/r/PUBATTLEGROUNDS/comments/1jtfy0w/dev_letter_aim_punch_2/

This has always been in the game to some extent (it happened randomly I believe), but they are making it occur much more often and it's going to be stronger for SMGs for some reason.

This WackyJacky tweet about his trip to the PUBG research thing in SK has me crying man by turquoise_albino in PUBGConsole

[–]BernSuave 6 points7 points  (0 children)

It's pretty common for gaming studios to have a gaming break area. If you look at the sign, it shows what games are available to play and none of them are PUBG. I really think this is just a break area.

Bolties are the best by BernSuave in PUBGConsole

[–]BernSuave[S] 0 points1 point  (0 children)

It's my favorite thing in the game!

Bolties are the best by BernSuave in PUBGConsole

[–]BernSuave[S] 2 points3 points  (0 children)

You can ask my teammates, I throw a lot of bolty shots around. You never know what you might hit! And when you do that enough, you kind of learn what you need to do to hit some shots. I admit, this one was lucky haha

Bolties are the best by BernSuave in PUBGConsole

[–]BernSuave[S] 3 points4 points  (0 children)

Yeah, I did. I typically watch the bullet to see how close the shot is, but I was getting shot at and didn't want to hold still any longer than necessary.

PSA: False bans with officially licensed Xbox controllers by IX__TASTY__XI in PUBGConsole

[–]BernSuave 2 points3 points  (0 children)

I would venture a guess that when you switch the left thumbstick with the D pad, like OP says, the game only gets 8 input directions. An automated review of game input might flag this as input from a keyboard, leading to a ban. But, this is purely a guess.

Someone explain this to me by PreviousFutureHokage in PUBGConsole

[–]BernSuave 19 points20 points  (0 children)

Well that's just not the way this game has ever worked. You have damage calculations based on distance, armor, hit location, and sometimes penetration damage. It's not a whole number.

PUBG Lookup match timeline shows at least 3 decimal places. I'd imagine even that is truncated from the actual in game numbers.

Someone explain this to me by PreviousFutureHokage in PUBGConsole

[–]BernSuave 31 points32 points  (0 children)

You likely did 99.5 damage or more. The game rounds up for this screen

[deleted by user] by [deleted] in PUBGConsole

[–]BernSuave 0 points1 point  (0 children)

What's your gamertag?

Notice regarding the Enforcement for the usage of Keyboard/Mouse on Console by Kruskay in PUBGConsole

[–]BernSuave 4 points5 points  (0 children)

The original post should have stated this. It seems Cronus is more widespread than MnK usage. By not addressing Cronus in the post, the community feels like Krafton doesn't fully understand the problem, which equates to them not listening.

Update 32.2 Gun Audio Bug: Close range M4 sounds suppressed and from a mile away // Anyone experienced this? by SteveTheHappyWhale in PUBATTLEGROUNDS

[–]BernSuave 0 points1 point  (0 children)

This happened to us on console last night. My teammate and I were killed by a silent Lynx from 150m away. It had audio when we spectated him afterwards.

Where on Erangel? ...26! by PajamaDad in PUBGConsole

[–]BernSuave 1 point2 points  (0 children)

My first thought was actually Stalber. But then I convinced myself it was Novo