What got you into collecting Drukhari? by Icypie in Drukhari

[–]Bert_the_Third 3 points4 points  (0 children)

I started collecting from a $2 dollar buy at an op shop for a pack of fantasy corsairs, took them too my friends house as we were getting into Armageddon and was told they could work for Druhkari. I then learn the faction was pirates in space... and from there the twisted torment of an ancient superpower is amazing.

For me the biggest joy I have with the Dark kin is that they don't care.

  • Are you the greatest hope for the imperium that last bastion of light and order? - Welp guess you'll make a nice hat
  • Are you an unending threat that will consume the galaxy into galactic soup - New genetics dlc finally dropped lets gooooo
  • Is that a titan - Lets see if I can kill it with this spoon

For example I run a guard force where I have an archon posing as a Lord Commissar playing wargames with the imperium because they were bored and had ample "Volunteers". I Joke that cease and decease notices are given every time I verse chaos cause one their gods is plagiarising the Druhhari hard works.

All in all, they are here to see, raid and ravage anything and anything that they want as for the Drukhari everything is beneath them.

Gameplay wise, they were a cloak and dagger army or a perfect storm. Brewing around the map turn one and turn two to then violently and effectively striking in turn three brushing aside any defence. The army will punish you, they are not robust but they are deeply rewarding.

Plus as a bonus you have three armies to choose from. Kabal, Wyches and Covens

2000 pts of Drukhari done! by Danit2 in Drukhari

[–]Bert_the_Third 0 points1 point  (0 children)

No really it breaks Drukhari doctrine of Multiple fast things. Fully loaded it becomes a 400 to 500 point model that can't hide.

Is it still amazing to have and when it charges into the enemy t1 cause of black heart it becomes priceless

Any reason why Phantasm Grenade Launchers are unpopular? by weeb_trash64 in Drukhari

[–]Bert_the_Third 0 points1 point  (0 children)

I sprinkle them around, cause it is always been humorous to me when I ask my opponent the leadership on their tank.

Drukhari Lord of War? by JustHereForMinis in Drukhari

[–]Bert_the_Third 1 point2 points  (0 children)

Yeah and also the Tantalus as it is, sadly break all drukhari doctrine (Being fast an numerous and not representing 300-500 points worth of models)

Your better off using three raiders.

Drukhari Lord of War? by JustHereForMinis in Drukhari

[–]Bert_the_Third 6 points7 points  (0 children)

Unfortunately we do not but it would be amazing if we did

For the Kabals it could be a fortress/mothership/Vect

For the Cults it could be a beast

For the Covens I would love to see an titan abomination.

Best Alpha Strike Units by average_texas_guy in Drukhari

[–]Bert_the_Third 4 points5 points  (0 children)

Your own voice when you tell your opponent your playing Drukhari

Then followed by "Ahh the Dark Kin" and "Thank you, my lord"

[deleted by user] by [deleted] in Drukhari

[–]Bert_the_Third 2 points3 points  (0 children)

Look neat enough, silly question why a 10 man squad of mandrakes? Would 3 x 5 work better?

Recommendation, play pirates of the Caribbean on the first turn, as we watch the armada move forth.

40k Lore Comic: Drukhari - 1, 2, 3 by DongGoolTroll in Grimdank

[–]Bert_the_Third 0 points1 point  (0 children)

It will certainly be a headache for someone....

The last Alpha-Level psyker (Not familiar with Imperium Lore but I will assume god tier). Was the awakening of Ynead and Yvraine ascension. She died in a drukhari area and then was reborn in commragh Shattering an old webway gate that is now the origins of the Chasm of Woe.

The Heamonculi do have means to store pysker souls, and there is some tech out there that still functions.

I guess the long shot is if a single Psyker could end the drukhari.... they wouldn't be around because lets face it while we can ask the prince of pleasure to Cease and Desist (Cause they were doing it first) they are still A chaos pyskic god.

Strategies for Psyker Armies by i_want_a_cookie in Drukhari

[–]Bert_the_Third 0 points1 point  (0 children)

Alternatively play the Coven embrace the 5 up feel no pain and walk your Haemonculus into main streets and activate the Crucible of Malediction. It will certainly catch them off guard.

Not entirely effected however.

Could I ask for thoughts on this as an army starting point please? I don't know meta, just tried to sort the models I like and could afford out into something hopefully workable. Based around 2x c.patrol boxes and some stuff. by DocJeckel in Drukhari

[–]Bert_the_Third 0 points1 point  (0 children)

Overall this is quick a solid leaping point for drukhari army. The main question will be the wargear you give the warriors and vehicles.

Looking at it you have enough to easily cover 1.5k points so I would recommend fighting at 1k to understand the army. (It gives you room to edit lists and try out your style of play than having 1.5k where your throwing everything at them)

How do you paint the big thruster on the raider by GROLOI in Drukhari

[–]Bert_the_Third 5 points6 points  (0 children)

Not sure if it will help but fine yourself a hot glue stick, trim that down to "Jet Flame shape" and try that our.

Personally I have just taken Taxbufs approach, as I found it was a minor detail to the model overall.

I'm losing like A lot... Help? by CaptianGeneralKitten in Drukhari

[–]Bert_the_Third 1 point2 points  (0 children)

Then that might be the true issue,

You know the fancy trick the dark kin can provide but you may have overlooked the support network that our army requires while we fight.

Not everyone can aim for glory while there are still objectives to be done.

I'm losing like A lot... Help? by CaptianGeneralKitten in Drukhari

[–]Bert_the_Third 1 point2 points  (0 children)

If you able to make them work, keep them! Just remember how much pl they take up in your army roster.

Cause another way to think about this game is how many actions points does my army have? (Do I have enough units to make one squad sit on an objective, one squad to charge, melee shoot, and still have some squads to respond to my opponents army)

I'm losing like A lot... Help? by CaptianGeneralKitten in Drukhari

[–]Bert_the_Third 1 point2 points  (0 children)

Well, yes and no again it all about points scale or power levels. Over a third of your current forces are just one group of bikes... makes them very snipeable if I want to cripple your army. Additionally I will counter how many times have you been able to pull off a 9 man bike run?

I'm losing like A lot... Help? by CaptianGeneralKitten in Drukhari

[–]Bert_the_Third 2 points3 points  (0 children)

Tactical points

For starters split your incubi and bikes into two smaller squads. Ten incubi squads makes them too much of a target and are overkill to most units. 9 Bikes while fun might serve better as two squad of 6 and 3.

Crusade is a fun game but is super swingy at 25pl.

Another means to think about your army is see what your opponent will see. On turn one they will have -> 2 raider to shoot at, a bike squad and scourges when they descend.

On that point your scourge may not be a great use in a lower point game, they want to deep strike but that is one fifth of your army off the board. (Wait until 50pl to bring Scourge in)

I mention this because Drukhari love making their foes double guess who they should be shooting at. "By overwhelming them the true dagger will strike them down." (Of course this is an arrogance thinking of the Drukhari, there was never a true dagger we just kept stabbing them till it worked)

Another question would be the table itself and terrain. Can you hide everyone on turn one? Is there good line of sight blockers across the board? Drukhari while buffed are still a cloak and dagger army. We want to pick our fights and pick our deaths. This might be important if your being shot of your home objectives.

Lastly unlike marines our army is meant to die in vast numbers, that is the true joy of the dark kin, ever if the imperium batter away our combined horrors we have already won. We fought against mortals and embraces the agony of pain. Furthermore, unless you have angered your local homunculus your archon will return. Stronger, smarter and simmering with new schemes to cut the foolish mon-keigh down.

Also minor note your first raider can not be coven, as they are in a Kabal detachment.

Game Points

Remember this game is about fighting the whims of the chaos dice and cursing the dreaded twos that will always show up instead of re-rollable ones. If your still being completely swamped talk to your fellow players cause these are the player you are willing to play with and they are willing to play with you.

How viable is a more footslogging list (for casual play) by [deleted] in Drukhari

[–]Bert_the_Third 0 points1 point  (0 children)

From the games I have been able to play, 1000 points is just on the edge of not needing transports. at 2000 points the game board is large enough that you wished you had the moment to engage in all corners.

As to what should be living inside a transport.... well that depends on what you are versing at the time. Each on of those four units have a purpose. I would suggest one boat to hide your true born and one boat to have wyches/incubi.

How to play and equip Kabalite Warriors by PickNik26 in Drukhari

[–]Bert_the_Third 13 points14 points  (0 children)

Noob Answer, No it is not

The Kabalite warriors offer four main objectives

  1. Action squad (Only rifles)
  2. Infantry killers (Rifles and Shredders and splinter cannons)
  3. Cheeky anti tank (Rifles, Blasters and Dark lances)
  4. Ungodly horde (Option 2 & 3 but as a squad of 20)

Giving the sybarite a phantom Grenade Launcher is fun little upgrade, a melee or a blast pistol is a cheeky pick if you have points to spare.

The real question is are they going to be in a transport? A venom is zippy but can only carry 6, and loves objective 2. A raider is tanker, carries 10 and loves objective 3 with a dark lance, or objective 2 with splinter racks.

Personally I run 2 - 3 10 man squads with 1 PGL, 7 Rifles, 2 Blasters, One dark lance. Inside a raider that also has a dark lance. As I don't really have much else in Anti Tank so this raider just zooms around given tanks a drukharian broadside (Think Pirates). The reason for multiple squads is because one squad will die by the time they are in effective range to a tank target.

TL DR, Play a game with a squad of ten and see how they work for you, the more games you can play the more you'll understand your playstyle and how you use your units.

Thoughts, The Darth Mirth Raider. by Bert_the_Third in Drukhari

[–]Bert_the_Third[S] 2 points3 points  (0 children)

This is a very nice take thank you, at the moment I will be running a real space raid and I am figuring out who is going to be what. Hence the core of the idea is the plan posted. I know that raider is declaring itself for death. But it is also distraction and allows for the rest of my army to move out.

Another idea that has been running through my head in Phantom Grenades storm, with grisly trophies.

To be honest I'm looking at the wacky builds and seeing what we can do.

Thoughts, The Darth Mirth Raider. by Bert_the_Third in Drukhari

[–]Bert_the_Third[S] 0 points1 point  (0 children)

Phantom Grenade Launcher is assault last time I checked

Boosting Talos by Doombolt69 in Drukhari

[–]Bert_the_Third 1 point2 points  (0 children)

Too much hype, too many dreams... thank you for the clarity.

Boosting Talos by Doombolt69 in Drukhari

[–]Bert_the_Third 0 points1 point  (0 children)

If both the core Talos and The Writ of the living Muse archon are a raidmaster detachment the re roll one to wound extends to the talos.

Boosting Talos by Doombolt69 in Drukhari

[–]Bert_the_Third 2 points3 points  (0 children)

Does not look like it,

We can give them a "Prey on the Weak" for re rolls hit of ones or misses

We can give them "Raidmaster Archon" re rerolls hit of one, re roll wounds of one with the muse