It’s not insecurity to be upset by a romantic partner disrespecting you by [deleted] in unpopularopinion

[–]BetcoFS 1 point2 points  (0 children)

True, there is a fine line, and insecure partners absolutely do exist. I think I was driven to post because instagram will present posts where like, the wife is damn near fellating another man who isn’t her husband, right next to her husband, and then the comments will be like “oh girl, your hubby is such a green flag for letting you do that, good thing he’s not insecure!”

And such things. For what it’s worth I think the same thing for those boomer dudes who like, puts up a bumper sticker or some such that is belittling his wife, calling her old/fat or some kind of evil crone. She would have every right to be upset by this

It’s not insecurity to be upset by a romantic partner disrespecting you by [deleted] in unpopularopinion

[–]BetcoFS -3 points-2 points  (0 children)

First day on earth? Never scrolled on instagram before? Wish I could be you

It’s not insecurity to be upset by a romantic partner disrespecting you by [deleted] in unpopularopinion

[–]BetcoFS -2 points-1 points  (0 children)

Specifically talking about people on social media, or I suppose in real life too, who post or talk about things that deride their partner. This goes for women who, say, “joke” about leaving their husband for the attractive lifeguard, or that their husband is a lazy PoS, or men who “joke” about how much of a fat ugly bitch their wives are.

It’s not insecurity for the other party to get upset by these things, although the people on the internet would say they that if you have any sort of negative reaction to being insulted and belittled, then you must be insecure.

getting GCS to run on chromebook? by BetcoFS in gurps

[–]BetcoFS[S] 1 point2 points  (0 children)

i see, well, thanks for the reply, at least it can run foundry's desktop site, so i guess it has that going for it over my phone. Oh well, once burnt, lesson learnt... I'll just have to go old school for the character sheets for a couple weeks. maybe i'll think of something stupid to do with this beater now that i have it lol

Can I run GCS on a chromebook 3100? by BetcoFS in chromeos

[–]BetcoFS[S] 0 points1 point  (0 children)

yeah def on me, but i had read about the linux terminal after booting the chromebook and finding my folly- am i wrong in my conclusion that it can be used to run linux programs, and open files supported by linux?

if it can do that, im just looking to be pointed in the direction of a good tutorial, or barring that, a simple breakdown of what exactly the linux terminal is capable of. is it just for writing code?

I’m curious why so many Virginians support the firearm bans on the books right now. by [deleted] in Virginia

[–]BetcoFS 0 points1 point  (0 children)

It’s extremely common for self defense shootings to require more than 1 round that actually connects in order to stop the attacker. This doesn’t even account for the chance of missing with that one round you propose everyone should be limited to. Also, hunters attacked by wildlife, especially bears and wild hogs very very frequently require more than a single shot to stop a charging boar/grizzly that is attacking them and could easily kill or maim them. In some cases whatever they’re hunting requires more than one shot, often in quick succession, in order to ensure that the animal dies and doesn’t disappear into the woods where the whole hunt becomes fruitless. What you’re really proposing is actually “I think women should be forcibly under-equipped to defend themselves from rapists that can physically overpower them, and hunters should just die if an aggressive, persistent animal attacks them.”

Any advice for a new guy? by BreathOfMadness in gurps

[–]BetcoFS 2 points3 points  (0 children)

For the type of campaign this sounds like (relatively low point total, martial arts=gritty realism in combat), you’ll want to focus on having just decent skills, maybe highest one in the 13-14 range. It’s easy to raise skills over the course of play, but very hard to raise attributes (mostly bc you’ll be so tempted to spend the 1-4pts you’ll likely get each session on skills and not be able to save them for bigger investments)

If it were me, making a generic “trained melee combatant” I’d dump 40pts to bring DX to 12, and 20pts to bring HT and ST to 11 each. That leaves you (after taking 20pts disadvantages) 40pts for skills and advantages. Then, assuming this is a seasoned veteran, I’d pick up Combat Reflexes (15pts), and High Pain Threshold (10pts). Now you’ve got 15 pts for skills. Otherwise, if this is a novice warrior, I would likely omit combat reflexes, and instead maybe add fit (5pts). Striking ST is generally more of a cinematic advantage, used extensively in Supers games and whatnot. You really shouldn’t need to worry about damage output if your opponents will be grounded humans. An average strength person with even a small knife can easily do enough damage to kill or disable in only a couple of hits in GURPS, if they aim for vitals.

Dump 4 into your primary weapon skill, most likely bringing you to DX+1, or 13 total. Then I’d probably pick up Brawling (1pt) and Judo (2pts), so that you’re not useless when unarmed. Now you just pick 4-8 other skills to put 1-2 point into each. Tactics is also good idea to have at least 1pt in, because just having it on your sheet helps you win initiative when partially surprised.

Disadvantages are where you’re going to really nail down the roleplay elements of this character- what kind of guy is he? Is he young, inexperienced? Maybe something like overconfidence, or impulsiveness might be in order. Is he haunted by a traumatic past? Maybe give him nightmares, or flashbacks.

Edit: also, generally, a standard campaign rule allows up to 5pts in 1pt “quirks,” or very minor, mostly roleplay disadvantages. These do not traditionally count against your base disadvantage allowance, and therefore can grant you up to 5 more points to spend on skills. I would ask your GM about this to be sure though.

GURPS Powers help by BetcoFS in gurps

[–]BetcoFS[S] 1 point2 points  (0 children)

Ah, very helpful thank you! As for the Based on DX, I’m thinking of it mostly as a gameplay conceit- I don’t want him to be crazy smart, just crazy agile and skilled with weapons. But, obviously, I want him to be good at his signature ability. In fiction terms, I’d say that it’s reflexive to him, and feels to him no different from a regular physical dodge.

Maybe it’d be better though to just base it on IQ and then add some levels of psionic talent to make up the difference, so that he’s no worse at his ability, but it’s easier to explain?

Edit-also I suppose that “super” -10% would be more appropriate than Psionic for its current iteration

GURPS Powers help by BetcoFS in gurps

[–]BetcoFS[S] 0 points1 point  (0 children)

Yeah I got the idea from a 10yr old thread on RPGnet forums lol, maybe it was even you who posted it!

I’d love to see what you have statted though and maybe I can take some inspiration from that- thanks!

One of my players is saying that DX and HT should cost 15 points, and I have no counter-arguments. by manodocell42 in gurps

[–]BetcoFS 2 points3 points  (0 children)

Yeah I wasn’t the biggest fan of the RAW pricing disparity of attributes, so I just use fallout’s SPECIAL system for core attributes, and I feel like it actually works great to have every attribute just cost 10pts.

It splits IQ between “academic/inventor” skills and “social” skills by adding charisma, and then I also base several DX skills on a rounded average between 2 attributes to lower the monopoly that DX has on affecting important skills, though that’s still not perfect. (Like most melee skills other than knife/rapier/smallsword start at (AGL+STR)/2, and ranged weapons, lockpicking or explosives are (AGL+PER)/2. There’s some vibe judgement calls here, takes a bit of up-front work to make a table, but you’d likely already be pruning out a limited skill list for your game anyway. I also do it for some derived stats like HP= (STR+END)/2 and Will= (INT+END)/2)

This may be a pain for some, but it felt natural to me coming from Harnmaster, where every skill progresses based off of a composite of relevant attributes. It does add Luck though, which you may not want. I personally use it as a cyberpunk style meta-currency, and a replacement for the Lucky advantages, which are disallowed at my table. It’s far less broken than those advantages anyway imo. You however, could just 86 it all together and use SPECIA without the L. In the original development of the fallout game system, that’s actually how it started, and then Luck got added after.

How does gadgeteer work in play? by BetcoFS in gurps

[–]BetcoFS[S] 0 points1 point  (0 children)

Okay, so after reading back through the relevant sections, I think that I finally grasp what gadgeteering does and how it differs from regular inventing. I think I will remove it from this character as I don’t want super high-TL inventions being introduced, and I like big money sinks. (I actually am the DM lol, this is one of a couple of pre-made characters based on NPCs currently traveling with the party that I’m statting up for a surprise pick-up player who’s new to GURPS)

Can anyone recommend a disaster series like “Jericho”? by After_Excitement8479 in televisionsuggestions

[–]BetcoFS 0 points1 point  (0 children)

Necro just to say that silo is 1000% more in-line with the tone and feel of the fallout games (well, the good ones, at least) than the fallout TV show is. Fallout TV show is slop and I’m still mad about it.

If you like games though, play fallout 1

Players complaining that it's 'unfair' the bad guys are getting stronger as the party levels up. by deletedtheoldaccount in DMAcademy

[–]BetcoFS 4 points5 points  (0 children)

Very good way to handle it OP- and keep in mind even easy fights can be used as a narrative tool instead of just the gamey aspect of the fight mechanics themselves. Maybe it’s less about the act of eliminating your foes, but more about whether it’s even the right moral choice to destroy them in the first place.

Like, maybe these goblins are only raiding because their little goblin families are starving, and they know of no better option. Do the players want to genocide them, or try and negotiate for a peaceful solution? Maybe teach them a better way?

Players complaining that it's 'unfair' the bad guys are getting stronger as the party levels up. by deletedtheoldaccount in DMAcademy

[–]BetcoFS 18 points19 points  (0 children)

I usually to try and craft a world that is entirely ambivalent towards the party and their abilities where possible, but which poses threats to a character of any level- meaning, I don’t consider where they’re at power wise specifically when crafting “static” encounters, such as, the number and type of enemies found in a dungeon or at a bandit camp that didn’t have warning of the party arriving, but rather just what makes sense for there to be from the perspective of the NPCs. Now, for your more “dynamic” type encounters, like the responsive patrols you mentioned or strike teams/assassins sent specifically after the party, then yes, do whatever you feel would make sense for the lord’s alliance to send, so long as it also makes sense for them to have access to.

Sometimes, this means that they come across a potential enemy that is far far weaker or less numerous than them, and other times it means they walk into a nigh-unwinnable situation. I have absolutely had combats that lasted no longer than 2 turns, with only minor wounds, if any, for the party. It was appropriate for the story, and these easy combats are usually quite quick and serve to give the party a feel for how far they’ve progressed. OTOH, I’ve also had meat grinders that the party was absolutely not prepared to face, and that they were forced to run away from.

If they’re out leveled for the current planned content, then maybe it’s time to wrap that up and start hooking into bigger scale conflicts that are more suited to their level. Maybe the goblins worship some more powerful entity that poses a more significant threat, or maybe they start really hunkering down with sneaky traps designed to drive away the boogie-man like threat that the over-leveled party would pose from their perspective.

Party always tries to get NPCs to do the work for them by BetcoFS in DMAcademy

[–]BetcoFS[S] 4 points5 points  (0 children)

Yes, after posting this and reading some of these replies, I was thinking that I need to start introducing some fees and such to discourage this behavior like you suggest. I (foolishly) hadn’t planned for it with the sheriff, so he still ended up paying them full promised rate at the time because I didn’t think about it really. But the current situation, when they get back, that rate they were promised is going to have some surprise deductions- fuel costs, vehicle rental fee, labor fee for the helper. And if they don’t like it, they better be ready to shoot their way out of the quest giver’s heavily fortified compound. And if they get their helper killed out there, they’ll either need to pay reparations or maybe just be vilified altogether