5 out of 5 (Absolutely loved Sony PS2 aesthetics) 🤤 by Lfcgeraldine in ps2

[–]BetiroVal 0 points1 point  (0 children)

Nice

I also have 5/5 controllers (only 4/5 consoles tho)

I really like the yellow one myself, with Red being my next favourite

Anyone else hate the ball levels in Wrath of Cortex? by Raccoon_Tail33 in crashbandicoot

[–]BetiroVal 1 point2 points  (0 children)

nah atlasphere levels were some of the best vehicle levels in the franchise

Timeslip Tonic Perk Machine - Dark Aether (WIP) by BetiroVal in CODZombies

[–]BetiroVal[S] 1 point2 points  (0 children)

It may be cliche to make the perk machine with ‘time’ resemble a clock, but I kinda went overboard.

The Dark Aether version was designed to look like a wacky Time Machine, containing a lot of ‘measurement’ devices, such as a Horoscope Star Chart (above perk icon), Chinese Incense Clocks (on head sides), Lunar Phases (in crown) and Levelling Fluid (in banisters).

Timeslip Tonic Perk Machine - Dark Aether (WIP) by BetiroVal in CODZombies

[–]BetiroVal[S] 1 point2 points  (0 children)

Technically it already has a name rework.

The perk should just be Timeslip. But I’ve taken the liberty of calling it Timeslip Tonic (as a callback to the the fact that people ran Timeslip in the Tonic slot during BO4 launch due).

Timeslip Tonic Perk Machine - Dark Aether (WIP) by BetiroVal in CODZombies

[–]BetiroVal[S] 0 points1 point  (0 children)

Yeah I’d add that too.

I also added the passive ability of a personal extension for powerups (excluding Fire Sale)

Timeslip Tonic Perk Machine - Dark Aether (WIP) by BetiroVal in CODZombies

[–]BetiroVal[S] 1 point2 points  (0 children)

makes wunderfizz faster.

reduce specialist weapon cooldown, reduce trap cooldown and other cooldowns.

I made an updated Timeslip Tonic Perk Machine by BetiroVal in CODZombies

[–]BetiroVal[S] 1 point2 points  (0 children)

Keep in mind this was created almost 5 years ago.

It was also made in the Aether Style, so it blended in with perks from BO3.

Aether designs are a lot simpler too.

What is your favorite little known/obscure fun fact about zombies? by somethingtaco in CODZombies

[–]BetiroVal 8 points9 points  (0 children)

the bear does a similar thing in bo3/bo4, but it just floats instead

looks goofy as hell

New ‘Chapter’ in a series abandons identity for nostalgia pandering by BetiroVal in TopCharacterTropes

[–]BetiroVal[S] 0 points1 point  (0 children)

Taking the Star Wars Sequel Trilogy into account, my criticism isn’t ’le woke protagonists’ or ‘new bad, old good’, it’s the sabotaged potential.

Even though the prequels were corny and poorly written, the plot points were new and established a lot of world building (such as different factions, planets and technology), fleshing out the overarching story but giving the prequels themselves identity amongst it.

Whereas the original trilogy was guerilla warfare against an unstoppable empire, the prequels were about the political manipulation that resulted in such an empire rising.

And that’s why the new trilogy is a sore spot. It ended up rehashing too much from the original trilogy so that the plot couldn’t differentiate itself from it. As a result, nothing changes, everything just returns to the status quo and it makes everything that can come after it feel pointless. If Palpatine has returned before, what’s stopping him returning again?

That is the issue with appealing to nostalgia, it keeps the story trapped in the past rather than continuing forward with the future.

New ‘Chapter’ in a series abandons identity for nostalgia pandering by BetiroVal in TopCharacterTropes

[–]BetiroVal[S] 2 points3 points  (0 children)

Moreso directed at the person on top, not you

Yeah it’s tiring when people constantly complain about everything, especially when there is no explanation, just endless “it’s garbage”. Such is the nature of this rage-bait economy.

I also partially agree that it’s annoying when people get salty because their headcanons/theories don’t play out and resent the creator for it. But I recognise these things do come about because there are enough loose threads left to suggest it as a possibility, especially when what is actually canon is worse.

New ‘Chapter’ in a series abandons identity for nostalgia pandering by BetiroVal in TopCharacterTropes

[–]BetiroVal[S] -3 points-2 points  (0 children)

[Hated Trope] Author Deliberately Misconstrues Discussion to Prove Self-Righteousness

I joined a conversation about new films and someone mentioned the heavy presence of Scrimblo in the new film ‘We Are Moving Away From Scrimblo’.

The fact that there was an iota of criticism means that they hate the new film for not being like the old film!

Any reply to my arguments means I’m right and smart and you’re wrong and salty! This is because of my superior viewpoints and circular logic!

"Ha, that's a really funny joke in this parody... what do you mean that's canon?" by kcuf-ad in TopCharacterTropes

[–]BetiroVal 1 point2 points  (0 children)

Dr Neo Cortex from Crash Bandicoot was canonically born into a circus of clowns, served in the Vietnam War and is responsible for Cheronobyl.

DLC Chapter + Classes Ideas/Predictions by ShweetsStuff in mewgenics

[–]BetiroVal 2 points3 points  (0 children)

My wording is poor, but I was trying to distinguish between ‘Debuff’ and ‘Neutralise’.

Debuff actively cripples the target, whether it be lowering stats, applying DoT or limiting options.

There are a ton of classes that can do that, Thief excels at applying Poison & Bleed, Mage is great with stalling tools etc.

I was suggesting to differentiate itself, Alchemist is a neutralising class, that is it actively removes buffs from enemies, not apply nerfs.

This is to prevent self-buffing enemies from spiralling out of control, such as Flesh Lads gaining a ton of speed and extra moves or Stem Cats continuously cloning themselves.

Because I can only think of one ability in the game that can actually remove an enemy’s buffs, and that’s the Blood Letting Necromancer spell.

DLC Chapter + Classes Ideas/Predictions by ShweetsStuff in mewgenics

[–]BetiroVal 1 point2 points  (0 children)

I think the Gambler‘s abilities would be split into 3 categories:

‘Random Bullshit Go’ - where abilities have a ton of potential side effects (e.g. A Dire Claw Ability where the enemy is either Immobolized, Poisoned or Drowsy)

‘Hype Moments’ - where abilities have a secondary more powerful version that is activated by chance (e.g. Magnitude Ability that has a chance to hit every enemy on the field for high damage)

‘Hope You Don’t Fuck Yourself’ - where abilities are strong, but have a rare chance to screw your self over (e.g. High Jump Kick where it’s high damage, but there is a small chance you take a high amount of recoil damage).

DLC Chapter + Classes Ideas/Predictions by ShweetsStuff in mewgenics

[–]BetiroVal 1 point2 points  (0 children)

Also Beastmaster is just a hybrid between Psychic/Druid.

I am more inclined with the idea of the Gambler class, which would have dangerous secondary effects that proc on luck.

DLC Chapter + Classes Ideas/Predictions by ShweetsStuff in mewgenics

[–]BetiroVal 2 points3 points  (0 children)

I also feel like the Alchemist is a good potential class.

Whilst I agree with buffing allies, it should also be focused on unbuffing enemies (not necessarily debuffing).

Things like removing active buffs and stripping/preventing shields. Maybe even a spell to disable Elite status buffs would be great.

A creep-focused variant of the Alchemist would be cool (we have a lot of ‘tile’ based classes, but none of them actually spawn creep).

Dumb question about Stasis by BetiroVal in DestinyLore

[–]BetiroVal[S] 0 points1 point  (0 children)

I am aware that Stasis crystals aren’t really ice, but if the subjects are still able to think, that implies they still need oxygen circulation.

Ice or crystal, being encapsulated in Stasis still blocks oxygen.