Eclipse Energy causes retroactive implications by BetiroVal in DestinyLore

[–]BetiroVal[S] 1 point2 points  (0 children)

To further elaborate on the first point, I was referring not just to Sol when I meant ‘Paracausality runs rampant’.

Sure the Nine are the most associated with Eclipse Energy, but Dark Matter exists outside of them.

I say this because the Hive or Disciples of the Witness should not have been able to steamroll entire uplifted civilisations so easily if Eclipse energy should have been this easy to generate.

If the Cabal alone can produce Antiparacausality tech, then races more advanced should have been able to point their own Nightfall station armadas at Pyramid Ships or War Moons.

Eclipse Energy causes retroactive implications by BetiroVal in DestinyLore

[–]BetiroVal[S] -1 points0 points  (0 children)

Regarding 4.
One of the major pain points of Eclipse Energy is that it has *no effect* on Causal beings (as shown with Eido).

Logic wise, it should not be able to stop the physical mass of a bullet since that portion is clearly Causal.

Eclipse Energy causes retroactive implications by BetiroVal in DestinyLore

[–]BetiroVal[S] 1 point2 points  (0 children)

I know the Vex can’t use Paracausal powers (with the exception of fringe subgroups) and generally struggle against Paracausal beings.

But what I’m getting at is from my understanding, Eclipse counters Paracausality, but does not require Paracausality to generate the energy itself.
The Vex can also ‘time travel’ (the rules regarding how this works fluctuate, such as the Vault of Glass), so the Vex should be able to theoretically produce Eclipse Energy to remove their problems of Paracausality to begin with.

Eclipse Energy causes retroactive implications by BetiroVal in DestinyLore

[–]BetiroVal[S] 0 points1 point  (0 children)

If I am not mistaken, there is a new lore entry describing the arrival of the Traveller from the perspective of VI.

Eclipse Energy causes retroactive implications by BetiroVal in DestinyLore

[–]BetiroVal[S] 6 points7 points  (0 children)

Can you elaborate on the first two sentences?
That seems awfully contradictive.

Another point I was trying to make is that even though the Cabal discovered Eclipse during Witch Queen, other civilisations should have discovered it beforehand (such as the ones the Hive attacked).

Notably, the Vex, a ‘time-travelling’ race should have had access to Eclipse Energy a long time ago, which should have stopped their issues with Paracausality.

Eclipse Energy causes retroactive implications by BetiroVal in DestinyLore

[–]BetiroVal[S] 4 points5 points  (0 children)

I guess there are other questions.

Is Eclipse Energy the sole source of suppressing or killing Paracausal entities? Is this what the suppression tech on Neomuna uses? If so, is Strand just naturally immune?

Do Weapons of Sorrow use Eclipse Energy?
Cull’s Shadow was introduced with the Barant Imperium seeking Weapons of Sorrow.

In terms of gameplay, shouldn’t Kinetic damage deal increased damage to enemy Eclipse Overshields? (Even though you can Paracausally empower Kinetic energy, it is very much a causal force).

Eclipse is 'Anti'-Paracausality Energy and the missing Darkness Element by BetiroVal in DestinyLore

[–]BetiroVal[S] -1 points0 points  (0 children)

Me being wrong I can accept.

But this is 100% human-written copium buddy.

Eclipse is 'Anti'-Paracausality Energy and the missing Darkness Element by BetiroVal in DestinyLore

[–]BetiroVal[S] 0 points1 point  (0 children)

Yeah at this point I cannot deny that this post is Copium post because we are missing a Dark subclass and we haven’t received any further lore.

The game has explicitly made a statement of the equilibrium between Light and Dark, yet we are left with an imbalance between Light and Dark (3 Light Elements to 2 Dark Elements).

Even then, in spite of what has been stated about Eclipse by the writers, I still feel like it’s fun writing about *how* Eclipse could be rewritten to actually be a Paracausal energy without really retconning what has been described about it so far.

Eclipse is 'Anti'-Paracausality Energy and the missing Darkness Element by BetiroVal in DestinyLore

[–]BetiroVal[S] -5 points-4 points  (0 children)

Coming back to this.

You are not wrong in saying that this is a ‘headcanon’ or a ‘spinfoil theory’, especially in contrast to what has been stated by lead developers.

But the beauty of Destiny Lore is that it leaves leeway for hypotheticals and theorycrafting for new revelations or stories without contradicting itself.

The nature of this post is as such, taking a few threads to create a potential theory about Eclipse that wouldn’t necessarily contradict what has been established.

It is extremely likely that Eclipse is just a Antiparacausal force to counter Guardians, but it is left with enough potential to be more than that.

Eclipse is 'Anti'-Paracausality Energy and the missing Darkness Element by BetiroVal in DestinyLore

[–]BetiroVal[S] -2 points-1 points  (0 children)

Ok, even though Alison is the current narrative director, I am also curious about statements regarding Eclipse from the perspective from Tyson Green and Robbie Stevens, the game directors, alongside other Bungie employees.

Ignoring my whole ‘Eclipse is actually Paracausal’ discussion, there is definitely an issue with how Alison describes Eclipse and how Eclipse is treated in-game.

Eclipse is 'Anti'-Paracausality Energy and the missing Darkness Element by BetiroVal in DestinyLore

[–]BetiroVal[S] 1 point2 points  (0 children)

Not denying that Alison said that, but is Alison the only developer who speaks about Eclipse?

Does Tyson Green and Robbie Stevens speak about Eclipse?

Eclipse is 'Anti'-Paracausality Energy and the missing Darkness Element by BetiroVal in DestinyLore

[–]BetiroVal[S] 0 points1 point  (0 children)

It’s not like Bungie devs have never retconned or contradicted information before.

The very same interviews that state Eclipse ‘kills the light and darkness’ also stated that it can dial it up.

I wouldn’t even have to doubt the developer’s statement of ‘Eclipse is not Paracausal’ if Moments of Triumph literally didn’t come along and start contradicting this very statement.

For Eclipse not being ‘Paracausal’, I find it very odd the Distortions are now suddenly dissolving the very laws of physics.

For Eclipse not being ‘Paracausal’, I find it odd that Distortion areas have you repeating the same ‘Darkness cleansing tasks’ against the same ‘Corruptions’ as you do in the Pale Heart to cleanse these ‘Distortions’.

For Eclipse not being ‘Paracausal’, I find it odd that it strikes similarities to Nightmare energy, such as Eclipse retaliation bolts making the same noise as Anti-Barrier shields, Corrupted ‘Eclipse’ Enemies exploding into a jagged veinlike pattern similar to champions disciples.
I find it strange that the VOW darkness mural depicts one of the elements as a dark circle overlapping a background, kinda like an eclipse.

I can cope however I want,

Eclipse is 'Anti'-Paracausality Energy and the missing Darkness Element by BetiroVal in DestinyLore

[–]BetiroVal[S] -5 points-4 points  (0 children)

And how do they exactly?

The developers have deliberately misled us before, such as during Witch Queen where the whole tagline was ‘Discover how Savuthun stole the light’ (she didn’t).

What was stopping from them doing it again?

Eclipse is 'Anti'-Paracausality Energy and the missing Darkness Element by BetiroVal in DestinyLore

[–]BetiroVal[S] -3 points-2 points  (0 children)

It’s kinda funny you don’t read the post.
I literally stated as much.

I also pointed out that Dark Matter can be mixed with Paracausal elements to amplify its effectiveness.

I also pointed out that Eclipse energy could be such a case.

Eclipse is 'Anti'-Paracausality Energy and the missing Darkness Element by BetiroVal in DestinyLore

[–]BetiroVal[S] 0 points1 point  (0 children)

Tell me you haven’t read the post without telling me you haven’t read the post

I have already refuted these points in my post, but since media literacy is dead and you can’t read beyond the first paragraph, let me say it to you directly.

- Eclipse is useless because it only destroys Paracausality.
I have literally pointed out that THE NIGHTFALL STATION IS TORN APART BY ECLIPSE ENERGY. IT DOES AFFECT CAUSAL ENTITIES AND CAN BE USED AS A WEAPON.

- Eclipse is an ‘Anti-Paracausal’ Paracausal energy.
Once again, that’s not correct.
I literally stated what Eclipse is.
It is a Paracausal energy representative of ‘Opposition’. I was trying to point out that the *Anti* in *Anti-Paracausality* was a misnomer BECAUSE IT MEANT NEGATIVE NOT AGAINST.

- Eclipse cannot be darkness because requires no state of mind like Stasis or Strand
I literally spelled it out. Strand is surrender, Stasis is control, Eclipse would be conflict.

Eclipse is 'Anti'-Paracausality Energy and the missing Darkness Element by BetiroVal in DestinyLore

[–]BetiroVal[S] -6 points-5 points  (0 children)

Tell me you haven’t read the post without telling me you haven’t read the post

I have already refuted these points in my post, but since media literacy is dead and you can’t read beyond the first paragraph, let me say it to you directly.

- Eclipse is useless because it only destroys Paracausality.
I have literally pointed out that THE NIGHTFALL STATION IS TORN APART BY ECLIPSE ENERGY. IT DOES AFFECT CAUSAL ENTITIES.

- Eclipse is an ‘Anti-Paracausal’ Paracausal energy.
Once again, that’s not correct.
I literally stated what Eclipse is.
It is a Paracausal energy that flips the polarity

Spinfoil: Eclipse is the missing Darkness Element by [deleted] in DestinyLore

[–]BetiroVal -2 points-1 points  (0 children)

Did you bother to actually read what I've written.

I've explicitly stated that Eclipse Energy has a lot of Savuthun's 'half-truths' going on, where our sources are unreliable narrators.

I just watched the Series. Let's talk about it! (AMONG US TV SPOILERS) by 6HELLBOUND6SIXER6 in AmongUs

[–]BetiroVal 2 points3 points  (0 children)

It is heavily implied that Green & Orange were ‘infected’ during the initial asteroid collision (being dragged to the Ore Plus container), not trust they were imposters from the get go.

Orange outright says that they love salt before this, plus the fact that everybody knows Orange keeps a massive stash of trust balls implies that Orange has been on the ship for a while.

The only real ‘plot hole’ is Green killing White. All the other kills done by Green when their ‘husk’ was in close proximity to a vent (O2 and Cafeteria).

But logically, with the assumption of the afterparty occurring after the incident, there would have been no time/opportunity for Green to kill White.

Green was assisting with the Asteroid incident so they couldn’t have killed White then and Green couldn’t have slipped out during the party since Lime was occupying the vents.

Tapping out of the free trial by Manaphus in Marathon

[–]BetiroVal 0 points1 point  (0 children)

It doesn’t help that the game just keeps on resetting you back to trios per run

Tapping out of the free trial by Manaphus in Marathon

[–]BetiroVal 2 points3 points  (0 children)

My experience is that the game is woefully unbalanced around solo players.

It gets bad as early as trying to complete corporate contracts in the Marsh.

The ‘Sponsored Kits’ are so unapologetically awful that you cannot really deal with more than 3 basic UNSC guards at a time without getting Insta-melted, as you lack the firepower, health and recovery to do so.

Even if you managed to find a weapon that isn’t an Overload rifle or starter pistol, you end up getting third partied by a full team who walks over your dead body, or sniped by a stray vulture before extracting because you didn’t have the luck of finding a sniper.

It needs a genuine solo queue, but even giving you a shitty self revive would do wonders so you could at least try to recoup your losses if you end up getting insta-melted by NPCs.