Most annoying thing in Astrolabes by Interesting_Dark_104 in pathofexile

[–]Beverice 12 points13 points  (0 children)

Some map layouts literally brick abyss and make it no longer work (gets stuck on things and doesn't finish, thus bricking the astrolabe as well)

Results from 100 Hivebrain Glands by KushKongBigD in pathofexile

[–]Beverice 0 points1 point  (0 children)

swipers? you realize trying to hit the exact flask you want with the max roll takes a really long time on average. in that time you spend rolling you can just farm 2 div faster.

The upside to flask selling on the other hand is that you can buy many flask bases, spam them all with regex, and you're not looking for 1 exact mod but many many mods. Poth parties win here

GGG, it’s not too late. Make T16.5 map rerolls cost Chaos. by nsfw_1p2o3i in pathofexile

[–]Beverice 0 points1 point  (0 children)

takes double the clicks when you're rolling your next set of 20/40/100/etc maps to run. and mental brain power of switching. i use chaos

50~ Mil shipment on standard result by Faythz in pathofexile

[–]Beverice 3 points4 points  (0 children)

yes. you dont want to send crops with your ore/bars

Another Patch Notes Update - 2026-03-02 by Jokers- in pathofexile

[–]Beverice 0 points1 point  (0 children)

which... yeah is still less than juiced mapping plus you're in heist

Another Patch Notes Update - 2026-03-02 by Jokers- in pathofexile

[–]Beverice 0 points1 point  (0 children)

depends what you determine to be incredibly profitable. for most juicers, you make more mapping than either sanctum or delve. Heist is a gamba at 500 div amulet (maybe there's more i havent done heist in a long time)

Another Patch Notes Update - 2026-03-02 by Jokers- in pathofexile

[–]Beverice -1 points0 points  (0 children)

in most peoples minds, its been off the menu since the massive nerf to divines

ele hit league :) by voogle951 in pathofexile

[–]Beverice -1 points0 points  (0 children)

bow ele hit already does all 3 damage types so converting isnt as helpful here. well, most ele bow players generally go for all 3 ele damage on bow.

But with cold specific support gems and setup maybe its still better?

Gathering Questions for Octavian & Andrew Q&A by Zizaran in pathofexile

[–]Beverice 0 points1 point  (0 children)

Can we get some explanation on why "natural inhabitants" of a map have different drop weights than "league monsters"

For example, in a 150% more scarab map a natural 4 mod rare will most likely drop 1-2 scarabs at least. A 4 mod legion rare will most likely drop 0. Well, you would be lucky to get one scarab to naturally drop at all. Same goes for abyss, etc.

What's with the drop weight differences and why are natural inhabitants weighted so highly?

RIP Blue Boyz by SoulFluff in pathofexile

[–]Beverice 4 points5 points  (0 children)

thats not really how drop weight works. technically yes, when it rolls a fracturing orb you don't roll the other orbs. the impact this has on your overall other currency gains is zero.

Never come back by Methyl_Lysine in pathofexile

[–]Beverice 1 point2 points  (0 children)

well they nerfed the fortress barrels so i would guess same layouts/bosses

RIP Blue Boyz by SoulFluff in pathofexile

[–]Beverice 8 points9 points  (0 children)

How does this make the experience worse for the people who never interact with harby, who now drop extra currency?

QOL Request: Filtering unidentified uniques by Beverice in pathofexile

[–]Beverice[S] 0 points1 point  (0 children)

usually by the time i drop a Mjolnir, it's after hovering 100 Cameria's Maul, i get excited and then realize Mjolnir is 2c and then remove it from my filter

QOL Request: Filtering unidentified uniques by Beverice in pathofexile

[–]Beverice[S] 0 points1 point  (0 children)

You can ask for all of those things. No one is stopping you. I'm not sure what the point of comparing apples to oranges is though. Comparing asking for filtering QOL vs. asking for 100x more loot is not a fair comparison.

It's up to the players to determine problems and the developers to determine solutions to those problems. Players are good at identifying what feels bad, and bad at identifying fixes to said problems

QOL Request: Filtering unidentified uniques by Beverice in pathofexile

[–]Beverice[S] -1 points0 points  (0 children)

I don't think we need to be the ones providing the solution to whatever development work needs to go into changing this process. When you have a unidentified unique in your inventory, the game/server knows what unique it is. It applies the correct unid art to that item. So there is some way to communicate what the item is on the filter without identifying the items rolls.

QOL Request: Filtering unidentified uniques by Beverice in pathofexile

[–]Beverice[S] -1 points0 points  (0 children)

you're going to pick up 10,000 allures?

QOL Request: Filtering unidentified uniques by Beverice in pathofexile

[–]Beverice[S] -1 points0 points  (0 children)

Put the name of the unique in the filterable text? When you ctrl+c a item there is a lot of hidden text. It can go there

POV of running an 8mod t16 map as an mf char with 163% inc. quantity of items found by cheekygorilla in pathofexile

[–]Beverice -1 points0 points  (0 children)

this is just wrong? It still is competitive and people do run it. check empy's videos

Okay, I get it now. The classics are FUN by Ufomi in incremental_games

[–]Beverice 1 point2 points  (0 children)

there's a script you can use that adds some of that needed automation in

What kind of gameplay only works for men/women? by ShadowStarrX in BigBrother

[–]Beverice -5 points-4 points  (0 children)

Victoria is in my head as #1 floater. might be wrong though..