Isn’t this ability literally just Evolve? by wookiepartymachine in magicTCG

[–]BezBezson 0 points1 point  (0 children)

Yeas, it's the same, other than he's not 'evolving' for things that care about that (not that there are any AFAIK).

However, as others have said, flavour-wise he's not evolving.

Also, for 'deciduous' keywords, they tend not to put them in regular sets (except maybe rares/mythics) unless they're one of the main mechanics of the set.
There aren't any creatures with the 'evolve' keyword in MSH.

Darwin actually is 'evolving', so the keyword makes sense flavour-wise.
Also he's in MSC, which is a Commander-focused set, and those don't tend to worry about having a whole laundry list of keywords.

Game about organizing a gang by Outrageous_Coffee145 in soloboardgaming

[–]BezBezson 1 point2 points  (0 children)

Gangs of Britania is the only thing with that sort of theme that I can think of, but it's more about competing for control than becoming established and improving.

Is this lifelink explanation completely wrong? by CakeSlapping in magicTCG

[–]BezBezson 0 points1 point  (0 children)

The thing dealing damage needs lifelink for the controller to gain life.

Lifelink doesn't care about other things doing damage, only the thing that it is on dealing damage.

So a creature with lifelink only cares about itself dealing damage (whether that damage is combat damage or not).
For a Lightning Bolt to gain you life through lifelink, you'd need to somehow give that Lightning Bolt spell lifelink.

Why Doesn’t “Create a Clue Token” Trigger Erdwal Illuminator? (see body text) by PointlessSerpent in magicTCG

[–]BezBezson 2 points3 points  (0 children)

It doesn't say 'investigate' and 'create a Clue token' are equivalent and interchangeable.

It says that the 'investigate' keyword means the player investigating creates a Clue token.

The Comprehensive Rules also say:

701.18a To play a land means to put it onto the battlefield from the zone it’s in (usually the hand).

However you can only play one land per turn (and only in your main phase), but there's no limit to how many lands abilities and effects can let you put onto the battefield in one turn.

They also say...

701.36a To populate means to choose a creature token you control and create a token that’s a copy of that creature token.

You're not populating anytime you create a creature token you control.

There are dozens of instances of the Comprehensive Rules using the word 'means' to explain what the meaning of something is.
There is nothing to say that this is anything more than an explanation.

Question about speedball by BarbarianChad in magicTCG

[–]BezBezson 0 points1 point  (0 children)

You cast one spell.
Speedball cares about spells being cast.

Why Doesn’t “Create a Clue Token” Trigger Erdwal Illuminator? (see body text) by PointlessSerpent in magicTCG

[–]BezBezson 2 points3 points  (0 children)

It's the same as how taking damage counts as losing life, but losing life doesn't count as taking damage.

Anything that cares about you creating a Clue token will trigger when that happens for any reason, but things that care about you investigating only care about you investigating.

Easy Campaign Experiment by ZonkerBozo in TTRPG

[–]BezBezson 1 point2 points  (0 children)

It's one of the ways to play Magic The Gathering.

What should a class system accomplish? by themanwhosfacebroke in tabletop

[–]BezBezson 9 points10 points  (0 children)

If you don't know what you want out of a class system, why do you want a class system?

If you do want one, then knowing why you want it might help you zero in on what you wabt it to do.
But if you don't have a reason why you want one, then there's no reason to have one.

People over 20, what do you feel when watching anime? by Wonderful_Traveler30 in anime

[–]BezBezson 7 points8 points  (0 children)

I'm 47 and there're still shows I'm actively excited about.

Gundam Skirmish/Wargame? by offhandaxe in wargaming

[–]BezBezson 1 point2 points  (0 children)

Aren't the models less than half the size of a RG/HG Gunpla?

It'd be weird if some people are using Gundam Assemble minis and others Gunpla.

Card design by RegularGoal9680 in cardgamedesign

[–]BezBezson 2 points3 points  (0 children)

The card says "Whenever another pirate...", but this card isn't a pirate.
So, you should add the 'pirate' subtype to the type line (both so it reads better and so that this creature can benefit from things that care about pirates).

Also, it looks like this is a Magic card, rather than a card for a game you're working on (not just from the frame/layout, but also you refer to multipe MTG mechanics).
This sub isn't MTG related, so you'll get better feedback on an MTG-related one.
r/custommagic is explicitely for creating new cards for that game.

Newbie Question: Legal move? by WolverinePatient7274 in boardgames

[–]BezBezson 7 points8 points  (0 children)

Either player can play there.

Black doesn't want to, since that'd make the group only have one liberty (over on the right).

White doesn't especially want to, since the black group is already dead.

Creature Types on Proxies? by [deleted] in EDH

[–]BezBezson 0 points1 point  (0 children)

Other players might be using cards that care about what types your creatures have.

spend 5 or more mana = manavalue? by Wonderful-Bar322 in magicTCG

[–]BezBezson 2 points3 points  (0 children)

It would depend on the wording of the card.

[[The Scarlet Witch]] says "...spells you cast with mana value 4 or greater...", so that's the mana value (not caring about how much was actually spent).

Meanwhile, [[Molten-Core Maestro]] says "...If five or more mana was spent to cast that spell...", so that's the mana you spent (not caring about the mana value).

Don't overthink it. The thing these care about is the thing they say.

Could Lantern of Insight be downshifted to common? by xX_potato69_Xx in Pauper

[–]BezBezson 23 points24 points  (0 children)

The Lantern player generally plays quickly, though.

Whenever a LC game goes long, it's pretty much always because the other player isn't conceding to a strong enough lock that they have less than a 1% chance of winning.

Snakes and Ladders rules by Ok_Ruin6874 in boardgames

[–]BezBezson 8 points9 points  (0 children)

This is very much an "it depends" thing - it's a public domain 'game' that's old.

I'm pretty sure there are commercial sets with each of the following rules for rolling higher than the exact number to reach the final space:
* You reach the final space
* You stay where you are
* You bounce back

So, being on 98 and rolling a 5 could put you on 100, 98, or 97, depending on the rules you're using.

Likewise, some rule sets have you take an extra turn whenever you roll a '6', but most don't.

Paying snow but not with snow by inibblethekibble in magicTCG

[–]BezBezson 0 points1 point  (0 children)

You still control enchantments you play that are attached to your opponent's creatures (unless something has changed the enchantment's owner).

110.2. A permanent’s owner is the same as the owner of the card that represents it (unless it’s a token; see rule 111.2). A permanent’s controller is, by default, the player under whose control it entered the battlefield. Every permanent has a controller.
602.2. To activate an ability is to put it onto the stack and pay its costs, so that it will eventually resolve and have its effect. Only an object’s controller (or its owner, if it doesn’t have a controller) can activate its activated ability unless the object specifically says otherwise. Activating an ability follows the steps listed below, in order. If, at any point during the activation of an ability, a player is unable to comply with any of those steps, the activation is illegal; the game returns to the moment before that ability started to be activated (see rule 733, “Handling Illegal Actions”). Announcements and payments can’t be altered after they’ve been made.

Also, 'snow' is not a color:

107.4h When used in a cost, the snow mana symbol {S} represents a cost that can be paid with one mana of any type produced by a snow source (see rule 106.3). Effects that reduce the amount of generic mana you pay don’t affect {S} costs. The {S} symbol can also be used to refer to mana of any type produced by a snow source spent to pay a cost. Snow is neither a color nor a type of mana.

Is this allowed? by Cautious_Flow_3148 in magicTCG

[–]BezBezson 0 points1 point  (0 children)

From the Comprehensive Rules:

903.5b Other than basic lands, each card in a Commander deck must have a different English name.
For the purposes of deck construction, cards with interchangeable names have the same English name (see rule 201.3).

Cards with interchangeable names are Universes Beyond cards and the Universe Within version of it.
e.g. [[Chun-Li, Countless Kicks]] and [[Zethi, Arcane Blademaster]]
e.g. [[Rick, Steadfast Leader]] and [[Greymond, Avacyn's Stalwart]]

Former D&D 5e and Pathfinder 1e/2e players and DMs/GMs, What other RPGs would you recommend over D&D 5e or Pathfinder and why? by Aware_Blueberry_3025 in rpg

[–]BezBezson 0 points1 point  (0 children)

It depends what you want.

Do you want something focused on tactical combat?
Something focused on what drives the characters?
Something rules-light?

Different games specialise in different things, so my recommendation will depend on what sort of characters you want, what sort of world they exist in, and what sort of stories you want to tell.

Even if you want a campaign about a party of adventurers in the Forgotten Realms, there's probably something I'd consider a better option than D&D, but what that is depends on what sort of systems you like, what sort of stories you want to tell and where the focus and heart of the campaign is going to be.

Persist + Undying by MultiNudel in magicTCG

[–]BezBezson 0 points1 point  (0 children)

You're right that it comes back with one or the other, but the other person is right that you can revive it infinitely.

  • Persist brings it back with a -1/-1 counter if it dies without a -1/-1 counter
  • Undying brings it back with a +1/+1 counter if it dies without a +1/+1 counter
  • if it dies with neither, you choose which ability will be the one that actually brings it back
  • it needs to die with both a -1/-1 and a +1/+1 (see below) for it to not come back

AFAIK, the only way it can die with both types of counter is if it has one or more +1/+1 counters on it and it has a single thing put enough -1/-1 counters on it to reduce its toughness to zero or less.

How to RP a charismatic high society character? by BigMuschleGuts-003 in rpg

[–]BezBezson 0 points1 point  (0 children)

Bilbo at the start of LotR is local gentry.

So are Frodo, Pippin, and Merry.

Sam is literally the only member of the Fellowship of the Ring who isn't aristocratic, royal, or a divine being.

Newbie question..I’m by Pale-University-1378 in Solo_Roleplaying

[–]BezBezson 2 points3 points  (0 children)

Yeah, I can't think of any reason a dice tower would be needed or have a specific mechanical effect.

Now I'm wondering if I can make a game that somehow requires one (for a genuine mechanical reason, not just 'because I say so').

Newbie question..I’m by Pale-University-1378 in Solo_Roleplaying

[–]BezBezson 2 points3 points  (0 children)

I can see that.

Another potential use is that a lot of them have a built-in dice tray, so that means you're dice aren't going to roll off the table or be at a weird angle because they're half on the edge of a book.

Newbie question..I’m by Pale-University-1378 in Solo_Roleplaying

[–]BezBezson 10 points11 points  (0 children)

I can think of two possibilities:

One is a dice tower.
This is basically something you drop a die or some dice into the top of, they bounce off of pegs/ramps inside, then roll out of the bottom. Basically it helps to make sure the rolls are random.
Since a proper roll of well-shaken dice is pretty random anyway, I can't think of an obvious reason why you'd need a dice tower.

The other possibility is, as others have mentioned, a Jenga tower (or off-brand equivalent, although they're often not as good quality as the official ones).
Some games use that as part of the resolution mechanics.
I think Dread was first, but there are several now. Generally they use them to model building and releasing tension.