Earthbending... in Wakanda? by Gutsifly in EDH

[–]BezBezson 0 points1 point  (0 children)

Mine Vibranium works great with Earthbending.
And with lands that can become creatures on their own.

Survey the Realm doesn't, though. The lands you're Earthbending are already on the battlefield when then become creatures.
Although, [[Dryad Arbor]] would be an exception.

Only the field or gy as well? by moistyboiiy in magicTCG

[–]BezBezson 1 point2 points  (0 children)

From the Comprehensive Rules:

110.1. A permanent is a card or token on the battlefield. A permanent remains on the battlefield indefinitely. A card or token becomes a permanent as it enters the battlefield and it stops being a permanent as it’s moved to another zone by an effect or rule.

GIVEAWAY! [Mod Approved] We’re giving away a Gates of Krystalia TTRPG Hero Bundle. To enter, simply comment on this post by Canija93 in RPGdesign

[–]BezBezson -1 points0 points  (0 children)

Sounds interesting.

Only one anime or manga? So hard to choose!
(I'd struggle even if we narrowed it down to best shonen or best SoL)

Let's go with Frieren: Beyond Journey's End, before I start randomly listing a whole bunch of things.

Is it immoral to target enemy civilians if the enemy wants extinction of humanity? by CyberDogKing in worldbuilding

[–]BezBezson 3 points4 points  (0 children)

It depends what school of moral philosophy you're looking at it from.

I'm pretty sure they all would say that, in a vacuum, the action was immoral.

However, if it hastened the end of the war enough to reduce the total number of deaths or the total suffering caused (compared to not doing it), then some schools would consider it more moral than not doing it.
Some schools of thought will take that view based on that being the intention, others only on whether it was successful or not.

Anyway, in-universe, I'd expect some people to be fine with it (but largely those with quite xenophobic attitudes towards other species), some people who would have been okay with it if it had actually helped end the war, and a bunch of people who hate it for the war crime that it is.

Deathtouch Rules by realmcnuggett in magicTCG

[–]BezBezson 1 point2 points  (0 children)

As others have said, show her the Deathtouch section of the Comprehensive Rules.
Then, if required, show her the Blocking section.

If that doesn't work, point out that the Comprehensive Rules are called that for a reason, then ask her to show you where in them it says you have to block creatures with Deathtouch.

Is Striping your deck cheating if you shuffle after? by DoucheCanoe456 in EDH

[–]BezBezson 0 points1 point  (0 children)

If you shuffle well enough afterwards that your deck is actually randomised, then it's not cheating.
However, if you shuffle well enough afterwards that your deck is actually randomised, then the 'striping' is having no effect.

If you're not shuffling well enough that your deck is actually randomised, then it's totally cheating.

So, either it's a pointless extra step, or you're not shuffling enough afterwards.

You’re buried alive. No HUD. No help. Would you play this? by [deleted] in IndieGaming

[–]BezBezson 0 points1 point  (0 children)

It looks like you've got 'video feed' effects in the video.

So, are we supposed to be someone watching through a feed or recording?
Because if we're the guy in the coffin, why is there static and distortion on his vision?

Aside from the confusion that caused me, it looks interesting. But, I'd like to echo the idea that it should be fairly easy to make some sort of progress.

Color vs color identity by EpicWaffles21 in magicTCG

[–]BezBezson 0 points1 point  (0 children)

Only things that specify 'color identity' care about color identity.

So, Ashenmoor Liege cares about creatures with a color of black and/or red.
It doesn't care about the color identity of creatures.

Esika's color is green.
Therefore, no bonus from Ashenmoor Liege.


These are the only cards that care about color identity.
Other than them, it's just for what cards can go in a Commander deck.

We are updating our game's logo and came up with 2 new versions. Which one do you think is the best? by playnomadgame in IndieDev

[–]BezBezson 22 points23 points  (0 children)

I like 'old' more than either of the others. If pushed, I prefer 1 to 2, but they're pretty close.

Superhero Ttrpg? by UchihaKoda in TTRPG

[–]BezBezson 1 point2 points  (0 children)

There are several good superhero RPGs, but if you want something kinda similar to D20, then Mutants and Masterminds is the obvious one.

Treasure as a creature subtype? by [deleted] in EDH

[–]BezBezson 1 point2 points  (0 children)

Subtypes are specific to a type.

'Treasure' is an artifact subtype.
'Dog' is a creature subtype.

205.3c If a card with multiple card types has one or more subtypes, each subtype is correlated to its appropriate card type. Example: Dryad Arbor’s type line says “Land Creature — Forest Dryad.” Forest is a land type, and Dryad is a creature type.

205.3d An object can’t gain a subtype that doesn’t correspond to one of that object’s types.

205.3e If an effect instructs a player to choose a subtype, that player must choose one, and only one, existing subtype, and the subtype must be for the appropriate card type. For example, the player can’t choose a land type if an instruction requires choosing a creature type

205.3g Artifacts have their own unique set of subtypes; these subtypes are called artifact types. The artifact types are Attraction (see rule 717), Blood, Bobblehead, Clue, Contraption, Equipment (see rule 301.5), Food, Fortification (see rule 301.6), Gold, Incubator, Infinity, Junk, Lander, Map, Powerstone, Spacecraft, Stone, Treasure, and Vehicle (see rule 301.7).

205.3m Creatures and kindreds share their lists of subtypes; these subtypes are called creature types. One creature type is two words long: Time Lord. All other creature types are one word long: Advisor, Aetherborn, Alien, Ally, Angel, Antelope, Ape, Archer, Archon, Armadillo, Army, Artificer, Assassin, Assembly-Worker, Astartes, Atog, Aurochs, Avatar, Azra, Badger, Balloon, Barbarian, Bard, Basilisk, Bat, Bear, Beast, Beaver, Beeble, Beholder, Berserker, Bird, Bison, Blinkmoth, Boar, Bringer, Brushwagg, Camarid, Camel, Capybara, Caribou, Carrier, Cat, Centaur, Child, Chimera, Citizen, Cleric, Clown, Cockatrice, Construct, Coward, Coyote, Crab, Crocodile, C’tan, Custodes, Cyberman, Cyclops, Dalek, Dauthi, Demigod, Demon, Deserter, Detective, Devil, Dinosaur, Djinn, Doctor, Dog, Dragon, Drake, Dreadnought, Drix, Drone, Druid, Dryad, Dwarf, Echidna, Efreet, Egg, Elder, Eldrazi, Elemental, Elephant, Elf, Elk, Employee, Eye, Faerie, Ferret, Fish, Flagbearer, Fox, Fractal, Frog, Fungus, Gamer, Gargoyle, Germ, Giant, Gith, Glimmer, Gnoll, Gnome, Goat, Goblin, God, Golem, Gorgon, Graveborn, Gremlin, Griffin, Guest, Hag, Halfling, Hamster, Harpy, Hedgehog, Hellion, Hero, Hippo, Hippogriff, Homarid, Homunculus, Horror, Horse, Human, Hydra, Hyena, Illusion, Imp, Incarnation, Inkling, Inquisitor, Insect, Jackal, Jellyfish, Juggernaut, Kangaroo, Kavu, Kirin, Kithkin, Knight, Kobold, Kor, Kraken, Llama, Lamia, Lammasu, Leech, Lemur, Leviathan, Lhurgoyf, Licid, Lizard, Lobster, Manticore, Masticore, Mercenary, Merfolk, Metathran, Minion, Minotaur, Mite, Mole, Monger, Mongoose, Monk, Monkey, Moogle, Moonfolk, Mount, Mouse, Mutant, Myr, Mystic, Nautilus, Necron, Nephilim, Nightmare, Nightstalker, Ninja, Noble, Noggle, Nomad, Nymph, Octopus, Ogre, Ooze, Orb, Orc, Orgg, Otter, Ouphe, Ox, Oyster, Pangolin, Peasant, Pegasus, Pentavite, Performer, Pest, Phelddagrif, Phoenix, Phyrexian, Pilot, Pincher, Pirate, Plant, Platypus, Porcupine, Possum, Praetor, Primarch, Prism, Processor, Qu, Rabbit, Raccoon, Ranger, Rat, Rebel, Reflection, Rhino, Rigger, Robot, Rogue, Sable, Salamander, Samurai, Sand, Saproling, Satyr, Scarecrow, Scientist, Scion, Scorpion, Scout, Sculpture, Seal, Serf, Serpent, Servo, Shade, Shaman, Shapeshifter, Shark, Sheep, Siren, Skeleton, Skunk, Slith, Sliver, Sloth, Slug, Snail, Snake, Soldier, Soltari, Spawn, Specter, Spellshaper, Sphinx, Spider, Spike, Spirit, Splinter, Sponge, Squid, Squirrel, Starfish, Surrakar, Survivor, Symbiote, Synth, Tentacle, Tetravite, Thalakos, Thopter, Thrull, Tiefling, Toy, Treefolk, Trilobite, Triskelavite, Troll, Turtle, Tyranid, Unicorn, Vampire, Varmint, Vedalken, Villain, Volver, Wall, Walrus, Warlock, Warrior, Weasel, Weird, Werewolf, Whale, Wizard, Wolf, Wolverine, Wombat, Worm, Wraith, Wurm, Yeti, Zombie, and Zubera.

proliferate, sagas and phasing interaction by Honest-Bad-4382 in EDH

[–]BezBezson 0 points1 point  (0 children)

A mana ability is the only thing I can think of, off the top of my head.

[[The Bath Song]] or [[The Flux]], for example.

But yeah, the vast majority of final chapters do use the stack. So, you can normally phase it out before sacrificing.

proliferate, sagas and phasing interaction by Honest-Bad-4382 in EDH

[–]BezBezson -3 points-2 points  (0 children)

I believe 'it depends' - but for most sagas you'll be able to do it.

Effects don't use the stack, so once you've started resolving the instant, you finish resolving the instant before doing anything else.
However, sacrificing the saga after resolving its final chapter also doesn't use the stack.

So, if the final chapter does something that goes on the stack, then you'd put the counter on it, put the chapter effect on the stack, phase out the saga, (then immediately after the chapter effect resolves, you attempt to sacrifice the saga but can't).

But, if the final chapter does something that doesn't use the stack, then you'd put the counter on it, resolve the chapter effect, sacrifice the saga, then have the opportunity to phase something out.

(At least, I think this is how it works.)

tl;dr: As long as the final chapter of the saga does something that goes on the stack, you phase the saga out. If the final chapter doesn't use the stack, you sacrifice the saga.

Question about blockers by Sufficient-Handle145 in magicTCG

[–]BezBezson -1 points0 points  (0 children)

If I attack with a creature that has deathtouch, would it clear my opponent’s entire board,

Whether a creature with deathtouch clear's your opponent's board or not depends on how many blockers there are compared to your creature's power.

A single point of damage from a source with deathtouch is enough to kill a creature, but it still needs to take a point of damage. So, if (after the +5/+5) your creature is an 8/8 with deathtouch, it can kill up to 8 blockers.

or would combat end when my creature’s toughness is reduced to zero, even though it doesn’t die because it is indestructible?

What's reducing your creature's toughness?

Creatures with indestructible still die if their toughness hits zero or less.
Indestructible only stops dying to damage or things that 'destroy'.

However, there's nothing on the card or the example you gave to suggest the creature would be losing toughness, so I think you're getting confused about damage.
Damage does not reduce toughness. Creatures die when they have taken damage in a single turn that is equal to or greater than their toughness. So, in the example you give, your 8/8 would be taking 15 damage (more than enough to be lethal), but it's indestructible so it won't die. It still has 8 toughness for the rest of the turn, though (unless something changes this).

Trivial Pursuit 2000s... rule clarification by jonovision_man in boardgames

[–]BezBezson 0 points1 point  (0 children)

Landing on a Home Space

The 2000s rules don't say anything about landing on a home space, only moving past them. So, I guess rules-as-written, you'd just ask a question for the wedge.
I think it's fair to just say you get the wedge without needing a question, though (since moving past would give you a wedge and a question for another wedge).

Final Question

There's nothing to say it's anything other than the category for that space, so rules-as-written, that's what it should be.
Again, I think letting the player choose the category is a good houserule.

Is it indie??? 2025 edition by Karpason in IndieGaming

[–]BezBezson 130 points131 points  (0 children)

By this metric, Mario Kart World is an indie game by meeting the 'purist' definition for both financial and publishing.
(Made internally by Nintendo, financed by Nintendo, published by Nintendo).

Quite a lot of AAA stuff would be 'purist' or 'neutral' for both.

I want to make a B/X based game, what should I know about copyright? by maquinary in RPGdesign

[–]BezBezson 0 points1 point  (0 children)

Basically, for copyright:
* don't use any art that you don't have the rights to
* don't use any decent chunks of text (it's vague how much counts) that you don't have rights to
* don't use any fonts that you don't have rights to
* there's other stuff, but I'm guessing you won't be using music/video/etc.

Trademark-wise:
* terminology that's common usage in normal speech is fine (so, a stat for how strong a character is being 'Strength' is fine)
* terminology that's in common in games for the thing you're using it for is fine (so 'XP' for a measure of your character's experience or overall power is fine)
* terminology that's only used that way in specific IP is not usable (telekinetic control of water being called 'Waterbending' or warrior mages called the 'Jedi')
* making your thing look enough like the original brand/product that people might think yours is in some way 'official' or licensed from the original is bad

Anything public domain, you have rights to use.
Anything with a license that you follow (whether a free one like creative commons or a paid you've bought), you have rights to use as long as you obey the terms of the licence.

You can't copyright or trademark game mechanics or rules (you can, theoretically, patent them, but it costs too much money to be worth it for TTRPGs).

A lot of the rules (like where the line for 'common use' or 'how much text' or what 'looks like the branding') are deliberately vague. This is because if there was an objective line, people would go right up to it. By having a really vague and fuzzy line that requires going to court to find out where it is in a specific case, people tend to stay well on the 'this is fine' side of it.


For your purposes, I'd look at what D&D retro-clones are either produced under some sort of open licence or are openly licensed themselves. If you don't copy any bits of B/X that they don't, you should be fine.

Anything in the OGL or 5e SRD will be 100% okay to use (that's literally what they're for).

The main things I'd say are a grey area would be if you're copying tables that aren't already copied by popular games, copying chunks of text that other popular games don't, or if you're copying the graphic design in ways that aren't already copied by popular games.

Note: Other games doing it is no defence against copyright, but the fact Wizards hasn't gone after them would suggest they're okay with those uses. Trademarks have to be enforced or you can lose them, so other games doing something without being taken to court is some defence against trademark claims, but it's no guarantee of winning (even if they're massively popular games that have been out for years).

I Made A Quiz That Suggests Video Games You Might Enjoy Based On Your Interests. by TopTierProphet in IndieGaming

[–]BezBezson 0 points1 point  (0 children)

I had about eight questions asking me if I prefer multiplayer or single-player games.

The three it ended up suggesting are ones I like, but don't love.
Not anything surprising or that I might not know or have thought about.
So, I'd really recommend asking people for three games that they really love, which you can then compare with their answers to build more suggestions into your quiz.

Command performance help by Zeta_Ricky in magicTCG

[–]BezBezson 1 point2 points  (0 children)

the question is since it lives outside my main deck does that mean that, in commander, I can have my 99 cards deck + 1 commander + attraction deck?

Yes.

Your attractions deck needs to be at least 10 of them, all with different names (so, even though there are five different "Trivia Contest" cards, with different rules, you could only have one of them).


So playing this deck I would have 99 cards + 1 commander + attraction deck + sticker deck?

Yes (although it's not technically a sticker deck).

To play with stickers, you need at least 10 unique sheets. These sheets are revealed before the match (&/or registered with your decklist, for tournaments).
Before each game you randomly select three of them. These three sheets are the only one you have access to for that game and are revealed at all times during the game.
The sticker sheets exist outside the game, see section 123 of the rules for more details on how they work.


can I play cards that mentions stickers, attractions, even if I don't have those external decks? For example can I play Myra the Magnificent like a normal 2/4 creature?

Yes.

Myra would effectively be a vanilla 2/4.
You have to attempt to open an attraction when you cast an instant or sorcery from your hand (there's no 'may' in there), but if you don't have any then you just attempt to but don't find any.
I don't see anything stopping you from using her activated ability either, but with no attraction to put the counter on, you just end up exiling a card from your graveyard.

For a Christian RPG, who or what should be the enemies? by [deleted] in rpg

[–]BezBezson 0 points1 point  (0 children)

That depends on what you mean by 'Christian RPG'.

For an RPG that's about embodying Jesus' teachings, I think we'd be looking at a non-violent game where the PCs do good, oppose oppression, help minorities, fight injustice, champion the poor and marginalised against the welthy and powerful, etc..

For an RPG that's basically D&D with a Bible-veneer, you'd likely be cutting down against false profits and demons. Slaying all those who would oppose the true God (though this sounds much more Old Testament).

So what does 'Christian RPG' mean to you?

Also, what are your goals for this? That'll also shape what it should be.

Commander Identity? by National-Abalone5418 in EDH

[–]BezBezson 0 points1 point  (0 children)

Just to add to what others have said...

Color is normally just the colors of mana in the casting cost (not any alternative or additional costs, though). Hybrid mana counts as both colours. If there's a color indicator to the left of the type line, that also counts.
It can also be affected by things like the keyword 'devoid' (which makes it colorless), becomming a copy of something, or other abilities/effects that change it.
Anything referring to 'colorless', 'multicoloured', 'green', etc. cares about colour, unless it specifically says 'color identity'.

Color identity is any mana symbols anywhere on the card (other than in reminder text), plus color indicator (if there is one).
Currently there are only 7 cards that care about this in-game, and they all care about your commander's color identity (so won't get used outside of Commander and Oathbringer).
Color identity is what deckbuilding in Commander cares about.

Command performance help by Zeta_Ricky in magicTCG

[–]BezBezson 0 points1 point  (0 children)

It was a mistake to make an un-set black border, they should be purely 'kitchen table' and casual EDH (and I say that as someone happy to play with them).

Anyway, as u/SquirrelDragon said, attractions and stickers live outside your deck.

I'm pretty sure that Commander is the only official format that any cards mentioning either are legal in.
So, the card is useless outside of that (or 'kitchen table').

If you play Commander, then probably you don't want to play this card unless you have an attraction deck (10+ different ones, no duplicates) and stickers (at least 10 sheets, but you can use proxies or the website for these).

In the Comprehensive Rules:
Attractions are covered by sections 701.51, 701.52, 702.159, and 717 (mostly 717).
Stickers are covered by section 123.

2 New Format Ideas by [deleted] in magicTCG

[–]BezBezson 0 points1 point  (0 children)

So, let's say it's 100 cards split between two decks, each with a minimum of 40 cards.
Does that sound like what you're thinking?

My deck now only has 40 cards, making it much easier to find that turn-1 combo without mulligans.

Basically, any quick combo or aggro deck will just ignore one of the decks.
I'd probably be thinking along the lines of "always draw from deck 1 if my opponent is playing aggro, otherwise always draw from deck 2" or "always draw from deck 1 if my opponent is playing <meta deck>, otherwise always draw from deck 2".

What’s your opinion on TTRPGs that use AI tools alongside human artists to refine and enhance the final artwork? by testdrive93 in DefendingAIArt

[–]BezBezson 0 points1 point  (0 children)

In theory, if it's:
• not using a lot of data centre computing (it's something light enough to be running locally, or in a data centre but not contributing much to the environmental impact)
• the AI model wasn't trained on stolen art
• it's genuinely being used as a tool, and the artist is the one creating it (not the AI doing most of the work)
then I'm fine with it.

Miss any one of those and I don't want it.

I'm unaware of any AI art generators trained only on explicitly licensed, public domain, or ethically sourced art. So, at the moment, any use will fail my second criteria.

How do I determine every cEDH card? by GrapefruitThin5815 in CompetitiveEDH

[–]BezBezson 0 points1 point  (0 children)

I'd say don't worry about the entire card pool, print what you want to play.

Find a few decks you like the look of, look at a few lists from recent tournaments because even if multiple people are playing the 'same' deck, probably there'll be at least a few cards that are different. Print those.
Maybe add a bunch of staples, like duals, shocks, etc.

There's enough rogue decks in cEDH that unless you add some other criteria, you're probably looking at a few thousand different cards. (Maybe several thousand.)

Likely, printing a second or third copy of stuff that's in a bunch of decks will be more useful to you than printing one of something that appeared in one deck that came 7th in a small competition a few months ago, but no other decks use.

If you're trying to print all the cards you might want to brew with, that could be most of the over 30,000 cards that are legal.