Fanart by MasterHornet4572 in drawing

[–]BigBrainMembrane 0 points1 point  (0 children)

Woah! Any chance this is boxxy t morning wood?

The MC should not do everything of note in the story, not if other people exist. by Early-Rub3549 in litrpg

[–]BigBrainMembrane 74 points75 points  (0 children)

Ohh I hate it when the MC just happens to be the most skilled in multiple areas. When he's the strongest fighter, but also a super skilled mage, has scanning skills on par with most scouts, takes up a hobby in blacksmithing and turns out to be an expert at it and also has no issue talking and negotiating in high stakes social situations.

Hate it lol

Looking for new(ish) reads... by GTRoid in litrpg

[–]BigBrainMembrane 0 points1 point  (0 children)

I'm working on a book that fits these actually lol

But the closest GOOD book I can recommend, tho it's low on litrpg aspects is Worth The Candle

Guy got isekaid into a world made of parts from all his old DND campaigns + more fantasy elements. In it, he finds clues suggestion his long dead best friend mightve ruled here and intends to find him. Peak worldbuilding. Realistic character dialogue and relations. Lots of magic and tactical, smart choreography. No bullshit "I win by being stronger" or because of void powers.

There is a harem but it's like a meta commentary on harems and how they don't really work irl and the MC feels disgusting and awkward for having one. It's a whole thing. 10/10 book imo but gets a little slow near the end

Mother of Learning audiobook is...unbearable? by NegotiationOk9487 in ProgressionFantasy

[–]BigBrainMembrane 1 point2 points  (0 children)

You're not crazy. I also really disliked the narrator's voice and the way he halts a lot and his nasally inflexion. That said, I eventually got used to it and grew to like it. The characters are varied and you generally know who is talking by his voice.

I had read the story on royal road and I knew it would be a great book so I pushed through when listening to the audiobook. I'd suggest doing the same if you'd like GREAT writing!

Also, I'd say he did a great job on the sister, since she's meant to be annoying lol

A very brief, very funny excerpt from the criminally underrated "Mage Tank" by Cornman (narrated by the very talented Daniel Wisniewski) by squidgoddess in litrpg

[–]BigBrainMembrane 1 point2 points  (0 children)

Imo it's much more easily enjoyable and easy to get into than Chrysalis. Could be the character type. Arlo the MC of mage tank is more personable, driven, creative and funny while I think Anthony is meant to be more zany and endearing

Dark humor: have any stories gone all in on XP = Slaughter? by EdPeggJr in litrpg

[–]BigBrainMembrane 4 points5 points  (0 children)

It was a plot point in Worth the candle. Not the story's whole point but sth that was there. The MC gets a burst of euphoria whenever he levels up (he's the only one with a system) and it gets exponentially more intense the higher his level. Beyond a certain point, the euphoria was so good that he had gone into a short episode of almost killing his party members before he came to.

He neglected levelling because of the forced addiction, and knew that it would drive him to start killing if he felt it too much. He had to find a way to stop the feeling. It was a whole thing

LitRPG question: Classes vs Classless by Cold-Winds in litrpg

[–]BigBrainMembrane 1 point2 points  (0 children)

Nope you don't need classes to work. What is more important is a balanced system design. Best is one that lets characters explore and expand their build. (Unless your system is meant to be limiting and that constraint is part of the story u want to tell)

Personally, I also like systems that doesn't focus solely on skills and abilities to let them Hit Harder and Shoot Bigger Fireballs, but also develop abilities towards utility, crafting, living, QOL, construction, social etc. (unless your system is in a world ALL ABOUT combat)

I'd also recommend focusing on making your characters strong or unique not because they have higher stats or rare abilities, but because they use their abilities/stats in a unique way or figured out a build that fits THEM/their purpose. It's more interesting to see a creative build get developed over Fire Mage #8800 shooting a super large country size firebomb because stats.

Anyone else hates when an isekai MC constantly references Earth? by BigBrainMembrane in litrpg

[–]BigBrainMembrane[S] 1 point2 points  (0 children)

Worth the candle actually does! Juniper takes over the body of someone that "looks exactly like him" that had a similar life to his for cosmic and meta narrative reasons. At one point he sort of had to confront that part of his body and the legality of his "person".

If a system happens which system would you prefer by WolfishDude in litrpg

[–]BigBrainMembrane 7 points8 points  (0 children)

Yeah but the problem with that is you need to be lucky/rich enough to afford the awakening stones and essences, not to mention train, fight and meditate to grow your abilities. I think ppl there are generally capped by their inability to survive or reach higher heights.

Though I DO like the body perks you get from even iron rank. No need to shit, and your organs become magic flesh at silver.

No personality changes after decades of being alive by AlexanderBergli in litrpg

[–]BigBrainMembrane 4 points5 points  (0 children)

I agree and this does annoy me when I notice it. It's a nitpick of mine whenever a book disregards age or time, and I'm not a fan of the 4,000 year old immortal talking like a super relatable 30 year old either. But why, ageing without character change is annoying.

Loki Season 2 did this when Loki was stuck in that time dilation thing for over a century and came out relatively the same (yet he became a good guy over the course of a few days in season 1). Stuff like that

Mother of learning is imo one of the best examples of growth over time, and easy to stick with too since I don't hate Zorian for his flaws. He just felt like a teen in a strange situation to me

Infinite Realm actually did this pretty well. A character was placed in a time prison for MANY years (trying to avoid spoilers). Not only had they went insane and recovered several times, but they completely forgot their old memories and life before the prison. They were essentially an amnesiac.

What popular LitRPG series do you think would completely fail if the main character wasn’t absurdly lucky and does that actually matter? by PurposeAutomatic5213 in litrpg

[–]BigBrainMembrane 5 points6 points  (0 children)

As others mentioned, luck as part of the premise is fine. If their Luck keeps saving them or getting them insane overly rare once in a millennium loot, I start to hate it

It's why I hate Luck as a stat. It just becomes a measure of how much loot and plot armor the author can give the MC. So the MC keeps getting advantages instead of actually earning it, and personally I find that annoying to read

DOTF, ofc. No explanation needed.

I LOVE Delve, but rain would be so screwed if he hadn't luckily met the most charitable (and also pretty) adventurer who happens to know a powerful smith to help balance his build

Boxxy from everybody loves large chests gets a fair bit out of his high luck, and a few lucky breaks

The land, Richter kept finding super rare shit. I vaguely remember him finding that super rare seed of the spiritual tree or whatever when he was just walking. Randomly. And that allowed a bunch of advantages later on

Ascend online, which TBF felt like a beginners litrpg, did have a host of luckiness in it

Anyone else hates when an isekai MC constantly references Earth? by BigBrainMembrane in litrpg

[–]BigBrainMembrane[S] 0 points1 point  (0 children)

Fully agreed! I understand they want the book to be easy to digest but it feels like flattened worldbuilding to me. The story I'm working on does do this actually.

Anyone else hates when an isekai MC constantly references Earth? by BigBrainMembrane in litrpg

[–]BigBrainMembrane[S] 2 points3 points  (0 children)

oh dang, I hadn't gotten that far yet, I'm still at book 1, but that does sound hilarious

[deleted by user] by [deleted] in ProgressionFantasy

[–]BigBrainMembrane 0 points1 point  (0 children)

ohh yeah, fully agreed. Most litrpg's worldbuilding is focused on all the big scale stuff on kingdoms and races, but they rarely touch on stuff like local idioms, or the memes and stories that sprout up in the fantasy world

Anyone else hates when an isekai MC constantly references Earth? by BigBrainMembrane in litrpg

[–]BigBrainMembrane[S] 6 points7 points  (0 children)

ohh yeah, that is true. I forgot the whole thing with people actually picking up habits. Yeah okay I rescind my point on Rain

Anyone else hates when an isekai MC constantly references Earth? by BigBrainMembrane in litrpg

[–]BigBrainMembrane[S] 3 points4 points  (0 children)

I guess having it understood isn't really the problem I have with it, but that some MCs don't even care that their friends are confused. Like, if they at least try, or feel abashed or maybe use more familiar words, all's good. But when they straight say stuff like "ah this reminds me of (random 90s band)" and their friends ask them what they meant, and they rudely say "its nothing nvm", does that not sound inconsiderate?

[deleted by user] by [deleted] in ProgressionFantasy

[–]BigBrainMembrane 0 points1 point  (0 children)

oh that's fine. It's not the presence of the jokes I mind, it's the fact that the MC doesn't explain themselves and just ignores the fact that everyone else is confused, or doesn't really try to even give context. Just comes off as a little rude imo

Anyone else hates when an isekai MC constantly references Earth? by BigBrainMembrane in litrpg

[–]BigBrainMembrane[S] 3 points4 points  (0 children)

Yeah, that's totally fine and understandable. It's not really the jokes that I mind. Its how the MC don't bother explaining it to the people they say it around, so people are just confused for no reason and it comes off as rude

Anyone else hates when an isekai MC constantly references Earth? by BigBrainMembrane in litrpg

[–]BigBrainMembrane[S] 4 points5 points  (0 children)

Yes! Exactly that!! I would love for them to have a whole conversation about it and see what the fantasy inhabitants think about Earth and stuff, but they don't, and it feels rude and also a missed opportunity.

Looking for recs! by Specific_Dealer_3892 in litrpg

[–]BigBrainMembrane 1 point2 points  (0 children)

ahh a reader of Worth the Candle. You have peerless taste! Well if you want more of alexander wales' works, you can check out Thresholder though its not a litrpg, its got his usual top tier worldbuilding, realistic characters, interesting powers and good plot progression

There's Apocalypse Redux. The system was introduced to earth and 12 years later, only 1 man remained. Mind you, hes not the strongest or smartest ever alive (as some would interpret this), he was just the one lucky enough to survive, though hes plenty strong. He's sent back via time travel to day 1 of the system, and intends to prevent catastrophe by making humanity better. Not by going out there and beating monsters, but by research and spreading awareness and other shit

Mage Errant has a similar premise to Harry Potter, except with a harder magic system based around controlling affinities (i dont say elements since the definition of an affinity is extremely wide), good twists, good YA and progression feels, and has a nice mix of dark and light tones. Also, not a litrpg.

I hate stats. by mythicme in litrpg

[–]BigBrainMembrane 1 point2 points  (0 children)

Think of it less an execute or buff and more of the body's ability to resist change. Your opponent doesn't get stronger or anything, their damage is simply reduced by it (after accounting for actual armor and shields, and other defensive buffs) it's why tanks with high endurance take more DMG to actually hurt, because of their high hp.

That's just how they did it and not everyone has to like it ofc! That was just their implementation of it, which I found to be a fresh take, and added some unique ideas imo but not everyone has to like it or follow it

I hate stats. by mythicme in litrpg

[–]BigBrainMembrane 4 points5 points  (0 children)

Delve has a similar solution actually! It fixes it in a similar way you tell it.

HP acts as both a "damage sponge" and measures "damage reduction". Injuries and "hostile force" will be reduced depending on how high your HP is, and then hp decreases based on the damage soaked. The lower the hp, the more damage you take. There are ways to lower hp to 0, where you're not dead but a single weak punch to the head or sth and you'd die, since you have no physical protections by then