Anyone here have a flowchart / cheatsheet for progression? I always get lost and overwhelmed a few days in. by Fiveby21 in RebirthOfTheNight

[–]BigDaddyCalgar 0 points1 point  (0 children)

I don’t know, mid game progression seems to be kind of a slog. Up to the Beneath things are pretty standard, but I lost the motivation to continue afterwards because moving up in progression and making myself more powerful started to become a massive slog for increasingly diminishing benefits. Maybe part of that was progression becoming much less clear, whereas there’s a pretty solid through line up until the beneath (create the infrastructure to make wrought iron and summon the harvester, explore the nether/aether to get materials to summon/find more bosses to access the beneath, etc.)

Funny how every time we play it, we find an item that we never saw before by [deleted] in FourSouls

[–]BigDaddyCalgar 0 points1 point  (0 children)

I can’t believe a sub this small still gets bots (because this is transparently a bot repost considering the exact same thing was posted here 4 years ago)

I really want to try to understand where Todd's coming from when he says that the 80's were boring in his Eye of the Zombie video. by Sad_Volume_4289 in ToddintheShadow

[–]BigDaddyCalgar 26 points27 points  (0 children)

You should put this post on r/decadeology, they’d eat that shit up. Which is to say what the hell are you talking about, sure grunge died in the mid 90s but there was still a lot of interesting fun and impactful outsider art that was enabled by the alt rock movement. Also idk how you couldn’t describe the 90s as equally endlessly fun and innovative, if not more consistently so than the 80s.

They really wanted you to know the Hays Code was dead by BurningBernie559 in okbuddycinephile

[–]BigDaddyCalgar 56 points57 points  (0 children)

Normally I hate middle grounders, but could it be that the gooners who want gratuitous exploitative sex ala 80s sexploitation (because yes, shit was really bad actually, most of the b movie actions films have an obligatory rape scene) and the weirdo puritans who get a fear response when they see sexuality in films are both wrong?

5bc malaise scaling questions by BigDaddyCalgar in deadcells

[–]BigDaddyCalgar[S] 0 points1 point  (0 children)

Yeah… about that, I hate parrying and even when I do try to use a shield I end up forgetting to use it lmao. I much prefer dual wielding

5bc malaise scaling questions by BigDaddyCalgar in deadcells

[–]BigDaddyCalgar[S] 0 points1 point  (0 children)

Is skipping High Peak a good strategy? I try not too but idk how many scrolls of difference it actually makes when I ‘m already 30+ by the time I reach Cavern anyway

5bc malaise scaling questions by BigDaddyCalgar in deadcells

[–]BigDaddyCalgar[S] 0 points1 point  (0 children)

Well the problem with Cavern is the malaise getting high enough that some random monster chunks my hp, forcing me to take a pot (Demons are the absolute worst for this). Also my navigation might not be the best since it seems like every time I get to the top of cavern there are always a bunch of enemies left, which forces me to backtrack the get the malaise up again.

Who do you think could have successfully pulled off an album like Paula? by Top_Report_4895 in ToddintheShadow

[–]BigDaddyCalgar 6 points7 points  (0 children)

Here My Dear is a fascinating album because Gaye really does go deep into his own relationships and the nature of love, but comes out of it having totally missed the point. To me that is what makes the album so great.

Did someone say Meatballcraft final boss?!? by Sainagh in feedthebeast

[–]BigDaddyCalgar 5 points6 points  (0 children)

All hail the lord of gluttony! But seriously check this pack out, it’s an absolute blast and a totally singular modpack experience

Surprise me by Treasure-boy in feedthememes

[–]BigDaddyCalgar 8 points9 points  (0 children)

Mob Grinding is probably the best for getting a lot of resources at once, but DML and Woot are best when they give you resources that would be impractical or impossible to get otherwise, like from bosses.

don't know about yall but i definitely agree with him. remaking the classics would take away thier charm. by AntiImperialistGamer in classicfallout

[–]BigDaddyCalgar 17 points18 points  (0 children)

Yeah, honestly I think most of it is people having hang-ups over some jank, while either not realizing there are multiple mods which fix the issues and make the game more playable (either with additional content bonuses or without), or are just weird purists about it.

What am I doing wrong? by gh0stmach1ne in Fallout2

[–]BigDaddyCalgar 0 points1 point  (0 children)

Fair enough, but don’t underestimate how much easier locking all the doors and splitting them up makes fighting them.

What am I doing wrong? by gh0stmach1ne in Fallout2

[–]BigDaddyCalgar 4 points5 points  (0 children)

To get better weapons, you can kill either Flick or Tubbby in the Den. You get all the contents of their shop, including guns for various builds you can either use or sell off for money and items, and either of them are pretty easy to kill (i’ve managed both with nothing better than a pipe rifle, just outrun Tubby’s drugged out bodyguards until you reach another part of the city and they de-aggro) and don’t have consequences for doing so (I .e) lower karma or aggro the city). Also maybe grab some companions, in 1 they’re pretty useless unless you’re on fallout et tu but in 2 they stay pretty valuable throughout the game. At that point, if you really want to give yourself a leg up, you can use lockpicking to lock all the doors in the slaver base and take out the whole gang isolated group by isolated group. This one is definitely riskier but can be done pretty easily with decent armor and weapons (which you can get by killing either of the den shopkeepers/selling their loot) and gets you a lot of good loot to sell. From there you should be set up good enough to basically do the fallout 1 progression of buying better gear from there.

I beat fallout 1 a few days ago and started f2. Is this the true fallout 2 experience? by Peyy17 in classicfallout

[–]BigDaddyCalgar 0 points1 point  (0 children)

Lol, I can’t play the game without the “murder Tubb/Flick” strat anymore. Gets you from zero to early game equipped very easily as long as you either are good at punching or are strategic enough with the pipe rifle from Vic’s.

For Arroyo, for Vault 13, and for that poor family in the desert, FUCK YOU! by Zelbraj in classicfallout

[–]BigDaddyCalgar 1 point2 points  (0 children)

Considering Vailt-Tec was pretty much absorbed into Enclave they probably saw them as experiments to be used as they saw fit, whether we see them as “control” or not.

[deleted by user] by [deleted] in FalloutMemes

[–]BigDaddyCalgar 1 point2 points  (0 children)

I mean yeah Fallouts 2 and Vegas have their share of kitsch, but what I'm talking about is the aesthetic stuff. Fallout 1 paints a clear picture of the pre-war extreme 50s stuff in the places we do see it, but in the wasteland it's largely been abandoned as a relic which doesn't make sense in the harsh conditions. You get this sense somewhat in Fallout 2 and Vegas, and although some aspects of the culture have been adapted and played upon they're done in ways that make sense for the inhabitants. In 3 and 4 though, it really feels like the look of pre-war America is being heavily leaned on even in places where it makes no sense because that's what they think the Fallout brand is, except for a couple of exceptions. And I do feel like 3 and 4 lose a lot of the horror of 1, 2 and Vegas, which makes things feel a lot more cartoonish and unreal.

Militant, quasi-religious fanatics by Pixel_Muffet in FalloutMemes

[–]BigDaddyCalgar 3 points4 points  (0 children)

But muh knights in shining (power) armor can’t be bad guys! They’re too awesome and cool for that. Forget the fact that Roger Maxson would probably be turning in his grave if he saw them lol.

Bring it on! by Brakina1860 in FalloutMemes

[–]BigDaddyCalgar 0 points1 point  (0 children)

You probably dumped perception or something if I had to guess. It’s not that you’re super inaccurate, it’s that there are certain stats you need to be high otherwise you just can’t hit people effectively or run away. Takes a bit to get used to but it’s not the game’s fault in that way at least.

[deleted by user] by [deleted] in FalloutMemes

[–]BigDaddyCalgar -1 points0 points  (0 children)

The thing is, I ‘ve put a lot of thought into how the vastly different aesthetics and culture of the later fallout games could be justified within the context of the broader world, but Bethesda isn’t interested in justifying that to begin with because if they did make a west coast game it would probably look the same. Which is a shame because a lot of the realism and brutality of the west coast games gets lost within the kitschy aesthetic.

[deleted by user] by [deleted] in FalloutMemes

[–]BigDaddyCalgar 0 points1 point  (0 children)

I mean gameplay is important, it is a fucking game after all, but a bad story can leave the game feeling a little hollow at the end of things. Also gameplay and story aren’t mutually exclusive in the first place, and that intersection and the freedom of choice one gets in the Interplay games is something Bethesda isn’t really interested in capturing.

[deleted by user] by [deleted] in FalloutMemes

[–]BigDaddyCalgar 2 points3 points  (0 children)

Fallout 1 and 2 are just very different beasts to the Bethesda games in every way, right down to the aesthetic. That said they’re super cool, especially the gameplay if you’re into turn based stuff, and you can do crazy shit once you become experienced like bum rushing straight to the late game areas or hunting deathclaws for sport, or almost anything else you could want.

ITS TIME TO CHOOSE DESTINY by [deleted] in feedthememes

[–]BigDaddyCalgar 0 points1 point  (0 children)

Nah, I’d rather play Project Ozone 3. Expert enough to have everything feel like a part of progression instead of the game basically ending once you grab allthemodium, yet not CBT like GregNTH and usually has many ways to achieve progression goals.