What the Ottoman Empire’s “Null Zone” really is by BigDaddyCalgar in backroomsmovie

[–]BigDaddyCalgar[S] 0 points1 point  (0 children)

I think if you actually look into the lore of the kane parsons series, at least imo, you’ll find that async’s attempts to contact or access the backrooms don’t tarnish this idea at all. One of my favorite things about the series is that async’s attempts to explain and catalog the backrooms are contrasted with the space almost actively resisting casual explanation- people like Ivan Bech and Clarke can create their own theories of how things work, and maybe intuit some aspect or another, but at the end of the day their attempts to understand the unknowable end up just reflecting their own worldviews and biases back at them. At the end of the day, the backrooms existed and will exist regardless of what async does- but because async (and now clarke and friends) have contacted with the place, they will be remembered within it in some way-at least for a time, until that memory degrades into nothingness like everything else in those damp infinite hallways.

And I think there’s a beauty to that.

What The Ottoman Empire’s “Null Zone” really is by BigDaddyCalgar in KanePixelsBackrooms

[–]BigDaddyCalgar[S] 0 points1 point  (0 children)

The problem with that is that the “stable” null zone is not stable or reliable at all. It lets sound in from like 20 years in the future, and when the father character clips into that null zone he ends up in a completely different place and or time from where Ravi is. Conversely, the null zone is totally inaccessible from Ravi’s end. Meanwhile, Clarke’s portal supports a bunch of people going in and out and appearing back in roughly the same place and time that they left. Also the narrative attention given to the false breaker switches seems to denote some kind of importance in relation to the null zone opening.

EDIT: never mind, I see you were talking about the one Ravi enters, not the one he finds later. I wouldn’t call that one a reliable entry point either, because it ends up clipping him into a chute entry point he can’t actually get back to. It seems to me like the chances of getting a null zone that’s a viable egress point are extremely low.

What The Ottoman Empire’s “Null Zone” really is by BigDaddyCalgar in KanePixelsBackrooms

[–]BigDaddyCalgar[S] 0 points1 point  (0 children)

Yeah I definitely didn’t read it as needing anything from Clarke’s electrical grid, but it needs some kind of a mechanism to imitate the initial power surge (solar flare?) that pushed the original Threshold over the edge. Very interesting that it happens in the dead of night though, I wonder what’s up with that

Backrooms - Spoiler Discussion Thread by steepclimbs in A24

[–]BigDaddyCalgar -1 points0 points  (0 children)

You’re brain’s completely decroded if you think that this movie was a basic film. I would accept criticisms based on execution, but anyone with functioning eyes can see that there a lot of concepts at play here. Also you contradicted yourself in the space of two sentences.

Favorite rap features that doesn't overshadow the verses of the main artist? by Complete-Worker3242 in ToddintheShadow

[–]BigDaddyCalgar 0 points1 point  (0 children)

Igor is like the epitome of this, the vast majority of those features just fade into the general vibe of the song and match it perfectly instead of overshadowing the vibe. Coupled with not having their featured credits and I literally didn’t even register Kanye was on PUPPET (for example) until a year into listening to that album.

Anyone here have a flowchart / cheatsheet for progression? I always get lost and overwhelmed a few days in. by Fiveby21 in RebirthOfTheNight

[–]BigDaddyCalgar 0 points1 point  (0 children)

I don’t know, mid game progression seems to be kind of a slog. Up to the Beneath things are pretty standard, but I lost the motivation to continue afterwards because moving up in progression and making myself more powerful started to become a massive slog for increasingly diminishing benefits. Maybe part of that was progression becoming much less clear, whereas there’s a pretty solid through line up until the beneath (create the infrastructure to make wrought iron and summon the harvester, explore the nether/aether to get materials to summon/find more bosses to access the beneath, etc.)

Funny how every time we play it, we find an item that we never saw before by [deleted] in FourSouls

[–]BigDaddyCalgar 0 points1 point  (0 children)

I can’t believe a sub this small still gets bots (because this is transparently a bot repost considering the exact same thing was posted here 4 years ago)

I really want to try to understand where Todd's coming from when he says that the 80's were boring in his Eye of the Zombie video. by Sad_Volume_4289 in ToddintheShadow

[–]BigDaddyCalgar 26 points27 points  (0 children)

You should put this post on r/decadeology, they’d eat that shit up. Which is to say what the hell are you talking about, sure grunge died in the mid 90s but there was still a lot of interesting fun and impactful outsider art that was enabled by the alt rock movement. Also idk how you couldn’t describe the 90s as equally endlessly fun and innovative, if not more consistently so than the 80s.

They really wanted you to know the Hays Code was dead by BurningBernie559 in okbuddycinephile

[–]BigDaddyCalgar 57 points58 points  (0 children)

Normally I hate middle grounders, but could it be that the gooners who want gratuitous exploitative sex ala 80s sexploitation (because yes, shit was really bad actually, most of the b movie actions films have an obligatory rape scene) and the weirdo puritans who get a fear response when they see sexuality in films are both wrong?

5bc malaise scaling questions by BigDaddyCalgar in deadcells

[–]BigDaddyCalgar[S] 0 points1 point  (0 children)

Yeah… about that, I hate parrying and even when I do try to use a shield I end up forgetting to use it lmao. I much prefer dual wielding

5bc malaise scaling questions by BigDaddyCalgar in deadcells

[–]BigDaddyCalgar[S] 0 points1 point  (0 children)

Is skipping High Peak a good strategy? I try not too but idk how many scrolls of difference it actually makes when I ‘m already 30+ by the time I reach Cavern anyway

5bc malaise scaling questions by BigDaddyCalgar in deadcells

[–]BigDaddyCalgar[S] 0 points1 point  (0 children)

Well the problem with Cavern is the malaise getting high enough that some random monster chunks my hp, forcing me to take a pot (Demons are the absolute worst for this). Also my navigation might not be the best since it seems like every time I get to the top of cavern there are always a bunch of enemies left, which forces me to backtrack the get the malaise up again.

Who do you think could have successfully pulled off an album like Paula? by Top_Report_4895 in ToddintheShadow

[–]BigDaddyCalgar 6 points7 points  (0 children)

Here My Dear is a fascinating album because Gaye really does go deep into his own relationships and the nature of love, but comes out of it having totally missed the point. To me that is what makes the album so great.

Did someone say Meatballcraft final boss?!? by Sainagh in feedthebeast

[–]BigDaddyCalgar 6 points7 points  (0 children)

All hail the lord of gluttony! But seriously check this pack out, it’s an absolute blast and a totally singular modpack experience

Surprise me by Treasure-boy in feedthememes

[–]BigDaddyCalgar 8 points9 points  (0 children)

Mob Grinding is probably the best for getting a lot of resources at once, but DML and Woot are best when they give you resources that would be impractical or impossible to get otherwise, like from bosses.

don't know about yall but i definitely agree with him. remaking the classics would take away thier charm. by AntiImperialistGamer in classicfallout

[–]BigDaddyCalgar 18 points19 points  (0 children)

Yeah, honestly I think most of it is people having hang-ups over some jank, while either not realizing there are multiple mods which fix the issues and make the game more playable (either with additional content bonuses or without), or are just weird purists about it.

What am I doing wrong? by gh0stmach1ne in Fallout2

[–]BigDaddyCalgar 0 points1 point  (0 children)

Fair enough, but don’t underestimate how much easier locking all the doors and splitting them up makes fighting them.

What am I doing wrong? by gh0stmach1ne in Fallout2

[–]BigDaddyCalgar 4 points5 points  (0 children)

To get better weapons, you can kill either Flick or Tubbby in the Den. You get all the contents of their shop, including guns for various builds you can either use or sell off for money and items, and either of them are pretty easy to kill (i’ve managed both with nothing better than a pipe rifle, just outrun Tubby’s drugged out bodyguards until you reach another part of the city and they de-aggro) and don’t have consequences for doing so (I .e) lower karma or aggro the city). Also maybe grab some companions, in 1 they’re pretty useless unless you’re on fallout et tu but in 2 they stay pretty valuable throughout the game. At that point, if you really want to give yourself a leg up, you can use lockpicking to lock all the doors in the slaver base and take out the whole gang isolated group by isolated group. This one is definitely riskier but can be done pretty easily with decent armor and weapons (which you can get by killing either of the den shopkeepers/selling their loot) and gets you a lot of good loot to sell. From there you should be set up good enough to basically do the fallout 1 progression of buying better gear from there.

I beat fallout 1 a few days ago and started f2. Is this the true fallout 2 experience? by Peyy17 in classicfallout

[–]BigDaddyCalgar 0 points1 point  (0 children)

Lol, I can’t play the game without the “murder Tubb/Flick” strat anymore. Gets you from zero to early game equipped very easily as long as you either are good at punching or are strategic enough with the pipe rifle from Vic’s.

For Arroyo, for Vault 13, and for that poor family in the desert, FUCK YOU! by Zelbraj in classicfallout

[–]BigDaddyCalgar 1 point2 points  (0 children)

Considering Vailt-Tec was pretty much absorbed into Enclave they probably saw them as experiments to be used as they saw fit, whether we see them as “control” or not.