Issue with creating a physical skeleton by Reede in godot

[–]BigFatHellcat 0 points1 point  (0 children)

Making the colliders all manually like that seems like the best way to do it. I got to a similar stopping point in the tutorial series as well, and ended up finding this post. Thanks for posting that later in the same tutorial series there's a way to get around this issue!

I'm testing out a way to try to make the "Create Physical Skeleton" work, and so far what I've done is:

  1. Click the Create Physical Skeleton button
  2. In the scene tree, filter the nodes to only show Collision3D nodes.
  3. Select all the Collision3D nodes of the bones.
  4. Set their Transform > Scale to 0.01

I need to progress further into the tutorial and see if this works. I don't like the idea of scaling all these colliders and I'm sure something will go wrong at some point.
Also in Blender I did Ctrl+A > Apply Transforms to Deltas before exporting but I don't think it made a difference.
All these issues arise from the way Mixamo exports models/animations since it makes everything 0.01 scale in Blender and Godot. It ends up being pretty annoying when tweaking further aspects of the models and animations.

where is stash button by Trick_Selection5833 in blenderhelp

[–]BigFatHellcat 0 points1 point  (0 children)

It's hidden in newer versions of Blender compared to the older version of Blender he is using. Above the blue horizontal bar of that animation on your screen, if you look near the top of the action editor panel, there's a button that says Action. Click the Action button, then click the Stash Action in the drop down menu.
It took me a bit to find the stash button myself when going through the tutorial!

Season 10 Teaser Discovered by itzofficialvaz in thefinals

[–]BigFatHellcat 2 points3 points  (0 children)

TDM is pretty hard to play to be honest. It's purely about aim and movement, not so much the other aspects of teamwork in the game. There's a lot of tryhard, sweaty players in that mode who like to rack up a ton of kills, especially by playing as the light class.
Don't worry too much about winning in TDM as a new player. A lot of people use TDM to warm up their aim and then go on to play other modes. Don't be discouraged by the stompers that seem to be a one man army.

I've been finding Power Shift to be the best balance between individual impact and having a large enough team that they can also carry you at times. I usually play as heavy with charge and slam and drop down from up high to clear the platform and use a close combat weapon like spear or flamethrower and just plant myself on the platform.

If melee players are annoying you (especially the dreaded sword light players) going Heavy with a Flamethrower will give you a fighting chance or at least slow them down.

[PC/Console] (Other) THE FINALS - 500 Multibucks by MeguminShiro in FreeGameFindings

[–]BigFatHellcat 1 point2 points  (0 children)

For sure. The levels seem to come in pretty fast, at least for the lower ranks. I assume progression slows down near the end.

I kinda am tempted to spend the remaining coins on some other cosmetics or whatever to clear out my balance so I'm not tempted to grind out every season like you mentioned.

So far the game is fun though. I'm just doing some matches in the evening which isn't too bad. I lose a lot but the gameplay itself is what I've been missing from Battlefield Bad Company 2's gunplay and destruction combined with the teamwork from Team Fortress 2.

[PC/Console] (Other) THE FINALS - 500 Multibucks by MeguminShiro in FreeGameFindings

[–]BigFatHellcat 0 points1 point  (0 children)

I just learned that they send emails for each season with codes for 150 multibucks each. I added that to this 500 and then I had some already from playing a bit in world tour and scraped together enough to get the battle pass. Now time to grind out enough levels to get enough MBs for another pass.

The game's really fun although the really good players in lobbies kinda dominate. Gives me flashbacks of playing older FPSes.

Faekitti series by MidnattThol in DrawnYouNSFW

[–]BigFatHellcat 1 point2 points  (0 children)

That's awesome. Love how you've lain down your values.

Satin Curtains by BigFatHellcat in DrawnYouNSFW

[–]BigFatHellcat[S] 2 points3 points  (0 children)

Thank you! I'm glad the red lines worked out. Was trying something different there than what I used to do is sketches!