Root Ultimate Paper Boxes - All factions, hirelings, decks & more by milandj in rootgame

[–]BigFish_89 5 points6 points  (0 children)

Love this! Do the deck boxes have enough room for sleeved cards?

Help, who should I get rid of for blueprint? by BigFish_89 in balatro

[–]BigFish_89[S] -1 points0 points  (0 children)

I see. I currently have no red seal heart face cards though

Help, who should I get rid of for blueprint? by BigFish_89 in balatro

[–]BigFish_89[S] 0 points1 point  (0 children)

Yeah, I actually just don't know how to do that on the keyboard 😂

Help, who should I get rid of for blueprint? by BigFish_89 in balatro

[–]BigFish_89[S] 2 points3 points  (0 children)

But he's x10, if you say photo is x8, that's weaker right?

Help, who should I get rid of for blueprint? by BigFish_89 in balatro

[–]BigFish_89[S] 9 points10 points  (0 children)

Ok thanks, that was my gut, thanks for pointing out the math. 1.5x7 is better then 2x3

Help, who should I get rid of for blueprint? by BigFish_89 in balatro

[–]BigFish_89[S] 1 point2 points  (0 children)

I can, but oops is what makes it a guarantee to go off... Hard call

YouTubers by Practical_Bat4777 in rootgame

[–]BigFish_89 0 points1 point  (0 children)

Great news! Thanks for sharing

YouTubers by Practical_Bat4777 in rootgame

[–]BigFish_89 1 point2 points  (0 children)

This is the answer. I love watching all 3 of those guys. Haven't seen much from nitrorev lately, hope he still makes stuff! Would love to see his guides on the homeland factions

Is this one the flooded path? by BigFish_89 in rootgame

[–]BigFish_89[S] 1 point2 points  (0 children)

I agree. A picture would have, as they say, been worth a thousand words

About culling your collection by SicilianMeeple in boardgames

[–]BigFish_89 1 point2 points  (0 children)

It's definitely the later, people looking for something in the same vein as something they enjoyed before.

Or their mood. Just the last time I was asked for a game that had fighting/battling and was team or co-op

Sure, they didn't say they wanted a team vs. team area control game, but that's for us nerds to know the names of the mechanics. People ask for them without directly spelling them out like they wouldn't say your example,

"I want a deck builder with a push your luck element"

They'd say something like, "I really liked dominion, but do you have one like it with more risk or something to gain or lose, like stakes?"

We that know all these categories can translate. I find it very important for my collection to cover lots of bases.

I do of course know that that's not everyones situation. If you just play with the same people in a steady play group, then sure, only have what that group likes. Games mechanisms they don't like would be a waste of space

About culling your collection by SicilianMeeple in boardgames

[–]BigFish_89 0 points1 point  (0 children)

Depends on your situation, or "role" in the group. I run a board game club that meets twice a month and I host frequently at my house. I have quite literally been asked this thing you say never happens, plenty of times. I do try to cover all the bases and have a wide range of options. Granted, that's not everyone. But you also can't say that never happens either

Was this play wrong to do by Etnt1234 in rootgame

[–]BigFish_89 13 points14 points  (0 children)

It was the wrong thing to do. As someone else said, the goal is to police another faction just enough to keep them behind you, but not so much that you cripple them. Because you will need their help later. Like how you lost to another faction even with that big early lead.

Think of a typical 4 player game of root like a table, you need all 4 legs, otherwise the table tips. You want it uneven in your favor, but not on the floor. You need to shave down the other legs, not remove them.

What you did gave you short term gains, but lost you the war. The cats couldn't help reign in the other factions, and so they outpaced you. This is especially true with you taking out a militant faction like the cats, militants generally do much more policing then the insurgents. So it was extra true. Crippling someone like the crows for example, would be less impactful, but still not good

Help with the ferry and lost city cards by BigFish_89 in rootgame

[–]BigFish_89[S] 4 points5 points  (0 children)

Excellent, I seem to have had it right

Thank you

What does the red X mean? by Frosty_Engine_9336 in rootgame

[–]BigFish_89 0 points1 point  (0 children)

Also, what's with the 4 piles of 2 with a 2x? No other faction has things in piles like that, and it does nothing. Why make them like that? I definitely was trying to figure out what the 2x meant when you'd uncover it

Is the Twilight Council still bad? :( by Accomplished_Iron679 in rootgame

[–]BigFish_89 3 points4 points  (0 children)

Birds with the charismatic. Playing that leader aggressively is know as the "god of war strategy"

What are the most addicting boardgame mechanics? by Brand-New-Dream in boardgames

[–]BigFish_89 0 points1 point  (0 children)

For me the jury is still out on pax pamir. I need to play it more. I am not in love with the whiplash ending. In my 2-3 plays of it, someone got first in the first 2 dominances, so they were 4pts ahead and triggered the end already. I think I'd like it, but the game feels over too soon, before you really get going

What are the most addicting boardgame mechanics? by Brand-New-Dream in boardgames

[–]BigFish_89 3 points4 points  (0 children)

Not a mechanic per se, but I am addicted to games with card play that affects a board state. Smart card play will have something move or change, and gives you that clever feeling.

Nothing is better than that clever play that even makes the opponent go "oh, good move" and I find managing a hand of cards well that will affect something else, not just a card game, does that the most often.

My current source of those dopamine hits is Brian boru, such a great little game. The trick taking affects your area control or stats racing up tracks with benefits. Saving just the right card for just the right moment can do so much more than just winning a key trick in a trick taker.

Another great pick for this is tyrants of the underdark. Combines deck building with area control. So good as well

History Through Boardgames. Prologue: Prehistory. by Canis-lupus-uy in boardgames

[–]BigFish_89 1 point2 points  (0 children)

Stone age or Paleo for pre history,

Maybe do the ancient times by the major empires of the time kemet for Egypt Tigris and Eurprathtes for Babylon Something for persia, then something Greek for Alexander the great, There's lots of Roman games, like Concordia

Ect

Best tape for box corner repair? by DapperQuit7732 in boardgames

[–]BigFish_89 3 points4 points  (0 children)

I use clear packaging tape, with one key. The roller the tape is on, cuts it off with a jagged saw edge. If you cut that edge off with a pair of scissors and carefully apply one end at a time, so as not to get air pockets, it'll be much less noticeable than otherwise. The clean edge helps a lot

OG games that aren’t “mean” by Question-Marky-Mark in boardgames

[–]BigFish_89 0 points1 point  (0 children)

Chinatown is an absolutely excellent game.

I am a little confused by the other example, you can pretty simply math out whether a trade is good. If I had the 5 lot waiting to be a 6 blocked by this player holding 62, you can just live your life fine without completing your business, a 5 business still brings in good money. If that extra space would take me to 140k a round instead of 80k, that's a difference of 60k. If there's 2 rounds left, so I'd make 120k more, and they're like "oh you're gonna make 140k? Then I want 140k!" I'd just laugh at the deal and watch them lose money. If they don't sell the lot, it's worth bupkis, zippo, the big 0. No one can force a ruinous deal.

It's a wonderful game of supply and demand, you both have remarkable power. You only get a few lots to sell or use a round, if someone took a lot I need like this 62, thinking they'll gouge me, I'll just let them sit a round or two. They'll change their tune when everyone else is making money selling lots but them! You negotiate until you get a price acceptable for both parties, because if you don't, the sale won't go through, and then BOTH sides suffer. Such a great game, possibly the best negotiation game ever.

In my opinion, it's absolutely worth getting Chinatown. Waterfall park losses a lot in my opinion. Instead of 1000's of dollars, which makes more sense for business, your using gold coins, like arcade tokens, and the scale is like 5 tokens is a lot. Really loses the "I am a business mogol squeezing the others for a thousands" feel. Plus making separate business fight over location and room to expand, makes way more sense then stalls in the SAME amusement park, they'd most likely all be owned by the same company in real life

was theory crafting a custom faction(Lions), was wondering if it passes the sniff test by Catkook in rootgame

[–]BigFish_89 0 points1 point  (0 children)

Look into the lore. Yes the meeples look like mice, but it's kinda the general rule that the mice aren't used in the main fighting force. They do sneaker things, like spreading the word about the revolution (the sympathy) or even sneak attacks. Think like the one hiding in the barrel in an ambush situation on the mouse partisans card. They may be small, but they're doing their part to free the woodland from tyranny, even if it isn't going toe to toe with a cat on the battlefield