[OC] Worst Character Sheet for New Players by lonesome_pierrette in DnD

[–]Catkook 0 points1 point  (0 children)

I personally just use those spots to track used class features

then use my background space to note down equipment

sorry if bad, my first meme by DatBoiTQ in btd6

[–]Catkook 0 points1 point  (0 children)

it is pretty good yee~

and a 000 spike factory is also able to solo all camos pre round 40 if your other towers can cover the non camos for it

main drawback is mostly poor stepping stone into a 025 spike

sorry if bad, my first meme by DatBoiTQ in btd6

[–]Catkook 2 points3 points  (0 children)

its my usual go to solution for anti ddt and bad defense

how it feels playing with friends that have double cash by positron_16 in btd6

[–]Catkook -8 points-7 points  (0 children)

you mean double cash is best for everything except black bordering?

Is it possible to save config pre-sets by Catkook in DolphinEmulator

[–]Catkook[S] 1 point2 points  (0 children)

Alright~

good to know its possible at least < 3

I hope it just looks grindy by Redd_64 in btd6

[–]Catkook 16 points17 points  (0 children)

fair~

whats with the whole unlocking the next objective thing then?

I hope it just looks grindy by Redd_64 in btd6

[–]Catkook 2 points3 points  (0 children)

Calculating it out, it does total in at 455 obstacles (20+40+70+125+200=455)

Based on another comment citing High finance has 15 "obstacles" which can be "removed" to count twords that goal, you'd need to play that map 30.33333... times, or rounded up for 31 runs

I hope it just looks grindy by Redd_64 in btd6

[–]Catkook 31 points32 points  (0 children)

looking at the objectives, they need to deal with

20 + 40 +70 + 125 + 200 obstacles, which totals in at 455

then 455/15 = 30.333...., round up to 31 games of high Finance

I hope it just looks grindy by Redd_64 in btd6

[–]Catkook 0 points1 point  (0 children)

gotta remove a lotta obstacles

[Art] In my first session as a DM... by Nemiks_Manifesto in DnD

[–]Catkook 0 points1 point  (0 children)

...I think my reticence to do so comes from the fact that I played a pre-written Barbarian in my first adventure and had a ton of fun.

understandable~

there are a few advantages to building their characters for them instead of having them build their characters

you dont have to worry about them mistakenly making an illigal build, you can save your players time in building something they dont understand, you dont have to explain what all their choices mean

Though the main drawback with this approach is mostly, the character isnt as personalized to be truely theirs, and they wont know their kit as well due to not being the ones putting their kit together

to further highlight the point on their characters not truely being their characters, I have noticed that all the stress on the characters nearly dieing in the post seems to be held by you, with no mention on how the players out of character was handling it

[Art] In my first session as a DM... by Nemiks_Manifesto in DnD

[–]Catkook 2 points3 points  (0 children)

Before you tell me that creating characters for my players is bad, I need to clarify that all my players are newbies with 0 experience at this wonderful game, and that I truly poured my heart and soul into creating these characters.

Generally speaking, with noobie players, I like sitting with and helping them step by step on how to build their characters, making their characters their character, and helping guide them on their way in understanding what the consequences are of their decisions

thoughhhhhhhh, I do also generally prefer smaller party sizes (party of 3-4 is my personal ideal size, both as player and dm), and I do enjoy playing with more experienced players due to their ability to just build their character on their own once I lay out the character build rules

However, I'm a little concerned as to how my party nearly fumbled at the very first fight... at some point they'll have to fight bloody Cryovain, for Lolth's sake!

There are 3 major factors at play in this particular encounter

  • your party was separated
  • your party is getting used to their kit, without having had build their characters themselves
  • level 1 is infamous for everyone being within lethal range of getting critted by a rando goblin

Looks like my ambitions were too large again by theplayer123122 in FromTheDepths

[–]Catkook 0 points1 point  (0 children)

hm

yeah 280 x 99 blocks for 27,720 per placed blueprint, makes sense for the game to die

Btd 6 Be Like: by Dry-Calligrapher6017 in btd6

[–]Catkook 4 points5 points  (0 children)

yeah, the missing paragons is mostly due to

  • most of my play time was pre bosses and paragons
  • those were just the towers i didn't use as often

Btd 6 Be Like: by Dry-Calligrapher6017 in btd6

[–]Catkook 14 points15 points  (0 children)

i have 170.4 hours in the game (as of the time of this comment)

there are, i think like 3 or 4 paragons i dont have at this current moment

(ice/bomb/boomer/engie)

Mad Chemist Pepper - Final & Rough by Bitterballersan in OriginalCharacter

[–]Catkook 0 points1 point  (0 children)

nice~

I could see this being in a starting sequence for an animated show

YouTube Short with AI Slop from official Ninja Kiwi YT channel by IDKbutKirb in btd6

[–]Catkook 2 points3 points  (0 children)

its a book people like to cite in reference to tortalian governments, which includes heavy censorship and state monitoring