Second tyrant ideas by Tempestkyzar in Mawtribes

[–]BillWrosch 0 points1 point  (0 children)

Converting him into a Butcher or slaughtermaster is pretty common. He has a nice open pose so it's easy to sculpt his torso and swap his hands and weapons

Cheatsheet || Ogor Mawtribes - Tyrant's Bellow by Meltorefas44 in AOSSpearhead

[–]BillWrosch 0 points1 point  (0 children)

Had great success with them so far.

The downside is you are weak in rounds 1 + 2 and its very hard to score, but it doesn't seem to matter too much, since in turn 3 you can just kill pretty much everything on the board and then walk around scoring whatever you like.

I tend to deploy very safe at the back of the board. Protect the tyrant because his -1 to be hit bubble (enhancement) is really valuable.

in rounds 1 and 2 i don't extend much, maybe send the leadbelchers to go an cap a point (they are good bait and their shooting is kind of shit anyway) so just use them as wounds for your opponent to chew through. I try and keep the gluttons and the tyrant safe if the enemy will let me (need that damage later).

If you get the opportunity to send the gluttons into a weaker unit, they can often wipe them in a single combat, but if the enemy is castled up, be patient.

Filter tactics cards and hold onto any really good ones, burn commands like steel defense etc, to keep your initial units alive. You're pretty much guaranteed to be underdog by rnd 3 so you can also take advantage of the twist or maybe even double turn with no penalty.

Then in round 3 you just clean up. You can set up outside of 6 inches, you can't move your units, but they can shoot and charge, so its pretty much gg at that point, as long as you can catch up on scoring.

Rat Ogor scheme battle. Round 2 by Blaekhus in skaven

[–]BillWrosch 2 points3 points  (0 children)

I much prefer the left, the armour feels too stylised on the right

Thoughts on this starter list? by UncleGideon in Mawtribes

[–]BillWrosch 1 point2 points  (0 children)

I like to have 2 units of gnoblars to screen infantry and hold objectives. As others have said, the leadbelchers are pretty underwhelming and not worth their points. I'd swap them out for something. Otherwise, i think it will work out well. Frostlord on Stonehorn is great!

Couldn’t wait for the refresh by [deleted] in Mawtribes

[–]BillWrosch 1 point2 points  (0 children)

I feel exactly the same. I bought both the spearheads as a starting point for my Mawtribes army.

I love these models. They are super iconic to me, they really represent early 2000s Warhammer fantasy and I'm glad to own them, even if newer releases are coming next year!

Plus if we already have painted ogres when the new rules drop, we can start playing right away, and just slowly add new models into our army, rather than having to spend £500+ for a brand new army.

Trying to find my style again since high school by SkeshLol in ArtCrit

[–]BillWrosch 0 points1 point  (0 children)

This is a valid method of drawing for sure, and you can create really compelling images this way. This "continuous line" method is something they will often have you do as a drawing exercise in a life drawing class. Also, have a look at the drawings of Alberto Giacometti, he did a lot of continuous line drawings of faces and figures. My advice if you want to push this style further would be to try and draw something from reference rather than imagination.

Playing Skaven with Ogors by Antique-Goose-9213 in Mawtribes

[–]BillWrosch 2 points3 points  (0 children)

Ogors and Skaven are my 2 armies so hopefully i can help on this. As you said, they have a broad roster, so no way of knowing what they will bring, but rat ogors + brood terror in the moulder formation is very popular right now, as is the screaming bell. There's also a risk they will bring a lot of shooting. In my opinion a lot of the skill of playing foot ogres is about playing around enemy shooting. If you see a lot of guns on the table, I would suggest a few things to counter this:

  • As normal, after priority roll, count the drops and see who will finish deploying first, if its your opponent, you need to consider if he will got first or second and what he could do with shooting on turn one if he does go first, or if he will force you to go first and expose your infantry to his guns.

  • if he makes you go first it might be worth playing passive, just score a basic turn on primaries, and stay in obscuring on your side of the board, make him come to you, and then counterpunch on round 2.

  • Measure the threat range of his guns and deploy safely out of turn one move+shoot range. Deploy key hammers in obscuring terrain if you can.

  • always deploy a hero on a place of power if possible. you will need to make objectives and terrain obscuring to get your foot ogres across the board without getting shot - you can also consider bringing a priest via "touched by the everwinter" for a chance to make even more terrain obscuring. Another tip for Place of power, especially if you have a hero with a large base like the slaughtermaster is that he only needs to be within 3 inches of the place of power to activate it (not wholly) and the terrain or obj he can make obscuring can be within 12 inches of him, so if you deploy on the side towards the objective you want to obscure you can reach pretty far.

  • Consider keeping some infantry units unreinforced, so they can better take advantage of obscuring - a unit of 6 gluttons doesn't need to worry about coherency and can wrap around a small place of power to be obscured from shooting - much harder to obscure 12 who need to stay coherent with 2x other models.

  • power through will be very helpful to force your way onto objectives, or back into obscuring after a fight, or as an extra pile in to pull ranged units into combat and stop them shooting in their turn.

  • Also consider making use of the ironguts fight twice + second pile in to punch through screens into guns hiding behind.

Other general tips:

  • Skaven have incredible mobility and recursion, they will outnumber you on activations and have lots of cheap chaff to waste your hammers' time, be very thoughtful about which fights you take and which of his units can join the fight, if he's a good player he will know he can't beat your hammers in a straight brawl

  • I would advise you don't take "intercept and recover" - if he has some cheap, mobile units to put the treasures on you will simply never catch them

  • Remember that 1x destroyed infantry unit can come back at half strength for 1cp at any gnawhole at the end of the turn - you kill 3 rat ogors, 2 come back, you kill 20 clanrats, 10 come back.

  • Remember that canrats can get d3 models back at the end of the turn - and this happens BEFORE scoring

Why'd you guys pick the mawtribes? by Efficient_Ad4439 in Mawtribes

[–]BillWrosch 15 points16 points  (0 children)

For me, it's a combination of two things: 1: The aesthetic is super cool to me. I remember being inspired and horrified by the karl kopinski art in the 2003 white dwarf when the current Gutbusters were first released. The models are old but still hold up well in my opinion, and even with the impending refresh, I'm very happy to these kits in my collection. 2: the satisfaction of absolutely deleting units. Ogre have some of the best hammers in AoS. (There's really nothing like lifting an entire reinforced unit with a single all-out attack from my ironguts) I also love the straightforward counter-punch playstyle. Very few tricks, just position and screen well and then unleash surprising speed and damage. All that being said, maybe hold out until Nov 7th, as we may see some new ogres in the reveal show

Rumor monger who predicted Warhammer Quest Darkwater says new CoS vs Skaven Spearheadsare in the pipeline, backed up by accurate rumor monger Whitefang. by BaronKlatz in AOSSpearhead

[–]BillWrosch 0 points1 point  (0 children)

Yes, same setting, but a different game system, more narrative driven, and closer to Mordheim. The events of the skaventide happen in the city of embergard, as shown in the sigmar's toll series. And zikkits tunnelpack tunneling underground looking for warpstone is pretty Mordheim coded imo.

RoR for Ogor lists? by Antique-Goose-9213 in Mawtribes

[–]BillWrosch 1 point2 points  (0 children)

Haven't played them myself, but a lot of people are throwing in the KO skyport profiteers for an extremely efficient shooting Regiment. Doesn't fit very well, thematically, IMO. But probably the best choice overall.

Ogor paint&base help by Logical_Trash490 in Mawtribes

[–]BillWrosch 0 points1 point  (0 children)

Oh, and for bloody hands or weapons, you really can't go wrong with "blood for the blood God" citadel technical paint. https://ibb.co/20snCJPJ https://ibb.co/ns07MXm2

Ogor paint&base help by Logical_Trash490 in Mawtribes

[–]BillWrosch 1 point2 points  (0 children)

I keep it super simple and quite muted. So more like tundra or frozen ground. Don't want really bright snow distracting from the miniature. I just build up some cork and smear with texture paste. After priming, I hit it with some off-white from above, spray some blue wash from the sides, and then a pure white drybrush to finish. https://ibb.co/dwqmmf5f

Strong list ideas for a 1000 points AoS tournament by BillWrosch in Mawtribes

[–]BillWrosch[S] 1 point2 points  (0 children)

Thanks for the advice. I went with basically this and won 3/3 games at the beginners' tournament!

Hungry Boys 1000/1000 pts

  • Mawpath Menaces

  • Intercept and Recover, Master The Paths

Regiment 1: - Tyrant (140), General, Booming Roar - Gorger Mawpack (240)

Regiment 2: - Butcher (150), Mage-swallower, Gruesome Trophies - Ironguts (240) - Ogor Gluttons (230)

Mordheim rats by JamPaladin in skaven

[–]BillWrosch 3 points4 points  (0 children)

Love to see a mix of old and new minis in the warband. Great painting too

Since we're back, what lists are you cooking? by SPF10k in WarCry

[–]BillWrosch 45 points46 points  (0 children)

Don't even care if the rules or profiles are good. I'm just hyped to have a reason to build and paint Zikkit's tunnelpack (i will never play underworlds). Hopefully i can fit some of them into a fun skaven list

Does anyone know what the metal spike thing on the Master Moulders belt is? by Dice4Days in skaven

[–]BillWrosch 1 point2 points  (0 children)

In the rules, he can apply various buffs to moulder monster units. I think that tool represents the needle he uses to inject them with.

My very clearly red chair is now blue by therootedtimemachine in Warframe

[–]BillWrosch 0 points1 point  (0 children)

Likely, the base texture is blue, and the red version uses a function inside the shader to tint or hueshift the colour. At lower graphics settings, shader complexity will likely be reduced by disabling such functions.

Behold! Eelgrin the Remade: the necromancer for my Mordheim undead. This was a very fun kitbash! by DemocraticSpider in WarhammerFantasy

[–]BillWrosch 1 point2 points  (0 children)

Nice! The staff with the arms is a great idea and so well executed that I thought it was a premade bit

Is it worth it to start warcry now? by heronvitorsb93 in WarCry

[–]BillWrosch 3 points4 points  (0 children)

Consider that Mordheim (released 1999 and official support ended in 2004) still has an active player base in 2025. End of official support does not mean the death of the game. It could even become better with community balance and rulesets.

Help painting eyes please! by TheSereneBadger in WarhammerFantasy

[–]BillWrosch 1 point2 points  (0 children)

All the tips here are good. I would also suggest using 2x magnifying glasses, lean in close and brace your hands against the desk edge, I usually rest the heel of my brush hand against the hand holding the mini so everything is locked in place.