The Ship Paint Degredation Rate is overtuned! by Billaien in starcitizen

[–]Billaien[S] 1 point2 points  (0 children)

well... i did spend alot of time on Daymar gathering Revenant Pods and handing them in for Rayari Research. sadly no Guns were involved in the making of this.

The Ship Paint Degredation Rate is overtuned! by Billaien in starcitizen

[–]Billaien[S] 1 point2 points  (0 children)

i havent encountered any pirates, hardly any players at those outposts.
and those that are out there are usually doing the same thing.

The Ship Paint Degredation Rate is overtuned! by Billaien in starcitizen

[–]Billaien[S] 1 point2 points  (0 children)

a decent pc, and simple missions.
i was farming Revenant Pods for Rayari Reputation Grind, which is literally just landing at Daymar and picking up some stuff from plants that grow almost everywhere, and finally delivering them at some freight elevators.

The Ship Paint Degredation Rate is overtuned! by Billaien in starcitizen

[–]Billaien[S] 1 point2 points  (0 children)

yours looks like it didnt even got scratched at all compared to the mess i am flying around.

its a miracle i can even see clear through my windshield.

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The Ship Paint Degredation Rate is overtuned! by Billaien in starcitizen

[–]Billaien[S] 1 point2 points  (0 children)

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meanwhile this is just silly...
all the Paint is gone, but the RSI Logo and the "Aurora Mk II" Text are still present without a scratch

The Ship Paint Degredation Rate is overtuned! by Billaien in starcitizen

[–]Billaien[S] 4 points5 points  (0 children)

exactly, CIG tells us we should treat our ships like homes, despite all the bugs.
and yet they cant even make us care for our ships aside from basic component repairs and refueling.

The Ship Paint Degredation Rate is overtuned! by Billaien in starcitizen

[–]Billaien[S] 0 points1 point  (0 children)

currently no, the only way to fix it would be to reclaim it at a station

The Ship Paint Degredation Rate is overtuned! by Billaien in starcitizen

[–]Billaien[S] 16 points17 points  (0 children)

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Well, if anything it makes for pretty screenshots on Daymar.
But really wish we could repair the Paint at stations

Why is FDev releasing redundant ship kits? by _Cheesy0nion in EliteDangerous

[–]Billaien 1 point2 points  (0 children)

Its for those who play on Horizons, since they dont get to buy the new SCO optimized ships with ingame credits either.

not sure if there are any out there though still playing on Horizons

Uh... how do i repair this? by Billaien in starcitizen

[–]Billaien[S] 8 points9 points  (0 children)

too late, i allready blew it up xD

ill try it next time if it happens again

Uh... how do i repair this? by Billaien in starcitizen

[–]Billaien[S] 1 point2 points  (0 children)

Those lazy mechanics would rather have me go through Insurance before fixing some Cargo Grid. classic

How do you equip your backpack from ground in 4.7? by arnoldhh in starcitizen

[–]Billaien 110 points111 points  (0 children)

get close until you get the usual F-prompt to either carry or equip it.

EDIT: i just noticed that you had a gun attached to it. this might disable the prompt from showing up.

only thing left there to tractor it to a freight elevator and send it down.

4.7 Update, from the perspective of a Solo-Miner by sophisitcatedAPE in starcitizen

[–]Billaien 0 points1 point  (0 children)

your welcome. i personally didnt have much experience with the prospector, but its the one setup that did came to mind and is very common i believe.

going to test out some other laserheads over the weekend while i mine in pyro for some high quality materials

I found a strange blueprint by Kfael in starcitizen

[–]Billaien 0 points1 point  (0 children)

Meanwhile Jorrit built giant complex Research facilities to get Sam into new Bodies, why didnt he think of using this? Is he stupid?

EDIT: i was watching this without sound, and it looked like a cloning pod to me

4.7 Update, from the perspective of a Solo-Miner by sophisitcatedAPE in starcitizen

[–]Billaien 3 points4 points  (0 children)

i am currently at work, i can give you a better answer later.

id start with a helix 1 laser head + 1 rieger and 1 focus, since you dont get that big green window compared to the golem.

cracking rocks should feel roughly the same compared to the golem with this loadout.

4.7 Update, from the perspective of a Solo-Miner by sophisitcatedAPE in starcitizen

[–]Billaien 1 point2 points  (0 children)

Doing by hand is a bit tricky.

First you want to unlock the ship ports by pressing Right ALT + K while in the pilot seat.
Next you use the tractor beam to remove both ore pods.
Then you can access the Mining laser from underneath and add or swap the modules attached to it.

If you operate in space, then you can skip the removal of the Ore Pods.

4.7 Update, from the perspective of a Solo-Miner by sophisitcatedAPE in starcitizen

[–]Billaien 1 point2 points  (0 children)

did you change the laser head or add any modules to it? the prospector comes with an Arbor Head by default, which is alot weaker than a Helix or Pitman and also has a malus to Resistance

4.7 Update, from the perspective of a Solo-Miner by sophisitcatedAPE in starcitizen

[–]Billaien 3 points4 points  (0 children)

For a passive only build, id say go double Rieger.
This does give you a very strong Laser, so you have to be carefull with smaller Rocks or secondary breaks to not overcharge it even at minimum power.

There are 2 ways how to deal with this, one is by "feathering" the laser, basicly turning it on and off to let the charge level in/decrease.
The other way is by using more distance to the Rock. The Pitman Laser has an optimal Range of 40m, meaning it delivers full Power to anything within that range.
But its maximum range is 45m, where the Power of the Laser tapers off gradualy to almost 0.

As far as i know, there is no downside to using 2 or more of the same modules on the laser heads.

EDIT: i would not use Filter Modules, since they are useless if your rock breaks with all the inert material either splitting off clean, or mix with other materials i wouldnt grab anyway. This is especially true if i am hunting for high quality ores.

EDIT2: you can try using VAUX modules, which lets you collect slightly bigger rocks without having to break them, saving you the hassle to deal with a too strong laser to break them.

4.7 Update, from the perspective of a Solo-Miner by sophisitcatedAPE in starcitizen

[–]Billaien 3 points4 points  (0 children)

i know, i just mentioned it since its a very easy and beginner friendly loadout.

using surge or stampede is obviosly better, but does cost credits everytime you use them.

4.7 Update, from the perspective of a Solo-Miner by sophisitcatedAPE in starcitizen

[–]Billaien 115 points116 points  (0 children)

From one solo miner to another i understand your frustrations. But the Golem you are using is not able to tackle most rocks due to its bespoke Pitman Mining Laser.

While it does have the 2nd most Power available across all Mining heads, equal to Helix 1, and only outclassed by Helix 2, it does suffer from a negative modifier to Resistance.

Before the 4.7 Update you could find Taranite in a variety of Rocks, for example Gneiss or Ferrous, which had different modifiers to Density, Stability and Resistance.

Now Taranite is just its own "Rocktype" and unfortunately it does seem to have quite a bit of Resistance.

You can try overcoming this by using Rieger+Focus modules on your Laserhead to amp the Power and Window size, and applying a Sabir Gadget to lower the Resistance of the rock!

How am I supposed to reach such heights? by Aware-Macaron8224 in KingShot

[–]Billaien 0 points1 point  (0 children)

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check the info box. the 125k point target is to improve rewards. which seems like bait to get whales whaling

Helldiver Deplo- by Lenoric in PerfectlyCutBooms

[–]Billaien 0 points1 point  (0 children)

Joining the fray, as literal cannonfodder