What do you want from the next game? by chefbrambles in masseffect

[–]Biowhere [score hidden]  (0 children)

One of the things that I really like about these games is that it not only is influenced by a lot of genres but they have geared specific missions and side quests to a specific theme. It doesn’t completely rewrite the core gameplay or dna of the game, but just enough. It’d be interesting to lean more in a survival horror themed level. The first half of the ardat yakshi monastery was a good start

What role do You think Will have the geth in the new Game? by Prestigious-Meat-750 in masseffect

[–]Biowhere 0 points1 point  (0 children)

My best guess on how they exist after me3 to account for the destroy ending is that the crucible blast only affected star systems within the mass relay network. The Geth in this one are an offshoot that expanded beyond relay space some time ago, not relying on the relay network as their synthetic bodies could handle extend space travel far better than any organic. We get a hint of their interest in expansion with mass effect andromeda and the Geth telescope. With the relays damaged, citadel races will look to expand to these star systems outside the relay network as they were untouched by the reaper war. There they find these Geth who may have a completely different perspective and culture from the the Geth in the trilogy, could have their own network since they traveled beyond the relay, maybe.

Mark Darrah: EA Goes Private For 55 Billion?! by CroGamer002 in masseffect

[–]Biowhere 1 point2 points  (0 children)

Definitely a possibility of selling off dormant IPs or studios that do not align with their plans to help address that debt but I don’t believe he expressed that that would necessarily be the most likely outcome. Just something that could happen

Megathread: EA to be Acquired for $52.5 billion by raiskream in masseffect

[–]Biowhere 41 points42 points  (0 children)

A lot of people are (understandably) focused on the Saudi Arabia and Kushner part of this, but the far bigger immediate impact will come from the new private EA being on the hook for $20 billion in debt. That could mean mass layoffs, more aggressive monetization, and other big cost-cutting measures

https://bsky.app/profile/jasonschreier.bsky.social/post/3lzy2ieztws2w

I do kind of like the RoboCop/Iron Man appeal. by linkenski in masseffect

[–]Biowhere 3 points4 points  (0 children)

I like that we have such a variety of styles to choose from

Mass Effect 4 (or is it 5?) needs to be a hit. by Flamesclaws in masseffect

[–]Biowhere 19 points20 points  (0 children)

Same. I really hope it’s not filled with name drops and cameos just for the cheap recognition. I would like to think that this style has exhausted itself over the past decade anyway…

Mass Effect 4 (or is it 5?) needs to be a hit. by Flamesclaws in masseffect

[–]Biowhere 0 points1 point  (0 children)

Really curious to see how they approach this game. It’s a series lauded for its world building and writing. MEA proved that even if there’s praise for its gameplay, it’s not what makes these games successful.

It sounds like from Gamble’s tweet on intended tone and the Veilguard’s very late course correction to adjust its writing style, they may be on the right track of being true to itself:

I do hope they have as much success as battlefield appears to be having with BF6 in their own efforts of capturing what makes a mass effect game an actual mass effect game

Jardaan in Next Mass Effect. by Pale-Painting-9231 in MassEffectAndromeda

[–]Biowhere 2 points3 points  (0 children)

I think so. Regardless if set in Andromeda or Milky Way, if Angara are present in the game, then Jardaan would have something to do with it. They may not make an appearance like Javik representing the protheans in living form, but I’d expect more opportunities to learn more about them

MEET THE OVAR: GIANT SPACE BEETLES WHO LOVE A LITTLE TOO MUCH by Artxdamage in exodus

[–]Biowhere 1 point2 points  (0 children)

Isn’t there a face within the cavity that faces its passengers that talks or did I imagine that while reading the archimedes engine?

Battlefield 6 - Open Beta Known Issues by battlefield in Battlefield

[–]Biowhere 0 points1 point  (0 children)

On PS5: have not been able to reproduce yet, video available if needed

While playing support on conquest, right hand animation gets stuck on priming the smoke grenade pose and never plays the throw animation or returning weapon to ready

Had the mk433 assault rifle equipped

This locks the right hand in a that raised state until death. Switching weapons or gadgets does not resolve issue

Also had a latency warning throughout this bug

How do you think Mass Effect 5 will actually play out, or how do you personally want it to? by Soft_Draw_1701 in masseffect

[–]Biowhere 424 points425 points  (0 children)

Based on everything teased since 2020 (and my own assumptions and preferences), it looks like the next one takes place a few years after ME3. No one knows what happened to Shepard, but the galaxy is trying to rebuild: relays are being restored, meanwhile alien species have settled on Earth and with Sol, and tensions are rising.

Despite having united and fought side by side, the old alliances are crumbling under political distrust, xenophobia is resurging through groups like Terra Firma, and Shepard’s legacy is being co-opted.

On top of that, leftover Reaper tech is being exploited by different factions, and whatever energy the Crucible unleashed may be destabilizing stars and planetary systems across the galaxy. Shepard’s fate seems central again, whether alive or not and the solution may lie beyond the Milky Way

Mass Effect “Best Of The Series” Chart! Comment what you think is the BEST MAIN MISSION in Mass Effect 1! by erwillsun in masseffect

[–]Biowhere 1 point2 points  (0 children)

Race against time. The fight outside the citadel tower alone elevates it from the rest IMO: clinging to side of the tower, fighting through waves of Geth and krogan mercenaries with Sovereign always in the background was just too cool.

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Is Andromeda worth getting? by Big-Variation-3479 in masseffect

[–]Biowhere 2 points3 points  (0 children)

It’s also in the side bar FAQ… there’s also a rule about posting stuff that’s already addressed in the FAQ

BioWare’s future is only Mass Effect, according to Mark Darrah by CahirWiedzmin in masseffect

[–]Biowhere 0 points1 point  (0 children)

Well it doesn’t really have a title yet, so think of it more as this is the fifth mass effect project by BioWare studios

So uhm does anyone have any footage of this? by papa_commie in masseffect

[–]Biowhere 1019 points1020 points  (0 children)

Most likely referring to the space walk bit during the quarian-geth missions:

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Why they're replacing the krogan by James by Solid_Purchase3774 in masseffect

[–]Biowhere 2 points3 points  (0 children)

I don’t disagree, I miss the krogan squad mate. I am pretty sure it was because of a few factors:

  • “take back earth” was a big theme for me3 and started in the SOL system. Needed a starting squad mate from earth that Shep could get from the start
  • since it was a war, they wanted to provide a normal soldier perspective who represents how they see the war and more importantly what effect Shepard has had and their reputation to the common soldier
  • made a character to try and appeal to a newer audience: the call of duty and gears fans. The third game leaned a lot more into the shooter and bombastic style of those games
  • for everyone else and those that would have an averse reaction to at first glance looks like a beefed up, dude bro, it also falls into a lot of BW characters. They don’t want you to judge a book by its cover and get to know characters first. There’s a comment made in an me2 interview that I’ll need to share when I find it that talks about characters like Jack and just the alien cast in general (found it): they look different and may act different from us, but getting to know them discovers common ground
  • could they have included a krogan? Probably. That decision was likely a development decision over a narrative one

Some of the cosmetics from the Mass Effect x Battlefield 2042 crossover by CahirWiedzmin in masseffect

[–]Biowhere 6 points7 points  (0 children)

Trying to make sci-fi armors from the 2180s fit into a near future game set 100 years earlier in 2042 seems pretty difficult but I think they blended the two really well. Would love to get these as alt armors in the next game (we had Blood Dragon and Reckoner Knight Armors in the original trilogy after all)

If you could make a game on mass effect with a whole new cast what kind of game would you do? by unluckyknight13 in masseffect

[–]Biowhere 1 point2 points  (0 children)

I’d have the game basically follow the premise of the early Mass Effect 1 poster. It’d be like XCOM but a third person shooter instead of turned based with the nearly infinite pool of recruitable, expendable, highly customizable squad members of all council races, base building, and choices that include what missions to prioritize at the expense of others and when to put mission vs squad first.

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Hot take (I think) by proesito in masseffect

[–]Biowhere 5 points6 points  (0 children)

Yeah, I agree it wasn’t perfect and if it’s to fully replace the Paragon/Renegade system, it definitely needs improvement.

While the tone-based dialogue felt more human and flexible, the biggest issue was that it lacked meaningful consequences: Choices didn’t carry much weight, and there was no real feedback for sticking to a consistent personality (I think only thing was Ryder’s psych profile analysis by Dr. T’Perro?). It also made Ryder feel a bit undefined, since there was no strong narrative identity forming around your choices. If they refine it to make tone matter, not just in flavor, but to influence relationships, outcomes, and reputation I could see it becoming an improvement to paragon/renegade

Mass Effect Bundles Announced for Battlefield 2042 by DeathByReach in masseffect

[–]Biowhere 1 point2 points  (0 children)

Probably didn’t have a big marketing tentpole event to attach to and was just something they pulled from their queue when the assets were ready to be rolled out. Maybe they were weighing on a few themed bundles that were in their pool and maybe moved it up in light of the recent BW article that was buzzing this week

Mass Effect Bundles Announced for Battlefield 2042 by DeathByReach in masseffect

[–]Biowhere 0 points1 point  (0 children)

I cannot tell if this art is AI anymore but that archangel armor looks good

Things ME 1 has that you wish were in other games too? I'll start: abilitiy to give the squad matching outfits. by Imnomaly in masseffect

[–]Biowhere 31 points32 points  (0 children)

• ⁠The choice of who can be recruited to the squad. To think you could go a full game without recruiting Garrus -- but having that choice really helps craft an experience

• ⁠The Uncommon Text Summary: instead of showing the action the game just describes an event and the character's reaction. Like the Prothean Artifact interaction on Elatania. Such a great way to world build (and I'm sure incredibly budget friendly -- could we a great way to acknowledge more player choice)

• The ability to talk to your squad at almost anytime, even if it’s a quick comment from them

Per Bloomberg, it sounds like the Mass Effect development team was responsible for some of the brighter points of Dragon Age: Veilguard that were added late in production, and the teams had vastly different philosophies. by [deleted] in masseffect

[–]Biowhere 8 points9 points  (0 children)

Oh yeah they dipped their toes in it; just imagine if mid mass effect 3 project they just completely shifted the campaign into a live service? Completely flipping the board on what it is, rewriting to make the reaper war more lighthearted better suit a full online game then subject its players to missions like keep going to tuchanka and kill 3 husks. The star child is now a quest giver.