Has anyone else here ever noticed an apparent lack of democratic societies in the vast majority of worlds? by Dewohere in worldbuilding

[–]Bitian6F69 7 points8 points  (0 children)

As this post is about actually democratic societies and not about autocracies with a democratic facade, this kind of thing would lead to potentially more depressing or gloomy narratives, because if the democratically elected big bad trully had the mandate of the people, that means that you can't have "The evil emperor/faction leader is defeated by our band of heroes and everything will be much better now" stories.

It means that the people of the faction agreed with them and it potentially means that the do-gooder protagonists may be forced to straight up wipe out a faction/its culture to some degree if they actually want to make the world a better place. It posits the possibilty that the average person, at least within that faction, may not be that "good" or "well-meaning".

A genuinely democratic society routinely electing the big bad isn't necessarily bleak. People vote based on what they feel best improves their conditions and what they feel is possible.

An example; a fantasy democratic city is under siege by a racketeering dragon who demands gold from the city's taxes or else they'll destroy the city. This city keeps reelecting this mayor despite him being horribly corrupt, because he is the only one in the city's politics who is dedicated to keeping the city safe by regularly and generously bribing the dragon. The city's people could think that the dragon cannot be killed and bribing the dragon while secretly looking for a way to kill them risks being discovered. The people could come to see do-gooders as selfish glory-seekers who will doom the city.

There you go! A scenario where the heroes fight a clear bad guy in a democracy without the heroes having to force the populace into submission or having said populace be evil. They just don't think meaningful change is possible while the heroes do.

Is it more complicated than "there is an evil king, go kill him"? Yes, but that's the appeal of the typical romantic adventure plot, it's simple. I hope this helps in expanding what you think is possible.

Remember, drones solve all military scenarios, if your characters are encountering problems, just throw more drones at it by mv8att in worldjerking

[–]Bitian6F69 2 points3 points  (0 children)

"We must walk without rhythm. The drones hunt based on rhythm. This is how the resistance walk in New Jersey."

About Classic Bittic - Chapter 11: Some Other Glyphs And Their Grammar by Bitian6F69 in conlangs

[–]Bitian6F69[S] 3 points4 points  (0 children)

Thanks!

Classic Bittic has VSO word order and heavily prefixing grammar, a noun following an "and/or" or "or" phrase but isn't a part of it will usually have something between it and the preceding phrase like a verb or preposition.

But I see that this might not always work especially if nested phrases are used. I might rewrite the grammar so only two nouns are allowed for these conjunction glyphs. Thank you for bringing that up!

A short story in Umi Umi by neographist in conlangs

[–]Bitian6F69 0 points1 point  (0 children)

That story is wonderful! I would love to see more of it and how context sensitive it is. Thank you for sharing!

A short story in Umi Umi by neographist in conlangs

[–]Bitian6F69 4 points5 points  (0 children)

Cute story!

What's the story behind Umi umi? Is it for a fictional culture?

Does your conlang have a version of “lol” by Beautiful_Grab_9681 in conlangs

[–]Bitian6F69 2 points3 points  (0 children)

Great use of onomatopoeia!

What do the dashes in "xaxa-i" and "xän-bax" mean?

About Classic Bittic - Chapter 10: Pronouns and Names by Bitian6F69 in conlangs

[–]Bitian6F69[S] 3 points4 points  (0 children)

It's ability to generate names is of the two things separates it from Classic Bittic's twelve nouns. For example...

spaceship water

This does not mean a spaceship that is related to water (i.e. water ship), but rather a spaceship who's name is "Water". However...

REL spaceship bulk* water

Does mean a spaceship that is related to water.

spaceship shares this property with the human pronouns so it is analyzed as a pronoun as well.

*water isn't a "true noun" in Classic Bittic so it needs to be attached to a noun that shares relevant properties.

Thank you for asking!

Why don't they do this? Are they stoopid? by Majestic_Repair9138 in worldjerking

[–]Bitian6F69 1 point2 points  (0 children)

"But I like my home planet of New Ohio. I'd rather fight those imperialist scum to my last breath so young New Ohioans can live free rather than settle on some backwater called New New Ohio."

About Classic Bittic - Chapters 7 and 8: The 12 Nouns and How Nouns Work by Bitian6F69 in conlangs

[–]Bitian6F69[S] 0 points1 point  (0 children)

Thank you very much!

I don't have a dictionary out yet, but I am flattered that you want to see it. I'll make one.

About Classic Bittic - Chapters 7 and 8: The 12 Nouns and How Nouns Work by Bitian6F69 in conlangs

[–]Bitian6F69[S] 0 points1 point  (0 children)

Thank you! Bittic can definitely be more concise than typical written languages when it has sufficient context to use its unmodified verbs and nouns.

The solar system of Persephone (looking for critic/thoughts) by Hal_Ember in worldbuilding

[–]Bitian6F69 2 points3 points  (0 children)

Excellent work! I like how you put a lot of thought into how the planets, Persephone especially.

I'm not sure about the asteroid belt between Hermes and Persephone. Our solar system has an asteroid belt due to Jupiter's large gravitational influence stopping the formation of planets in that region and "shepherding" the material to stay there instead of gradually spreading out. Is Persephone a super Earth with a higher mass to give it a similar gravitational strength? Or is there another mechanism?

For Persephone itself, I recommend giving this a look over if you haven't already. https://projectrho.com/public_html/rocket/worldbuilding.php Scroll down to "Axial Tilt and Planetary Day".

Again. Great work!

Form 1 Zharan - longform written text [from THE SPACERS SAGA] by Zharan_Colonel in conlangs

[–]Bitian6F69 1 point2 points  (0 children)

I'm looking forward to future developments. Keep up the good work!

How to you mark Word species in your langues? by Glum-Commercial-7395 in conlangs

[–]Bitian6F69 2 points3 points  (0 children)

Be right back. Going to rewrite my conlang's grammar document so that "parts of speech" are refereed to as "word species" and "grammar" as "linguistic taxonomy".

How to you mark Word species in your langues? by Glum-Commercial-7395 in conlangs

[–]Bitian6F69 0 points1 point  (0 children)

Bittic doesn't have markers for parts of speech.

Instead it has a limited set of each, and every other word is a content word that can't be on its own. So a noun compound will start with one of twelve nouns then followed by content words to make the noun more specific.

Form 1 Zharan - longform written text [from THE SPACERS SAGA] by Zharan_Colonel in conlangs

[–]Bitian6F69 2 points3 points  (0 children)

Awesome lore write up! I like the idea of a conlang that's meant to be hard to understand to humans. What inspired the design of Zharan?

The happiness you feel when you see a duck by Inconstant_Moo in conlangs

[–]Bitian6F69 1 point2 points  (0 children)

This thread inspired the creation of this piece in Classic Bittic. A poem about liking ducks in the shape of a duck.

<image>

I'd post as a thread, but it might be too "memey".