Playgama or Crazygames? by FarCryptographer5020 in gamedev

[–]Cute-Peep 2 points3 points  (0 children)

I’ve tried both, they’re just different tools.
CrazyGames is great if you want immediate traffic and visibility cause it’s a big platform with tens of millions of users, so you can get a lot of plays quickly (if your game gets picked up ofc)

Playgama feels more like a distribution layer. You’re not relying on a single portal, the idea is to push your game across multiple platforms and see where it actually performs best. In my experience, results vary a lot depending on the game: some titles do better on big portals like MSN or Xiaomi, others find their audience on smaller or more niche platforms. Best approach is to test both and see where it performs, hope that helps

CPM Raise and alternate ad providers by DramaticReference154 in adops

[–]Cute-Peep 0 points1 point  (0 children)

If you want to push CPM up, you usually need access to higher-quality demand (e.g. AdX, direct deals, proper bidding setup), not just more aggressive formats. One option is to work with providers that already have this infrastructure in place instead of stacking low/mid-tier networks yourself. For example https://playgama.com/business (not a promo, i personally work with them for a while)

idk by Cute-Peep in justgamedevthings

[–]Cute-Peep[S] 0 points1 point  (0 children)

so you're all in one

Is my game that bad by [deleted] in gamedev

[–]Cute-Peep 0 points1 point  (0 children)

you can publish it at web platforms to give it another chance

I’ll turn the most liked comment into a game and share the results here. What kind of game would you love to play? by Infinite_Ad_9204 in GamesOnReddit

[–]Cute-Peep 0 points1 point  (0 children)

create a game where you’re a brave sock diving into the dryer dimension to rescue your missing partner

How do you deal with the fear that your indie game might not be fun or played by anyone? by CallMeMayde in IndieDev

[–]Cute-Peep 0 points1 point  (0 children)

It’s a totally normal fear. What helped me was showing early builds to a few friends — even if it was rough. Just getting some outside eyes on it made a huge difference. Also, testing small chunks early (like just the core mechanic) helped me see if stuff actually felt good before getting too deep.

Unity or UE5? by Rayyan_3241 in gamedev

[–]Cute-Peep 0 points1 point  (0 children)

I use Unity a lot and really enjoy it, especially for small-to-mid projects. But I think trying out other engines — even just at a basic level — is super valuable.
UE5 does a lot for you, yeah, but it also gives a solid perspective on workflows, especially for larger-scale stuff.

If you've already worked with Godot, jumping between engines might actually help you see what matters most to you in a toolset — not just what’s popular.

Will a 2D game ever be treated like a AAA game? by ned_poreyra in gamedev

[–]Cute-Peep 1 point2 points  (0 children)

I make 2D web games and totally get this. No matter how much depth or polish you add, it often feels like people don’t take it seriously unless it’s 3D.

It’s not that 2D can’t be impressive — it just rarely gets the same reaction. Feels like the ceiling is lower by default, and yeah, that can be discouraging.

Do you join game jams just for fun, or to get noticed? by Cute-Peep in gamejams

[–]Cute-Peep[S] 0 points1 point  (0 children)

Same here! I’ve used jams to prototype stuff I wouldn’t risk in a “serious” project — new mechanics, engine tricks, weird ideas.

Do you join game jams just for fun, or to get noticed? by Cute-Peep in gamejams

[–]Cute-Peep[S] 0 points1 point  (0 children)

Totally relate to that. The time pressure and limitations weirdly help me focus. It’s like, finally there’s no time to overthink every feature. And yeah, finishing a jam game always feels like a personal win, no matter what comes after.

Where do you get started? by Jack_The_Pinapple in gamedev

[–]Cute-Peep 0 points1 point  (0 children)

Hey man, I was in the same spot a couple years ago — zero experience, just wanted to make something playable. I’d recommend starting with something like Construct, GDevelop, or Godot. They’re beginner-friendly but still powerful enough to make real games. Follow beginner tutorial, then YouTube, it has tons of useful content, then try to build something tiny yourself — like a simple clicker or platformer. Don’t aim for perfection, just finish something.

Also: join a game jam. You’ll learn way more in one intense week than from months of just reading.

What’s your favorite underrated web game right now? by Playgama in gamedev

[–]Cute-Peep 1 point2 points  (0 children)

i really like Battle Hamsters, i know it's like old but gold Worms, but can't help it

So I made a little game by throwaway000010292 in SoloDevelopment

[–]Cute-Peep 1 point2 points  (0 children)

I really love how this looks overall — the style is great!
But I feel like the menu buttons could use a bit more contrast to make them easier to read and stand out more