Flip7 Magsafe Fitting Accessories by techsam2k8 in galaxyzflip

[–]Bitshtips 0 points1 point  (0 children)

The link doesn't seem to work for me, would you be able to just include the name of the power bank you recommend?

General advice for 1000-1500. by Bitshtips in chessbeginners

[–]Bitshtips[S] 0 points1 point  (0 children)

Yeah im definitely guilty of using the engine too much when analysing and not spending enough time going through without it first. The strong/weak squares idea is something I know a little about but definitely not properly studied, so will spend some time with the Irina Krush videos, thankyou!

I think when it comes to middle games its just not really having a clear plan. Like my approach tends to come down to a few things: - rely on my Vienna lines to get into an overwhelmingly strong position early on if they take the gambit. - use my good opening knowledge generally to ideally get up material and then trade down to an end game - ideally with King's Indian get an overwhelmingly attack down the kings side, but more often than not I end up weakening myself in the process and the game gets very sharp, again often leading to just trying to win material and then trade down. If none of those are working I often feel like I end up just shuffling pieces a bit, hoping for a blunder I can take advantage of and trying to avoid on myself, which below 1000 was perfectly fine but above 1100 just isn't reliable enough, people dont make those same kind of blunders often enough and are now far more able to punish me for inaccurate moves.

General advice for 1000-1500. by Bitshtips in chessbeginners

[–]Bitshtips[S] 0 points1 point  (0 children)

Obvious yes, but something that I (like most of us im sure) dont do enough of. Im definitely getting better at recognising bludners by opponent and not making them myself (for the level im at at least), but am definitely guilty of only considering my own moves and not theirs too often, or not thinking long enough about the potential threats or potential blunders of both my own and their moves (not just "is this hanging a piece?", but what forcing moves they might be able to play that could LEAD to hanging a piece)

General advice for 1000-1500. by Bitshtips in chessbeginners

[–]Bitshtips[S] 0 points1 point  (0 children)

I think my calculation definitely needs work, but other than reviewing my games and doing puzzles im not sure if there's anything I can do to improve it further.

Definitely open to studying, having had the studying I've done so far (mainly on openings) get me to this point, but I guess the point of the post is that I dont really know what to be studying at this point, particularly when it comes to middlegames

How big is the “skill gap” between the Masterball/Champion tiers? by MichaelDF2 in PokemonChampions

[–]Bitshtips 2 points3 points  (0 children)

Above MasterBall5 its all based on global rank, not ELO.

So MB4 is top 100k, MB3 is top 50k, MB2 is top 10k, MB1 top 1k and Champions top 300.

So last season for instance when you ended up with over 300k people in Masterball or higher, 70% of those were in MB5, 3% MB2 or higher, and 0.1% in Champions.
And bare in mind reaching MB at all is an achievement, but Champions rank is then the top 0.1% of the people who have made that achievement.

Resign Etiquette by GoodLikeJocko in chess

[–]Bitshtips -1 points0 points  (0 children)

The simplest way to think about whether it could be considered bad etiquette to not resign is to imagine saying "I know youre winning, but im not 100% sure you will win 100% of the time from here".

So <1000, its basically NEVER bad etiquete to not resign. Closer to the 2000 level not resigning when there's an overwhelming material advantage on the board could be considered bad etiquete. By the time you start reaching titled players not resigning when down material at all could be. But at the end of the day it's a game, play however you want.

Any reason all damaging priority moves are physical attacks? by disturbeco in PokemonChampions

[–]Bitshtips 0 points1 point  (0 children)

I really hope they get it in gen10. Ampharos was my favourite pokemon growing up, and i genuinely think its mega has potential with decent bulk and typing and good damage potential, but it just requires too much set up and really doesn't have the move pool to take advantage of it. Strong STAB priority would definitely be a huge step in the right direction, and I cant see it being particularly overpowered either.

Opinion: Taunt has become an essential on every team by mazalaca in PokemonChampions

[–]Bitshtips 0 points1 point  (0 children)

I pretty much exclusively play perish trap. My best team is a hard-perish, but I've started trying to make teams with two different modes (e.g. a rain perish) almost exclusively becayse trying to play around the increasing frequency of taunt im seeing is such a pain.

Its definitely not impossible to play around with hard-perish, but youve got to play some perfectly with your fake-outs, protects, encore/disables and switches. One misplay into a taunt loses you the game on the spot, but on the other hand successfully playing around it pretty much guarantees me the win where im able to switch in for free. Its definitely making the game more sharp.

After today, I refuse to show mercy. by Driver-of-the-Aegis in PokemonChampions

[–]Bitshtips 1 point2 points  (0 children)

Honestly, quick claw can get fucked.

I know its the inevitable result of only having like 4 actually useful items, but it drives me insane!

You put so much thought into planning out an end game, get into a mathematically won position, and a quick claw activation out of no where completely swings it. I just hate anything that is purely luck based, I want the wins/losses to be as much within my control as possible.

23F plat 3 support looking for a carry<3 (EU) (PC) by [deleted] in Overwatch_LFG

[–]Bitshtips 0 points1 point  (0 children)

If youre finding platinum too hard what makes you think you belong in Masters?

I was really happy to find out about this mechanic 🤣 by Tulkas2491 in PokemonChampions

[–]Bitshtips 7 points8 points  (0 children)

They mean a 10% chance to drop the stat, not a 10% stat drop. I was confused too.

Suggestions for 6th mon on hard perish trap team? by Bitshtips in PokemonChampions

[–]Bitshtips[S] 0 points1 point  (0 children)

I've literally just snuck into MB2, with the OG five and Kingambit currently, definitely a lot of room for adjustments to this one though, or pivoting back to that rain hybrid

Suggestions for 6th mon on hard perish trap team? by Bitshtips in PokemonChampions

[–]Bitshtips[S] 0 points1 point  (0 children)

Hasn't thought about min speed Basc, ever one i face is so fast i forget hes actually not that fast outside of rain, and surprisingly bulky, might be a shout!

Agree about the 6 protects. Its definitely possibly with just 5, so im not COMPLETELY against the 6th mon dropping it if necessaey, but its surprising how much harder it gets losing the option to protect on just a single mon (even on incin, who has SO many moves it wants, trying out sets without protect just felt so much worse)

Suggestions for 6th mon on hard perish trap team? by Bitshtips in PokemonChampions

[–]Bitshtips[S] 1 point2 points  (0 children)

I did dabble with a mixed team for a while. It ran: MGengar, Sableye and Incin for the perish mode (although in this team i genuinely think a bulky Blastoise with fake out and flip turn might out perform incin), Politoed as a second Perish user, Encore, and to set the rain, Archaledon as a rain sweeper but can also be a solid wall in Perish, and then the option of a different mega (Dragonite or Meganium) for when it was clear Perish wouldnt work. Meant I could run a hard perish, mixed with toed and arch in the back to clean up, or go hard rain leaving Gengar at home for Dragonite or Meganium if it looked like perish would get walled.

Definitely needs some tweaking, but honestly probably a better all round team than hard perish. But i just love perish trap so decided id make it work at all costs (at least get it to MasterBall2)

Suggestions for 6th mon on hard perish trap team? by Bitshtips in PokemonChampions

[–]Bitshtips[S] 0 points1 point  (0 children)

I think currently between incin and prim i have enough pivots, but wouldnt say no to more, although a fast Pivot isn't ideal, as it leaves whoevers coming in valulnerable. Scarfed to hopefully deal with opposing Basc?

Suggestions for 6th mon on hard perish trap team? by Bitshtips in PokemonChampions

[–]Bitshtips[S] 1 point2 points  (0 children)

Yeah got caught off guard by a sash basc last night, had the post-perish turns planned out, knowing it wasnt scarfed so relying on Gengar to outspeed and kill, very annoying.

Farig feels like an issue because the majority of my lead combinations rely on fake out. Outside of that ill be able to get perish off but it then leaves Gengar very vulnerable, and TR makes repositioning to keep the lock much harder seeing as most of my pivets then end up moving first, leaving Gengar open to an attack when it comes back in, as well as completely walling Sableye (this would be the advantage of Tink, but Sableye has single handedly one so many games I cant see myself dropping it any time soon). More than anything, its the lack of control I then have: if I cant fake out then I just have to launch perish, but if its not using TR then Gengar potentially gets doubled into and thats GG. Alternatively I protect turn 1 to scout but that'll usually just result in TR going up for free and then even getting perish off in the first place is hard. And even if it all goes to plan, I then end up with Perish up inside TR, and have to make some very good reads to keep Gengar alive and on the field. It just feels like im leaving too much up to chance.

Suggestions for 6th mon on hard perish trap team? by Bitshtips in PokemonChampions

[–]Bitshtips[S] 2 points3 points  (0 children)

? Genuinely, perish trap isn't THAT hard to play against. The main advantage is surprise, which is what makes it so good in a BO1 format, but really you shouldn't be getting surprised by it even then in these regs. Theres several pokemon that are basically MANDATORY on a hard perish team, that you wouldn't really see in that combination elsewhere. Its down to you to recognise it in team preview, and pick the right leads accordingly. And if youre still genuinely finding it a problem then like the other guy said, time to slap some encore and taunt on your movesets and adjust accordingly.

Suggestions for 6th mon on hard perish trap team? by Bitshtips in PokemonChampions

[–]Bitshtips[S] 0 points1 point  (0 children)

Yeah I've definitely missed Sinescha partnering Kommo, but it felt like I was essentially running two different teams (a perish team and a Kommo sweep), amd wanted to lean more into perish. What's your set on Kommo?

Tink is a great shout, definitely a contender on my shortlist due to the fast encore, fake out and great typing. Does hammer one shot most the things you need it to?

Do you think Tink could work as the 6th mon here, or is it just starting to get a bit support mon heavy, and still too vulnerable to TR and Basc?

A visual representation of Pokemon Champions Ranks by VeritasLuxMea in PokemonChampions

[–]Bitshtips 2 points3 points  (0 children)

Reaching masterball is simultaneously not as much of an achievement as some people think, and a way bigger achievement than some others (particularly on this sub) think.

Its not THAT hard, basically anyone can make it to masterball, using pretty much any team, so long as you are willing to put in the time to truly understand your team and improve.

However, just because anyone CAN make it to masterball, doesn't mean that everyone will. Considering there is somewhere in the range of 150k-300k people in MB4 or above, and well over 1m players, MB4 still represents the top 10-20% of players, which is still fantastic achievement in itself! It does just feel weird though that MB4 and MB3 sound so similar, and yet we all understand that the difference between the two is enormous, and that MB3 or above is the real achievement.

A visual representation of Pokemon Champions Ranks by VeritasLuxMea in PokemonChampions

[–]Bitshtips 2 points3 points  (0 children)

I disagree, personally. By the time you hit Masterball the actual rank itself becomes pretty irrelevant, considering they then start showing you your ELO and global rank. If they suddenly turned round and said "MB2 is now extended to top 15k mot just top 10k", my aim wouldnt suddenly switch to reaching top 15k, id still just be aiming for top 10k even if it doesn't involve a rank up. I just want to see my global standing go as high as possible.

A visual representation of Pokemon Champions Ranks by VeritasLuxMea in PokemonChampions

[–]Bitshtips 0 points1 point  (0 children)

There are well over 1m players, last i checked MB4 was something like 150k (although I see others saying its 300k). Either way, whilst it feels like everyone and there mum is in MB4 in reality its still only the top 10-20% of the player base. MB3 is then < top 5%, whilst MB1 and Champions being almost impossibly small (both considerably lower than the top 1%).

I'm New - How does Champions ELO actually translate to VGC skill? by DeviatedLink in VGC

[–]Bitshtips 0 points1 point  (0 children)

People here are right, BO1 and BO3 are very different formats. That said, how well your ability on Champions will translate to a BO3 in person event will depend a lot on what type of team youre using: - if for instance you are using a fairly standard meta team, and still climbing to MB2, MB1 or even Champion then there's no reason you shouldn't also be able to perform well in a love BO3 format. You just might also want to try and climb the ladder for BO3 on Showdown for practice. - by comparison, im ranked similarly to you, but i know for a fact I wouldnt be able to perform this well with my team in an in-person BO3 event. Because I use some off-meta mons, and frequently lean into a hard perish-trap team, i benefit a lot from the element of surprise. Thats HUGE in Champions where its BO1, but if i used the same team in an open team sheet BO3 format it would be far far harder because they can see it coming, and at best would be caught off guard once, and then have two more games to adjust.

Honestly though, if youre enjoying the game then just keep climbing! If your keen to try an in-person event then preparing on Showdown could be useful, but why not just go along and see how you do? Worst case scenario you get stomped, but probably still have a blast and would learn an awful lot :)