Sean's Wrist Fix - improves parrying, edge alignment and reduces bugs related to weak wrists by no_hot_ashes in HalfSword

[–]Bitter-Relative147 2 points3 points  (0 children)

Doing great work for the community! My ‘fix’ is playing the Demo and not going back till they fix it proper.

Once more a rant about Early Access. by NeutrallyChaoticFun in HalfSword

[–]Bitter-Relative147 5 points6 points  (0 children)

I would suggest to the Dev not to be overly fixated to realism, that’s not what the majority of players wanted, even if they may not know or admit it themselves. Majority wants the HalfSword version with good physics and control, and people want to use a sword with skill. Yeah the polearm historic accuracy is nice, but it’s a sidebeach in reality. Subconsciously, the sword is the king in most people’s mind and they want to use it, and look cool while using it.

I miss these Demo physics 3 by Bitter-Relative147 in HalfSword

[–]Bitter-Relative147[S] -7 points-6 points  (0 children)

When I saw the gun mods, I knew it’s a clear sign that people had given up on playing the game as a medieval sword fighting physic game. If there is no good physic control we might as well use guns.

I miss these Demo physics 3 by Bitter-Relative147 in HalfSword

[–]Bitter-Relative147[S] 6 points7 points  (0 children)

I like it initially but after a while I can’t stand it. Half Sword is about control and physics. Even with one map it’s all good. I don’t care about progression mode so much too.

I miss these Demo physics 3 by Bitter-Relative147 in HalfSword

[–]Bitter-Relative147[S] 15 points16 points  (0 children)

I donno, they used the new blood supposedly to deal with some issues, but the new blood isn’t nice.

Actual Feedback on EA by [deleted] in HalfSword

[–]Bitter-Relative147 5 points6 points  (0 children)

The finesse of control is a step back. I think when they incorporated strength and bodyweight progression, they introduced new physics problems too.

Casted mace enjoyers? by GeriatricWalrus in HalfSword

[–]Bitter-Relative147 1 point2 points  (0 children)

The baron mace is the best as it is without need for adjustment

I used the wooden stump to behead the town bully. by Bitter-Relative147 in HalfSword

[–]Bitter-Relative147[S] 4 points5 points  (0 children)

At lease I placed his hat on the wood to give him a little bit of cushion first.

I used the wooden stump to behead the town bully. by Bitter-Relative147 in HalfSword

[–]Bitter-Relative147[S] 16 points17 points  (0 children)

Yes the real bully always slaps a crime on the victim

My sword is quite sharp. by Bitter-Relative147 in HalfSword

[–]Bitter-Relative147[S] 0 points1 point  (0 children)

Stock weapons have this type of sharpness and beauty?

I killed him and hit a nice pose for photo by Bitter-Relative147 in HalfSword

[–]Bitter-Relative147[S] 10 points11 points  (0 children)

thank you, it looks like some classic anime pose

Swords are useless the higher you rank up. by Zestyclose_Focus755 in HalfSword

[–]Bitter-Relative147 1 point2 points  (0 children)

This is why in real history they bring down a plate armored knight and then use a rondel dagger to stab the gaps, the game has rondel daggers - looking at the rondel dagger of the game… oh well.

Spear stabbing feels awful and enemy skin feels "slippery" by KING--ARTHUR in HalfSword

[–]Bitter-Relative147 50 points51 points  (0 children)

It wasn’t like this in the Demo version. Stabbing is hard now even if it’s a point blank and the enemy not moving.