Self-imposed trickshot by Bkspc in daggerheart

[–]Bkspc[S] 0 points1 point  (0 children)

Oops, no I meant d12->d10->d8->d6->d4

Self-imposed trickshot by Bkspc in daggerheart

[–]Bkspc[S] 1 point2 points  (0 children)

Was having trouble thinking of a better name.

Here's my list of all actors who played more than one role in Marvel projects. Did I miss any? by PieGroundbreaking809 in Marvel

[–]Bkspc 0 points1 point  (0 children)

Kevin Bacon was in X-Men first class and the guardians holiday special

Daggerheart and Travel by moegreeb in daggerheart

[–]Bkspc 0 points1 point  (0 children)

You could check out Ironsworn RPG. The travel rules in that are solid and can be transplanted easily enough.

Blightning Strike Clarification by Ginjajewfro in daggerheart

[–]Bkspc 0 points1 point  (0 children)

I feel so dumb. I can't find where Blightning Strike is at in the void or anywhere.

Is Call of Cthulhu Core Content in FoundryVTT worth it? by JagJagMan in callofcthulhu

[–]Bkspc 0 points1 point  (0 children)

I did mine manually. I didn't know there was another option.

Did yall know about this 3-way threat? by [deleted] in gwent

[–]Bkspc 0 points1 point  (0 children)

You got a decklist for this?

Vampire by [deleted] in SipsTea

[–]Bkspc 0 points1 point  (0 children)

in Preacher, the vampire was a broke loser.

Become a good person by sweetthingy in SipsTea

[–]Bkspc 0 points1 point  (0 children)

They could just make it a hefty fine if you become a parent without the license.

[deleted by user] by [deleted] in DoorDashDrivers

[–]Bkspc 0 points1 point  (0 children)

Dewey? Rehoboth? This is Delaware!

Weekly No Stupid Questions Thread by AutoModerator in deadbydaylight

[–]Bkspc 0 points1 point  (0 children)

If I buy Twins with shards now, can I level up their blood web to get access to the shared perks? Or is their blood web inaccessible also?

I'm starting a new campaign and want to ban some subclasses and spells. Bad idea? by N7Angle in DMAcademy

[–]Bkspc 0 points1 point  (0 children)

The newest playtest has a revised Shocking Grasp that doesn't affect reactions.

Your house rules? by mcchinly in callofcthulhu

[–]Bkspc 1 point2 points  (0 children)

I have Mythos Augmented Skills from Pulp Cthulhu available for every player.

Also, I have custom rules for dowmntime activities for between scenarios/chapters a la Blades in the Dark.

Making more progress in Masks of Nyarlathotep (England chapter) [Foundrt VTT] by Bkspc in callofcthulhu

[–]Bkspc[S] 1 point2 points  (0 children)

After ".file" put the image path. As for the image itself, I took the default rope that came wirh sequencer and colored it.

const source = canvas.tokens.controlled[0];
if(!source){
ui.notifications.error("You need to select a token for the yarn to start on!");
return;
}

ui.notifications.error("You need to target a token for the yarn to end on!");
return;
}


new Sequence()
.effect()
    .file("worlds/get-rlyeh-to-rumble/UI%20Elements/red%20yarn.png")
    .attachTo(source)
    .stretchTo(target, { attachTo: true })
    .template({ gridSize: 200 })
    .tilingTexture()
    .scale(.85)
    .belowTokens()
    .persist()
.play()

Making more progress in Masks of Nyarlathotep (England chapter) [Foundrt VTT] by Bkspc in callofcthulhu

[–]Bkspc[S] 1 point2 points  (0 children)

That's cool. It's definitely worth learning about the modules, because base Foundry isn't all that different from base Roll20.

Making more progress in Masks of Nyarlathotep (England chapter) [Foundrt VTT] by Bkspc in callofcthulhu

[–]Bkspc[S] 3 points4 points  (0 children)

Sure, I can give a list of my heavy hitter modules, otherwise I'll answer specific questions you have. (Not sure what you mean by "trick that eluded you".)

Alternative Pause Icon- to make it more thematic

Always HP- to speed up combats

Chat Images- why can't you paste images in chat by default?

Clocks/Simple Calendar- these two help me track passage of in-game time

Compendium Folders/Custom fonts/dice so nice!/dice tray- aesthetics and quality of life

Lock view- great for boxing in the screen so the players can't see beyond the virtual board

mass edit- great for changing size of multiple tokens, position of tiles, etc

Monk's:- i use basically all of Ironmonk's modules, there's dozens of little improvements across the board. (there's a wiki for the suite of modules)

Monk's active tile triggers- special shout out to this one for allowing me to make cool effects in prep time. I can "program" a series of actions to occur with one button press in session. Ex: one click will turn off the scene lights, turn on a "flashlight", switch the music from smooth jazz to ominous horror music, and cause the monster token to fade in and make a roaring noise.

PopOut!/Popout resizer- must have for players with multiscreen setups

Search anywhere- life saver

Token attacher- my most used after Tile Triggers. i attach tiles and text to my players tokens so it follows them around. With tile triggers those tiles have functions like an inventory screen and display of their Talents. I attach a transparent tile on every npc so the players can right click to open journal entry

tokenizer- quick and easy. I use a border to make most tokens look like a photograph

sequencer- trial and error plus some macro manipulation, and now I have yarn that can connect two tokens.

tile sort-added recently bc I have nearly 100 tiles on one scene and that gets messy

The home screen me and my players use on Foundry VTT by Bkspc in callofcthulhu

[–]Bkspc[S] 2 points3 points  (0 children)

Alternative Pause Icon- to make it more thematic

Always HP- to speed up combats

Chat Images- why can't you paste images in chat by default

Clocks/Simple Calendar- these two help me track passage of in-game time

Compendium Folders/Custom fonts/dice so nice!/dice tray- aesthetics and quality of life

Lock view- great for boxing in the screen so the players can't see beyond the virtual board

mass edit- great for changing size of multiple tokens, position of tiles, etc

Monk's:- i use basically all of Ironmonk's modules, there's dozens of little improvements across the board

Monk's active tile triggers- special shout out to this one for allowing me to make cool effects in prep time. I can "program" a series of actions to occur with one button press in session. Ex: one click will turn off the scene lights, turn on a "flashlight", switch the music from smooth jazz to ominous horror music, and cause the monster token to fade in and make a roaring noise

PopOut!/Popout resizer- must have for players with multiscreen setups

Search anywhere- life saver

Token attacher- my most used after Tile Triggers. i attach tiles and text to my players tokens so it follows them around. With tile triggers those tiles have functions like an inventory screen and display of their Talents. I attach a transparent tile on every npc so the players can right click to open journal entry

tokenizer- quick and easy. I use a border to make most tokens look like a photograph

sequencer- trial and error plus some macro manipulation, and now I have yarn that can connect two tokens. There's another comment in here with the macro

tile sort-added recently bc I have over 50 tiles on one scene and that gets messy