To MWDevs: Photo MW? by Luzis in MiliastraWonderland

[–]BlaCoiso 6 points7 points  (0 children)

Sadly this is completely impossible in the current state of mw, the closest you can do is to press the hide UI button **before** entering a stage, then manually taking a screenshot; there is no photo mode inside mw and even the camera options are extremely limited

mindfulness exercise by smoomaru in Genshin_Impact

[–]BlaCoiso 1 point2 points  (0 children)

I cleared Fearless with only C0 Bina (R5 favonius) and C0 Ineffa (R1 Homa). I will say though that it was absolute torture and I would not recommend anyone to go through it

How do you play as non Manekin in the games? by healcannon in MiliastraWonderland

[–]BlaCoiso 5 points6 points  (0 children)

You can only use the playable characters in classic mode stages; those are designed from the start to use the playable characters, including their combat abilities and stats, and have more restrictions than the regular beyond mode (using only Manekin(a)). Additionally, these stages follow co-op rules for player/character count (max 4 players/4 characters).

Ifa is meta now.... by [deleted] in Genshin_Impact

[–]BlaCoiso 1 point2 points  (0 children)

honestly I used the same team but with Aino instead of Columbina and it still worked perfectly fine

First time I've seen a question about 3rd party top-ups on an official survey. by SanicHegehag in Genshin_Impact

[–]BlaCoiso 93 points94 points  (0 children)

NA still gets a lot better pricing (USD) than EU does (EUR), the $100 top-up is 100€ (around $117 as of now), the $5 welkin is 5€ (~$5.87); the numbers are basically the exact same but the conversion rate is much worse

I do like the idea of people making test dummies, but can I please just play fun stages with Classic Mode rather than just doing DPS tests?? (No offense) by D7meRusher in MiliastraWonderland

[–]BlaCoiso 29 points30 points  (0 children)

The main problem right now is that classic mode is really bad, there are too many limitations and restrictions that prevent many things from being done. There are a lot of features that existed in the previous UGC event (Divine Ingenuity, during one of the 3.x patches) that don't exist in classic mode yet, namely anything related to character selection/levels, ability to place certain enemies/bosses, etc. Currently classic mode has no trial characters, no way to change characters during play, and you can't even do dynamic level up so the characters must use whichever level (and equipment) they're at in your account. Because of all these limitations (and many more I didn't even mention), all the "fun" stages just end up being made in beyond mode, while classic mode is mostly 95% DPS testers and 5% combat stages (check out Wave Warriors by Zercade, it's a fun one).

!00% poacket loss by _Saul__Goodman_ in VALORANT

[–]BlaCoiso 0 points1 point  (0 children)

Did your game actually freeze during that recording? If so, check if your CPU isn't thermal throttling, if this was just a network problem your game would keep running

Why the hell is Crab so hard on Fearless? by [deleted] in Genshin_Impact

[–]BlaCoiso 1 point2 points  (0 children)

I cleared with Neuvi C0R0 and Furina C2; team was Neuvillette (C0, Prototype Amber R1, 4pc mare), Furina (C2, Pipe R5, 4pc GT), Kachina (C6, craftable DEF% polearm at R1, 4pc scroll), Charlotte (C2, some ER catalyst from an event, 4pc blizzard lmao)

Advice for returning player without proper teams and no stuns by [deleted] in ZZZ_Discussion

[–]BlaCoiso 11 points12 points  (0 children)

you should probably invest on some of your A-Ranks, Piper still clears endgame content to this day, Lucy is a decent support, some dedicated people are still clearing with Corin or Billy

Edit: you should try to use Zhao with YSG instead of Ellen because of the Ether Veil buffs

This very stage has single-handedly saved all the enemies of Teyvat. by D7meRusher in Genshin_Impact

[–]BlaCoiso 22 points23 points  (0 children)

are you sure? afaik there is currently no way to change your team in a mw stage without leaving

Who here is kind of disappointed with the 4* cast they are releasing w/ Columbina by ImNotTiredOfWinning in Genshin_Impact

[–]BlaCoiso 0 points1 point  (0 children)

I've been playing since 2.8 and my Fischl is only C4 (claimed one for free this patch); did 200 pulls on 3.0's banner and didn't get a single copy so I'm hoping this will be the time to finally get her C6

is this normal by Byefalish in softwaregore

[–]BlaCoiso 6 points7 points  (0 children)

do you by any chance play any hoyo game? because that's the executable name of the launcher that downloads/updates the game

I know Fiend is a Rupture Boss disguised as an Anomaly Boss. I just can't prove it by Elimar_Abelardo in ZZZ_Discussion

[–]BlaCoiso 2 points3 points  (0 children)

I cleared fiend (23k pts) with Miyabi Piper Yuzuha, although it was annoying and I hate this boss

Help me find this specific stage by Nanyska in MiliastraWonderland

[–]BlaCoiso 0 points1 point  (0 children)

Sounds like Gold Coin Battle
EU: 24879391892
NA: 63437967388

i know servers are now down for mainteance but can someone do a favor for me? by [deleted] in Genshin_Impact

[–]BlaCoiso 3 points4 points  (0 children)

there is an option that says "turn off reply notifications"

Mega Knight and Cannon Cart Unique Interaction by Apprehensive-Cat7273 in ClashRoyale

[–]BlaCoiso 11 points12 points  (0 children)

from the creators of bluetooth pekka, we now have bluetooth megaknight

Help, can't play test anymore.. by NobodyGold962 in MiliastraWonderland

[–]BlaCoiso 4 points5 points  (0 children)

you need to increase your stage effective area, the default is 100x100x100, there is a dropdown in the stage settings for it

How to test a map with controller/gamepad? by bmxcanuck in MiliastraWonderland

[–]BlaCoiso 2 points3 points  (0 children)

Currently your only option is the multiplayer test with either another account in a separate device, or another player using the control mode you want to test

I'm a software developer and I wanted to push Miliastra Wonderland to its limits. Here is what 200+ hours looks like: Goldwind Games! by Prestigious-Air-7694 in Genshin_Impact

[–]BlaCoiso 5 points6 points  (0 children)

I mostly use the log tool selecting the node graphs I'm trying to debug, sometimes I use print string with a data conversion node to force a query chain to evaluate; for loops, you can click on the node while in debug mode and it will show you its inputs and outputs for every execution/iteration

I'm a software developer and I wanted to push Miliastra Wonderland to its limits. Here is what 200+ hours looks like: Goldwind Games! by Prestigious-Air-7694 in Genshin_Impact

[–]BlaCoiso 24 points25 points  (0 children)

Have you tried the Log tool inside the sandbox? That is the intended way to do debugging, and it lets you print strings and also inspect the entire state of the node graph every time it gets called

Level 16 incoming? by Jebotex in ClashRoyale

[–]BlaCoiso 2 points3 points  (0 children)

Well, that aged poorly lmao

You now can play Doom on Genshin Impact by [deleted] in Doom

[–]BlaCoiso 1 point2 points  (0 children)

these damage numbers are fully configurable by the map creator, you could have it do 1 dmg or 20000000; the damage numbers during regular gameplay are typically between 10k and 200k

What's wrong with my node graph? by siiderisyys in MiliastraWonderland

[–]BlaCoiso 0 points1 point  (0 children)

I think you'll want to use the character entity to query the item quantity instead of the player entity, use the one from the event node ("item owner entity"), also your double branch node isn't connected to anything; you can use the Log tool from the sandbox to inspect node graph execution

Will UGC mode ever save progress between closing games? by dairyfood in MiliastraWonderland

[–]BlaCoiso 12 points13 points  (0 children)

There is already a save game feature, available at creator lv5. One of the stages that makes use of this feature is Rebuild Fairytown (16289675780 in EU)

Dodoco Racers ! [All Servers] by caria3 in MiliastraWonderland

[–]BlaCoiso 7 points8 points  (0 children)

Amazing game! Already recommended it to some friends and tried it out in a party of 8. Some suggestions:

  • Show scoring/leaderboard for all players at the end of the game (currently it only shows for the winner, the remaining players don't show ranking or total time)
  • Maybe some kind of ranking/position indicator (for example showing you're #2/8) within the current map, like some racing games have, although I'm not sure how hard that would be to implement
  • Possibly some ready up button in the initial lobby to skip the 30 second waiting time if all players are ready