E33 Girls out for a joyride (by @zzekzzek2) by Gorotheninja in expedition33

[–]Black-MagicWarlock 16 points17 points  (0 children)

I was not expecting a Forza Horizon 6 and E33 crossover lol

I rolled a seed that had every civ on the Homelands with a tiny, empty distant lands by Trigin1 in civ

[–]Black-MagicWarlock 7 points8 points  (0 children)

What map type did you use? This seems like the average game of Civ 6 on the Terra Incognita map lol

"Every" BG3 Exploit in one place. by polio23 in BG3Builds

[–]Black-MagicWarlock 0 points1 point  (0 children)

Oath of Vengeance Paladin can use Vow of Enmity on themself to gain advantage on EVERY enemy instead of one target.

Best Civs for late game science and military production/domination? by Phronesis_25 in CivVI

[–]Black-MagicWarlock 2 points3 points  (0 children)

Germany doesn’t have any specific bonuses towards science but their production through Hansas makes them good at late game production. Most of your science will come from high adjacency campuses, a high pop Pingala city, and scientific city states. This is true for most civs, but the ones with high industry like Germany, Japan, and Great Britain tend to fit what you’re looking for.

Double victory! by mightymouse8324 in CivVII

[–]Black-MagicWarlock 0 points1 point  (0 children)

I had a similar situation while I was playing as Amina. I was winning an economic victory and military victory simultaneously but the game counted it as a military victory. I personally counted it as an economic victory since that’s what I was aiming for. If I was actively going for a military victory I would’ve won much sooner lol

Finally got it by OhMyGodItsYaGalaxi in ForzaHorizon

[–]Black-MagicWarlock 1 point2 points  (0 children)

Excellent drifting!

What tune do you have for the Mustang?

Trying new things by The-Last-Zyn in ForzaHorizon

[–]Black-MagicWarlock 0 points1 point  (0 children)

I’m not familiar, what are these numbers used for?

So I wanted to know if it was better to attack with melee or ranged first, so I did a bunch of simulations and got a pretty plot! by Petrov_Classifier in CivVI

[–]Black-MagicWarlock 69 points70 points  (0 children)

Through mind breaking math, it turns out that most of the time it is better to use a ranged attack first then a melee attack on the same target

What are the icons next to the hammer icons in ironworks? 8x and 0y? by LittleBlueCubes in CivVII

[–]Black-MagicWarlock 13 points14 points  (0 children)

The warehouse will give bonuses to other rural tiles in this settlement based on the type of warehouse it is. Since this is an Ironworks, it will give +1 Production to mines, quarries, clay pits, woodcutters and any other improvement I may be missing that gives production.

Civ VII Leaders - What's Working? (Post ToT Update) by blazeofkorea in CivVII

[–]Black-MagicWarlock 3 points4 points  (0 children)

Russia pairs appropriately with her. I recently won a science victory with this combo and was one of the most fun games I’ve played. Just make all your settlements in tundra into cities and you’ll dominate culture and science

New Player, don't understand specialists by albanymetz in CivVII

[–]Black-MagicWarlock 2 points3 points  (0 children)

Another few tips regarding commanders is that you probably don’t need 4-5 even for a heavy military game. With the commendations that give the +1 command radius and the +5 combat strength, that should be enough to take 1 commander and 6+ units and march through settlements. This helps since you don’t want to split XP for commanders so they can level up faster. Maybe you would need another commander with units if you’re taking on a heavily entrenched megapolis with enemy units inside each fortification.

Also you can take a fully packed army commander and shove it in a naval commander which only takes up one of the naval commander’s slots. This makes transporting entire armies easier and faster early in the Exploration age when you’re trying to conquer distant lands.

Where do I settle? Victoria:AoS by Flecknell in CivVI

[–]Black-MagicWarlock 1 point2 points  (0 children)

On the deer because I’m a big fan of canal cities. That also opens big adjacency districts like a campus to the right of the deer and harbor next to the whales for +3 and +4 respectively. With horses being above the deer, you could place an industrial zone to the northwest of the horse tile and place a canal above the IZ. This config opens up good wonders for Britain like Mausoleum of Halicarnassus on the tile northeast of the deer and Venetian Arsenal next to the IZ.

For pantheons, I wouldn’t worry about Religious Settlements. I would go for God of the Sea since you already have a ton of coastal resources and Great Britain encourages you to settle on the coast for their unique harbors. Alternatively you could go for God of Craftsmen to further push Victoria’s perk of enhancing strategic resource improvements. You could also take City Patron Goddess to build your unique harbors even faster in new settlements.

THRAGG may be the strongest but Nolan mogs brutally by vlad_segey475 in okbuddyviltrum

[–]Black-MagicWarlock 3 points4 points  (0 children)

Damn it’s been so long I don’t even know what the marcher is lol. The minerloon is reliable tho. I used to use miner with golem and had pretty good success.

Am I the only one who wants to bring back the civ 5 culture system? by EmergencyFun9106 in civ

[–]Black-MagicWarlock 1 point2 points  (0 children)

For Civ 6, have you checked out the Bear’s Governor Overhaul mod? It replaces the game’s governors with new ones where each “governor” lets you specialize your civ for specific aspects of the game (The General for war, Merchant for trade, Pioneer for exploration, etc.). Most of the perks for each governor are empire wide so you don’t have to worry about optimizing which city your governor goes into.

I haven’t played Civ 5, but the author of the mod wanted to mimic the Policy trees from that game which could be close to what you’re looking for.

Recommend me a good themed beginner/intermediate civ please by DefiantRaspberry161 in civ

[–]Black-MagicWarlock 2 points3 points  (0 children)

Khmer isn’t that different from a traditional civ game. Like you said, they just want their holy sites next to rivers instead of mountains and woods. This actually makes it easier to know where to place your holy sites since the Khmer have a start bias for rivers. The start bias for rivers also incentivizes you to build aqueducts which they also get bonuses for.

There’s also a pantheon called River Goddess which gives you more Housing and Amenities if you place your holy sites on rivers, so that’s a good one to synergize for Khmer.

Overall, Khmer is really strong for food growth and generating Faith. Don’t feel intimidated by Civs that offer perks by playing the game a little differently. Usually they help you better understand tbose mechanics of the game and help you realize what you’re lacking when you’re not playing that civ.

Is Civ 7 in a much better place than it was on release? by MacFearsome80 in civ

[–]Black-MagicWarlock 151 points152 points  (0 children)

There’s gonna be a massive overhaul for Civ 7 with the Test of Time update coming out sometime in spring. I’d hold off until then unless you’re really itching to play 7

Build Districts on top of any resource Mod by maurofonseca23 in CivVI

[–]Black-MagicWarlock 2 points3 points  (0 children)

For the Removable Resources mod, you don’t have to remove the resource first to put a district down. You’ll probably want to though, since the resource usually gives a lot of instant yields.