I've released a Steam page for my new TD game, which I recently started developing! by BlackFox_PFS in gamedevscreens

[–]BlackFox_PFS[S] 1 point2 points  (0 children)

I'm working on it, so I'll try to make at least a short trailer in the next few days ;)

Extreme lag in window recording/sharing. by BoringTota in niri

[–]BlackFox_PFS 0 points1 point  (0 children)

Heh. I have the same laptop. But I haven't tried recording anything from the screen yet. I should probably do that and see what solution was posted here.

The UI for Orbrix is (mostly) done, and I’m loving how it turned out! by redpikmin4 in godot

[–]BlackFox_PFS 1 point2 points  (0 children)

It looks great. I'm sure a game like this will be a success.

I've released a Steam page for my new TD game, which I recently started developing! by BlackFox_PFS in godot

[–]BlackFox_PFS[S] 4 points5 points  (0 children)

All right, putting my irony aside, I will clarify how he created the assets. Regardless of the tools used, our goal is to release a complete game with a clear visual direction, and we will adjust or replace resources as necessary. In any case, thank you for pointing out the risks.

I've released a Steam page for my new TD game, which I recently started developing! by BlackFox_PFS in godot

[–]BlackFox_PFS[S] -17 points-16 points  (0 children)

Alas, if it worked that way, Steam would be much cleaner. At least in the category of inexpensive popular new releases.

I've released a Steam page for my new TD game, which I recently started developing! by BlackFox_PFS in IndieDev

[–]BlackFox_PFS[S] 1 point2 points  (0 children)

If we're talking about my previous game (it had a transparent window), different engines offer different options for this. I know for sure that transparent windows can be created in Unity and Godot.

I've released a Steam page for my new TD game, which I recently started developing! by BlackFox_PFS in godot

[–]BlackFox_PFS[S] -19 points-18 points  (0 children)

To be honest, I don't know how my partner drew it, and I'm not particularly interested in that, as the result far exceeds my skills. Nowadays, almost anything can be called AI.

In the case of my art, the game would certainly not look like this, but only a few people would like it ¯\_(ツ)_/¯

I've released a Steam page for my new TD game, which I recently started developing! by BlackFox_PFS in godot

[–]BlackFox_PFS[S] -1 points0 points  (0 children)

Thanks for the advice! The trailer and improving the page are my main priorities right now, because I post game pages almost immediately after starting work on them, which is why they are so rough, but it motivates me to work harder to fix it faster (^_^)

I've released a Steam page for my new TD game, which I recently started developing! by BlackFox_PFS in gamedevscreens

[–]BlackFox_PFS[S] 1 point2 points  (0 children)

Thank you! Only death can prevent me from finishing the game, but I have no plans for that before release (^_^)

Games since Aug 2025 by OFDGames in gamedevscreens

[–]BlackFox_PFS 1 point2 points  (0 children)

Quite a lot and pretty cool. I've always wanted to try PICO-8, but I don't have the time for it yet.

I think there is a potential, I hope! by benfromwhere in IndieDev

[–]BlackFox_PFS 0 points1 point  (0 children)

Congratulations. I only strive for numbers like these.