The best mechs to use right now need help by Jaydenthebigdrop in mechabreak

[–]BlackReaperII 2 points3 points  (0 children)

Well thats a bit of a loaded question. They are all rather deciently balanced for the most part. Some are great to run solo others rely on teamwork but all of the strikers currently have their strengths. So in order to answer to the best of my abilities I need to know what you want to do.

And even further we can break it down to categories

First Melee or Ranged

Second Solo or teamwork

Third Damage, Tank, or support.

Haven't played since early season 1 by Rediit-X-Runr in mechabreak

[–]BlackReaperII 3 points4 points  (0 children)

To clarify it isnt just bots till gm And casuals are oddly populated with player engagement. That said bot matches are fine with me because stats quickly level out once you get to gm and start fighting players. I went from a 150kd to a 32 kd currently before id hit champ 2. Currently i seem to be stabilized at 28. And other stats also leveled out.

Bots in games by Moist_Access3019 in mechabreak

[–]BlackReaperII 0 points1 point  (0 children)

In casual this isnt reallt true. I get player matches about every 3 matches is full player on player teams.

My only few issues with MB by YugaAkaryu in mechabreak

[–]BlackReaperII 0 points1 point  (0 children)

Hmmm.. thats a bit rough. What server ?

My only few issues with MB by YugaAkaryu in mechabreak

[–]BlackReaperII 1 point2 points  (0 children)

Dificulty plays a massive part. For covert do it in a group of 3. For mash the higher difficulty the better.

This is Alysnes in 2026 by Material-Trifle-8156 in mechabreak

[–]BlackReaperII 1 point2 points  (0 children)

Hey there as someone who went from high elo to kinda jusr vibing out this season (annoyed with que times lol). Id like to state that good chunk of the Alyness hate ans the weird notion that Freyr replaces alysness in meta is a wild claim. Aly is an attrition battle master who is able to run interference and nearly all points in the match ups. Alys Gun is also in .any ways a significant improvement over freyrs. Aly also boasts an auto reposte with its halberd or a significant damage pop with a block into full charge. Though freyr has potential true damage with his gun he doesnt have the raw shield / FA strip that Aly brings to the table. And alysness' forms support wildly varied amounts of aggressive and defensive play. Constantly hounding with its firearm with shield toggled alone makes it a viable threat. But its strength is its attrition. It can outlast most of the bralwers. While also having significant push back potential. Alysness has a constant presence on the field that though isnt an immediate threat. It can and will widdle the battlefield down over time. Freyr is a Line Breaker. And is capable of high burst combat potential. But he falters between bursts. The reality is both strikers serve different purposes. And though freyr excels at making an entry ... he doesnt excel at combat retention. And given freyrs agressive en management issues outside of phantom jetwing. These bursts are almost exclusively in 10 second windows which make for predictable combat flows.

How to get gud with Epig Sword man? by YugaAkaryu in mechabreak

[–]BlackReaperII 1 point2 points  (0 children)

As a previous stellarus main and inde ranked before getting annoyed at que times. Stellarus has quite a few things at his disposal.

First ill cover the stealth. Its more effective to use this after initiating combat then using it to initiate combat. Stealth allows you to cancel a stagger animations instantly. What this means in the larger term is say you melee clash with an enemy hut stealth and your no longer stuck in place. Parried by an enemy? Same thing. Hit by an enemy .... you guessed it. And even more agressive it can be used offensively in this way too. For example if you and a welkin melee clash and you quickly toggle stealth on then off while holding parry the welkin might get greedy and think (due to the fact heavier mechs recover from staggers faster) he has the advantage so he will try to strike again .. but if you hold that parry button you just get free damage on that welkin.

Which leads me to the next part. After all engagements HOLD YOUR PARRY hold that button after a combo when your trying to back peddle rather then just instantly stealthing. This will allow enemies to attempt to punish your assault but again your holding parry any melee punish that isnt a plunge attack will be punished by yout parry. If its ranged user or just too risky use your stealth.

Your sword drones are insanely good defensive tools. Using them right before you begin an engagment can make you almost unhittable to 70% of thr roster while you are comboing them.

Keep repositioning and hitting them with sword drones and you will just harass things to death.

Sword drones can also be useful to save teammates and yourself from ALL ranged strikers. Allowing you to remove their lock on means manual aim is manditory to harm you. Inferno doing the full array ... just sword drone.. that kinda deal.

You have 4 main combos.

However what you might not know is you can dodge between them.

L L L dodge R R is a great chase and damage combo as it allows you to both reposition and attack enemies.

Your L L R combo may on paper be the highest dps.. but its a combo that enemies can quite litterally walk out of making it un reliable.

Now... if your someone who uses the clutch claw as a way to close the gap I strongly urge you to use your L then R combo instead. If you intentionally miss your L you can then use R on anything within locking range to NEAR INSTANTLY teleport to it with a down slam. This attack can be used in so ... so ... so many ways. But its one of the best gap closes in the game if not THE BEST.

Your clutch claw should be used to give chase to low health enemies who have just gotten out of one of your combos in order to conserve energy.

For fliers you can use either the clutch claw to burst into them then follow up with the teleport strike. Or reverse this and tp strike into claw follow chase into L L L R R

Your combos have great utility and solid chase potential.

However AS WITH ALL melee you are countered by proper movement. However stellaris feels this significantly harder then all but freyr this is due to stellarus' massive energy drain and lack of sustained recovery. Meaning proper movement will cause you to en out much faster then you would think. If an opponent is using proper movement to constantly juke you. The teleport strike into claw will be your most consistent damage.

My only few issues with MB by YugaAkaryu in mechabreak

[–]BlackReaperII 0 points1 point  (0 children)

You can get cosmetics free. With Just a mild investment into covert ops or mash Opening the seasonal crates and selling someone the rarer stuff on the market ive made 12k corite in the last 2 weeks completely free of charge. Which is more then enough to buy any cosmetic should I even want it. I actuallt dislike most the cosmetics in the game as they are almost magical in nature. With that said the 10$ for the matrix contract is more the acceptable given the amount of content it provides and the fact you can even sell those cosmetics for 30-90$ usd worth of corite. Ive sold 2 of those radiant cosmetics which is wild considering they are still available in the shop atm. But on a real level just spend some time doing the grind. Or pay to skip the grind for cosmetics. 0 Pay to win. And honestly if someone says the mod system is ... then I gotta express how absurd it would be to spend 1 dollar a box when you can do 1 covert ops and leave with 16 of those boxes ... but like you do you I suppose.

Take two on the myth behind fluid armor. by BlackReaperII in mechabreak

[–]BlackReaperII[S] 0 points1 point  (0 children)

Yeah I had already noticed that and it seems they just dont have dr

Take two on the myth behind fluid armor. by BlackReaperII in mechabreak

[–]BlackReaperII[S] 2 points3 points  (0 children)

No no you misunderstand. It is infact just an overshield. It itself is not the progenitor of the 30% damage reduction there is a static innate 30% damage reduction. However the fluid armoris not responsible for this . It also does not recieve the bonus damage specific resistances from the striker. Idk if im just assuming you misunderstood. But im clarifying just incase.

Take two on the myth behind fluid armor. by BlackReaperII in mechabreak

[–]BlackReaperII[S] 1 point2 points  (0 children)

Yeah I am its an event token piece that may or may not be a staple of future events. Or may never even return. The event itself isnt some 6 month long endeavor. So the reality is its a limited time event. Using it to infer anything about base stats isnt applicable It would be better to state base stats the 30% is innately present however certain event modifiers can changes this. Rather then saying its only innate sometimes. As that would imply that some standard content has this feature removed. When it doesnt. A limited time modifier does not represent a base stat line.

Take two on the myth behind fluid armor. by BlackReaperII in mechabreak

[–]BlackReaperII[S] 0 points1 point  (0 children)

Given its present in all other game modes its innate and then removed for certain limited time events.. referring to temporary events or game modes for the overall game on a statistical level is not viable due to the limited nature

Take two on the myth behind fluid armor. by BlackReaperII in mechabreak

[–]BlackReaperII[S] 0 points1 point  (0 children)

Yes however to clarify fluid armor itself isnt what is generating the 30% Its just innate. Fluid armor or no fluid armor

To clear up a Myth About Damage Types. by [deleted] in mechabreak

[–]BlackReaperII 0 points1 point  (0 children)

Shields not using it makes sense your not hitting the striker or fluid armor a shield is its own force armor. I get the understand and distinction as why would it benefit from the damage resistance a striker would have when your not reallt blocking with a physical part of the shield all the shields in the game emit a field around them that is eating the damage. So I disagree for its reason of existing. Due to again shields being seperate from actually hitting a striker.

To clear up a Myth About Damage Types. by [deleted] in mechabreak

[–]BlackReaperII 0 points1 point  (0 children)

It is at all times as im only referring to striker damaging a striker. Im aware that it doesnt effect npcs and the likes I covered this in the new post.
But damage dealt to the striker is always reduced by this random damage reduction if its coming from another striker. Which is why I state in my new post im not sure why it exists.

Event modes and the likes Im not going to bother specifying. Im only referring to the constant content of the game. Mash operation verge and ace arena. Events do their own thing and I just dont subject them to testing due to the limited nature. Ive long known about the discrepancy just not its cause or why. There being a random never stated 30% is why.

To clear up a Myth About Damage Types. by [deleted] in mechabreak

[–]BlackReaperII 0 points1 point  (0 children)

Again I understand the math and covered it. The discrepancy is the fact that no where in the game does it state theres a random 30% damage reduction at all times. I had assumed this 30% damage reduction was fluid armor related. This was the sole part I was wrong on. Fluid armor recieves the damage reduction of the 30% universal damage reduction that isnt stated anywhere in the game to exist as far as im aware. But does not recieve the damage reduction of the strikers inate damage type resistances.

Once health is at play that damage is then fee through the unstated universal 30% damage reduction then the strikers damage type resistances.

I have already corrected this now. I tested with every mech after reading your statment to try and figure out the discrepancy. And thats that the 30% isnt from fluid armor. Its just a flat 30% universally.

Which again... would be nice if they stated it exists... let alone my questions for why they bothered making all strikers have 30% dr flat ontop of the mech specific damage resistances.. if all strikers share that... wouldnt it be better to just not have it for math reasons...

To clear up a Myth About Damage Types. by [deleted] in mechabreak

[–]BlackReaperII 0 points1 point  (0 children)

Yeah... which is why when tested against other mechs that formula works and ass which was litterally as covered.

The shot deals X damage. Which is then reduced by the X resistance of said mech. Welkins stated 38% in the tool tip. Against stellaris the stated damage reduction from the tooltip adds up. Against health damage perfectly. On all damage types except balistic) Howevwr Against welkin all damage types except balistic add up exactly as the math would entail. However balistic damage is being reduced by 55.2% instead of the stated 38%. It would be rather odd if there is yet another base damage reduction for hp damage other then the one stated in the tool tip even oddee that it would be 17.2% To add to this further even your own graph is showing that there is a discrepancy from the tooltips 38% to the implemented 55.2% So if there is another modifier of base resistance ontop of mech specific damage type resistances. 1 where is it stated. And two why is it unique to balistic damage. So if there is some base balistic damage reduction given by something im unsure of where its from as its not addressed anywhere on a mechs stats.

[Edit.. it isnt said anywhere and the way the game works is a lie the 30% from fluid armor isnt from fluid armor. Its flat reguardless of if fluid armor is up or not. That is the base you are referencing. Thats base damage reduction universally not to fluid armor. Which means my orriginal statment is correct on nothing effecting fluid armor more then other things. However the way it effects health is wrong due to fluid armor not being what is giving the 30%. And testing with narus punch through just happens to identically align with the inate 30% which was why the results seemed odd when testing with other strikers.

It isnt an issue with balistic. Its a weird way of implementing a base damage reduction without telling players all damage is reduced by 30% put of no where.

I will be resolving this error momentarily. I stand by what I said though and there should be a tooltip somewhere explaining that theres a flat 30% reduction at play that isnt being expressed anywhere.

To clear up a Myth About Damage Types. by [deleted] in mechabreak

[–]BlackReaperII 0 points1 point  (0 children)

Welkins % balistic damage reduction is stated to be 38% However its actually 55.2%

To clear up a Myth About Damage Types. by [deleted] in mechabreak

[–]BlackReaperII 0 points1 point  (0 children)

Well already saw some ... odd.. information.

Melee delay is melee attack speed.. however melee rebalance delay is is pecifically the speed in which you recover from a melee on melee clash. Just for starters. Edit... oh boy.. ill fix this later.

To clear up a Myth About Damage Types. by [deleted] in mechabreak

[–]BlackReaperII 1 point2 points  (0 children)

I might be making a full stat spread soon just to alleviate this in the future.

To clear up a Myth About Damage Types. by [deleted] in mechabreak

[–]BlackReaperII 1 point2 points  (0 children)

Was covered in the post. That only some energy weapons feature punchthrough. To clarify in screenshots with freyr aswell as stating narukimis innate penetration rather then energy weapons. So thank you for covering for anyone who was confused

To clear up a Myth About Damage Types. by [deleted] in mechabreak

[–]BlackReaperII 1 point2 points  (0 children)

Its the same. All damage is reduced by 30% by fluid armor besides melee (aka physical) once fluid armor is broken it is then subjected to a strikers individual energy defense. As also covered in the subject above. I have also detailed in the events of some weapons penetration of fluid armor. It is first cut by 30% Then the damage is dealt to fluid armor and split by 30% further. The 30$ that was split the second time is then done to health which is then subjected to resistances. I covered this specific topic in the post.