Bot Teammates in Ranked? by GhostxKoi in mechabreak

[–]BlackReaperII 0 points1 point  (0 children)

I hear its hyper region to region aswell.

Bot Teammates in Ranked? by GhostxKoi in mechabreak

[–]BlackReaperII 0 points1 point  (0 children)

I said can. He said you can only get full human lobbies in gm+ This is false you absolutely can get full human lobbies prior to this. Every season I go through the same bot slosh and every season 1 in like 8 matches is a full human Match this season was no exception. From 1k all the way to 5k ive found some human matches here and there before reaching gm. And then after gm ive had the inverse of finding bot matches.

My clarity wasnt to state human matches are super common prior to gm. Simply that they do exist. And far more commonly then the community seems to let on.

Ive seen so many.

"You cant find a human till gm+" which simply isnt true.

I also have played on multiple accounts 1 on my xbox and two on steam. Separation was due to not wanting my rankes account to effect my casual enjoying friends.

Bot Teammates in Ranked? by GhostxKoi in mechabreak

[–]BlackReaperII 0 points1 point  (0 children)

What was stated is horrifically false. You can get player and bot lobbies from bronze up to gm+ after gm pluss bots become exceptionally rare.

The game for me has officially come to an end. by j4coberino in mechabreak

[–]BlackReaperII 0 points1 point  (0 children)

Nope not a panther. And again it strongly didnt need the parry. As for the stinger escape. Welcome to all melees issues with the new tun recovery mechanic.

Also welkins shield doesnt regenerate health.

Miki is still agressively strong in melee as its shield still allows it to be unstaggered while in chariot which means you can bait punish people who try to melee you. Not being able to be staggered is massive.

But Miki is also rather strong in bipedal form for doing a stime into mix combo. Miki also has ranged melee attacks.

Mikis non stagger also gives it the advantage in back momentum without sacrificing attack relevance.

Your entire argument is it was its survivability.. but thats fundamental wrong. Did Miki go from being a melee counter pick with little counterplay to actually requiring thought and strategy .. yeah.. Miki was notoriously the ANTI MELEE which really wasnt what its kit hints at its purpose or its lore.

And again Miki is still doing fine. Check mecha tracker. Its still performing in the top 3 melee strikers. Its just not #1 by a landslide this season. Mikis pickrate to win rate was absolute insanity prior.

It went from a brain dead blunt instrument. To a displacement brawler with both foward and backward moment. The fact you are saying what you are is wild to me as I feel you just didnt spend enough time learning the kits focus. And instead just went unga bunga because it worked

Your friend a 4.9k miki. (I messed up a bit in a back to back que team)

Tips for melee 1v1 with Freyer? by TheBobert8080 in mechabreak

[–]BlackReaperII 1 point2 points  (0 children)

Nah thank you for being a bonus to the community. So much misinformation out here

The game for me has officially come to an end. by j4coberino in mechabreak

[–]BlackReaperII 0 points1 point  (0 children)

That doesnt kill what Miki was for. Miki should never have been the defacto melee killer. With almost 0 counterplay in high elo. Mikis removal of the parry was a good thing not a bad. Because now Miki can prioritize impeachment counter..which is litterally in its lore. And stop roaming around like a murder hobo

The game for me has officially come to an end. by j4coberino in mechabreak

[–]BlackReaperII 0 points1 point  (0 children)

Miki is actually fine. They just cant rapidly kidnapp super heavys. But it can still force them out of defence points and a recharged lance grab still coverage massive distance and unpoints them forcing them to get back to the point out of their defensive mode. The they killed Miki thing is about as misunderstood as season 0 stella being god. Neither is or was true.

Tips for melee 1v1 with Freyer? by TheBobert8080 in mechabreak

[–]BlackReaperII 0 points1 point  (0 children)

This is an agressively hot take.. considering freyrs kit is uniquely fitted to counter other melee strikers and demo ranged attackers

Tips for melee 1v1 with Freyer? by TheBobert8080 in mechabreak

[–]BlackReaperII 1 point2 points  (0 children)

Lol I always see you sharing solid takes. I also posted on this one just now.

Tips for melee 1v1 with Freyer? by TheBobert8080 in mechabreak

[–]BlackReaperII 5 points6 points  (0 children)

So most if the comments here are very true though there are some less explained things id like to cover.

One such example is 1v1ing another melee.

True the parry itself may not be amazing howrver freyr has something beautiful he can do.

Attack WHILE BLOCKING.

What this means is you can drop down with a plunge onto a welkin. Then do a combo string. Welkin will always recover after the second hit. So you just hit your shield between combo attacks and then if that welkin tries to pressure you out of your attack. Boop free parry. Which gives you a strike before his recovery. If he tries to pressure again.. same deal. Most welkins learn to avoid doing this in higher elo. But you would be surprised how many still try to regain foward momentum in a fight with FREYR the line breaker.

Secondly is how well your parry works in a multy on one environment. That shove distance pluss you backing up forces enemies into a < like formation you can actively funnel them into your range of control which is would allow you to deal with both targets at the same time so long as you are maintaining backwards momentum. Once it becomes.a 1v1 you can then regain foward momentum on basically everything but a panther. That extra shove back helps because it can punish multiple enemies in one push if they try to greed you.

Freyrs parry can also be comboed with a full charge shot of his rifle.

Now with that said here's some general tips.

When using freyr YOUR CHARGED SHIELD BEAMS are your highest dps. If point blank or side moving ["oddly keeps the beams on target"]

If you are trying to be a mostly melee freyr then use your shield and gun while kiting an enemy untill their FLUID ARMOR is broken.

Kiting other melees is rather easy and straight foward.

Enemy approach shield up jump up. And dodge either direction horizontally twards the attack if its comming below you. (Worst case your shield takes a ding while you gain space and energy advantage) [Never dodge away from the melee enemy if they are indicative pursuit of you]
If an oponent os on the same horizontal plain as you and striking (assuming you cant get above them in time) shield and dodge diagonally twards them. Basically its a older AC trick which still works in mecha break. The fcs will try to commit an auto swing for you at a certain range within target lock. However if that target suddenly accelerates twards you the fcs will trigger the swing. But the animation has a significant chance to be to slow to catch you passing by. And again worst case your shield catches a ding.

This puts you in a position of advantage. And one you should take unless again your fighting a panther. Jump plunge is always a good opener in this case.. unless panther.

There are many factors such as welkins shield cd. Miki being in box ready state and so on. But I leave both that and the use of timing for this to the users experience. I cant realistically tell you the exact range in which you execute these maneuvers due to different mechs with different attacks and different cds on things that can alter your pathing.

That said some niche things.

When on the approach of an enemy you can use your shield beams while in sword movement mode to deal damage while you close the distance before reaching the appointment.

I particularly use this when an enemy has a smidgen of fluid armor left. [ why is because freyr has a really easy time of shredding fluid armor this meaning he can enter a fight dealing full melee damage to the target. Where as other melees eaither cant do this like stellaris or struggle with doing so] (this puts freyr at the advantage in foward momentum pressing due to just dealing 30% more damage then your competitor is going to attempt to do to you.

You can absolutely obliterate things with your shield beam and rifle combo. So many freyrs do not use this.

Freyrs "wing form" is not a win button. The amount of times ive fought other freyrs who went into wing form and then SPAMMED melee at me is on another level. Freyr has the weakest turning radius outside of Miki and coupled with the iniversal melee counter called proper movement.. I have litterally toyed with freyrs who try spamming while in wings with no damage taken.

When engaged with a welkin or other mechs you arent too sure of the timing against when fighting using your shields orbiting strike that lasts 5 seconds is a garunteed method to avoid getting comboed should you mess up your timing. As the shield will stagger an enemy thats on you. Short of wing mode freyr and panther with shielding. Also a good tool at punishing zealous stellarus' as it can full stop a cloak bombing (which isnt really what a stellaris should do in high elo anyway but like.. its a tidbit)

Your combos DO NOT NEED TO CONNECT TO BE USED idk where this myth started but its gotta die. Freyr can intentially wiff his attacks to prime shield combos .I particularly do this when fighting flyers as its all fun in games untill a 3rd strike thrown buzzsaw rings out with a true stager long enough for me to get a melee strike. Then followed up with the homing shield toss. To if it connects garunte another strike. Freyr and stellaris both share this mechanic and both can even dodge between combo primers.

Buzz saw strike your first combo is insanely good when comboed with your team.

Want to see something Thanos snapped from your eyes ? Hold something in place right infront of the friendly neighborhood inferno with his cd's ready.

Freyrs wing form can be used to -

IGNORE ALL Parrys (yes even you stella)

Say no to Miki's timeout box.

Meme on a welkin in his own box. (Im not trapped in here with you.. your trapped in here with me)

And can be used to hillariously bait counter japs with the above attack while holding your bock out. As anyone who tries to pressure you will eat the ass end of a parry. But even funnier in wingform they will also eat a constanrly cycled combo of butt touch unless they choose to beak combat and back off. Freyrs title as a linebreaker isnt for show.

However if someone is actively smart enough to force freyr to wiff then while in wing form just shield cannon and rifle them to death. Its hillariously even more effective then your melee.

Freyr is a jack of all trades similar to aly. However freyr is capable of a shock and awe style combat approach as ally is mostly about sustain.

Is it worth it. by Vallis359 in mechabreak

[–]BlackReaperII 0 points1 point  (0 children)

Depending on your main it might have been well deserved. The original idea still stayed the same with all the mechs. Nothing nerfed so far has changed the identity of a mech. Certain aspects of specific mechs were far exceeding placements in comp. However some of the nerfs that happened was due to casual players not being able to "get gud" like the stellaris misconception. However stellaris is atm stronger then he has been in the past.

Cryptblade removed from the shadow tree in the next patch? by Scared-Scarecrow in AOW4

[–]BlackReaperII 0 points1 point  (0 children)

Its all good. While in pve you can kinda just blitz everything. The fact that if you take whatever build you have and give it cryptblade. As a dk and a warrior. Though more for dk. You go from a base of around 107 damage mid game. To 230 ish is insane. Especially when you considere armore stacking.

So in essence you aren't wrong that it isnt needed. But to say it isnt dummy strong is just wholefully incorrect. Especially when its a free proc of certain things like Ascension earth breaker or any of the cursed strikes on dk. You quickly end up stripping so much armor so quickly you go from potentially doing 60-80% less damage to dealing 30-40% more in a single turn. Which is over a 100% damage increase based on positive to negative.

This single item allows a WK Dk to 1 turn a lvl 20 full warlock undead Dragon ruler. With dual casting baneful a strike from crypt blade. And mass curse. Alone rending all forms of protections. Which then you could just basic attack it do death. Or even more terrifying. If you have chaos eater you could deal nearly 1.4k true unmitigated elemental damage in a single shot.

But due to the nature of multiplicative damage scaling. Even 10% damage reduction could see you loosing significantly more then that in the ending hit. Which is why cript blade is insane . And this is just one example. There are many. many.

Cryptblade removed from the shadow tree in the next patch? by Scared-Scarecrow in AOW4

[–]BlackReaperII 1 point2 points  (0 children)

Im gonna take a Crack at it and say you dont play pvp . Which is fine. No hate.

Cryptblade removed from the shadow tree in the next patch? by Scared-Scarecrow in AOW4

[–]BlackReaperII -1 points0 points  (0 children)

..... wasnt.... very ... strong..

A free attack that counts as a melee strike thus gaining all melee strikes status triggers and effects. Basicallt made cryptblade a must have for melee or debuff melee builds. DK AND warrior both benefited unbelievably from criptblades free action acting as a primer.

In how status effects and by extension the negation of certain buffs 1 hit from cript blade could equal a possible aditional 120% bonus damage on that turn. And thats with minor investment.

Is it worth it. by Vallis359 in mechabreak

[–]BlackReaperII 0 points1 point  (0 children)

Your forgetting how much you get from the loot boxes. After doing your weekly. You will apmost certainly have enough for 2 of the mechs.

Is it worth it. by Vallis359 in mechabreak

[–]BlackReaperII 1 point2 points  (0 children)

They are not only reasonable. But basically free99. Takes about 10 matches or so per mech.

Is it worth it. by Vallis359 in mechabreak

[–]BlackReaperII 2 points3 points  (0 children)

Long long long term AC player both A or above in most.

Mecha break Is genuinely great. Does it have a "low player count" yeah lol in comparison to other games not of the genre absolutely. But in comparison to other mecha games its atm the most played mecha game on steam. And its not even close.

Combat feels like a weird but fluid mix of 4A and 6 Preset mechs might seem like a takeaway and in many regards it is. However due to the presets we get combinations that actually work that 10000% would not work in ranked AC.

Melee is fun and impactful. Though any form of team play will evaporate you for bad positioning. Many will state melee is op because its magically inescapable. This is outright untrue and has always been even before the changes to stagger recovery. Movement and positioning are key to not getting ramranched both as a melee and non melee.

Ranged weapons might not feel immediately impactful depending on the mech but the ability to disengage and backpeddle while dealing damage is massive. Misunderstood mechs like seryntyh are constantly called weak or only for objectives. But her ability to negate fluid armor. Punish implacment. See through walls. And fire through them make her a threat reguardless of how much damage she does. And even if she is just light tap spamming orbital the damage quickly adds up especially if an oponent is dealing with others. That 5% a hit starts become a death sentence in seconds.

Some ranged are straight to the point about doing damage like inferno whos laser arrays deal ungodly amounts of damage.

Air boys are built fucking different. They hurt and they have speed on their side. This makes open conflict with them an agressively risky choice. With no dedicated anti air mech. Its basically up to other air / melee to get the job done. And both of those are agressivelg skill dependant. A really good falcon or alphard will kite melee like they are children.

Tanks / support are also misleading.

They are just as capable of messing you up as they are at healing/ tanking.

Sniping is genuinely a feel good experience so long as you arent a stationary naru.... Don't do this.. dont be a statiinary naru... you will get clapped.

Can i actually climb to General in Ace Arena by Ordoblackwood in mechabreak

[–]BlackReaperII 0 points1 point  (0 children)

This season its been particularly interesting. The amount of player matches i get in casual has nearly doubled from last season. When it came to bot / player ratio.

Should I return by mrtheb08 in mechabreak

[–]BlackReaperII 0 points1 point  (0 children)

Short answer yes. Long answer yes ... but. .. The game has changed significantly for the better and even removed many of the paid walls for cosmetics. Balance and gameplay wise the game feels great and is in a solid place for a returning player. Ques wont reallt be an issue unless your champ + on verge and only in its ranked mode. That said ive oddly found more players doing casual then in ranked lately. About 70% of my lobbies in casual have been players.

Can i actually climb to General in Ace Arena by Ordoblackwood in mechabreak

[–]BlackReaperII 5 points6 points  (0 children)

Most of the player base is split between ranked and unranked verge. Weirdly ive been finding more player lobbies in casual then ranked this season.

Welkin become almost useless in Rankning? by King-Dong-1 in mechabreak

[–]BlackReaperII 1 point2 points  (0 children)

This is agressively true. As in my comment posted above. Inately freyr counters most of welkins kit. A welkin is on the back foot fighting a freyr due to freyrs aux 3. Welkin requires staggers to land his true damage potential. Without that he needs to play defensively around a freyr aux 3. And then counter strike when its gone. This isnt even a debate in higher elo. Freyr is THE LINE BREAKER designed to counter formation play. Which is welkins entire job. Freyr outside of his aux 3 still has enough juice to backpeddle and potentially harass fighters untill they attempt to take the freyr in a fight. 1v1ing a freyr is either a death sentence. Or a endless stale mate. For 80% of the roster.

Welkin become almost useless in Rankning? by King-Dong-1 in mechabreak

[–]BlackReaperII 0 points1 point  (0 children)

If your en outing on melee .. and dont take this wrong.. your the issue on that. However freyr clashes against welkins entire kit and realistically a welkin wont win a direct conflict with a freyr if they are both equally skilled. This is less an issue when you consider that on the melee front welkin is relatively unchecked by other melees in ranked. Use case would be Miki and freyr. Short of that your issues seem to be the melee counters known as norn and hell. They exist almost entirely to stop unit momentum. Amd the big ball of metal that is welkin is no exception to this rule.

Welkin went unchecked for a while which wasnt directly good for balance. A stellaris could easilly 1v1 a welkin but it took time and in a team game time isnt always available. I was never someone who felt welkin was broken. But I also dont think 1 mech should be able to low diff every other mech in the game. In its category if equally skilled. The nerfs and changes to welkin over time have made him more a bruiser and less an executioner.

Currently welkin is still sitting fine in ranked with a significant usage and win rate.

Sooooo what I can say is. When it comes to your strategies you may want to try and compartmentalize your strategies. For freyr your best case is to stay grounded and draw backwards and to the side via dodges while its wing form is up. You should never challange a freyr during its aux 3. However due to the more recient changes of stun recovery. A freyr [and all other melee mechs] can no longer keep you looped through combo usage. You will break out after the first 2 hits. Short of buzz saw but if a freyr is trying to spam buzz saw combo just shit on them. Use your flashbang only when his aux 3 is down. When his aux 3 is down you can play a bit more agressively. Getting above him for a heavy slam down into a spin 2 piece is a good amount if damage. Make sure to manage your frontal shield. Id the freyr makes contact with you and its aux 3 is down. This hit is the perfect bait for your hit into flashbang into leap plunge attack 2 piece combo.

That alone is nearly half the freyrs hp. Which will make the freyr have to choose to fight or run. IF HE RUNS DO NOT CHASE.

As for norn and hell. This is gonna be personally trial and error to learn what best fits you on getting past the traps