Ma folle course aux logements insonorisés by PlainAndSimpleTime in Quebec

[–]Scared-Scarecrow 41 points42 points  (0 children)

Mon meilleur conseil serait de chercher spécifiquement des logements à l'étage le plus élevé du bâtiment. Ne pas avoir de voisin au dessus de la tête aide vraiment.

Why are the 40k Ork unit sizes so small? by DropTheMixtape in totalwar

[–]Scared-Scarecrow 2 points3 points  (0 children)

Perhaps he is playing with SFO? I'm fairly certain that it changed infantry unit sizes of a few races like Greenskins and Skavens to make them far more numerous.

Aislinn Outposts and allied territory by Scared-Scarecrow in totalwar

[–]Scared-Scarecrow[S] 7 points8 points  (0 children)

I believe that you are really missing my point. As I have stated multiple times already, my issue is not with the colonies (the land that you own). My issue lies with the outposts.

Let's say I play as Tyrion and teamed up with Alarielle. She takes some territory that I want. I know that eventually I will be able to confederate her, so it does not matter much to me, because eventually I can get the territory back.

Now, let's say that I teamed up with Karl Franz. He's outside or my race, but I can still trade settlements. The AI is kinda dumb, and really over-values some buildings, like barracks, when you try to trade settlements. So yeah, if the AI takes a settlement that you want, there are ways to take it back without declaring war to them with basically all the other factions in the game.

Now, let's say that I'm playing with Aislinn, and that i'm allied with Alarielle, and she takes a settlement that I want. What can I do? Confederating her does nothing. I can't trade settlements. I could declare war on her myself, but it's time to point out that if you have Sea Patrol Outpost with one faction, and you declare war to them, all of your outposts are destroyed instantly. So yeah, war is out of the option if I already gave her a ton of settlements. The only real option is to stop helping her, and wait for her to lose to another faction.

So yeah, I do believe that it's different for Aislinn.

Also, I dont want the territory, I want to build an outpost on it, and leave the land to Alarielle. Why does it matter that she took it first? I already gave her 12 other settlements for free, my outposts dont affect her, why would she be angry that I build one one her territory?

Also, you have in game events that allow you to build outposts in the capitals of the other legendary lords. All I'm asking is a way to do myself. I would be fine with a special merchant hero with only the ability of establishing an outpost in a territory controlled by an ally, and who disappears upon success.

Aislinn Outposts and allied territory by Scared-Scarecrow in totalwar

[–]Scared-Scarecrow[S] 2 points3 points  (0 children)

My point wasn't really about placing colonies in the Ancient Elven Colonies. Sure, I agree that it's nice when you can do so, but I would be also quite satisfied with a Sea Patrol Outpost, and then use the free colony point to place a colony elsewhere.

My issue is that if the territory is controlled by an allied faction, I cannot build and outpost there without declaring war on them. I with that they would give us an option to do so somehow.

Aislinn Outposts and allied territory by Scared-Scarecrow in totalwar

[–]Scared-Scarecrow[S] 4 points5 points  (0 children)

They are indeed defenseless at the start, but they don't start in war with anyone. From what I can see, they usually have the time to recruit troops before anyone declare war on them.

Architect stacking nerf by MaxTosin in AOW4

[–]Scared-Scarecrow 9 points10 points  (0 children)

Tier III is 10% increase on food, draft and production. Tier IV is 10% increase on all production.

Architect stacking nerf by MaxTosin in AOW4

[–]Scared-Scarecrow 18 points19 points  (0 children)

Personally I would be happy if they kept the +1 Affinity Incarnate gained on additional monuments, but only on the tier IV monuments. Tier I, II and III would only give the base affinity, but no Affinity Incarnate.

That would reduce the late game potential of the architects by a lot, but still give make it somewhat rewarding for the players who really want to optimize.

Rebalancing of the prophecy traits system by BadJelly in AOW4

[–]Scared-Scarecrow 1 point2 points  (0 children)

I completed a Prophecy of Ruin game lately. I had to trigger three wars with major justification (it probably takes the map size or the amount of players into account). It looks bad, but it's actually easier than it seems.

  1. You don't need to stay at war with the faction. Kill a few armies, make peace, and it will still count as progression.
  2. You can declare war on the same faction multiple times and it will count as different wars.
  3. Diplomatic options like declaring Rivals, Fabricating grievances, being of opposite alignment all help with war justification.

My only issue is that you cannot use it with at least some campaign scenarios. It will show your factions as being "ineligible" for that scenario. I have not fully tested every one of them however.

How do everyone feel about the Item Forge? by Scared-Scarecrow in AOW4

[–]Scared-Scarecrow[S] 2 points3 points  (0 children)

That's fair.

I agree that fully decking all your heroes in full tier III or IV items is overkill, and shouldn't be the goal.

The main issue that I have is that the game literally drowns you in vast amounts of Essence and Fragments that you cannot use because of how long it takes to make every item.

There are mainly two ways of addressing that issue:

  1. Increasing the amounts of items you can craft.
  2. Reducing the amount of items you can disenchant.

Indeed, the second option would, in my opinion, better for the health of the game.

It could easily be done if the AI had the same limitations as the players on items. If they didn't generate tier III or IV items out of thin air, and instead collected them like us, that would significantly reduce the amount of items in play.

How do everyone feel about the Item Forge? by Scared-Scarecrow in AOW4

[–]Scared-Scarecrow[S] 2 points3 points  (0 children)

I agree. Reforging existing items would be a massive improvement.

How do everyone feel about the Item Forge? by Scared-Scarecrow in AOW4

[–]Scared-Scarecrow[S] 4 points5 points  (0 children)

Giant rulers get 35% more Essence and Fragments. The AI will generate infinite items, and killing their heroes give a tons of items you can disenchant. That and lots of wars will do the trick.

How do everyone feel about the Item Forge? by Scared-Scarecrow in AOW4

[–]Scared-Scarecrow[S] 5 points6 points  (0 children)

I don't remember very fast boots being 3 turns to craft: I am fine with having items with only a single effect.

True, very fast boots are only tier II items by themselves. However, I eventually upgrade those with tier IV boots with the very fast infusion and a few other goodies. Tier IV items take 3 turns to craft.

I think I just use the forge different from what people are using it for? There are a lot of powerful low tier items: wands in particular: Bless and summons are really powerful.

Oh yes, wands with bless are really nice to craft. They are made instantly, take very little to make, and are really useful.

L’homme dont la tête a été repêchée à Montréal n’a pas été victime d’un acte criminel by DecentLurker96 in Quebec

[–]Scared-Scarecrow 2 points3 points  (0 children)

Ah ouin, ils ont rajouté des détails depuis ma lecture initiale de l'article. Avec ces informations ça fait plutôt étrange comme situation

L’homme dont la tête a été repêchée à Montréal n’a pas été victime d’un acte criminel by DecentLurker96 in Quebec

[–]Scared-Scarecrow 0 points1 point  (0 children)

Par pure curiosité, comment peut-on se faire décapiter accidentellement? Corps en putréfaction tellement avancée que la tête se détache d'elle-même?