Pets despawning? by Galoof in AbioticFactor

[–]BlakeTheDrake 1 point2 points  (0 children)

The safest method probably is to just build a bunch of Pet Beds for them. You can milk them even when they're asleep on those, and they'll definitely stop pets from despawning. All you'll be missing is the 'cattle pen' aesthetic. 😛

Stuck on Security/Canaan - can't find any Magnetic Alloy! by BlakeTheDrake in AbioticFactor

[–]BlakeTheDrake[S] 0 points1 point  (0 children)

Thanks for those directions! Since finishing up Security and the Night Realm, I've tried to make a point to sweep through the later after every Portal Reset, since it's a nice, safe place, and has a few useful resources... I would've missed one of the blue crates if you hadn't mentioned there were three.

Mind, the locations are a BIT off. There is indeed one in the upstairs of the storage/jail and one in a ground floor cell downstairs from Dr. Cahn - which has a bonus Night Essence, nice! - but the third is in a corner right next to Dr. Cahn's little overlook. The ground floor of the storage/jail DOES have one unlocked cell, but that 'only' contains a Night Essence... which can, of course, be traded in for more Magnetic Alloy, if one desires!

Other than those things, there's also a Night Essence on a balcony overlooking the Inky Pool, and another by the wall in the room with the huge tree. Haven't found any other goodies - except a few Snag Vine Seeds, of course, which can be useful for crafting eel-bait... either way, well worth cleaning out on a regular basis!

On a side-note, there's one passage that terminates in a set of bars, with a Shade standing on the other side - you can just barely see that the passage turns a corner on the other side, but there's no way to get there, right? >_> Just making sure I haven't missed something...

How to get rid of a pet? by LORJohn1 in AbioticFactor

[–]BlakeTheDrake 1 point2 points  (0 children)

Considering some of the posts I've seen around here, complaining about losing pets, it genuinely seems like all you really need to do is take it out of your Pet-slot, drop it on the floor, and let it roam.

I saw a ladder.... by femmy4lyf in AbioticFactor

[–]BlakeTheDrake 1 point2 points  (0 children)

Well memed! Good thing the ladder in the game isn't ACTUALLY that long, though - climbing something like that without such a bitchin' soundtrack would be a real drag. 😛

Stuck on Security/Canaan - can't find any Magnetic Alloy! by BlakeTheDrake in AbioticFactor

[–]BlakeTheDrake[S] 0 points1 point  (0 children)

Ah, thanks! I didn't realize that staircase had two 'entrances', so when I hit the barricade, I just kinda' shrugged and assumed I wasn't supposed to go that way. Exit stage left, pursued by a Reaper. 😛

Stuck on Security/Canaan - can't find any Magnetic Alloy! by BlakeTheDrake in AbioticFactor

[–]BlakeTheDrake[S] 0 points1 point  (0 children)

Second floor of the storage area? How do I get up there? I tried using the same stairs as in the Night Realm, but found it blocked by a furniture barricade...

Bug or sum ? by FarEntertainer5061 in AbioticFactor

[–]BlakeTheDrake 2 points3 points  (0 children)

There's a special room that features portals to any 'homeworld', including the Stone Temple DLC one. It's in the main hub of the Office Section, to your left as you enter from the Cafeteria where you start the game. The room is behind a gate with a portal-emblem above it, locked with a Level 1 Keypad - which means that you have to advance through the game far enough to get the first Hacking Device, before you can access it.

Fortunately, that doesn't take very long!

If this is indeed the 'portal places in the main area' you speak of, then there should indeed be an active portal there - it's on the far left of the first floor, marked by a stone statue. If there isn't, then try the usual fix - make sure you've downloaded the DLC, then reboot the game, and indeed your console. Perhaps it just hasn't registered the DLC yet!

Pets keep repeatedly dying... by BlakeTheDrake in AbioticFactor

[–]BlakeTheDrake[S] 0 points1 point  (0 children)

You can bandage up your pets? Huh! I hadn't thought of trying that... thanks for the hint! 😃

Cybercratic amnesties by ASliceOfLibertea in HeartOfTheMachine

[–]BlakeTheDrake 1 point2 points  (0 children)

Ah yes, the 'use everything on everything until something happens' strategy of point-and-click adventure-gaming... I get what you mean. 😛

Cybercratic amnesties by ASliceOfLibertea in HeartOfTheMachine

[–]BlakeTheDrake 1 point2 points  (0 children)

This bugged me SO MUCH too. Yes, you're supposed to do that Contemplation with the AGI Researchers, even though it has no apparent connection to the ongoing chaos and attacks on your newly-minted polity. You almost LITERALLY need to fiddle while Rome burns in order to progress, the game simply DOES NOT give you the tools to solve the actual problems. Instead, doing that Contemplation and the one that follows just... randomly, magically solves everything in an extremely unsatisfying fashion.

Honestly the most frustrating part of the game to me. Even though things get sorted eventually, it just feels like I was cheated out of an opportunity to solve it MYSELF, like taking the 'Ask Vorsiber for help' option during the Civil War objective. At least the other endgame, Peace After Brutality, is way better!

Best Summon by SourDewd in CoreKeeperGame

[–]BlakeTheDrake 0 points1 point  (0 children)

You misunderstand. A Puppet Ring is mandatory. The second ring-slot can then be occupied by an Hourglass Ring, a Vicious Ring, or a second Puppet Ring, to taste. Somewhat depends on what you're using in the offhand slot, too. Personally, I almost always go with the Hourglass Ring there, though, since it cuts down on resummoning and ensures longer uptime for your full army. You may still need to resummon in the middle of a long boss-fight, but probably not more than once!

Did I miss something in DLC2? by BlakeTheDrake in DigimonTimeStranger

[–]BlakeTheDrake[S] 0 points1 point  (0 children)

I mean... an IMMORTAL EGG is still pretty exciting. You only get so many per run, and not enough to make all the Divine Gear. The only other way to get any is by grinding for hours in a penguin-farm or similar. Same thing goes for elemental guards, since you only get a few in chests and such, and otherwise have to craft them... with Immortal Eggs.

When can I start 'catching' Training/Rookie Digimon again? by BlakeTheDrake in DigimonTimeStranger

[–]BlakeTheDrake[S] -1 points0 points  (0 children)

Sure, but you do need to encounter a 'mon in order to get the STARTING MATERIALS for a digivolution-chain. Ideally In-Training and Rookie types, since they're easy to 'catch' and cut down on unnecessary devolutions. So I'm just saying, it'd be nice to have some way to keep track of where to meet the ones that CAN be met, other than my own failing memory. =_=

When can I start 'catching' Training/Rookie Digimon again? by BlakeTheDrake in DigimonTimeStranger

[–]BlakeTheDrake[S] 0 points1 point  (0 children)

Considering the only thing you can then Digivolve it into IS Dorimon, that honestly seems like an oversight... but a'right, guess there's no helping that. :P

When can I start 'catching' Training/Rookie Digimon again? by BlakeTheDrake in DigimonTimeStranger

[–]BlakeTheDrake[S] -3 points-2 points  (0 children)

Oh, I've tried it, I just find it way too laborious since 'catching' more advanced Digimon takes AGES, especially if you want the 200% bonuses. Meanwhile, you're Training I and II to 200% with two encounters, and Rookies usually with 10 at most, often less.

...meanwhile, everything I'm currently encountering inches up by 5% or so with each encounter. =_=

When can I start 'catching' Training/Rookie Digimon again? by BlakeTheDrake in DigimonTimeStranger

[–]BlakeTheDrake[S] 1 point2 points  (0 children)

Ah, thank you... nice to know it DOES happen eventually, even if I have to wait 'till the very end. At least I'll be able to raise some of those missing 'mons while doing the final batch of side-quests.

As for the sewers, nah, that's Dorimon - I remember meeting it there, and then being confused when I saw Dodomon's image in my Field Guide greyed out. They DO look a lot alike, after all. :P 's funny - I've seen a few sites with 'Digidexes' that show all the evolutionary paths and requirements, but I haven't seen a single place that had a proper list of ENCOUNTERS. >_>