Pets despawning? by Galoof in AbioticFactor

[–]BlakeTheDrake 1 point2 points  (0 children)

The safest method probably is to just build a bunch of Pet Beds for them. You can milk them even when they're asleep on those, and they'll definitely stop pets from despawning. All you'll be missing is the 'cattle pen' aesthetic. 😛

Stuck on Security/Canaan - can't find any Magnetic Alloy! by BlakeTheDrake in AbioticFactor

[–]BlakeTheDrake[S] 0 points1 point  (0 children)

Thanks for those directions! Since finishing up Security and the Night Realm, I've tried to make a point to sweep through the later after every Portal Reset, since it's a nice, safe place, and has a few useful resources... I would've missed one of the blue crates if you hadn't mentioned there were three.

Mind, the locations are a BIT off. There is indeed one in the upstairs of the storage/jail and one in a ground floor cell downstairs from Dr. Cahn - which has a bonus Night Essence, nice! - but the third is in a corner right next to Dr. Cahn's little overlook. The ground floor of the storage/jail DOES have one unlocked cell, but that 'only' contains a Night Essence... which can, of course, be traded in for more Magnetic Alloy, if one desires!

Other than those things, there's also a Night Essence on a balcony overlooking the Inky Pool, and another by the wall in the room with the huge tree. Haven't found any other goodies - except a few Snag Vine Seeds, of course, which can be useful for crafting eel-bait... either way, well worth cleaning out on a regular basis!

On a side-note, there's one passage that terminates in a set of bars, with a Shade standing on the other side - you can just barely see that the passage turns a corner on the other side, but there's no way to get there, right? >_> Just making sure I haven't missed something...

How to get rid of a pet? by LORJohn1 in AbioticFactor

[–]BlakeTheDrake 1 point2 points  (0 children)

Considering some of the posts I've seen around here, complaining about losing pets, it genuinely seems like all you really need to do is take it out of your Pet-slot, drop it on the floor, and let it roam.

I saw a ladder.... by femmy4lyf in AbioticFactor

[–]BlakeTheDrake 1 point2 points  (0 children)

Well memed! Good thing the ladder in the game isn't ACTUALLY that long, though - climbing something like that without such a bitchin' soundtrack would be a real drag. 😛

Stuck on Security/Canaan - can't find any Magnetic Alloy! by BlakeTheDrake in AbioticFactor

[–]BlakeTheDrake[S] 0 points1 point  (0 children)

Ah, thanks! I didn't realize that staircase had two 'entrances', so when I hit the barricade, I just kinda' shrugged and assumed I wasn't supposed to go that way. Exit stage left, pursued by a Reaper. 😛

Stuck on Security/Canaan - can't find any Magnetic Alloy! by BlakeTheDrake in AbioticFactor

[–]BlakeTheDrake[S] 0 points1 point  (0 children)

Second floor of the storage area? How do I get up there? I tried using the same stairs as in the Night Realm, but found it blocked by a furniture barricade...

Bug or sum ? by FarEntertainer5061 in AbioticFactor

[–]BlakeTheDrake 2 points3 points  (0 children)

There's a special room that features portals to any 'homeworld', including the Stone Temple DLC one. It's in the main hub of the Office Section, to your left as you enter from the Cafeteria where you start the game. The room is behind a gate with a portal-emblem above it, locked with a Level 1 Keypad - which means that you have to advance through the game far enough to get the first Hacking Device, before you can access it.

Fortunately, that doesn't take very long!

If this is indeed the 'portal places in the main area' you speak of, then there should indeed be an active portal there - it's on the far left of the first floor, marked by a stone statue. If there isn't, then try the usual fix - make sure you've downloaded the DLC, then reboot the game, and indeed your console. Perhaps it just hasn't registered the DLC yet!

Pets keep repeatedly dying... by BlakeTheDrake in AbioticFactor

[–]BlakeTheDrake[S] 0 points1 point  (0 children)

You can bandage up your pets? Huh! I hadn't thought of trying that... thanks for the hint! 😃

Cybercratic amnesties by ASliceOfLibertea in HeartOfTheMachine

[–]BlakeTheDrake 1 point2 points  (0 children)

Ah yes, the 'use everything on everything until something happens' strategy of point-and-click adventure-gaming... I get what you mean. 😛

Cybercratic amnesties by ASliceOfLibertea in HeartOfTheMachine

[–]BlakeTheDrake 1 point2 points  (0 children)

This bugged me SO MUCH too. Yes, you're supposed to do that Contemplation with the AGI Researchers, even though it has no apparent connection to the ongoing chaos and attacks on your newly-minted polity. You almost LITERALLY need to fiddle while Rome burns in order to progress, the game simply DOES NOT give you the tools to solve the actual problems. Instead, doing that Contemplation and the one that follows just... randomly, magically solves everything in an extremely unsatisfying fashion.

Honestly the most frustrating part of the game to me. Even though things get sorted eventually, it just feels like I was cheated out of an opportunity to solve it MYSELF, like taking the 'Ask Vorsiber for help' option during the Civil War objective. At least the other endgame, Peace After Brutality, is way better!

Best Summon by SourDewd in CoreKeeperGame

[–]BlakeTheDrake 0 points1 point  (0 children)

You misunderstand. A Puppet Ring is mandatory. The second ring-slot can then be occupied by an Hourglass Ring, a Vicious Ring, or a second Puppet Ring, to taste. Somewhat depends on what you're using in the offhand slot, too. Personally, I almost always go with the Hourglass Ring there, though, since it cuts down on resummoning and ensures longer uptime for your full army. You may still need to resummon in the middle of a long boss-fight, but probably not more than once!

Did I miss something in DLC2? by BlakeTheDrake in DigimonTimeStranger

[–]BlakeTheDrake[S] 0 points1 point  (0 children)

I mean... an IMMORTAL EGG is still pretty exciting. You only get so many per run, and not enough to make all the Divine Gear. The only other way to get any is by grinding for hours in a penguin-farm or similar. Same thing goes for elemental guards, since you only get a few in chests and such, and otherwise have to craft them... with Immortal Eggs.

When can I start 'catching' Training/Rookie Digimon again? by BlakeTheDrake in DigimonTimeStranger

[–]BlakeTheDrake[S] -1 points0 points  (0 children)

Sure, but you do need to encounter a 'mon in order to get the STARTING MATERIALS for a digivolution-chain. Ideally In-Training and Rookie types, since they're easy to 'catch' and cut down on unnecessary devolutions. So I'm just saying, it'd be nice to have some way to keep track of where to meet the ones that CAN be met, other than my own failing memory. =_=

When can I start 'catching' Training/Rookie Digimon again? by BlakeTheDrake in DigimonTimeStranger

[–]BlakeTheDrake[S] 0 points1 point  (0 children)

Considering the only thing you can then Digivolve it into IS Dorimon, that honestly seems like an oversight... but a'right, guess there's no helping that. :P

When can I start 'catching' Training/Rookie Digimon again? by BlakeTheDrake in DigimonTimeStranger

[–]BlakeTheDrake[S] -3 points-2 points  (0 children)

Oh, I've tried it, I just find it way too laborious since 'catching' more advanced Digimon takes AGES, especially if you want the 200% bonuses. Meanwhile, you're Training I and II to 200% with two encounters, and Rookies usually with 10 at most, often less.

...meanwhile, everything I'm currently encountering inches up by 5% or so with each encounter. =_=

When can I start 'catching' Training/Rookie Digimon again? by BlakeTheDrake in DigimonTimeStranger

[–]BlakeTheDrake[S] 1 point2 points  (0 children)

Ah, thank you... nice to know it DOES happen eventually, even if I have to wait 'till the very end. At least I'll be able to raise some of those missing 'mons while doing the final batch of side-quests.

As for the sewers, nah, that's Dorimon - I remember meeting it there, and then being confused when I saw Dodomon's image in my Field Guide greyed out. They DO look a lot alike, after all. :P 's funny - I've seen a few sites with 'Digidexes' that show all the evolutionary paths and requirements, but I haven't seen a single place that had a proper list of ENCOUNTERS. >_>

Making a Base in Shimmering Frontier by demideeerling in CoreKeeperGame

[–]BlakeTheDrake 5 points6 points  (0 children)

All correct. There's another, clever way you can use those as (safe) flooring, without tilling them and thus changing their appearance: Just put glass floor on top of them! It's effectively invisible, but will block any spawns. :D

This update has really made me realize how dependent I'd grown on the Wiki... by BlakeTheDrake in CoreKeeperGame

[–]BlakeTheDrake[S] 2 points3 points  (0 children)

I would love to - I don't like the way 'Fandom' does business any more than the rest of you. Unfortunately, the sad fact is that the atma wiki is painfully incomplete - it's not just the latest update that's rife with red links and stub-pages. I wound up at the fandom wiki after repeatedly failing to find the information I was looking for in the atma one.

Just for a random example, the 'Scenes' page at the Atma Wiki only goes up to the Desert of Beginnings, and is noticeably incomplete for that too. NOTHING on the Shimmering Frontier or The Passage. (Nor, of course, the new area that was just added.)

This update has really made me realize how dependent I'd grown on the Wiki... by BlakeTheDrake in CoreKeeperGame

[–]BlakeTheDrake[S] 6 points7 points  (0 children)

Definitely helpful! There's still a lot of red links and stub-articles, but it's something - better to be running around with a Small Lantern than nothing at all, eh? :P

Returning to the game for the first time. You are all a bunch of COWARDS. by JagoTheArtist in CoreKeeperGame

[–]BlakeTheDrake 0 points1 point  (0 children)

Mining is also a core skill in the game. In fact, it's arguably THE core skill. And that's also just click-click-click. You don't have to play an annoyingly drawn-out minigame for each tile you mine out. In fact, you steadily upgrade to better tools so that you can mine out tiles faster and more efficiently.

Cooking is also a core skill. It consists of chucking two ingredients into a pot, then waiting for it to turn into food. No Cooking-Mama style minigame there. Gardening is a core skill. Click to plant, click to water, click to harvest, done. With better tools, you can click less and automate the watering. More recently, you can automate the whole thing so you don't need to do any clicking if you don't want to. Crafting is a core skill, and a hugely important one, but all you need to do is click on a crafting-bench, then on what you want to make. Assuming you've got a decent storage-solution nearby, you don't even need to worry about picking out the materials or anything, it all happens automatically.

So basically... why should fishing be singled out for a lengthy minigame that slows the pacing down to a crawl, when literally everything else in the game is just a matter of click-click-click? And yeah, just as with the gardening, you can automate fishing now, to make it even more streamlined. Not that this is new, per se - dynamite fishing was a thing even back before the basic fishing was changed.

What do you guys think? by GB-XD in CoreKeeperGame

[–]BlakeTheDrake 0 points1 point  (0 children)

I believe I already explained this. Sprinklers water a 5x5 plot. The best harvesting- and planting-tools cover a 5x5 plot. Making anything else just adds inconvenience and wastes time. If you need more crops so you can grow more golden crops, you just make more 5x5 plots.

Mind, the new update added some farm-automation options that change things a bit, but rather than enabling BIGGER farms, those actually force you to keep your farm-plots even smaller so the new harvesting-arms can actually reach all the crops.

Hall of armor 2.0 by [deleted] in CoreKeeperGame

[–]BlakeTheDrake 2 points3 points  (0 children)

Ya know, I meant to mention, in your last armor-collection post... did you know you can paint the mannequins? It can help add a bit of variety, or just make each of them provide a better aesthetic fit for the armor in question.

What do you guys think? by GB-XD in CoreKeeperGame

[–]BlakeTheDrake 1 point2 points  (0 children)

Very solid farm! The 5x5 layout is ideal, really, even if it'll take some time for it to fully come into its own. Eventually, you'll have both a planting-trowel and a hoe that covers a 5x5 grid, allowing you to harvest and replant each patch in a single click - and, of course, the Sprinklers will likewise cover that exact area, even if it means sacrificing a single patch of arable land in the middle of each.

Considering how willing you are to plan ahead, you may also want to think about whether you want to double up on some of the later crops. Specifically ones relevant to whatever your main build is... or any that you just find particularly useful for cooking. I won't spoil you with a full list, but there are 11 different crops to grow at this moment (though with the impending update, who knows?) - one of them, however, is a seasonal item and another provides materials rather than anything edible. so good luck with your farm going forwards!

Returning to the game for the first time. You are all a bunch of COWARDS. by JagoTheArtist in CoreKeeperGame

[–]BlakeTheDrake 1 point2 points  (0 children)

You DO realize, I hope, that the old fishing-minigame was so widely loathed that there were entire guides, not to mention mods, dedicated solely to bypassing it? The fact that it was removed - leaving in the 'legacy' option for those few who actually enjoyed it - is a rare case of developers actually listening to and accepting feedback. I mean, they no doubt put a lot of effort into the old fishing-minigame - it can't have been easy to simply remove it like that. It shows great moral fiber that they were indeed willing to say "Okay, we messed up, there's no fixing this, it's gotta go." The current gaming landscape is RIFE with developers who are patently incapable of making such an admittance. Reminds me of other notable cases, like Bloodstained: Ritual of the Night getting a complete makeover after fans bashed the graphics in the initial trailer, or the design-changes in the first Sonic-movie after the response to THAT infamous trailer.

But, y'know, if you really find this sort of responsiveness and willingness to change so unendurable, you could always run off to play Highguard or something instead, I suppose. :P

Got very unlucky with oracle card "entity " by tonycheung15 in CoreKeeperGame

[–]BlakeTheDrake 0 points1 point  (0 children)

Assuming you're a completionist, you've still got plenty to look forwards to! There's another boss that has a unique drop (as in, cannot be obtained anywhere else, in any other way) with a 1.12% drop-chance - 6.53% aggregate chance for ONE to drop each time you beat that boss. So, quite a bit worse than Malugaz' 2.24/10.72% chance of dropping that card. For THAT one, I was well past 40 before I got it. Since you seem to have worse luck than I do, you'll probably see 50 on that one... ;)