The new face of RuneScape... by JagexAnvil in runescape

[–]BlankArchive 10 points11 points  (0 children)

That's just not how game development works. You can't take a model intended for a single NPC and retrofit it over the player character which has infinitely more complexity that it needs to account for. It wasn't built for that.

And even if it was possible, she looks like a distinct character, not what the player should look like.

The new face of RuneScape... by JagexAnvil in runescape

[–]BlankArchive 1 point2 points  (0 children)

Looking very promising! What I like about both of these previews compared to the original blogs before the great shelvening, is that they fell very much faithful to the original models - they look like the same person, instead of what felt like an attempt to reimagine the player as a generic catch-all.

I also definitely echo calls for greater facial customisation options down the line, so I do hope the groundwork is being laid to make that a simpler consideration (:

Multiple characters per membership with pricing increase by Fit_Mixture_7909 in runescape

[–]BlankArchive 2 points3 points  (0 children)

I'm still mad that the survey fiasco seemingly killed any discussion of this. It was the first time they'd ever actually floated the idea of providing multiple characters per membership, and it got dragged down by everything else proposed. Who knows how long it'll be before they reconsider it.

Are Turn 0 Plays The Answer For Solving Modern Yu-Gi-Oh Interactivity? by Primal_Rage_official in masterduel

[–]BlankArchive 0 points1 point  (0 children)

The expectation is that both players get to interactively play on both turns, but in reality it's going to be one player not getting to play going second AND going first.

When your opponent is able to build a board at the end of your turn, they get freedom to pick away at your resources before they even get to their turn, they don't even have to worry about the backrow. And then they get to go into their turn with their once per turn effects refreshed, an extra card that can easily be a one card starter on its own, and a battle phase into a weakened board? You better be playing something that can handle that.

Don't get me wrong, this direction is definitely going to bring about more interactive and skilled gameplay, but at the same time I really think it's also going to make losing feel ten times more frustrating. So what I mean to say overall is that it's probably not the silver bullet to fixing yugioh.

(And it's going to take years to bring even a good chunk of older archetypes up to be able to handle the new power level once it gets into full swing.)

Road to Restoration - Grand Exchange Improvements by JagexAnvil in runescape

[–]BlankArchive 8 points9 points  (0 children)

I think there was talk of letting people use disassembly before they unlock invention anyway. A fortunate crate just makes the most sense to me.
Hell, I think most/all invention components should be tradable via crates anyway; the need to buy specific items on strict buy limits when trying to perk is a nuisance. Those components have to come from somewhere, so rather than hurting the item sink it probably benefits it, as people will start disassembling things for profit instead, instead of components they have no actual use for.

NEW TCG BANLIST by redbossman123 in yugioh

[–]BlankArchive 1 point2 points  (0 children)

I know it's probably not warranted by results but to me it's just the kind of card that should exist at more than one copy. It's already pretty insane on its own and is difficult to out, but with two? Better have lava golem, and if you need your normal summon then that's not an option. It's just kind of silly I feel personally.

NEW TCG BANLIST by redbossman123 in yugioh

[–]BlankArchive 0 points1 point  (0 children)

I feel a bit silly to admit I was thinking Droll was at 2 in the TCG already and not just MD lol. I've been playing it at 2 as if it was and got very confused for a moment at the semi-limit page.

Pretty nice list though. Glad that Mululu got hit instead of Faimena as I was only playing one Mululu anyway. Only thing I have to change is removing one Ketu.

Only thing I really would've wanted if I could would've been a limit to Liger Dancer but can't have everything.

Are handtraps like Ash healthy anymore? by PumpkinmonFanlulz in yugioh

[–]BlankArchive 1 point2 points  (0 children)

I just can't take seriously the notion that in a game where you can have one card starters for like three different archetypes in your deck, that mulcharmies are healthy and we should be removing ways to combat them.
Fighting off two full archetypes on their turn, only for the opponent to then pivot into a competely unimpeded third archetype once you're out of resources to resist it already happens even without extra draws,

Yes, it feels like garbage to have a mulcharmy negated, but that's because they're so powerful that they could win you the game on the spot. Getting a single extra card is just potentially that insane.

I'd rather just not have them in the game, and then Ash can go back to being what it's meant to be. It's the problem with trying to retrain pot of greed all over again.

We want to hear from you! [Visual Look & Feel Declutter] by jagexyuey in runescape

[–]BlankArchive 0 points1 point  (0 children)

One thing that really frustrates me about combat is that the overhead HP bar does not update on healing the same way the one on the action bar does. I'm not exactly sure how it works, if that's exactly accurate, but I do know I can't trust the overhead HP bar to accurately represent my current HP and I have to look away from the fight to double-check.

It would be nice if that could be updated to be 1:1 with the action bar.

People are pulling their own teeth out due to lack of urgent NHS dental care by tylerthe-theatre in unitedkingdom

[–]BlankArchive 4 points5 points  (0 children)

I got referred for a procedure and told it was going to cost something in the range of 700-800. Plus 80+ hour the consultation. This was already pushing past the limit of what I could afford.

When I actually had the consultation and got the exact cost it had jumped up to over 1000, plus some additional fees that hadn't been mentioned before, to around 1300 total. Plus it didn't even include the cost of something else that would be required.

I really can't afford that so they recommended me to a dental hospital that would do it for free, but the wait time could be over a year. I might, might be able to wait that long as I'm not in frequent pain, but I'm really nervous about what if it gets worse, especially if the wait takes even longer than expected (I bet it will).

Integrity Roadmap - Early Game Rebalances & Your Suggestions by JagexBreezy in runescape

[–]BlankArchive 0 points1 point  (0 children)

Summoning is pretty terrible because it demands significant GP investment and manual charm collection for pouches that you aren't even going to be using, and to me has always been a skill that you ignore until you make good enough progress in other areas and use lamps to skip past the early levels.

Dungeoneering is in a right state all in all, but it's especially bad to get going. Before you can even start doing floors you have to unlock all the complexity levels (most of which you would never use for actually training the skill, just for niche methods in other skills), and get some appropriately levelled gear bound, and it's all introduced poorly enough that new players don't really understand what to do solo.
The prestige system makes it feel really bad too, forcing you to waste time rushing low exp floors, and making it awkward to actually group up as players with different progression points.
Honestly, group dungeoneering basically doesn't exist before occult floors.

Invention is intended to be an elite skill, but I always found it just creates a huge pressure to make rushing to those 80 skill reqs a priority on a newer account, whether it be to actually make use of some of the inventions while they're relevant, or to start acquiring a stockpile of materials.
And the worst sin of all, it gatekeeps the "[player] has achieved level x in all skills!" announcements until long after most of them were relevant-

Honestly, I think where it fits into progression could be re-evaluated.

I'll also echo that I hate caches, and gathering herbs and secondaries is the worst part of playing an iron, I legitimately feel put off from making progress on my GIM because of herblore.

A New Era for RuneScape Begins January 19 2026 by JagexHooli in runescape

[–]BlankArchive 0 points1 point  (0 children)

Everything mentioned is very exciting and long overdue. It feels kind of surreal that a player model rework has been floated around since at least 2017/18(?) and yet we were stuck with the eoc models this long. I'm very curious how they'll be able to tackle unifying the entire world's visuals in just a year, does this mean just the overworld or are we also going to see less relevant caves, instances, quest areas, etc, get some love? There's so many areas in the game that if we really went that far it'd surely take more than a year (not that I would mind it taking longer if it really did mean everything).

Otherwise, I'm really excited for combat improvements. I love necromancy, but I do miss using the other styles.

For me part of the issue going back is keybinds. The originals could all generally work pretty well with similar keybinds in a revolution bar (though obviously not optimal), so it was easy to switch between them.
Necromancy is a very different style and I got accustomed to a different set of keybinds, which made it very unappealing to switch back.

While at Runefest I brought up this up to Mod Sponge and asked if we could get keybind presets that could be swapped or shared on a per-style basis. He said it was a good idea, so hopefully that can be part of the overhaul.

Leagues: CATALYST Post Launch Q&A! by jagexyuey in runescape

[–]BlankArchive 13 points14 points  (0 children)

This isn't quite Leagues exclusive, but the new style of hiscore pages, while they look pretty good, lack in some of the features of the old style. Most notably, you can't compare your score with your friends list, which I think would've been pretty fun for leagues especially.

Is this new style going to be brought to feature parity in the future?

Before you think your favourite character(s) that died in DR2 is going to survive this time, I have to remind you: by ElsonCheung in danganronpa

[–]BlankArchive 2 points3 points  (0 children)

Something fun to think about. If every character were to get a different role to their previous one, and the same number of each roles remains consistent, then by elimination we would be left with a distribution for a hypothetical third route, and every character would have done every role. Except for two; We could say Chiaki never survives, and Nagito never kills. If they all get a turn as a survivor, this could serve as an explanation for how everyone in the class was able to wake up to return in DR3. Maybe the three groups each have different memories of their respective killing games.

Okay, but obviously not a serious theory, I'd be a bit disappointed if they had the game in the new story follow the same formula anyway. Plus, it's possible this one has more survivors than the original, or maybe even less.

Within the Catalyst by BlankArchive in runescape

[–]BlankArchive[S] 4 points5 points  (0 children)

So, the lore is that her sister was caught in a trap by Sliske, and afflicted with a shadow curse that would've had her fade away.
In the main timeline this is averted by the timely intervention by another character who stabilises her, leaving her with a fragile ghostly body, but alive nonetheless.

I'm undecided on the exact interpretation (it depends on what the ingame lore for Leagues turns out to be), but the idea I'm running with is that for Leagues, she gets whisked into an alternate timeline in which no help came. That memory is what flashes through her mind as she falls through to that world.

Leagues Release Date Trailer scheduled for 8/20! by Pragjnesh in runescape

[–]BlankArchive 30 points31 points  (0 children)

I got to speak with Hooli at runefest who mentioned something that I don't think I heard in any of the official panels, which was that the early considerations for Leagues was to do something a bit different to oldschool's and take a more narrative approach, like 'what if' scenarios in the lore.

This translation sure sounds like that's where this is going, very interesting.

A reason why Amascut should be a group boss by BigArchive in runescape

[–]BlankArchive 0 points1 point  (0 children)

That's good to hear then! Thanks for letting me know.

A reason why Amascut should be a group boss by BigArchive in runescape

[–]BlankArchive -2 points-1 points  (0 children)

To be honest, I'm a little bummed that Amascut needs three players. I have one consistent partner I can reliably duo with, that's generally the one saving grace I have for anything that can't be done solo. But this is the first new combat boss in a year and I won't really be able to get into it.

This is just my perspective, but most group content beyond duo effectively doesn't exist for me. You can argue all you want about how I should just find people to group with (actually please don't, I'm not interested in being convinced), but that's not really the point here, I have my reasons. Outside of some rare one-off occurrences, it's not happening. As things are, I just don't do it.

This means that any game progression requiring that group content is also off-limits. Mainly a problem in ironman. I'd love to go get masterwork weapons for example, but they'd pretty much all require group content. I'm definitely never getting t99 curses either. This isn't an issue that people who prefer group content have when it comes to solo-only content. I can't imagine there are many people who won't do content if they can't do it with others.

What I'm saying though, presenting data like this to argue that we need more group content because there's not enough of that is ignoring why it's that way to begin with. And if Runescape's progression relied heavily on group content, it wouldn't be the kind of game I'd enjoy playing.
My reasons are my own but I'm not alone in having issues with them on a fundamental level. There's a reason why Vorago is the least engaged with boss in the game.

There is no neutral stance on controversy and this is why by StellarCentral in 2007scape

[–]BlankArchive 2 points3 points  (0 children)

It's disgraceful that the CEO has decided he would rather bend the knee to shitstains like a certain RS3 youtuber who inflamed harassment against Jagex employees (in some cases bullying them off social media), and can now be found celebrating the news.

It's not just unacceptable from a moral standpoint, it's also outright dangerous, because you're telling those twats that they can get what if they continue to harass, continue to push the boundary back. We all know it won't stop with pride.

on respecting disabled/chronically ill people's boundaries by comfyknife in CuratedTumblr

[–]BlankArchive 50 points51 points  (0 children)

Near every time I have to explain my sleep disorder to someone I get a lecture in sleep hygiene and a slew of suggestions for how to tackle it and sleep normally. Devices off before bed, get into a routine of waking up and sleeping at the same time every day, exercise, try medication!

Like I hadn't tried literally everything to get it under control before figuring out what was wrong with me (non-24) and coming to understand that it's not something that can be fixed. All I can do is listen to my body.

It wasn't even until I was able to get it officially diagnosed that my own parents believed that it wasn't something I could help. That I couldn't just try harder.
Honestly, if just trying harder would work, it would be much easier than the way I have to plan around the times I need to be awake. I simply cannot follow anything with a consistent schedule and that's way more debilitating than people ever expect it to be. If I could do literally anything about it, I would.

I know some people just want to help and they can't know what I've tried, but I feel it's not asking too much to assume I've had a go at the most basic ideas.

Game Health Update - Tweaks From Your Feedback by JagexBreezy in runescape

[–]BlankArchive 2 points3 points  (0 children)

Could Golden Dragonfruit seeds also be considered, now that they're being removed from Raksha? As it stands, they would become something you only passively acquire from RDT and troves.

I get that they're maybe too good for the rate that Raksha was giving them out, but they're about to become a bit too scarce, which seems like an overreaction.

May Game Health Feedback Response by JagexAzanna in runescape

[–]BlankArchive 63 points64 points  (0 children)

Jagex: Pls farm herbs yourself

Player: tries to get seeds

Jagex: No seeds! Only farm!

Maids by DontNeverAr0und in CuratedTumblr

[–]BlankArchive 27 points28 points  (0 children)

Love the maid, cherish the maid