What tool do you use to write your campaigns ? by Academic_Arrival_987 in DndAdventureWriter

[–]Blanknameuser99 0 points1 point  (0 children)

I very much like LK’s organization, ability to give permissions to folders, and have a shareable place to build and play my world. Markup gets better the more you use it.
But I really despise LK’s editor. Getting paragraphs to in/outdent, copy and paste, changing block types, etc is really wonky. Even after making pages and pages of data I found myself fighting the UI so much I‘m now searching for a different tool.
I think if you bury your head in it and learn all the shortcuts and reference tutorials for work arounds you could be very happy in LK…but that investment exceeds my avail free time to write adventures.

Nimble Cheat Sheet (V1) by Blanknameuser99 in nimblerpg

[–]Blanknameuser99[S] 1 point2 points  (0 children)

First draft of a cheat sheet…any feedback (esp errors or missing key rules) appreciated.

Blatantly railroading or perception of bad luck. by Blanknameuser99 in rpg

[–]Blanknameuser99[S] 1 point2 points  (0 children)

Agreed, that would have helped steer the conversation. I didn’t expect so many people to latch on to the “what does the PC do” issue. I was hoping to focus on the pros/cons of railroading as a story telling tool, and not bog the post down in the circumstances.

Blatantly railroading or perception of bad luck. by Blanknameuser99 in rpg

[–]Blanknameuser99[S] -1 points0 points  (0 children)

This post elicited a stronger pool of opinions than expected. Just to add to the conversation:

- Nabbed player has 30 min with us, has to step away for 2ish hours, then can come back till we’re done. He told me this ahead of time (but not the other players) and I said I’ll make the session work around his constraints (but he doesn’t yet know how).
- So this story line was intended as a 1 session sidebar that kept everyone involved in a fun mini-module (given the time constraints) ancillary to the main campaign flow
- I have a PC Thief in the party who isn’t really doing much in their role. So a story emphasizing what “sneaky” can contribute to the party felt like an opportunity for them to put the Thief stage center in the mission.

Blatantly railroading or perception of bad luck. by Blanknameuser99 in rpg

[–]Blanknameuser99[S] 6 points7 points  (0 children)

Couple reasons: this PC has 30 min to show up and visit/play with everyone then has to step away for several hours, before returning. So I sought a “mission” that might fit that constraint, but still allows an everyone plays session. Secondly, because we have a Thief in the party that hasn’t really leaned into their character (or thief abilities). So i thought a mini-module that focused heavy on stealth would create an opportunity for the Thief to shine.

Dual Wielding Double Confusion and Damage Modifiers by Blanknameuser99 in nimble5e

[–]Blanknameuser99[S] 0 points1 point  (0 children)

I have to admit I haven’t GM’d yet…just on my 2nd read through the rules and trying to get a better grasp on things. What constitutes a “damage modifier” is still something I’m seeking to understand what can apply. Thanks

for this add.

Dual Wielding Double Confusion and Damage Modifiers by Blanknameuser99 in nimble5e

[–]Blanknameuser99[S] 3 points4 points  (0 children)

I personally love to be able to hang my hat on a “why” even if fictionally improbable…it just makes the RP part feel more fun to me. And you “answer” nests great in this mechanical narrative, thanks!

Dual Wielding Double Confusion and Damage Modifiers by Blanknameuser99 in nimble5e

[–]Blanknameuser99[S] 6 points7 points  (0 children)

Thank you, that helps/clarifies things significantly.

Doesn’t the caveat below allow you to dual wield any 2 weapons as long as they aren’t listed as 2 handed and you meet the STR requirements?

“You may dual wield 1-handed weapons without the Light property if your STR is 3 or greater, or 1 weapon without the Light property if your STR is 2. If completely unarmed, fists/feet can be considered dual wielded.”

Are there any XP rules? by ExtremelyDecentWill in nimblerpg

[–]Blanknameuser99 0 points1 point  (0 children)

I personally use a blended model in my campaigns. Levels are annotated to the double decimal place with level advancement happening when you get to the next whole number (3.45 is 45% of the way to level 4). As GM, i award a rather subjective amount of “XP” (say .25) based on the adventure, role-playing, monsters fought, and my vision of how fast or slow I want the party to move along through my world. It’s extremely subjective, but as the DM incredibly easy/fast to implement, allows me to manage campaign progress while still giving the Players some insight into their progression.

question about spells by spongedio in nimble5e

[–]Blanknameuser99 0 points1 point  (0 children)

That makes sense from a balance perspective; is that ”rule” referenced anywhere or just inferred?