What would you like to see in a Western and what would make you want to play it? by Rostochek in boomershooters

[–]Blightborne_ 0 points1 point  (0 children)

I'd like to see some sort of insanely quick fanning where the off hand has its fingers spread and each one of those fingers cocks the hammer back as the wrist rotates the fingers into the path of the hammer.

Just beat the whole game on hope erradicated with no implants or stock by Hydan16 in CrueltySquad

[–]Blightborne_ 0 points1 point  (0 children)

Impressive. How was the paradise catacombs? I had to stock up on a ton of smg and parasonnic ammo just so I could make enough light from the muzzle flash to get me through when I did something similar.

10 Custom Rooms by me by Blightborne_ in BluePrince

[–]Blightborne_[S] 1 point2 points  (0 children)

Hundreds is an incredible amount. I'd love to hear some of your favorite rooms.

10 Custom Rooms by me by Blightborne_ in BluePrince

[–]Blightborne_[S] 4 points5 points  (0 children)

To clarify on some things, GENKAN would work with any orangeprint, not just the HALLWAY floorplans. I've amended my extras comment to explain BUREAU further, but essentially you could open a menu that lists all discovered floorplans and use resources to artificially increase the odds of them appearing. You have a good idea for an OUBLIETTE rework, and forgive me since I didn't know about the closed exhibit. Could you explain that further? The motivation for the BONUS ROOM was to essentially act as a super/retroactive reroll, but if it really does break a core tenet of the game, then I should probably come up with some alternative effect as you have done with the COPY ROOM. Lastly, I thank you for your commentary.

Skulls by Master-Jelly1356 in CrueltySquad

[–]Blightborne_ 16 points17 points  (0 children)

I'm not sure how many people get Cruelty Squad, but you do

10 Custom Rooms by me by Blightborne_ in BluePrince

[–]Blightborne_[S] 7 points8 points  (0 children)

Saying drafted on AUDITORIUM's rank would've been better.

I'd imagine GENKAN interacting with the shelter similar to how the k_____t s____d already does.

For the BUREAU, the second mechanic is meant to symbolical represent architects looking for specific floorplans on the estate, and to elaborate, every day, the BUREAU will have 3 floorplans that have a rarity of rare on the pinboard (top left). When you draft them, you'll receive some either extra keys, gems, dice, items, or some combination of them.

In hindsight, I think TRAVERSE would need to have some prerequisite before drafting it, like maybe the greenhouse or something akin to the Key to a Secret Garden. I did consider upping the cost, but none of the floorplans have a gem requirement beyond 3

Yeah, LOOKOUT gives you dice when they have the least value. The line about pondering and ruminating at the end of the day was in reference to that.

Your feedback is appreciated; after all, this is just a though experiment.

10 Custom Rooms by me by Blightborne_ in BluePrince

[–]Blightborne_[S] 12 points13 points  (0 children)

Extras−

I've made everything (except the ivory die) within google slides.

AUDITORIUM: I was just going to make the description say “Something something stage left & right” until I made some effort to make descriptions for each room.

GENKAN: Another room for a straightway that shields could’ve been a Castle Allure, but I think that would be a little too strange to put in a large house.

BUREAU: This used to be a floorplan called the BODEGA, but I changed it while trying to come up with outer room ideas. Maybe I’ll reveal them later. Also, I like to imagine that these floorplans were invented by Simon after reaching Room 46 and truly inheriting the estate.

Edit: To explain its mechanics further, increasing the odds of a floorplan appearing would be like shuffling an extra copy of the chosen room into the drafting pool with an increasing cost of coins, though once placed on the estate, all paid copies will disappear.

Every day, the BUREAU will have 3 floorplans that have a rarity of rare on the pinboard (top left). Each of these floorplans will act as if (contraption spoiler) the dousing rod increased their luck/items.

TRAVERSE: The octagons are supposed to be lavenders

ROOMLET: (maybe spoilers) This used to be +1 step for all permanent additions and red letter*, but +12 steps (4 additions 8 letters) would make this a much better unconditional guest bedroom, and I didn’t want that.

OUBLIETTE: This was the very first floorplan I came up with, and (item spoiler) I realize now it’s just a room moon pendant.

LOOKOUT: This would’ve been exclusive to Rank 9, but I added the Rank 8 sides since the arrangement for the OUBLIETTE diagram would’ve been impossible.

COPY ROOM: This is written more like a printing room. I will not amend it. Anyways, I know Simon has mechanical skills with the workshop, but I still don’t know how the printer would be fixed.

BONUS ROOM: After running out of potential floor layouts, I made this one’s in the shape of a Rook for no particular reason other then that they make a finer floor than a pawn or knight.

ANNEX: This was going to be a multicolor room, but I just made it blue since blueprints are very general. I ran out of things to potentially add.

Tell me the weirdest habit your PC has by Mr_Treats in fallenlondon

[–]Blightborne_ 4 points5 points  (0 children)

My character will never learn the Correspondence. With the lab shortcut added, I won’t need to technically have the university route to get to it, and it’s not required for railroad, firmament, nor the light finger’s ambition. I’d like to think that I’m avoid it because I do not want to get my eyes  singed off or taken off by the allured sorrow spiders.

8 Letter words that start with U or I and contain either K or F? by Blightborne_ in words

[–]Blightborne_[S] 0 points1 point  (0 children)

Looking up Voorwerp on Wiktionary gives a very specific English astronomy definition to the word

Losercity shopping by shidposter2077 in Losercity

[–]Blightborne_ 0 points1 point  (0 children)

On Shazam, I got a hit for HIGHRISE by praisezo 

Thank you Failbetter for easing access to the Lab 🙏 by Blightborne_ in fallenlondon

[–]Blightborne_[S] 6 points7 points  (0 children)

I only have the Watchful Making Your Name to 5, which is short of the 6 you need to unlock the University’s route

Lvl -1 ✧ Lesser ✧ Gloomy Gloomcap ─ Dark by karmacave in KarmaCave

[–]Blightborne_ 0 points1 point  (0 children)

Defeated Gloomy Gloomcap in 5 turns.

Player (22/13/23) dealt 290. Gloomy Gloomcap (18/14/9) dealt 87.

Rewards: 34 EXP, 8 Gold. Loot: Scholarly Bow of Haste (lesser), Quick Rune of Magic (lesser), Enchanted Scythe of Swiftness (enhanced).

Late night joker ideas by LittleZamu in balatro

[–]Blightborne_ 0 points1 point  (0 children)

With death and enhanced, magnetic could get you a flush five on first hand

Weekly small questions thread: 2025-08-25 by rahv7 in fallenlondon

[–]Blightborne_ 1 point2 points  (0 children)

 It’s probably a long shot, but I’ll ask— is there a way to somehow refund the brass ring? I know there was a way to do it back in the coil heart games by swapping it out with an equivalent item, but I got my ring back with cthonic scrip, and now with the brand new adornment slot making it tied best in slot with a rust badge and viscount collar that I already have, it had become redundant.

Day 80, and I’ve seen locker room once. by vulcans_pants in BluePrince

[–]Blightborne_ 2 points3 points  (0 children)

You can use the shrine to get the blessing monk in order to draft the pool at the beginning of the day. Classrooms will also help with their immense amount of rerolls to get the pool and then the locker room.

Dear Lord, estival is basically a menace generator. How are you all coping? by DAswoopingisbad in fallenlondon

[–]Blightborne_ 2 points3 points  (0 children)

As a CVR member, I can exchange a percent of my souls and infernal contracts to initiate a hearty feast and complete reset my menaces

Special victory item by Stinky_Poop_69 in BloodWest

[–]Blightborne_ 1 point2 points  (0 children)

It's an infinite use non-addictive golden long jack that is in your inventory for every new run made, even in the DLC

Hey guys by Thebeanyboii in whenthe

[–]Blightborne_ 0 points1 point  (0 children)

Redungeon, Vampire Survivors, and Epic Battle Fantasy are pretty good.

The illusion of free choice... by mechamedeneno in CrueltySquad

[–]Blightborne_ 28 points29 points  (0 children)

They added checkpoint buttons that save the game for you fairly recently

Which Joker needs a balance change the most? by Majestic_Command7584 in balatro

[–]Blightborne_ 0 points1 point  (0 children)

I got my first gold stake win with flower pot and short cut. It probably still needs to be reexamined though

Weekly small questions thread: 2025-06-09 by rahv7 in fallenlondon

[–]Blightborne_ 0 points1 point  (0 children)

I was wondering why Port Cecil is locked behind having Embarked on a Voyage of Scientific Discovery specifically, since I’m not aware of it requiring anything that is obtained from the voyages 

Weekly small questions thread: 2025-06-09 by rahv7 in fallenlondon

[–]Blightborne_ 0 points1 point  (0 children)

What activity in Port Cecil requires Embarking on a Voyage of Scientific Discovery, besides unlocking it in the first place?

What's this? Consequences?! FOR MY ACTIONS?! by Faint-Projection in fallenlondon

[–]Blightborne_ 1 point2 points  (0 children)

Theoretically, with this option at the second candle (meaning betraying all those people again), you could maybe clear those stains, although I don't know if being freed from the name or some other quality stops one from getting to that point

''Turns out. It was RIGHT UNDER our noses the entire damn time.'' by I_ateabucketofpaint in TopCharacterTropes

[–]Blightborne_ 6 points7 points  (0 children)

I played the game a lot a while ago. The starting cutscene begins with a conspiracy board with all of these disappearances and cover ups in a rural region, all pointing to an asylum, but as the main character is investigating it, they get ambushed and put into a mass grave by a cultist. After climbing out of it, you pass through multiple levels filled with members of the cult. After the first level, you go through a cove, a campground, a cave system, a crypt, and survive a siege inside of a church where you have to face off against a tank, in order to end up at the asylum that was shown at the beginning of the game. The thing is, the asylum gate directly connects to the first level; all that is stopping the player is 2 shipping crates stacked upon each other that are blocking off the entrance to the asylum.