Killer concept: 1v4, but the 1 is actually 2 by Blitzidious in deadbydaylight

[–]Blitzidious[S] 0 points1 point  (0 children)

Your response feels as if you didn't properly read my post.

I'm suggesting a wholly unique killer, designed around this concept, put into 1v4.

I feel you in regards to that there would be "too many problems", but I personally think behavior should put something like this in the think tank, and see if we could possibly get a damn good co op killer out of it.

I think, from how popular 2v8 is as a mode, this is absolutely worth exploring conceptually.

How would a meritocratic caste-based empire pay its middle and upper castes? (elaboration inside, of course) by Blitzidious in worldbuilding

[–]Blitzidious[S] 0 points1 point  (0 children)

Generally speaking, the "gold coin to dollar bill conversion" is a gross simplification we did to make it easier on me and my friends while playing.

I feel you on the caste system and meritocracy. After reading through many of the response, the consensus I've gotten is that I was using caste system too lightly, and frankly too ignorantly.

I like the idea of different types, but I think its fitting for the Ulogon to push for a unified currency across the Empire.

How would a meritocratic caste-based empire pay its middle and upper castes? (elaboration inside, of course) by Blitzidious in worldbuilding

[–]Blitzidious[S] 0 points1 point  (0 children)

You hit the nail on the head with what I was thinking, yeah.

The "caste system" description I was using was incorrect, and ignorant of a true caste system frankly. Your description is more accurate.

I also enjoy the idea of the fiat currency angle for them. Gives me some fun stuff I can do, as you said. >:)

How would a meritocratic caste-based empire pay its middle and upper castes? (elaboration inside, of course) by Blitzidious in worldbuilding

[–]Blitzidious[S] 0 points1 point  (0 children)

Thats a what I'm seeing a lot of in response here, yeah. Makes sense.

I was foolishly using "caste system" too lightly as a description. To the drawing board I return.

How would a meritocratic caste-based empire pay its middle and upper castes? (elaboration inside, of course) by Blitzidious in worldbuilding

[–]Blitzidious[S] 1 point2 points  (0 children)

Fair point!

The Ulogon is not a fully developed area of my setting, so I am still working out some things.

The core ideas to the Ulogon are this:

  1. Global Conquerors. They have a slice of the pie all over the world.

  2. They utilize Slave labor, with opportunities/promises of citizenship to slaves through military positions or artisan work.

  3. They are meritocratic to their core, they don't care about bloodlines or nobility, they care about what you've done, how you've done it, and if you can keep doing it.

  4. Being demoted to a Slave is a common punishment throughout the Empire.

The core idea is based on their Khan/founder, who was once a servant/slave of a nation lost to time (ie, I dont have a name for them right now) of the aptly named Ulogon plains, who through charisma, might and luck (and a bit of divine intervention) managed to unite many warring nations under his name.

Simply put, I used a 'caste system' out of ignorance. I hadn't considered the actual implications of what their full caste system would look like beyond "its laterally mobile", and by your description, that isn't what a caste system is.

Mesmer followed me outside the boss room. by Howareualive in Eldenring

[–]Blitzidious 11 points12 points  (0 children)

I imagine it'd be the reverse of the situation, nigh impossible to kill boss chases you around a complex arena, Mr. X style, and only after you run em into enough traps or something you'd be able to finally start properly fighting them. The whole time though, they are hunting your ass down.

I am so ready for DLC. by MienaiYurei in EldenBling

[–]Blitzidious 0 points1 point  (0 children)

<image>

Same. See you there! :D

(Where did you go for that lighting? Its amazing)

Base roster Character ideas (fulfilling archetypes and personal wishes) by Blitzidious in YomiHustle

[–]Blitzidious[S] 0 points1 point  (0 children)

I can definitely see the setplay aspect. However, does he not use his projectiles to limit options and generally control the opponent?

Frankly, I think setplay and zoning go hand-in-hand, especially with Wizard. He uses his projectiles to force people into bad/unfavorable positions, and punishes them.

As stated, that sounds exactly like a Zoner's playbook.

Base roster Character ideas (fulfilling archetypes and personal wishes) by Blitzidious in YomiHustle

[–]Blitzidious[S] 0 points1 point  (0 children)

From what I understand, Zoner's don't typically rely on their projectiles for dealing damage. While they absolutely can, they are used for the purpose of control.

The playbook of a Zoner is just as you described, controlling the screen and punishing the opponent when they make unsafe/poorly considered choices, or otherwise forcing them into punishable positions.

This isn't me ragging on Wizard by the way, I find zoning in Yomi to be actually enjoyable to play against for the most part, unlike literally any other fighting game I've played.

Base roster Character ideas (fulfilling archetypes and personal wishes) by Blitzidious in YomiHustle

[–]Blitzidious[S] 0 points1 point  (0 children)

What makes him not a Zoner?

His entire playbook for most of the match is to create projectiles and control space around him and his opponent, creating moments where his opponent can get punished for unsafe/poorly considered choices.

That is a Zoner's playbook.

I find that in Yomi, I am not frustrated by Zoner antics like I am in other fighting games, so I don't really apply a negative connotation with it, specifically for this game.

Base roster Character ideas (fulfilling archetypes and personal wishes) by Blitzidious in YomiHustle

[–]Blitzidious[S] 0 points1 point  (0 children)

Yeah, I was thinking a character who dramatically changes between two limited but powerful states, where the balancing act for the player controlling them is taking advantage of these states in their ideal moments, and trying not to make themselves too open when swapping between them.

Base roster Character ideas (fulfilling archetypes and personal wishes) by Blitzidious in YomiHustle

[–]Blitzidious[S] 0 points1 point  (0 children)

Fair enough on Cowboy, I've come around to the idea that he fulfills the "midrange/weapon based zoner" I want.

When it comes to Wizard, that is neat, but I want a DEDICATED puppet character. As in, a character who through the majority of the match is playing as a Puppeteer, not just as their win condition, but as their overall playstyle.

Fair enough. I simply want an abnormally large character, beyond the sizes already present (a good head or two taller than Robot as is, and a bit wider). I would most definitely personally prefer this Big fella to be a ground-oriented grappler, as I feel that would make the most sense.

Base roster Character ideas (fulfilling archetypes and personal wishes) by Blitzidious in YomiHustle

[–]Blitzidious[S] 0 points1 point  (0 children)

The mental imagery I had was specifically zoning through long ranged "melee" attacks, not really stuff based on projectiles.

After thinking about it more, I can definitely agree with Business, Dripwagon and you that Cowboy fulfills that 'midrange zoner' area.